/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/stream.h" #include "common/util.h" #include "common/system.h" #include "common/EventRecorder.h" #include "kyra/screen.h" #include "kyra/kyra_lok.h" #include "kyra/sprites.h" #include "kyra/resource.h" #include "kyra/animator_lok.h" namespace Kyra { Sprites::Sprites(KyraEngine_LoK *vm, OSystem *system) { _vm = vm; _res = vm->resource(); _screen = vm->screen(); _system = system; _dat = 0; memset(_anims, 0, sizeof(_anims)); memset(_sceneShapes, 0, sizeof(_sceneShapes)); _spriteDefStart = 0; memset(_drawLayerTable, 0, sizeof(_drawLayerTable)); _sceneAnimatorBeaconFlag = 0; g_eventRec.registerRandomSource(_rnd, "kyraSprites"); } Sprites::~Sprites() { delete[] _dat; freeSceneShapes(); for (int i = 0; i < MAX_NUM_ANIMS; i++) { if (_anims[i].background) delete[] _anims[i].background; } } void Sprites::setupSceneAnims() { uint8 *data; for (int i = 0; i < MAX_NUM_ANIMS; i++) { delete[] _anims[i].background; _anims[i].background = 0; if (_anims[i].script != 0) { data = _anims[i].script; assert( READ_LE_UINT16(data) == 0xFF86 ); data += 4; _anims[i].disable = READ_LE_UINT16(data) != 0; data += 4; _anims[i].unk2 = READ_LE_UINT16(data); data += 4; if ((_vm->_northExitHeight & 0xFF) > READ_LE_UINT16(data)) _anims[i].drawY = _vm->_northExitHeight & 0xFF; else _anims[i].drawY = READ_LE_UINT16(data); data += 4; //sceneUnk2[i] = READ_LE_UINT16(data); data += 4; _anims[i].x = READ_LE_UINT16(data); data += 4; _anims[i].y = READ_LE_UINT16(data); data += 4; _anims[i].width = *(data); data += 4; _anims[i].height = *(data); data += 4; _anims[i].sprite = READ_LE_UINT16(data); data += 4; _anims[i].flipX = READ_LE_UINT16(data) != 0; data += 4; _anims[i].width2 = *(data); data += 4; _anims[i].height2 = *(data); data += 4; _anims[i].unk1 = READ_LE_UINT16(data) != 0; data += 4; _anims[i].play = READ_LE_UINT16(data) != 0; data += 2; _anims[i].script = data; _anims[i].curPos = data; int bkgdWidth = _anims[i].width; int bkgdHeight = _anims[i].height; if (_anims[i].width2 > 0) bkgdWidth += (_anims[i].width2 >> 3) + 1; if (_anims[i].height2 > 0) bkgdHeight += _anims[i].height2; _anims[i].background = new uint8[_screen->getRectSize(bkgdWidth + 1, bkgdHeight)]; assert(_anims[i].background); memset(_anims[i].background, 0, _screen->getRectSize(bkgdWidth + 1, bkgdHeight)); } } } void Sprites::updateSceneAnims() { uint32 currTime = _system->getMillis(); bool update; uint8 *data; uint16 rndNr; uint16 anim; uint16 sound; for (int i = 0; i < MAX_NUM_ANIMS; i++) { if (_anims[i].script == 0 || !_anims[i].play || (_anims[i].nextRun != 0 && _anims[i].nextRun > currTime)) continue; data = _anims[i].curPos; update = true; debugC(6, kDebugLevelSprites, "anim: %d 0x%.04X", i, READ_LE_UINT16(data)); assert((data - _anims[i].script) < _anims[i].length); switch (READ_LE_UINT16(data)) { case 0xFF88: data += 2; debugC(6, kDebugLevelSprites, "func: Set sprite image."); debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data)); _anims[i].sprite = READ_LE_UINT16(data); data += 2; //debugC(6, kDebugLevelSprites, "Unused %i", READ_LE_UINT16(data)); data += 2; debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data)); _anims[i].x = READ_LE_UINT16(data); data += 2; debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data)); _anims[i].y = READ_LE_UINT16(data); data += 2; _anims[i].flipX = false; _anims[i].lastRefresh = _system->getMillis(); refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0); break; case 0xFF8D: data += 2; debugC(6, kDebugLevelSprites, "func: Set sprite image, flipped."); debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data)); _anims[i].sprite = READ_LE_UINT16(data); data += 2; data += 2; debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data)); _anims[i].x = READ_LE_UINT16(data); data += 2; debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data)); _anims[i].y = READ_LE_UINT16(data); data += 2; _anims[i].flipX = true; _anims[i].lastRefresh = _system->getMillis(); refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0); break; case 0xFF8A: data += 2; debugC(6, kDebugLevelSprites, "func: Set time to wait"); debugC(6, kDebugLevelSprites, "Time %i", READ_LE_UINT16(data)); _anims[i].nextRun = _system->getMillis() + READ_LE_UINT16(data) * _vm->tickLength(); _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; data += 2; break; case 0xFFB3: data += 2; debugC(6, kDebugLevelSprites, "func: Set time to wait to random value"); rndNr = READ_LE_UINT16(data) + _rnd.getRandomNumber( READ_LE_UINT16(data) + 2); debugC(6, kDebugLevelSprites, "Minimum time %i", READ_LE_UINT16(data)); data += 2; debugC(6, kDebugLevelSprites, "Maximum time %i", READ_LE_UINT16(data)); data += 2; _anims[i].nextRun = _system->getMillis() + rndNr * _vm->tickLength(); _anims[i].nextRun -= _system->getMillis() - _anims[i].lastRefresh; break; case 0xFF8C: data += 2; debugC(6, kDebugLevelSprites, "func: Wait until wait time has elapsed"); update = (_anims[i].nextRun < currTime); //assert( _anims[i].nextRun > _system->getMillis()); break; case 0xFF99: data += 2; debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 1"); _anims[i].unk1 = 1; break; case 0xFF9A: data += 2; debugC(1, kDebugLevelSprites, "func: Set value of unknown animation property to 0"); _anims[i].unk1 = 0; break; case 0xFF97: data += 2; debugC(6, kDebugLevelSprites, "func: Set default X coordinate of sprite"); debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data)); _anims[i].x = READ_LE_UINT16(data); data += 2; break; case 0xFF98: data += 2; debugC(6, kDebugLevelSprites, "func: Set default Y coordinate of sprite"); debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data)); _anims[i].y = READ_LE_UINT16(data); data += 2; break; case 0xFF8B: debugC(6, kDebugLevelSprites, "func: Jump to start of script section"); _anims[i].curPos = _anims[i].script; _anims[i].nextRun = _system->getMillis(); update = false; break; case 0xFF8E: data += 2; debugC(6, kDebugLevelSprites, "func: Begin for () loop"); debugC(6, kDebugLevelSprites, "Iterations: %i", READ_LE_UINT16(data)); _anims[i].loopsLeft = READ_LE_UINT16(data); data += 2; _anims[i].loopStart = data; break; case 0xFF8F: data += 2; debugC(6, kDebugLevelSprites, "func: End for () loop"); if (_anims[i].loopsLeft > 0) { _anims[i].loopsLeft--; data = _anims[i].loopStart; } break; case 0xFF90: data += 2; debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y"); debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data)); _anims[i].sprite = READ_LE_UINT16(data); _anims[i].flipX = false; data += 2; _anims[i].lastRefresh = _system->getMillis(); refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0); break; case 0xFF91: data += 2; debugC(6, kDebugLevelSprites, "func: Set sprite image using default X and Y, flipped."); debugC(6, kDebugLevelSprites, "Sprite index %i", READ_LE_UINT16(data)); _anims[i].sprite = READ_LE_UINT16(data); _anims[i].flipX = true; data += 2; _anims[i].lastRefresh = _system->getMillis(); refreshSceneAnimObject(i, _anims[i].sprite, _anims[i].x, _anims[i].y, _anims[i].flipX, _anims[i].unk1 != 0); break; case 0xFF92: data += 2; debugC(6, kDebugLevelSprites, "func: Increase value of default X-coordinate"); debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data)); _anims[i].x += READ_LE_UINT16(data); data += 2; break; case 0xFF93: data += 2; debugC(6, kDebugLevelSprites, "func: Increase value of default Y-coordinate"); debugC(6, kDebugLevelSprites, "Increment %i", READ_LE_UINT16(data)); _anims[i].y += READ_LE_UINT16(data); data += 2; break; case 0xFF94: data += 2; debugC(6, kDebugLevelSprites, "func: Decrease value of default X-coordinate"); debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data)); _anims[i].x -= READ_LE_UINT16(data); data += 2; break; case 0xFF95: data += 2; debugC(6, kDebugLevelSprites, "func: Decrease value of default Y-coordinate"); debugC(6, kDebugLevelSprites, "Decrement %i", READ_LE_UINT16(data)); _anims[i].y -= READ_LE_UINT16(data); data += 2; break; case 0xFF96: data += 2; debugC(6, kDebugLevelSprites, "func: Stop animation"); debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data)); anim = READ_LE_UINT16(data); data += 2; _anims[anim].play = false; _anims[anim].sprite = -1; break; /* case 0xFF97: data += 2; debugC(1, kDebugLevelSprites, "func: Set value of animation property 34h to 0"); break;*/ case 0xFFAD: data += 2; debugC(6, kDebugLevelSprites, "func: Set Brandon's X coordinate"); debugC(6, kDebugLevelSprites, "X %i", READ_LE_UINT16(data)); _vm->currentCharacter()->x1 = READ_LE_UINT16(data); data += 2; break; case 0xFFAE: data += 2; debugC(6, kDebugLevelSprites, "func: Set Brandon's Y coordinate"); debugC(6, kDebugLevelSprites, "Y %i", READ_LE_UINT16(data)); _vm->currentCharacter()->y1 = READ_LE_UINT16(data); data += 2; break; case 0xFFAF: data += 2; debugC(6, kDebugLevelSprites, "func: Set Brandon's sprite"); debugC(6, kDebugLevelSprites, "Sprite %i", READ_LE_UINT16(data)); _vm->currentCharacter()->currentAnimFrame = READ_LE_UINT16(data); data += 2; break; case 0xFFAA: data += 2; debugC(6, kDebugLevelSprites, "func: Reset Brandon's sprite"); _vm->animator()->actors()->sceneAnimPtr = 0; _vm->animator()->actors()->bkgdChangeFlag = 1; _vm->animator()->actors()->refreshFlag = 1; _vm->animator()->restoreAllObjectBackgrounds(); _vm->animator()->flagAllObjectsForRefresh(); _vm->animator()->updateAllObjectShapes(); break; case 0xFFAB: data += 2; debugC(6, kDebugLevelSprites, "func: Update Brandon's sprite"); _vm->animator()->animRefreshNPC(0); _vm->animator()->flagAllObjectsForRefresh(); _vm->animator()->updateAllObjectShapes(); break; case 0xFFB0: data += 2; debugC(6, kDebugLevelSprites, "func: Play sound"); debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data)); _vm->snd_playSoundEffect(READ_LE_UINT16(data)); data += 2; break; case 0xFFB1: data += 2; _sceneAnimatorBeaconFlag = 1; break; case 0xFFB2: data += 2; _sceneAnimatorBeaconFlag = 0; break; case 0xFFB4: data += 2; debugC(6, kDebugLevelSprites, "func: Play (at random) a certain sound at a certain percentage of time"); debugC(6, kDebugLevelSprites, "Sound index %i", READ_LE_UINT16(data)); sound = READ_LE_UINT16(data); data += 2; debugC(6, kDebugLevelSprites, "Percentage %i", READ_LE_UINT16(data)); rndNr = _rnd.getRandomNumber(100); if (rndNr <= READ_LE_UINT16(data)) _vm->snd_playSoundEffect(sound); data += 2; break; case 0xFFA7: data += 2; debugC(6, kDebugLevelSprites, "func: Play animation"); debugC(6, kDebugLevelSprites, "Animation index %i", READ_LE_UINT16(data)); _anims[READ_LE_UINT16(data)].play = 1; data += 2; break; default: warning("Unsupported anim command %X in script %i", READ_LE_UINT16(data), i); data += 2; } if (update) _anims[i].curPos = data; if (READ_LE_UINT16(data) == 0xFF87) _anims[i].play = false; } } void Sprites::loadDat(const char *filename, SceneExits &exits) { uint32 fileSize; delete[] _dat; _spriteDefStart = 0; _res->exists(filename, true); _dat = _res->fileData(filename, &fileSize); for (uint i = 0; i < MAX_NUM_ANIMS; ++i) delete[] _anims[i].background; memset(_anims, 0, sizeof(_anims)); uint8 nextAnim = 0; assert(fileSize > 0x6D); memcpy(_drawLayerTable, (_dat + 0x0D), 8); _vm->_northExitHeight = READ_LE_UINT16(_dat + 0x15); if (_vm->_northExitHeight & 1) _vm->_northExitHeight += 1; // XXX _vm->_paletteChanged = 1; if (_vm->gameFlags().platform == Common::kPlatformAmiga) { if (_vm->queryGameFlag(0xA0)) _screen->copyPalette(3, 4); else _screen->copyPalette(3, 0); } else { if (_vm->queryGameFlag(0xA0)) _screen->copyPalette(1, 3); else _screen->copyPalette(1, 0); _screen->getPalette(1).copy(_dat + 0x17, 0, 20, 228); } uint8 *data = _dat + 0x6B; uint16 length = READ_LE_UINT16(data); data += 2; if (length > 2) { assert( length < fileSize); uint8 *animstart; uint8 *start = data; while (1) { if (((uint16)(data - _dat) >= fileSize) || (data - start) >= length) break; if (READ_LE_UINT16(data) == 0xFF83) { //debugC(1, kDebugLevelSprites, "Body section end."); data += 2; break; } switch (READ_LE_UINT16(data)) { case 0xFF81: data += 2; //debugC(1, kDebugLevelSprites, "Body section start"); break; case 0xFF82: data += 2; //debugC(1, kDebugLevelSprites, "Unknown 0xFF82 section"); break; case 0xFF84: data += 2; _spriteDefStart = data; while (READ_LE_UINT16(data) != 0xFF85) data += 2; data += 2; break; case 0xFF86: assert(nextAnim < MAX_NUM_ANIMS); _anims[nextAnim].script = data; _anims[nextAnim].curPos = data; _anims[nextAnim].sprite = -1; _anims[nextAnim].play = true; animstart = data; data += 2; while (READ_LE_UINT16(data) != 0xFF87) { assert((uint16)(data - _dat) < fileSize); data += 2; } _anims[nextAnim].length = data - animstart; //debugC(1, kDebugLevelSprites, "Found an anim script of length %i", _anims[nextAnim].length); nextAnim++; data += 2; break; default: warning("Unknown code in DAT file '%s' offset %d: %x", filename, int(data - _dat), READ_LE_UINT16(data)); data += 2; } } } else { data += 2; } assert(fileSize - (data - _dat) == 0xC); exits.northXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; exits.northYPos = *data++ & 0xFFFE; exits.eastXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; exits.eastYPos = *data++ & 0xFFFE; exits.southXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; exits.southYPos = *data++ & 0xFFFE; exits.westXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; exits.westYPos = *data++ & 0xFFFE; } void Sprites::freeSceneShapes() { for (int i = 0; i < ARRAYSIZE(_sceneShapes); i++ ) { delete[] _sceneShapes[i]; _sceneShapes[i] = 0; } } void Sprites::loadSceneShapes() { uint8 *data = _spriteDefStart; int spriteNum, x, y, width, height; freeSceneShapes(); memset( _sceneShapes, 0, sizeof(_sceneShapes)); if (_spriteDefStart == 0) return; int bakPage = _screen->_curPage; _screen->_curPage = 3; while (READ_LE_UINT16(data) != 0xFF85) { spriteNum = READ_LE_UINT16(data); assert(spriteNum < ARRAYSIZE(_sceneShapes)); data += 2; x = READ_LE_UINT16(data) * 8; data += 2; y = READ_LE_UINT16(data); data += 2; width = READ_LE_UINT16(data) * 8; data += 2; height = READ_LE_UINT16(data); data += 2; _sceneShapes[spriteNum] = _screen->encodeShape(x, y, width, height, 2); } _screen->_curPage = bakPage; } void Sprites::refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag) { Animator_LoK::AnimObject &anim = _vm->animator()->sprites()[animNum]; anim.refreshFlag = 1; anim.bkgdChangeFlag = 1; if (unkFlag) anim.flags |= 0x0200; else anim.flags &= 0xFD00; if (flipX) anim.flags |= 1; else anim.flags &= 0xFE; anim.sceneAnimPtr = _sceneShapes[shapeNum]; anim.animFrameNumber = -1; anim.x1 = x; anim.y1 = y; } int Sprites::getDrawLayer(int y) { uint8 returnValue = 0; for (int i = 0; i < ARRAYSIZE(_drawLayerTable); ++i) { uint8 temp = _drawLayerTable[i]; if (temp) { if (temp <= y) returnValue = i; } } if (returnValue <= 0) returnValue = 1; else if (returnValue >= 7) returnValue = 6; return returnValue; } } // End of namespace Kyra