/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifdef ENABLE_EOB #include "kyra/eobcommon.h" #include "kyra/script_eob.h" #include "kyra/resource.h" #include "kyra/timer.h" #include "common/system.h" namespace Kyra { void EoBCoreEngine::loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex) { _screen->loadShapeSetBitmap(filename, 3, 3); const uint16 *enc = &_encodeMonsterShpTable[encodeTableIndex << 2]; for (int i = 0; i < 6; i++, enc += 4) _monsterShapes[monsterIndex + i] = _screen->encodeShape(enc[0], enc[1], enc[2], enc[3], false, _cgaMappingDefault); generateMonsterPalettes(filename, monsterIndex); if (hasDecorations) loadMonsterDecoration(filename, monsterIndex); _screen->_curPage = 0; } void EoBCoreEngine::releaseMonsterShapes(int first, int num) { for (int i = first; i < first + num; i++) { delete[] _monsterShapes[i]; _monsterShapes[i] = 0; delete[] _monsterDecorations[i].shp; _monsterDecorations[i].shp = 0; } } const uint8 *EoBCoreEngine::loadMonsterProperties(const uint8 *data) { uint8 cmd = *data++; while (cmd != 0xFF) { EoBMonsterProperty *d = &_monsterProps[cmd]; d->armorClass = (int8)*data++; d->hitChance = (int8)*data++; d->level = (int8)*data++; d->hpDcTimes = *data++; d->hpDcPips = *data++; d->hpDcBase = *data++; d->attacksPerRound = *data++; d->dmgDc[0].times = *data++; d->dmgDc[0].pips = *data++; d->dmgDc[0].base = (int8)*data++; d->dmgDc[1].times = *data++; d->dmgDc[1].pips = *data++; d->dmgDc[1].base = (int8)*data++; d->dmgDc[2].times = *data++; d->dmgDc[2].pips = *data++; d->dmgDc[2].base = (int8)*data++; d->immunityFlags = READ_LE_UINT16(data); data += 2; d->capsFlags = READ_LE_UINT16(data); data += 2; d->typeFlags = READ_LE_UINT16(data); data += 2; d->experience = READ_LE_UINT16(data); data += 2; d->u30 = *data++; d->sound1 = (int8)*data++; d->sound2 = (int8)*data++; d->numRemoteAttacks = *data++; if (*data++ != 0xFF) { d->remoteWeaponChangeMode = *data++; d->numRemoteWeapons = *data++; for (int i = 0; i < d->numRemoteWeapons; i++) { d->remoteWeapons[i] = (int8)*data; data += 2; } } d->tuResist = (int8)*data++; d->dmgModifierEvade = *data++; for (int i = 0; i < 3; i++) d->decorations[i] = *data++; cmd = *data++; } return data; } const uint8 *EoBCoreEngine::loadActiveMonsterData(const uint8 *data, int level) { for (uint8 p = *data++; p != 0xFF; p = *data++) { uint8 v = *data++; _timer->setCountdown(0x20 + (p << 1), v); _timer->setCountdown(0x21 + (p << 1), v); } uint32 ct = _system->getMillis(); for (int i = 0x20; i < 0x24; i++) { int32 del = _timer->getDelay(i); _timer->setNextRun(i, (i & 1) ? ct + (del >> 1) * _tickLength : ct + del * _tickLength); } _timer->resetNextRun(); if (_hasTempDataFlags & (1 << (level - 1))) return data + 420; memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay)); for (int i = 0; i < 30; i++, data += 14) { if (*data == 0xFF) continue; initMonster(data[0], data[1], READ_LE_UINT16(&data[2]), data[4], (int8)data[5], data[6], data[7], data[8], data[9], READ_LE_UINT16(&data[10]), READ_LE_UINT16(&data[12])); _monsters[data[0]].flags |= 0x40; } return data; } void EoBCoreEngine::initMonster(int index, int unit, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int i, int randItem, int fixedItem) { EoBMonsterInPlay *m = &_monsters[index]; EoBMonsterProperty *p = &_monsterProps[type]; memset(m, 0, sizeof(EoBMonsterInPlay)); if (!block) return; unit <<= 1; if (index & 1) unit++; m->stepsTillRemoteAttack = _flags.gameID == GI_EOB2 ? rollDice(1, 3, 0) : 5; m->type = type; m->numRemoteAttacks = p->numRemoteAttacks; m->curRemoteWeapon = 0; m->unit = unit; m->pos = pos; m->shpIndex = shpIndex; m->mode = mode; m->spellStatusLeft = i; m->dir = dir; m->palette = _flags.gameID == GI_EOB2 ? (index % 3) : 0; m->hitPointsCur = m->hitPointsMax = _flags.gameID == GI_EOB2 ? rollDice(p->hpDcTimes, p->hpDcPips, p->hpDcBase) : (p->level == -1 ? rollDice(1, 4, 0) : rollDice(p->level, 8, 0)); m->randItem = randItem; m->fixedItem = fixedItem; m->sub = _currentSub; placeMonster(m, block, dir); } void EoBCoreEngine::placeMonster(EoBMonsterInPlay *m, uint16 block, int dir) { if (block != 0xFFFF) { checkSceneUpdateNeed(m->block); if (_levelBlockProperties[m->block].flags & 7) { _levelBlockProperties[m->block].flags--; if (_flags.gameID == GI_EOB2) runLevelScript(m->block, 0x400); } m->block = block; _levelBlockProperties[block].flags++; if (_flags.gameID == GI_EOB2) runLevelScript(m->block, 0x200); } if (dir != -1) { m->dir = dir; block = m->block; } checkSceneUpdateNeed(block); } void EoBCoreEngine::killMonster(EoBMonsterInPlay *m, bool giveExperience) { m->hitPointsCur = -1; int pos = (m->pos == 4) ? rollDice(1, 4, -1) : m->pos; if (m->randItem) { if (rollDice(1, 10, 0) == 1) setItemPosition((Item *)&_levelBlockProperties[m->block & 0x3FF].drawObjects, m->block, duplicateItem(m->randItem), pos); } if (m->fixedItem) setItemPosition((Item *)&_levelBlockProperties[m->block & 0x3FF].drawObjects, m->block, duplicateItem(m->fixedItem), pos); if (giveExperience) increasePartyExperience(_monsterProps[m->type].experience); if (killMonsterExtra(m)) { placeMonster(m, 0, -1); if (m->mode == 8) updateAttackingMonsterFlags(); } } int EoBCoreEngine::countSpecificMonsters(int type) { int res = 0; for (int i = 0; i < 30; i++) { if (_monsters[i].type != type || _monsters[i].sub != _currentSub || _monsters[i].hitPointsCur < 0) continue; res++; } return res; } void EoBCoreEngine::updateAttackingMonsterFlags() { EoBMonsterInPlay *m2 = 0; for (EoBMonsterInPlay *m = _monsters; m < &_monsters[30]; m++) { if (m->mode != 8) continue; m->mode = 0; m->dest = _currentBlock; m2 = m; } if (!m2) return; if (m2->type == 7) setScriptFlags(4); if (m2->type == 12) setScriptFlags(0x800); } const int8 *EoBCoreEngine::getMonstersOnBlockPositions(uint16 block) { memset(_monsterBlockPosArray, -1, sizeof(_monsterBlockPosArray)); for (int8 i = 0; i < 30; i++) { if (_monsters[i].block != block) continue; assert(_monsters[i].pos < sizeof(_monsterBlockPosArray)); _monsterBlockPosArray[_monsters[i].pos] = i; } return _monsterBlockPosArray; } int EoBCoreEngine::getClosestMonster(int charIndex, int block) { const int8 *pos = getMonstersOnBlockPositions(block); if (pos[4] != -1) return pos[4]; const uint8 *p = &_monsterProximityTable[(_currentDirection << 3) + ((charIndex & 1) << 2)]; for (int i = 0; i < 4; i++) { if (pos[p[i]] != -1) return pos[p[i]]; } return -1; } bool EoBCoreEngine::blockHasMonsters(uint16 block) { return _levelBlockProperties[block].flags & 7 ? true : false; } bool EoBCoreEngine::isMonsterOnPos(EoBMonsterInPlay *m, uint16 block, int pos, int checkPos4) { return (m->block == block && (m->pos == pos || (m->pos == 4 && checkPos4))) ? true : false; } const int16 *EoBCoreEngine::findBlockMonsters(uint16 block, int pos, int dir, int blockDamage, int singleTargetCheckAdjacent) { static const uint8 cpos4[] = { 0, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0, 0, 1, 0, 1 }; int include4 = (pos < 4) ? cpos4[(dir << 2) + pos] : 1; int16 *dst = _foundMonstersArray; if (blockDamage) { for (int i = 0; i < 30; i++) { if (_monsters[i].block == block && (_monsters[i].pos != 4 || include4)) *dst++ = i; } } else if (singleTargetCheckAdjacent) { int16 r = -1; int f = 5; for (int i = 0; i < 30; i++) { const uint8 *tbl = &_findBlockMonstersTable[(dir << 4) + (pos << 2)]; if (_monsters[i].block != block) continue; if (_monsters[i].pos == pos) { r = i; break; } for (int ii = 0; ii < 4; ii++) { if (_monsters[i].pos == tbl[ii] && ii < f) { f = ii; r = i; } } } *dst++ = r; } else { for (int i = 0; i < 30; i++) { if (isMonsterOnPos(&_monsters[i], block, pos, include4)) *dst++ = i; } } *dst = -1; return _foundMonstersArray; } void EoBCoreEngine::drawBlockObject(int flipped, int page, const uint8 *shape, int x, int y, int sd, uint8 *ovl) { const ScreenDim *d = _screen->getScreenDim(sd); if (_flags.gameID == GI_EOB1) x &= ~1; _screen->drawShape(page, shape, x - (d->sx << 3), y - d->sy, sd, flipped | (ovl ? 2 : 0), ovl); } void EoBCoreEngine::drawMonsterShape(const uint8 *shape, int x, int y, int flipped, int flags, int palIndex) { uint8 *ovl = 0; if (flags & 2) ovl = _monsterFlashOverlay; else if (_flags.gameID == GI_EOB2 && flags & 0x20) ovl = _monsterStoneOverlay; else if (palIndex != -1) ovl = _monsterPalettes[palIndex]; drawBlockObject(flipped, 2, shape, x, y, 5, ovl); } void EoBCoreEngine::flashMonsterShape(EoBMonsterInPlay *m) { disableSysTimer(2); _flashShapeTimer = 0; drawScene(1); m->flags &= 0xFD; _flashShapeTimer = _system->getMillis() + _tickLength; enableSysTimer(2); _sceneUpdateRequired = true; } void EoBCoreEngine::updateAllMonsterShapes() { drawScene(1); bool updateShp = false; for (EoBMonsterInPlay *m = _monsters; m < &_monsters[30]; m++) { if (m->flags & 2) { m->flags &= ~2; updateShp = true; if (m->hitPointsCur <= 0) killMonster(m, true); } } if (updateShp) { _sceneUpdateRequired = true; _flashShapeTimer = _system->getMillis() + _tickLength; } else { _sceneUpdateRequired = false; } _preventMonsterFlash = false; } void EoBCoreEngine::drawBlockItems(int index) { uint16 o = _visibleBlocks[index]->drawObjects; uint8 w = _visibleBlocks[index]->walls[_sceneDrawVarDown]; uint8 flg = (index == 16) ? 0x80 : _wllWallFlags[w]; if (_wllVmpMap[w] && !(flg & 0x80)) return; uint16 o2 = o = _items[o].next; bool forceLoop = true; static const int8 itemPosYNiche[] = { 0x25, 0x31, 0x38, 0x00 }; static const int8 itemPosFin[] = { 0, -2, 1, -1, 2, 0, 1, -1 }; int tile2 = 0; while (o != o2 || forceLoop) { EoBItem *itm = &_items[o]; if (itm->pos == 8 || itm->pos < 4) { tile2 = -1; uint8 ps = (itm->pos == 8) ? 4 : _dscItemPosIndex[(_currentDirection << 2) + (itm->pos & 3)]; uint16 wo = (index * 5 + ps) << 1; int x = _dscShapeCoords[wo] + 88; int y = 0; if (itm->pos == 8) { x = _dscItemShpX[index]; y = itemPosYNiche[_dscDimMap[index]]; ps = 0; } else { y = _dscShapeCoords[wo + 1] + 124; } int8 scaleSteps = (int8)_dscItemScaleIndex[(_dscDimMap[index] << 2) + ps]; if ((flg & 8) && ps < 2 && scaleSteps) { tile2 = _dscItemTileIndex[index]; if (tile2 != -1) setLevelShapesDim(tile2, _shpDmX1, _shpDmX2, 5); y -= 4; } if (scaleSteps >= 0) { const uint8 *shp = _screen->scaleShape(_dscItemShapeMap[itm->icon] < _numLargeItemShapes ? _largeItemShapes[_dscItemShapeMap[itm->icon]] : (_dscItemShapeMap[itm->icon] < 15 ? 0 : _smallItemShapes[_dscItemShapeMap[itm->icon] - 15]), scaleSteps); x = x + (itemPosFin[o & 7] << 1) - ((shp[2] << 3) >> 1); y -= shp[1]; if (itm->pos != 8) y += itemPosFin[(o >> 1) & 7]; drawBlockObject(0, 2, shp, x, y, 5); _screen->setShapeFadeMode(1, false); } } o = itm->next; forceLoop = false; if (tile2 != -1) setLevelShapesDim(index, _shpDmX1, _shpDmX2, 5); } } void EoBCoreEngine::drawDoor(int index) { int s = _visibleBlocks[index]->walls[_sceneDrawVarDown]; if (_flags.gameID == GI_EOB1 && s == 0x85) s = 0; if (s >= _dscDoorShpIndexSize) return; int type = _dscDoorShpIndex[s]; int d = _dscDimMap[index]; int w = _dscShapeCoords[(index * 5 + 4) << 1]; int x = 88 + w; int y = 0; int16 y1 = 0; int16 y2 = 0; setDoorShapeDim(index, y1, y2, 5); drawDoorIntern(type, index, x, y, w, s, d, y1, y2); drawLevelModifyScreenDim(5, _shpDmX1, 0, _shpDmX2, 15); } void EoBCoreEngine::drawMonsters(int index) { static const uint8 distMap[] = { 2, 1, 0, 4 }; static const uint8 yAdd[] = { 20, 12, 4, 4, 2, 0, 0 }; int blockDistance = distMap[_dscDimMap[index]]; uint16 bl = _visibleBlockIndex[index]; if (!bl) return; int drawObjDirIndex = _currentDirection * 5; int cDirOffs = _currentDirection << 2; EoBMonsterInPlay *drawObj[5]; memset(drawObj, 0, 5 * sizeof(EoBMonsterInPlay *)); for (int i = 0; i < 30; i++) { if (_monsters[i].block != bl) continue; drawObj[_drawObjPosIndex[drawObjDirIndex + _monsters[i].pos]] = &_monsters[i]; } for (int i = 0; i < 5; i++) { EoBMonsterInPlay *d = drawObj[i]; if (!d) continue; EoBMonsterProperty *p = &_monsterProps[d->type]; if (_flags.gameID == GI_EOB2 && (p->capsFlags & 0x100) && !(_partyEffectFlags & 0x220) && !(d->flags & 2)) continue; int f = (d->animStep << 4) + cDirOffs + d->dir; f = (p->capsFlags & 2) ? _monsterFrmOffsTable1[f] : _monsterFrmOffsTable2[f]; if (!blockDistance && d->curAttackFrame < 0) f = d->curAttackFrame + 7; int subFrame = ABS(f); int shpIndex = d->shpIndex ? 18 : 0; int palIndex = d->palette ? ((((shpIndex == 18) ? subFrame + 5 : subFrame - 1) << 1) + (d->palette - 1)) : -1; const uint8 *shp = _screen->scaleShape(_monsterShapes[subFrame + shpIndex - 1], blockDistance); int v30 = (subFrame == 1 || subFrame > 3) ? 1 : 0; int v1e = (d->pos == 4) ? 4 : _dscItemPosIndex[cDirOffs + d->pos]; int posIndex = (index * 5 + v1e) << 1; int x = _dscShapeCoords[posIndex] + 88; int y = _dscShapeCoords[posIndex + 1] + 127; if (p->u30 == 1) { if (v30) { if (_flags.gameID == GI_EOB2) posIndex = ((posIndex >> 1) - v1e) << 1; y = _dscShapeCoords[posIndex + 1] + 127 + yAdd[blockDistance + ((v1e == 4 || _flags.gameID == GI_EOB1) ? 0 : 3)]; } else { if (_flags.gameID == GI_EOB2) posIndex = ((posIndex >> 1) - v1e + 4) << 1; x = _dscShapeCoords[posIndex] + 88; } } int w = shp[2] << 3; int h = shp[1]; x = x - (w >> 1) + (d->idleAnimState >> 4); y = y - h + (d->idleAnimState & 0x0F); drawMonsterShape(shp, x, y, f >= 0 ? 0 : 1, d->flags, palIndex); if (_flags.gameID == GI_EOB1) { _screen->setShapeFadeMode(1, false); continue; } for (int ii = 0; ii < 3; ii++) { if (!p->decorations[ii]) continue; SpriteDecoration *dcr = &_monsterDecorations[(p->decorations[ii] - 1) * 6 + subFrame + shpIndex - 1]; if (!dcr->shp) continue; shp = _screen->scaleShape(dcr->shp, blockDistance); int dx = dcr->x; int dy = dcr->y; for (int iii = 0; iii < blockDistance; iii++) { dx = (dx << 1) / 3; dy = (dy << 1) / 3; } drawMonsterShape(shp, x + ((f < 0) ? (w - dx - (shp[2] << 3)) : dx), y + dy, f >= 0 ? 0 : 1, d->flags, -1); } _screen->setShapeFadeMode(1, false); } } void EoBCoreEngine::drawWallOfForce(int index) { int d = _dscDimMap[index]; assert(d < 3); int dH = _wallOfForceDsNumH[d]; int dW = _wallOfForceDsNumW[d]; int y = _wallOfForceDsY[d]; int shpId = _wallOfForceShpId[d] + _teleporterPulse; int h = _wallOfForceShapes[shpId][1]; int w = _wallOfForceShapes[shpId][2] << 3; for (int i = 0; i < dH; i++) { int x = _wallOfForceDsX[index]; for (int ii = 0; ii < dW; ii++) { drawBlockObject(0, 2, _wallOfForceShapes[shpId], x, y, 5); x += w; } y += h; shpId ^= 1; } } void EoBCoreEngine::drawFlyingObjects(int index) { LevelBlockProperty *bl = _visibleBlocks[index]; int blockIndex = _visibleBlockIndex[index]; int w = bl->walls[_sceneDrawVarDown]; if (_wllVmpMap[w] && !(_wllWallFlags[w] & 0x80)) return; EoBFlyingObject *drawObj[5]; memset(drawObj, 0, 5 * sizeof(EoBFlyingObject *)); for (int i = 0; i < 10; i++) { if (!_flyingObjects[i].enable || blockIndex != _flyingObjects[i].curBlock) continue; drawObj[_drawObjPosIndex[_currentDirection * 5 + (_flyingObjects[i].curPos & 3)]] = &_flyingObjects[i]; } for (int i = 0; i < 5; i++) { EoBFlyingObject *fo = drawObj[i]; if (!fo) continue; int p = _dscItemPosIndex[(_currentDirection << 2) + (fo->curPos & 3)]; int x = _dscShapeCoords[(index * 5 + p) << 1] + 88; int y = 39; int sclValue = _flightObjSclIndex[(index << 2) + p]; int flipped = 0; if (sclValue < 0) { _screen->setShapeFadeMode(1, false); continue; } const uint8 *shp = 0; bool rstFade = false; if (fo->enable == 1) { int shpIx = _dscItemShapeMap[_items[fo->item].icon]; int dirOffs = (fo->direction == _currentDirection) ? 0 : ((fo->direction == (_currentDirection ^ 2)) ? 1 : -1); if (dirOffs == -1 || _flightObjShpMap[shpIx] == -1) { shp = shpIx < _numLargeItemShapes ? _largeItemShapes[shpIx] : (shpIx < 15 ? 0 : _smallItemShapes[shpIx - 15]); flipped = fo->direction == ((_currentDirection + 1) & 3) ? 1 : 0; } else { shp = (_flightObjShpMap[shpIx] + dirOffs) < _numThrownItemShapes ? _thrownItemShapes[_flightObjShpMap[shpIx] + dirOffs] : _spellShapes[_flightObjShpMap[shpIx - _numThrownItemShapes] + dirOffs]; flipped = _flightObjFlipIndex[(fo->direction << 2) + (fo->curPos & 3)]; } } else { rstFade = true; shp = (fo->objectType < _numThrownItemShapes) ? _thrownItemShapes[fo->objectType] : _spellShapes[fo->objectType - _numThrownItemShapes]; flipped = _flightObjFlipIndex[(fo->direction << 2) + (fo->curPos & 3)]; if (fo->flags & 0x40) { x = _dscShapeCoords[(index * 5 + 4) << 1] + 88; y = 44; } } assert(shp); shp = _screen->scaleShape(shp, sclValue); if (rstFade) { _screen->setShapeFadeMode(1, false); rstFade = false; } x -= (shp[2] << 2); y -= (y == 44 ? (shp[1] >> 1) : shp[1]); drawBlockObject(flipped, 2, shp, x, y, 5); _screen->setShapeFadeMode(1, false); } } void EoBCoreEngine::drawTeleporter(int index) { static const uint8 telprtX[] = { 0x28, 0x1C, 0x12 }; static const uint8 telprtY[] = { 0x0D, 0x15, 0x1A }; int t = 2 - _dscDimMap[index]; if (t < 0) return; int16 x1 = _dscItemShpX[index] - telprtX[t]; int16 y1 = telprtY[t]; for (int i = 0; i < 2; i++) { int16 x2 = 0; int16 y2 = 0; int d = (t << 1) + i; if (!d) x2 = y2 = -4; const uint8 *shp = _teleporterShapes[d ^ _teleporterPulse]; for (int ii = 0; ii < 13; ii++) drawBlockObject(0, 2, shp, x1 + x2 + _teleporterShapeCoords[d * 26 + ii * 2], y1 + y2 + _teleporterShapeCoords[d * 26 + ii * 2 + 1], 5); } } void EoBCoreEngine::updateMonsters(int unit) { for (int i = 0; i < 30; i++) { EoBMonsterInPlay *m = &_monsters[i]; if (m->unit == unit) { if (m->hitPointsCur <= 0 || m->flags & 0x20) continue; if (m->directionChanged) { m->directionChanged = 0; continue; } updateMonsterDest(m); if (m->mode > 0) updateMonsterAttackMode(m); switch (m->mode) { case 0: updateMoveMonster(m); break; case 1: updateMonsterFollowPath(m, 2); break; case 2: updateMonsterFollowPath(m, -1); break; case 3: updateMonsterFollowPath(m, 1); break; case 5: updateMonstersStraying(m, -1); break; case 6: updateMonstersStraying(m, 1); break; case 7: case 10: updateMonstersSpellStatus(m); break; default: break; } if (m->mode != 4 && m->mode != 7 && m->mode != 8) m->animStep ^= 1; if (_monsterProps[m->type].u30 == 1) setBlockMonsterDirection(m->block, m->dir); } } checkFlyingObjects(); } void EoBCoreEngine::updateMonsterDest(EoBMonsterInPlay *m) { if (m->mode >= 7 && m->mode <= 10) return; int dist = getBlockDistance(m->block, _currentBlock); if (dist >= 4) return; int s = getNextMonsterDirection(m->block, _currentBlock) - (m->dir << 1) - 3; if (s < 0) s += 8; if (s <= 2 && dist >= 2) return; m->mode = 0; m->dest = _currentBlock; } void EoBCoreEngine::updateMonsterAttackMode(EoBMonsterInPlay *m) { if (!(m->flags & 1) || m->mode == 10) return; if (m->mode == 8) { turnFriendlyMonstersHostile(); return; } m->mode = 0; m->dest = _currentBlock; } void EoBCoreEngine::updateAllMonsterDests() { for (int i = 0; i < 30; i++) updateMonsterDest(&_monsters[i]); } void EoBCoreEngine::turnFriendlyMonstersHostile() { EoBMonsterInPlay *m = 0; for (int i = 0; i < 30; i++) { if (_monsters[i].mode == 8) { _monsters[i].mode = 0; _monsters[i].dest = _currentBlock; m = &_monsters[i]; } } if (m) { if (m->type == 7) setScriptFlags(0x40000); else if (m->type == 12) setScriptFlags(0x8000000); } } int EoBCoreEngine::getNextMonsterDirection(int curBlock, int destBlock) { uint8 c = destBlock % 32; uint8 d = destBlock / 32; uint8 e = curBlock % 32; uint8 f = curBlock / 32; int r = 0; int s1 = f - d; int d1 = ABS(s1); s1 <<= 1; int s2 = c - e; int d2 = ABS(s2); s2 <<= 1; if (s1 >= d2) r |= 8; if (-s1 >= d2) r |= 4; if (s2 >= d1) r |= 2; if (-s2 >= d1) r |= 1; return _monsterDirChangeTable[r]; } int EoBCoreEngine::getNextMonsterPos(EoBMonsterInPlay *m, int block) { if ((_flags.gameID == GI_EOB1 && _monsterProps[m->type].u30 != 0) || (_flags.gameID == GI_EOB2 && _monsterProps[m->type].u30 == 2)) return -1; int d = findFreeMonsterPos(block, _monsterProps[m->type].u30); if (d < 0) return -1; int dir = m->dir; if (_flags.gameID == GI_EOB2) { if (_monsterProps[m->type].u30 == 1) { if (d == 9) return -1; int v = _monsterCloseAttUnkTable[d]; if (v != -1) ////// m->dir = 0; return v; } } else { dir &= 1; } for (int i = 0; i < 4; i++) { int v = m->dir ^ _monsterCloseAttPosTable2[(dir << 2) + i]; if (!(d & (1 << v))) return v; } return -1; } int EoBCoreEngine::findFreeMonsterPos(int block, int size) { int nm = _levelBlockProperties[block].flags & 7; if (nm == 4) return -2; int res = 0; for (int i = 0; i < 30; i++) { EoBMonsterInPlay *m = &_monsters[i]; if (m->block != block) continue; if (_monsterProps[m->type].u30 != size) return -1; if (m->pos == 4 && !(_flags.gameID == GI_EOB2 && m->flags & 0x20)) m->pos = (_flags.gameID == GI_EOB2 && _monsterProps[m->type].u30 == 1) ? 0 : _monsterCloseAttPosTable1[m->dir]; res |= (1 << m->pos); if (--nm == 0) break; } return res; } void EoBCoreEngine::updateMoveMonster(EoBMonsterInPlay *m) { EoBMonsterProperty *p = &_monsterProps[m->type]; int d = getNextMonsterDirection(m->block, _currentBlock); if ((_flags.gameID == GI_EOB2) && (p->capsFlags & 0x800) && !(d & 1)) d >>= 1; else d = m->dir; d = calcNewBlockPosition(m->block, d); if (m->dest == d && _currentBlock != d) { m->mode = rollDice(1, 2, -1) + 5; return; } if (updateMonsterTryDistanceAttack(m)) return; if (updateMonsterTryCloseAttack(m, d)) return; m->curAttackFrame = 0; walkMonster(m, m->dest); if (p->capsFlags & 8) updateMonsterTryCloseAttack(m, -1); } bool EoBCoreEngine::updateMonsterTryDistanceAttack(EoBMonsterInPlay *m) { EoBMonsterProperty *p = &_monsterProps[m->type]; if (!m->numRemoteAttacks || ((_flags.gameID == GI_EOB1) && !(p->capsFlags & 0x40))) return false; if ((_flags.gameID == GI_EOB1 && m->stepsTillRemoteAttack < 5) || (_flags.gameID == GI_EOB2 && (rollDice(1, 3) > m->stepsTillRemoteAttack))) { m->stepsTillRemoteAttack++; return false; } if (getBlockDistance(m->block, _currentBlock) > 3 || getNextMonsterDirection(m->block, _currentBlock) != (m->dir << 1)) return false; int d = m->dir; int bl = calcNewBlockPosition(m->block, d); while (bl != _currentBlock) { if (!(_wllWallFlags[_levelBlockProperties[bl].walls[d ^ 2]] & 3) || (_levelBlockProperties[bl].flags & 7)) return false; bl = calcNewBlockPosition(bl, d); } Item itm = 0; if (_flags.gameID == GI_EOB1) { switch (m->type - 4) { case 0: launchMagicObject(-1, 9, m->block, m->pos, m->dir); snd_processEnvironmentalSoundEffect(31, m->block); break; case 10: launchMagicObject(-1, _enemyMageSpellList[m->numRemoteAttacks], m->block, m->pos, m->dir); snd_processEnvironmentalSoundEffect(_enemyMageSfx[m->numRemoteAttacks], m->block); break; case 11: itm = duplicateItem(60); if (itm) { if (!launchObject(-1, itm, m->block, m->pos, m->dir, _items[itm].type)) _items[itm].block = -1; } break; case 12: launchMagicObject(-1, 0, m->block, m->pos, m->dir); snd_processEnvironmentalSoundEffect(85, m->block); break; case 13: snd_processEnvironmentalSoundEffect(83, m->block); _txt->printMessage(_monsterSpecAttStrings[1]); for (int i = 0; i < 6; i++) statusAttack(i, 4, _monsterSpecAttStrings[2], 1, 5, 9, 1); break; case 17: d = rollDice(1, 4, -1); if (d >= 3) { for (int i = 0; i < 6; i++) { if (!testCharacter(i, 3)) continue; _txt->printMessage(_monsterSpecAttStrings[0], -1, _characters[i].name); inflictCharacterDamage(i, rollDice(2, 8, 1)); } snd_processEnvironmentalSoundEffect(108, m->block); } else { launchMagicObject(-1, _beholderSpellList[d], m->block, m->pos, m->dir); snd_processEnvironmentalSoundEffect(_beholderSfx[d], m->block); } break; default: break; } } else { int cw = 0; if (p->remoteWeaponChangeMode == 1) { cw = m->curRemoteWeapon++; if (m->curRemoteWeapon == p->numRemoteWeapons) m->curRemoteWeapon = 0; } else if (p->remoteWeaponChangeMode == 2) { cw = rollDice(1, p->numRemoteWeapons, -1); } int s = p->remoteWeapons[cw]; if (s >= 0) { if (s < 20) { monsterSpellCast(m, s); } else if (s == 20) { snd_processEnvironmentalSoundEffect(103, m->block); _txt->printMessage(_monsterSpecAttStrings[0]); for (int i = 0; i < 6; i++) statusAttack(i, 4, _monsterSpecAttStrings[1], 1, 5, 9, 1); } } else { itm = duplicateItem(-s); if (itm) { if (!launchObject(-1, itm, m->block, m->pos, m->dir, _items[itm].type)) _items[itm].block = -1; } } } if (m->numRemoteAttacks != 255) m->numRemoteAttacks--; m->stepsTillRemoteAttack = 0; return true; } bool EoBCoreEngine::updateMonsterTryCloseAttack(EoBMonsterInPlay *m, int block) { if (block == -1) block = calcNewBlockPosition(m->block, m->dir); if (block != _currentBlock) return false; int r = (m->pos == 4 || (_flags.gameID == GI_EOB2 && _monsterProps[m->type].u30 == 1)) ? 1 : _monsterCloseAttChkTable1[(m->dir << 2) + m->pos]; if (r) { m->flags ^= 4; if (!(m->flags & 4)) return true; bool facing = (m->block == _visibleBlockIndex[13]); if (facing) { disableSysTimer(2); if (m->type == 4) updateEnvironmentalSfx(_monsterProps[m->type].sound1); m->curAttackFrame = -2; _flashShapeTimer = 0; drawScene(1); m->curAttackFrame = -1; if (m->type != 4) updateEnvironmentalSfx(_monsterProps[m->type].sound1); _flashShapeTimer = _system->getMillis() + 8 * _tickLength; drawScene(1); } else { updateEnvironmentalSfx(_monsterProps[m->type].sound1); } monsterCloseAttack(m); if (facing) { m->curAttackFrame = 0; m->animStep ^= 1; _sceneUpdateRequired = 1; enableSysTimer(2); _flashShapeTimer = _system->getMillis() + 8 * _tickLength; } } else { int b = m->block; if ((_levelBlockProperties[b].flags & 7) == 1) { m->pos = 4; } else { b = getNextMonsterPos(m, b); if (b >= 0) m->pos = b; } checkSceneUpdateNeed(m->block); } return true; } void EoBCoreEngine::walkMonster(EoBMonsterInPlay *m, int destBlock) { if (++_monsterStepCounter > 10) { _monsterStepCounter = 0; _monsterStepMode ^= 1; } const int8 *tbl = _monsterStepMode ? _monsterStepTable3 : _monsterStepTable2; int s = m->dir << 1; int b = m->block; int d = getNextMonsterDirection(b, destBlock); if (d == -1) return; if (m->flags & 8) { // Interestingly, the fear spell in EOB 1 does not expire. // I don't know whether this is intended or not. if (_flags.gameID == GI_EOB1) { d ^= 4; } else if (m->spellStatusLeft > 0) { if (--m->spellStatusLeft == 0) m->flags &= ~8; else d ^= 4; } } int d2 = (d - s) & 7; if (_flags.gameID == GI_EOB1) { if ((b + _monsterStepTable0[d >> 1] == _currentBlock) && !(d & 1)) { if (d2 >= 5) s = m->dir - 1; else if (d2 != 0) s = m->dir + 1; walkMonsterNextStep(m, -1, s & 3); return; } } else if (_flags.gameID == GI_EOB2) { if (b + _monsterStepTable0[d] == destBlock) { if (d & 1) { int e = _monsterStepTable1[((d - 1) << 1) + m->dir]; if (e && (!(_monsterProps[m->type].capsFlags & 0x200) || (rollDice(1, 4) < 4))) { if (walkMonsterNextStep(m, b + e, -1)) return; } } else { walkMonsterNextStep(m, -1, d >> 1); return; } } } if (d2) { if (d2 >= 5) s -= (1 + ((d & 1) ^ 1)); else s += (1 + ((d & 1) ^ 1)); s &= 7; } for (int i = 7; i > -1; i--) { s = (s + tbl[i]) & 7; uint16 b2 = (s & 1) ? 0 : calcNewBlockPosition(b, s >> 1); if (!b2) continue; if (walkMonsterNextStep(m, b2, s >> 1)) return; } } bool EoBCoreEngine::walkMonsterNextStep(EoBMonsterInPlay *m, int destBlock, int direction) { EoBMonsterProperty *p = &_monsterProps[m->type]; int obl = m->block; if (destBlock != m->block && destBlock != -1) { if (m->flags & 8) { if (getBlockDistance(destBlock, _currentBlock) < getBlockDistance(m->block, _currentBlock)) return false; } if (destBlock == _currentBlock) return false; if (direction == -1) direction = m->dir; LevelBlockProperty *l = &_levelBlockProperties[destBlock]; uint8 w = l->walls[direction ^ 2]; if (!(_wllWallFlags[w] & 4)) { if (_flags.gameID == GI_EOB1 || !(p->capsFlags & 0x1000) || _wllShapeMap[w] != -1) return false; if (_wllWallFlags[w] & 0x20) { if (p->capsFlags & 4 && m->type == 1) l->walls[direction] = l->walls[direction ^ 2] = 72; else openDoor(destBlock); } if (direction != -1) { m->dir = direction; checkSceneUpdateNeed(m->block); } return true; } if ((l->flags & 7) && destBlock) { int pos = getNextMonsterPos(m, destBlock); if (pos == -1) return false; m->pos = pos; } placeMonster(m, destBlock, direction); direction = -1; } if (direction != -1) m->dir = direction; checkSceneUpdateNeed(obl); if (!_partyResting && p->sound2 > 0) snd_processEnvironmentalSoundEffect(p->sound2, m->block); return true; } void EoBCoreEngine::updateMonsterFollowPath(EoBMonsterInPlay *m, int turnSteps) { if (!walkMonsterNextStep(m, calcNewBlockPosition(m->block, m->dir), -1)) { m->dir = (m->dir + turnSteps) & 3; walkMonsterNextStep(m, -1, m->dir); } } void EoBCoreEngine::updateMonstersStraying(EoBMonsterInPlay *m, int a) { if (m->f_9 >= 0) { if (m->f_9 == 0) updateMonsterFollowPath(m, -a); int8 d = (m->dir + a) & 3; uint16 bl = calcNewBlockPosition(m->block, d); uint8 flg = _wllWallFlags[_levelBlockProperties[bl].walls[_dscBlockMap[d]]] & 4; if (m->f_9 == 0) { if (!flg) m->f_9 = -1; return; } if (flg) { walkMonsterNextStep(m, -1, d); m->f_9 = -1; return; } } if (walkMonsterNextStep(m, calcNewBlockPosition(m->block, m->dir), -1)) { m->f_9 = 1; } else { walkMonsterNextStep(m, -1, (m->dir - a) & 3); m->f_9 = 0; } } void EoBCoreEngine::updateMonstersSpellStatus(EoBMonsterInPlay *m) { if (m->spellStatusLeft) { if (!--m->spellStatusLeft) m->mode = 0; } } void EoBCoreEngine::setBlockMonsterDirection(int block, int dir) { for (int i = 0; i < 30; i++) { if (_monsters[i].block != block || _monsters[i].dir == dir) continue; _monsters[i].dir = dir; _monsters[i].directionChanged = 1; } } } // End of namespace Kyra #endif // ENABLE_EOB