/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/sound.h" #include "kyra/resource.h" #include "common/system.h" #include "audio/audiostream.h" namespace Kyra { bool LoLEngine::snd_playCharacterSpeech(int id, int8 speaker, int) { if (!speechEnabled()) return false; if (speaker < 65) { if (_characters[speaker].flags & 1) speaker = (int) _characters[speaker].name[0]; else speaker = 0; } if (_lastSpeechId == id && speaker == _lastSpeaker) return true; _lastSpeechId = id; _lastSpeaker = speaker; _nextSpeechId = _nextSpeaker = -1; Common::String pattern1; Common::String file1; Common::String file2; Common::String file3; SpeechList newSpeechList; Common::String pattern2 = Common::String::format("%02d", id & 0x4000 ? 0 : _curTlkFile); if (id & 0x4000) { pattern1 = Common::String::format("%03X", id & 0x3FFF); } else if (id < 1000) { pattern1 = Common::String::format("%03d", id); } else { file3 = Common::String::format("@%04d%c.%s", id - 1000, (char)speaker, pattern2.c_str()); if (_sound->isVoicePresent(file3.c_str())) newSpeechList.push_back(_sound->getVoiceStream(file3.c_str())); } if (file3.empty()) { for (char i = 0; ; i++) { char symbol = '0' + i; file1 = Common::String::format("%s%c%c.%s", pattern1.c_str(), (char)speaker, symbol, pattern2.c_str()); file2 = Common::String::format("%s%c%c.%s", pattern1.c_str(), '_', symbol, pattern2.c_str()); if (_sound->isVoicePresent(file1.c_str())) newSpeechList.push_back(_sound->getVoiceStream(file1.c_str())); else if (_sound->isVoicePresent(file2.c_str())) newSpeechList.push_back(_sound->getVoiceStream(file2.c_str())); else break; } } if (newSpeechList.empty()) return false; while (_sound->voiceIsPlaying(&_speechHandle)) delay(_tickLength, true); while (_sound->allVoiceChannelsPlaying()) delay(_tickLength); for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i) delete *i; _speechList.clear(); _speechList = newSpeechList; _activeVoiceFileTotalTime = 0; for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end();) { // Just in case any file loading failed: Remove the bad streams here. if (!*i) i = _speechList.erase(i); else _activeVoiceFileTotalTime += (*i++)->getLength().msecs(); } _sound->playVoiceStream(*_speechList.begin(), &_speechHandle); _speechList.pop_front(); if (!_activeVoiceFileTotalTime) return false; _tim->_abortFlag = 0; return true; } int LoLEngine::snd_updateCharacterSpeech() { if (_sound->voiceIsPlaying(&_speechHandle)) return 2; if (_speechList.begin() != _speechList.end()) { _sound->playVoiceStream(*_speechList.begin(), &_speechHandle); _speechList.pop_front(); return 2; } else if (_nextSpeechId != -1) { _lastSpeechId = _lastSpeaker = -1; _activeVoiceFileTotalTime = 0; if (snd_playCharacterSpeech(_nextSpeechId, _nextSpeaker, 0)) return 2; } _lastSpeechId = _lastSpeaker = -1; _activeVoiceFileTotalTime = 0; return 0; } void LoLEngine::snd_stopSpeech(bool setFlag) { if (!_sound->voiceIsPlaying(&_speechHandle)) return; //_dlgTimer = 0; _sound->voiceStop(&_speechHandle); _activeVoiceFileTotalTime = 0; _nextSpeechId = _nextSpeaker = -1; for (SpeechList::iterator i = _speechList.begin(); i != _speechList.end(); ++i) delete *i; _speechList.clear(); if (setFlag) _tim->_abortFlag = 1; } void LoLEngine::snd_playSoundEffect(int track, int volume) { if ((track == 1 && (_lastSfxTrack == -1 || _lastSfxTrack == 1)) || shouldQuit()) return; _lastSfxTrack = track; if (track == -1 || track >= _ingameSoundIndexSize) return; volume &= 0xFF; int16 prIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]); uint16 priority = (prIndex > 0) ? (prIndex * volume) >> 8 : -prIndex; static const uint8 volTable1[] = { 223, 159, 95, 47, 15, 0 }; static const uint8 volTable2[] = { 255, 191, 127, 63, 30, 0 }; for (int i = 0; i < 6; i++) { if (volTable1[i] < volume) { volume = volTable2[i]; break; } } int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]); bool hasVocFile = false; if (vocIndex != -1) { if (scumm_stricmp(_ingameSoundList[vocIndex], "EMPTY")) hasVocFile = true; } if (hasVocFile) { if (_sound->isVoicePresent(_ingameSoundList[vocIndex])) _sound->voicePlay(_ingameSoundList[vocIndex], 0, volume, priority, true); } else if (_flags.platform == Common::kPlatformDOS) { if (_sound->getSfxType() == Sound::kMidiMT32) track = (track < _ingameMT32SoundIndexSize) ? (_ingameMT32SoundIndex[track] - 1) : -1; else if (_sound->getSfxType() == Sound::kMidiGM) track = (track < _ingameGMSoundIndexSize) ? (_ingameGMSoundIndex[track] - 1) : -1; else if (_sound->getSfxType() == Sound::kPCSpkr) track = (track < _ingamePCSpeakerSoundIndexSize) ? (_ingamePCSpeakerSoundIndex[track] - 1) : -1; if (track == 168) track = 167; if (track != -1) KyraEngine_v1::snd_playSoundEffect(track, volume); } } bool LoLEngine::snd_processEnvironmentalSoundEffect(int soundId, int block) { if (!KyraRpgEngine::snd_processEnvironmentalSoundEffect(soundId, block)) return false; if (block != _currentBlock) { static const int8 blockShiftTable[] = { -32, -31, 1, 33, 32, 31, -1, -33 }; uint16 cbl = _currentBlock; for (int i = 3; i > 0; i--) { int dir = calcMonsterDirection(cbl & 0x1F, cbl >> 5, block & 0x1F, block >> 5); cbl = (cbl + blockShiftTable[dir]) & 0x3FF; if (cbl == block) break; if (testWallFlag(cbl, 0, 1)) _environmentSfxVol >>= 1; } } if (!soundId || _sceneUpdateRequired) return false; return snd_processEnvironmentalSoundEffect(0, 0); } void LoLEngine::snd_queueEnvironmentalSoundEffect(int soundId, int block) { if (_envSfxUseQueue && _envSfxNumTracksInQueue < 10) { _envSfxQueuedTracks[_envSfxNumTracksInQueue] = soundId; _envSfxQueuedBlocks[_envSfxNumTracksInQueue] = block; _envSfxNumTracksInQueue++; } else { snd_processEnvironmentalSoundEffect(soundId, block); } } void LoLEngine::snd_playQueuedEffects() { for (int i = 0; i < _envSfxNumTracksInQueue; i++) snd_processEnvironmentalSoundEffect(_envSfxQueuedTracks[i], _envSfxQueuedBlocks[i]); _envSfxNumTracksInQueue = 0; } void LoLEngine::snd_loadSoundFile(int track) { if (_sound->musicEnabled()) { if (_flags.platform == Common::kPlatformDOS) { int t = (track - 250) * 3; if (_curMusicFileIndex != _musicTrackMap[t] || _curMusicFileExt != (char)_musicTrackMap[t + 1]) { snd_stopMusic(); _sound->loadSoundFile(Common::String::format("LORE%02d%c", _musicTrackMap[t], (char)_musicTrackMap[t + 1])); _curMusicFileIndex = _musicTrackMap[t]; _curMusicFileExt = (char)_musicTrackMap[t + 1]; } else { snd_stopMusic(); } } } } int LoLEngine::snd_playTrack(int track) { if (track == -1) return _lastMusicTrack; int res = _lastMusicTrack; _lastMusicTrack = track; if (_sound->musicEnabled()) { if (_flags.platform == Common::kPlatformDOS) { snd_loadSoundFile(track); int t = (track - 250) * 3; _sound->playTrack(_musicTrackMap[t + 2]); } else { _sound->playTrack(track - 249); } } return res; } int LoLEngine::snd_stopMusic() { if (_sound->musicEnabled()) { if (_sound->isPlaying()) { _sound->beginFadeOut(); _system->delayMillis(3 * _tickLength); } _sound->haltTrack(); } return snd_playTrack(-1); } int LoLEngine::convertVolumeToMixer(int value) { value -= 2; return (value * Audio::Mixer::kMaxMixerVolume) / 100; } int LoLEngine::convertVolumeFromMixer(int value) { return (value * 100) / Audio::Mixer::kMaxMixerVolume + 2; } } // End of namespace Kyra #endif // ENABLE_LOL