/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/md5.h" #include "kyra/kyra.h" #include "kyra/kyra_v1.h" #include "kyra/kyra_v2.h" #include "kyra/kyra_v3.h" #include "kyra/screen.h" #include "kyra/resource.h" #include "kyra/gui_v1.h" namespace Kyra { #define RESFILE_VERSION 22 bool StaticResource::checkKyraDat() { Common::File kyraDat; if (!kyraDat.open(StaticResource::staticDataFilename())) return false; uint32 size = kyraDat.size() - 16; uint8 digest[16]; kyraDat.seek(size, SEEK_SET); if (kyraDat.read(digest, 16) != 16) return false; kyraDat.close(); uint8 digestCalc[16]; if (!Common::md5_file(StaticResource::staticDataFilename().c_str(), digestCalc, size)) return false; for (int i = 0; i < 16; ++i) if (digest[i] != digestCalc[i]) return false; return true; } // used for the KYRA.DAT file which still uses // the old flag system, we just convert it, which // is less work than to change KYRA.DAT again enum { GF_FLOPPY = 1 << 0, GF_TALKIE = 1 << 1, GF_FMTOWNS = 1 << 2, GF_DEMO = 1 << 3, GF_ENGLISH = 1 << 4, GF_FRENCH = 1 << 5, GF_GERMAN = 1 << 6, GF_SPANISH = 1 << 7, GF_ITALIAN = 1 << 8, GF_JAPANESE = 1 << 9, // other languages here GF_LNGUNK = 1 << 16, // also used for multi language in kyra3 GF_AMIGA = 1 << 17 }; #define GAME_FLAGS (GF_FLOPPY | GF_TALKIE | GF_DEMO | GF_FMTOWNS | GF_AMIGA) #define LANGUAGE_FLAGS (GF_ENGLISH | GF_FRENCH | GF_GERMAN | GF_SPANISH | GF_ITALIAN | GF_JAPANESE | GF_LNGUNK) uint32 createFeatures(const GameFlags &flags) { if (flags.isTalkie) return GF_TALKIE; if (flags.isDemo) return GF_DEMO; if (flags.platform == Common::kPlatformFMTowns || flags.platform == Common::kPlatformPC98) return GF_FMTOWNS; if (flags.platform == Common::kPlatformAmiga) return GF_AMIGA; return GF_FLOPPY; } uint32 createLanguage(const GameFlags &flags) { if (flags.lang == Common::EN_ANY) return GF_ENGLISH; if (flags.lang == Common::DE_DEU) return GF_GERMAN; if (flags.lang == Common::FR_FRA) return GF_FRENCH; if (flags.lang == Common::ES_ESP) return GF_SPANISH; if (flags.lang == Common::IT_ITA) return GF_ITALIAN; if (flags.lang == Common::JA_JPN) return GF_JAPANESE; return GF_LNGUNK; } struct LanguageTypes { uint32 flags; const char *ext; }; static const LanguageTypes languages[] = { { GF_ENGLISH, "ENG" }, // this is the default language { GF_FRENCH, "FRE" }, { GF_GERMAN, "GER" }, { GF_SPANISH, "SPA" }, { GF_ITALIAN, "ITA" }, { GF_JAPANESE, "JPN" }, { 0, 0 } }; bool StaticResource::init() { #define proc(x) &StaticResource::x static const FileType fileTypeTable[] = { { kLanguageList, proc(loadLanguageTable), proc(freeStringTable) }, { kStringList, proc(loadStringTable), proc(freeStringTable) }, { StaticResource::kRoomList, proc(loadRoomTable), proc(freeRoomTable) }, { kShapeList, proc(loadShapeTable), proc(freeShapeTable) }, { kRawData, proc(loadRawData), proc(freeRawData) }, { kPaletteTable, proc(loadPaletteTable), proc(freePaletteTable) }, { 0, 0, 0 } }; #undef proc _fileLoader = fileTypeTable; // Kyrandia 1 Filenames static const FilenameTable kyra1StaticRes[] = { // INTRO / OUTRO sequences { kForestSeq, kRawData, "FOREST.SEQ" }, { kKallakWritingSeq, kRawData, "KALLAK-WRITING.SEQ" }, { kKyrandiaLogoSeq, kRawData, "KYRANDIA-LOGO.SEQ" }, { kKallakMalcolmSeq, kRawData, "KALLAK-MALCOLM.SEQ" }, { kMalcolmTreeSeq, kRawData, "MALCOLM-TREE.SEQ" }, { kWestwoodLogoSeq, kRawData, "WESTWOOD-LOGO.SEQ" }, { kDemo1Seq, kRawData, "DEMO1.SEQ" }, { kDemo2Seq, kRawData, "DEMO2.SEQ" }, { kDemo3Seq, kRawData, "DEMO3.SEQ" }, { kDemo4Seq, kRawData, "DEMO4.SEQ" }, { kOutroReunionSeq, kRawData, "REUNION.SEQ" }, // INTRO / OUTRO strings { kIntroCPSStrings, kStringList, "INTRO-CPS.TXT" }, { kIntroCOLStrings, kStringList, "INTRO-COL.TXT" }, { kIntroWSAStrings, kStringList, "INTRO-WSA.TXT" }, { kIntroStrings, kLanguageList, "INTRO-STRINGS." }, { kOutroHomeString, kLanguageList, "HOME." }, // INGAME strings { kItemNames, kLanguageList, "ITEMLIST." }, { kTakenStrings, kLanguageList, "TAKEN." }, { kPlacedStrings, kLanguageList, "PLACED." }, { kDroppedStrings, kLanguageList, "DROPPED." }, { kNoDropStrings, kLanguageList, "NODROP." }, { kPutDownString, kLanguageList, "PUTDOWN." }, { kWaitAmuletString, kLanguageList, "WAITAMUL." }, { kBlackJewelString, kLanguageList, "BLACKJEWEL." }, { kPoisonGoneString, kLanguageList, "POISONGONE." }, { kHealingTipString, kLanguageList, "HEALINGTIP." }, { kThePoisonStrings, kLanguageList, "THEPOISON." }, { kFluteStrings, kLanguageList, "FLUTE." }, { kWispJewelStrings, kLanguageList, "WISPJEWEL." }, { kMagicJewelStrings, kLanguageList, "MAGICJEWEL." }, { kFlaskFullString, kLanguageList, "FLASKFULL." }, { kFullFlaskString, kLanguageList, "FULLFLASK." }, { kVeryCleverString, kLanguageList, "VERYCLEVER." }, { kNewGameString, kLanguageList, "NEWGAME." }, // GUI strings table { kGUIStrings, kLanguageList, "GUISTRINGS." }, { kConfigStrings, kLanguageList, "CONFIGSTRINGS." }, // ROOM table/filenames { Kyra::kRoomList, StaticResource::kRoomList, "ROOM-TABLE.ROOM" }, { kRoomFilenames, kStringList, "ROOM-FILENAMES.TXT" }, // SHAPE tables { kDefaultShapes, kShapeList, "SHAPES-DEFAULT.SHP" }, { kHealing1Shapes, kShapeList, "HEALING.SHP" }, { kHealing2Shapes, kShapeList, "HEALING2.SHP" }, { kPoisonDeathShapes, kShapeList, "POISONDEATH.SHP" }, { kFluteShapes, kShapeList, "FLUTE.SHP" }, { kWinter1Shapes, kShapeList, "WINTER1.SHP" }, { kWinter2Shapes, kShapeList, "WINTER2.SHP" }, { kWinter3Shapes, kShapeList, "WINTER3.SHP" }, { kDrinkShapes, kShapeList, "DRINK.SHP" }, { kWispShapes, kShapeList, "WISP.SHP" }, { kMagicAnimShapes, kShapeList, "MAGICANIM.SHP" }, { kBranStoneShapes, kShapeList, "BRANSTONE.SHP" }, // IMAGE filename table { kCharacterImageFilenames, kStringList, "CHAR-IMAGE.TXT" }, // AMULET anim { kAmuleteAnimSeq, kRawData, "AMULETEANIM.SEQ" }, // PALETTE table { kPaletteList, kPaletteTable, "1 33 PALTABLE" }, // AUDIO files { kAudioTracks, kStringList, "TRACKS.TXT" }, { kAudioTracksIntro, kStringList, "TRACKSINT.TXT" }, // FM-TOWNS specific { kKyra1TownsSFXwdTable, kRawData, "SFXWDTABLE" }, { kKyra1TownsSFXbtTable, kRawData, "SFXBTTABLE" }, { kKyra1TownsCDATable, kRawData, "CDATABLE" }, { kCreditsStrings, kRawData, "CREDITS" }, { 0, 0, 0 } }; static const FilenameTable kyra2StaticRes[] = { // Sequence Player { k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" }, { k2SeqplayCredits, kRawData, "S_CREDITS.TXT" }, { k2SeqplayCreditsSpecial, kStringList, "S_CREDITS2.TXT" }, { k2SeqplayStrings, kLanguageList, "S_STRINGS." }, { k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" }, { k2SeqplayTlkFiles, kLanguageList, "S_TLKFILES." }, { k2SeqplaySeqData, kRawData, "S_DATA.SEQ" }, { k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" }, { k2SeqplayFinaleTracks, kStringList, "S_FINALE.TRA" }, { k2SeqplayIntroCDA, kRawData, "S_INTRO.CDA" }, { k2SeqplayFinaleCDA, kRawData, "S_FINALE.CDA" }, { k2SeqplayShapeDefs, kRawData, "S_DEMO.SHP" }, // Ingame { k2IngamePakFiles, kStringList, "I_PAKFILES.TXT" }, { k2IngameSfxFiles, kStringList, "I_SFXFILES.TRA" }, { k2IngameSfxIndex, kRawData, "I_SFXINDEX.MAP" }, { k2IngameTracks, kStringList, "I_TRACKS.TRA" }, { k2IngameCDA, kRawData, "I_TRACKS.CDA" }, { k2IngameTalkObjIndex, kRawData, "I_TALKOBJECTS.MAP" }, { k2IngameTimJpStrings, kStringList, "I_TIMJPSTR.TXT" }, { k2IngameItemAnimTable, kRawData, "I_INVANIM.SHP" }, { 0, 0, 0 } }; if (_vm->game() == GI_KYRA1) { _builtIn = 0; _filenameTable = kyra1StaticRes; } else if (_vm->game() == GI_KYRA2) { _builtIn = 0; _filenameTable = kyra2StaticRes; } else if (_vm->game() == GI_KYRA3) { return true; } else { error("unknown game ID"); } int tempSize = 0; uint8 *temp = getFile("INDEX", tempSize); if (!temp) { warning("no matching INDEX file found ('%s')", getFilename("INDEX")); return false; } if (tempSize != 3*4) { delete [] temp; warning("'%s' has illegal filesize %d", getFilename("INDEX"), tempSize); return false; } uint32 version = READ_BE_UINT32(temp); uint32 gameID = READ_BE_UINT32((temp+4)); uint32 featuresValue = READ_BE_UINT32((temp+8)); delete [] temp; temp = 0; if (version != RESFILE_VERSION) error("invalid KYRA.DAT file version (%u, required %d)", version, RESFILE_VERSION); if (gameID != _vm->game()) error("invalid game id (%u)", gameID); uint32 gameFeatures = createFeatures(_vm->gameFlags()); if ((featuresValue & GAME_FLAGS) != gameFeatures) error("your data file has a different game flags (0x%.08X has the data and your version has 0x%.08X)", (featuresValue & GAME_FLAGS), gameFeatures); // load all tables for now if (!prefetchId(-1)) error("couldn't load all needed resources from 'KYRA.DAT'"); return true; } void StaticResource::deinit() { unloadId(-1); } const char * const*StaticResource::loadStrings(int id, int &strings) { const char * const*temp = (const char* const*)getData(id, kStringList, strings); if (temp) return temp; return (const char* const*)getData(id, kLanguageList, strings); } const uint8 *StaticResource::loadRawData(int id, int &size) { return (const uint8*)getData(id, kRawData, size); } const Shape *StaticResource::loadShapeTable(int id, int &entries) { return (const Shape*)getData(id, kShapeList, entries); } const Room *StaticResource::loadRoomTable(int id, int &entries) { return (const Room*)getData(id, StaticResource::kRoomList, entries); } const uint8 * const*StaticResource::loadPaletteTable(int id, int &entries) { return (const uint8* const*)getData(id, kPaletteTable, entries); } bool StaticResource::prefetchId(int id) { if (id == -1) { for (int i = 0; _filenameTable[i].filename; ++i) prefetchId(_filenameTable[i].id); return true; } const void *ptr = 0; int type = -1, size = -1; if (checkResList(id, type, ptr, size)) return true; if (checkForBuiltin(id, type, size)) return true; const FilenameTable *filename = searchFile(id); if (!filename) return false; const FileType *filetype = getFiletype(filename->type); if (!filetype) return false; ResData data; data.id = id; data.type = filetype->type; if (!(this->*(filetype->load))(filename->filename, data.data, data.size)) return false; _resList.push_back(data); return true; } void StaticResource::unloadId(int id) { Common::List::iterator pos = _resList.begin(); for (; pos != _resList.end(); ++pos) { if (pos->id == id || id == -1) { const FileType *filetype = getFiletype(pos->type); (this->*(filetype->free))(pos->data, pos->size); if (id != -1) break; } } } bool StaticResource::checkResList(int id, int &type, const void *&ptr, int &size) { Common::List::iterator pos = _resList.begin(); for (; pos != _resList.end(); ++pos) { if (pos->id == id) { size = pos->size; type = pos->type; ptr = pos->data; return true; } } return false; } const void *StaticResource::checkForBuiltin(int id, int &type, int &size) { if (!_builtIn) return 0; for (int i = 0; _builtIn[i].data; ++i) { if (_builtIn[i].id == id) { size = _builtIn[i].size; type = _builtIn[i].type; return _builtIn[i].data; } } return 0; } const StaticResource::FilenameTable *StaticResource::searchFile(int id) { if (!_filenameTable) return 0; for (int i = 0; _filenameTable[i].filename; ++i) { if (_filenameTable[i].id == id) return &_filenameTable[i]; } return 0; } const StaticResource::FileType *StaticResource::getFiletype(int type) { if (!_fileLoader) return 0; for (int i = 0; _fileLoader[i].load; ++i) { if (_fileLoader[i].type == type) return &_fileLoader[i]; } return 0; } const void *StaticResource::getData(int id, int requesttype, int &size) { const void *ptr = 0; int type = -1; size = 0; if (checkResList(id, type, ptr, size)) { if (type == requesttype) return ptr; return 0; } ptr = checkForBuiltin(id, type, size); if (ptr) { if (type == requesttype) return ptr; return 0; } if (!prefetchId(id)) return 0; if (checkResList(id, type, ptr, size)) { if (type == requesttype) return ptr; } return 0; } bool StaticResource::loadLanguageTable(const char *filename, void *&ptr, int &size) { static Common::String file; for (int i = 0; languages[i].ext; ++i) { if (languages[i].flags != createLanguage(_vm->gameFlags())) continue; file = filename; file += languages[i].ext; if (loadStringTable(file.c_str(), ptr, size)) return true; } file = filename; file += languages[0].ext; if (loadStringTable(file.c_str(), ptr, size)) { static bool warned = false; if (!warned) { warned = true; warning("couldn't find specific language table for your version, using English now"); } return true; } return false; } bool StaticResource::loadStringTable(const char *filename, void *&ptr, int &size) { uint8 *filePtr = getFile(filename, size); if (!filePtr) return false; uint8 *src = filePtr; uint32 count = READ_BE_UINT32(src); src += 4; size = count; char **output = new char*[count]; assert(output); const char *curPos = (const char*)src; for (uint32 i = 0; i < count; ++i) { int strLen = strlen(curPos); output[i] = new char[strLen+1]; assert(output[i]); memcpy(output[i], curPos, strLen+1); curPos += strLen+1; } delete [] filePtr; ptr = output; return true; } bool StaticResource::loadRawData(const char *filename, void *&ptr, int &size) { ptr = getFile(filename, size); if (!ptr) return false; return true; } bool StaticResource::loadShapeTable(const char *filename, void *&ptr, int &size) { uint8 *filePtr = getFile(filename, size); if (!filePtr) return false; uint8 *src = filePtr; uint32 count = READ_BE_UINT32(src); src += 4; size = count; Shape *loadTo = new Shape[count]; assert(loadTo); for (uint32 i = 0; i < count; ++i) { loadTo[i].imageIndex = *src++; loadTo[i].x = *src++; loadTo[i].y = *src++; loadTo[i].w = *src++; loadTo[i].h = *src++; loadTo[i].xOffset = *src++; loadTo[i].yOffset = *src++; } delete [] filePtr; ptr = loadTo; return true; } bool StaticResource::loadRoomTable(const char *filename, void *&ptr, int &size) { uint8 *filePtr = getFile(filename, size); if (!filePtr) return false; uint8 *src = filePtr; uint32 count = READ_BE_UINT32(src); src += 4; size = count; Room *loadTo = new Room[count]; assert(loadTo); for (uint32 i = 0; i < count; ++i) { loadTo[i].nameIndex = *src++; loadTo[i].northExit = READ_BE_UINT16(src); src += 2; loadTo[i].eastExit = READ_BE_UINT16(src); src += 2; loadTo[i].southExit = READ_BE_UINT16(src); src += 2; loadTo[i].westExit = READ_BE_UINT16(src); src += 2; memset(&loadTo[i].itemsTable[0], 0xFF, sizeof(byte)*6); memset(&loadTo[i].itemsTable[6], 0, sizeof(byte)*6); memset(loadTo[i].itemsXPos, 0, sizeof(uint16)*12); memset(loadTo[i].itemsYPos, 0, sizeof(uint8)*12); memset(loadTo[i].needInit, 0, sizeof(loadTo[i].needInit)); } delete [] filePtr; ptr = loadTo; return true; } bool StaticResource::loadPaletteTable(const char *filename, void *&ptr, int &size) { const char *temp = filename; int start = atoi(temp); temp = strstr(temp, " "); if (temp == NULL) return false; ++temp; int end = atoi(temp); char **table = new char*[end-start+1]; assert(table); char file[64]; temp = filename; temp = strstr(temp, " "); ++temp; temp = strstr(temp, " "); if (temp == NULL) return false; ++temp; strncpy(file, temp, 64); char name[64]; for (int i = start; i <= end; ++i) { snprintf(name, 64, "%s%d.PAL", file, i); table[(start != 0) ? (i-start) : i] = (char*)getFile(name, size); if (!table[(start != 0) ? (i-start) : i]) { delete [] table; return false; } } ptr = table; size = end - start + 1; return true; } void StaticResource::freeRawData(void *&ptr, int &size) { uint8 *data = (uint8*)ptr; delete [] data; ptr = 0; size = 0; } void StaticResource::freeStringTable(void *&ptr, int &size) { char **data = (char**)ptr; while (size--) delete [] data[size]; ptr = 0; size = 0; } void StaticResource::freeShapeTable(void *&ptr, int &size) { Shape *data = (Shape*)ptr; delete [] data; ptr = 0; size = 0; } void StaticResource::freeRoomTable(void *&ptr, int &size) { Room *data = (Room*)ptr; delete [] data; ptr = 0; size = 0; } void StaticResource::freePaletteTable(void *&ptr, int &size) { uint8 **data = (uint8**)ptr; while (size--) delete [] data[size]; ptr = 0; size = 0; } const char *StaticResource::getFilename(const char *name) { static Common::String filename; filename = name; if (_vm->gameFlags().gameID == GI_KYRA2) filename += ".K2"; if (_vm->gameFlags().isTalkie) filename += ".CD"; else if (_vm->gameFlags().isDemo) filename += ".DEM"; else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) filename += ".TNS"; else if (_vm->gameFlags().platform == Common::kPlatformAmiga) filename += ".AMG"; return filename.c_str(); } uint8 *StaticResource::getFile(const char *name, int &size) { uint32 tempSize = 0; uint8 *data = _vm->resource()->fileData(getFilename(name), &tempSize); size = tempSize; return data; } #pragma mark - void KyraEngine_v1::initStaticResource() { int temp = 0; _seq_Forest = _staticres->loadRawData(kForestSeq, temp); _seq_KallakWriting = _staticres->loadRawData(kKallakWritingSeq, temp); _seq_KyrandiaLogo = _staticres->loadRawData(kKyrandiaLogoSeq, temp); _seq_KallakMalcolm = _staticres->loadRawData(kKallakMalcolmSeq, temp); _seq_MalcolmTree = _staticres->loadRawData(kMalcolmTreeSeq, temp); _seq_WestwoodLogo = _staticres->loadRawData(kWestwoodLogoSeq, temp); _seq_Demo1 = _staticres->loadRawData(kDemo1Seq, temp); _seq_Demo2 = _staticres->loadRawData(kDemo2Seq, temp); _seq_Demo3 = _staticres->loadRawData(kDemo3Seq, temp); _seq_Demo4 = _staticres->loadRawData(kDemo4Seq, temp); _seq_Reunion = _staticres->loadRawData(kOutroReunionSeq, temp); _seq_WSATable = _staticres->loadStrings(kIntroWSAStrings, _seq_WSATable_Size); _seq_CPSTable = _staticres->loadStrings(kIntroCPSStrings, _seq_CPSTable_Size); _seq_COLTable = _staticres->loadStrings(kIntroCOLStrings, _seq_COLTable_Size); _seq_textsTable = _staticres->loadStrings(kIntroStrings, _seq_textsTable_Size); _itemList = _staticres->loadStrings(kItemNames, _itemList_Size); _takenList = _staticres->loadStrings(kTakenStrings, _takenList_Size); _placedList = _staticres->loadStrings(kPlacedStrings, _placedList_Size); _droppedList = _staticres->loadStrings(kDroppedStrings, _droppedList_Size); _noDropList = _staticres->loadStrings(kNoDropStrings, _noDropList_Size); _putDownFirst = _staticres->loadStrings(kPutDownString, _putDownFirst_Size); _waitForAmulet = _staticres->loadStrings(kWaitAmuletString, _waitForAmulet_Size); _blackJewel = _staticres->loadStrings(kBlackJewelString, _blackJewel_Size); _poisonGone = _staticres->loadStrings(kPoisonGoneString, _poisonGone_Size); _healingTip = _staticres->loadStrings(kHealingTipString, _healingTip_Size); _thePoison = _staticres->loadStrings(kThePoisonStrings, _thePoison_Size); _fluteString = _staticres->loadStrings(kFluteStrings, _fluteString_Size); _wispJewelStrings = _staticres->loadStrings(kWispJewelStrings, _wispJewelStrings_Size); _magicJewelString = _staticres->loadStrings(kMagicJewelStrings, _magicJewelString_Size); _flaskFull = _staticres->loadStrings(kFlaskFullString, _flaskFull_Size); _fullFlask = _staticres->loadStrings(kFullFlaskString, _fullFlask_Size); _veryClever = _staticres->loadStrings(kVeryCleverString, _veryClever_Size); _homeString = _staticres->loadStrings(kOutroHomeString, _homeString_Size); _newGameString = _staticres->loadStrings(kNewGameString, _newGameString_Size); _healingShapeTable = _staticres->loadShapeTable(kHealing1Shapes, _healingShapeTableSize); _healingShape2Table = _staticres->loadShapeTable(kHealing2Shapes, _healingShape2TableSize); _posionDeathShapeTable = _staticres->loadShapeTable(kPoisonDeathShapes, _posionDeathShapeTableSize); _fluteAnimShapeTable = _staticres->loadShapeTable(kFluteShapes, _fluteAnimShapeTableSize); _winterScrollTable = _staticres->loadShapeTable(kWinter1Shapes, _winterScrollTableSize); _winterScroll1Table = _staticres->loadShapeTable(kWinter2Shapes, _winterScroll1TableSize); _winterScroll2Table = _staticres->loadShapeTable(kWinter3Shapes, _winterScroll2TableSize); _drinkAnimationTable = _staticres->loadShapeTable(kDrinkShapes, _drinkAnimationTableSize); _brandonToWispTable = _staticres->loadShapeTable(kWispShapes, _brandonToWispTableSize); _magicAnimationTable = _staticres->loadShapeTable(kMagicAnimShapes, _magicAnimationTableSize); _brandonStoneTable = _staticres->loadShapeTable(kBranStoneShapes, _brandonStoneTableSize); _characterImageTable = _staticres->loadStrings(kCharacterImageFilenames, _characterImageTableSize); _roomFilenameTable = _staticres->loadStrings(kRoomFilenames, _roomFilenameTableSize); _amuleteAnim = _staticres->loadRawData(kAmuleteAnimSeq, temp); _specialPalettes = _staticres->loadPaletteTable(kPaletteList, temp); _guiStrings = _staticres->loadStrings(kGUIStrings, _guiStringsSize); _configStrings = _staticres->loadStrings(kConfigStrings, _configStringsSize); _soundFiles = _staticres->loadStrings(kAudioTracks, _soundFilesSize); _soundFilesIntro = _staticres->loadStrings(kAudioTracksIntro, _soundFilesIntroSize); _cdaTrackTable = (const int32*) _staticres->loadRawData(kKyra1TownsCDATable, _cdaTrackTableSize); // copied static res // room list const Room *tempRoomList = _staticres->loadRoomTable(kRoomList, _roomTableSize); if (_roomTableSize > 0) { _roomTable = new Room[_roomTableSize]; assert(_roomTable); memcpy(_roomTable, tempRoomList, _roomTableSize*sizeof(Room)); tempRoomList = 0; _staticres->unloadId(kRoomList); } // default shape table const Shape *tempShapeTable = _staticres->loadShapeTable(kDefaultShapes, _defaultShapeTableSize); if (_defaultShapeTableSize > 0) { _defaultShapeTable = new Shape[_defaultShapeTableSize]; assert(_defaultShapeTable); memcpy(_defaultShapeTable, tempShapeTable, _defaultShapeTableSize*sizeof(Shape)); tempShapeTable = 0; _staticres->unloadId(kDefaultShapes); } // audio data tables static const AudioDataStruct soundData_PC[] = { { _soundFilesIntro, _soundFilesIntroSize, 0, 0 }, { _soundFiles, _soundFilesSize, 0, 0 }, { 0, 0, 0, 0} }; static const AudioDataStruct soundData_TOWNS[] = { { _soundFiles, _soundFilesSize, _cdaTrackTable, _cdaTrackTableSize }, { _soundFiles, _soundFilesSize, _cdaTrackTable, _cdaTrackTableSize }, { 0, 0, 0, 0} }; _soundData = (_flags.platform == Common::kPlatformPC) ? soundData_PC : soundData_TOWNS; } void KyraEngine_v1::loadMouseShapes() { _screen->loadBitmap("MOUSE.CPS", 3, 3, 0); _screen->_curPage = 2; _shapes[0] = _screen->encodeShape(0, 0, 8, 10, 0); _shapes[1] = _screen->encodeShape(0, 0x17, 0x20, 7, 0); _shapes[2] = _screen->encodeShape(0x50, 0x12, 0x10, 9, 0); _shapes[3] = _screen->encodeShape(0x60, 0x12, 0x10, 11, 0); _shapes[4] = _screen->encodeShape(0x70, 0x12, 0x10, 9, 0); _shapes[5] = _screen->encodeShape(0x80, 0x12, 0x10, 11, 0); _shapes[6] = _screen->encodeShape(0x90, 0x12, 0x10, 10, 0); _shapes[360] = _screen->encodeShape(0x28, 0, 0x10, 13, 0); _screen->setMouseCursor(1, 1, 0); _screen->setMouseCursor(1, 1, _shapes[0]); _screen->setShapePages(5, 3); } void KyraEngine_v1::loadCharacterShapes() { int curImage = 0xFF; int videoPage = _screen->_curPage; _screen->_curPage = 2; for (int i = 0; i < 115; ++i) { assert(i < _defaultShapeTableSize); Shape *shape = &_defaultShapeTable[i]; if (shape->imageIndex == 0xFF) { _shapes[i+7] = 0; continue; } if (shape->imageIndex != curImage) { assert(shape->imageIndex < _characterImageTableSize); _screen->loadBitmap(_characterImageTable[shape->imageIndex], 3, 3, 0); curImage = shape->imageIndex; } _shapes[i+7] = _screen->encodeShape(shape->x<<3, shape->y, shape->w<<3, shape->h, 1); } _screen->_curPage = videoPage; } void KyraEngine_v1::loadSpecialEffectShapes() { _screen->loadBitmap("EFFECTS.CPS", 3, 3, 0); _screen->_curPage = 2; int currShape; for (currShape = 173; currShape < 183; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-173) * 24, 0, 24, 24, 1); for (currShape = 183; currShape < 190; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-183) * 24, 24, 24, 24, 1); for (currShape = 190; currShape < 201; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-190) * 24, 48, 24, 24, 1); for (currShape = 201; currShape < 206; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-201) * 16, 106, 16, 16, 1); } void KyraEngine_v1::loadItems() { int shape; _screen->loadBitmap("JEWELS3.CPS", 3, 3, 0); _screen->_curPage = 2; _shapes[323] = 0; for (shape = 1; shape < 6; shape++ ) _shapes[323 + shape] = _screen->encodeShape((shape - 1) * 32, 0, 32, 17, 0); for (shape = 330; shape <= 334; shape++) _shapes[shape] = _screen->encodeShape((shape-330) * 32, 102, 32, 17, 0); for (shape = 335; shape <= 339; shape++) _shapes[shape] = _screen->encodeShape((shape-335) * 32, 17, 32, 17, 0); for (shape = 340; shape <= 344; shape++) _shapes[shape] = _screen->encodeShape((shape-340) * 32, 34, 32, 17, 0); for (shape = 345; shape <= 349; shape++) _shapes[shape] = _screen->encodeShape((shape-345) * 32, 51, 32, 17, 0); for (shape = 350; shape <= 354; shape++) _shapes[shape] = _screen->encodeShape((shape-350) * 32, 68, 32, 17, 0); for (shape = 355; shape <= 359; shape++) _shapes[shape] = _screen->encodeShape((shape-355) * 32, 85, 32, 17, 0); _screen->loadBitmap("ITEMS.CPS", 3, 3, 0); _screen->_curPage = 2; for (int i = 0; i < 107; i++) { shape = findDuplicateItemShape(i); if (shape != -1) _shapes[216 + i] = _shapes[216 + shape]; else _shapes[216 + i] = _screen->encodeShape( (i % 20) * 16, i/20 * 16, 16, 16, 0); } uint32 size; uint8 *fileData = _res->fileData("_ITEM_HT.DAT", &size); assert(fileData); for (int i = 0; i < 107; i++) { _itemTable[i].height = fileData[i]; _itemTable[i].unk1 = _itemTable[i].unk2 = 0; } delete[] fileData; } void KyraEngine_v1::loadButtonShapes() { _screen->loadBitmap("BUTTONS2.CPS", 3, 3, 0); _screen->_curPage = 2; _gui->_scrollUpButton.data0ShapePtr = _screen->encodeShape(0, 0, 24, 14, 1); _gui->_scrollUpButton.data1ShapePtr = _screen->encodeShape(24, 0, 24, 14, 1); _gui->_scrollUpButton.data2ShapePtr = _screen->encodeShape(48, 0, 24, 14, 1); _gui->_scrollDownButton.data0ShapePtr = _screen->encodeShape(0, 15, 24, 14, 1); _gui->_scrollDownButton.data1ShapePtr = _screen->encodeShape(24, 15, 24, 14, 1); _gui->_scrollDownButton.data2ShapePtr = _screen->encodeShape(48, 15, 24, 14, 1); _screen->_curPage = 0; } void KyraEngine_v1::loadMainScreen(int page) { _screen->clearPage(page); if (_flags.lang == Common::EN_ANY && !_flags.isTalkie && (_flags.platform == Common::kPlatformPC || _flags.platform == Common::kPlatformAmiga)) _screen->loadBitmap("MAIN15.CPS", page, page, _screen->getPalette(0)); else if (_flags.lang == Common::EN_ANY || _flags.lang == Common::JA_JPN || (_flags.isTalkie && _flags.lang == Common::IT_ITA)) _screen->loadBitmap("MAIN_ENG.CPS", page, page, 0); else if (_flags.lang == Common::FR_FRA) _screen->loadBitmap("MAIN_FRE.CPS", page, page, 0); else if (_flags.lang == Common::DE_DEU) _screen->loadBitmap("MAIN_GER.CPS", page, page, 0); else if (_flags.lang == Common::ES_ESP) _screen->loadBitmap("MAIN_SPA.CPS", page, page, 0); else if (_flags.lang == Common::IT_ITA) _screen->loadBitmap("MAIN_ITA.CPS", page, page, 0); else warning("no main graphics file found"); if (_flags.platform == Common::kPlatformAmiga) memcpy(_screen->getPalette(1), _screen->getPalette(0), 32*3); _screen->copyRegion(0, 0, 0, 0, 320, 200, page, 0); } void KyraEngine_v2::initStaticResource() { int tmpSize = 0; _sequencePakList = _staticres->loadStrings(k2SeqplayPakFiles, _sequencePakListSize); _ingamePakList = _staticres->loadStrings(k2IngamePakFiles, _ingamePakListSize); _sequenceStrings = _staticres->loadStrings(k2SeqplayStrings, _sequenceStringsSize); _ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize); _ingameSoundIndex = (const uint16*) _staticres->loadRawData(k2IngameSfxIndex, _ingameSoundIndexSize); _musicFileListIntro = _staticres->loadStrings(k2SeqplayIntroTracks, _musicFileListIntroSize); _musicFileListIngame = _staticres->loadStrings(k2IngameTracks, _musicFileListIngameSize); _musicFileListFinale = _staticres->loadStrings(k2SeqplayFinaleTracks, _musicFileListFinaleSize); _cdaTrackTableIntro = _staticres->loadRawData(k2SeqplayIntroCDA, _cdaTrackTableIntroSize); _cdaTrackTableIngame = _staticres->loadRawData(k2IngameCDA, _cdaTrackTableIngameSize); _cdaTrackTableFinale = _staticres->loadRawData(k2SeqplayFinaleCDA, _cdaTrackTableFinaleSize); _ingameTalkObjIndex = (const uint16*) _staticres->loadRawData(k2IngameTalkObjIndex, _ingameTalkObjIndexSize); _ingameTimJpStr = _staticres->loadStrings(k2IngameTimJpStrings, _ingameTimJpStrSize); _itemAnimTable = _staticres->loadRawData(k2IngameItemAnimTable, tmpSize); if (_itemAnimTable) { for (int i = 0; i < 15; i++) { const uint8 *tmp = _itemAnimTable + 56 * i; _itemAnimData[i].itemIndex = (int16) READ_LE_UINT16(tmp); _itemAnimData[i].numFrames = tmp[2]; _itemAnimData[i].curFrame = tmp[3]; _itemAnimData[i].nextFrame = READ_LE_UINT32(&tmp[4]); _itemAnimData[i].frames = &tmp[8]; } } // replace sequence talkie files with localized versions and cut off .voc // suffix from voc files so as to allow compression specific file extensions const char* const* seqSoundList = _staticres->loadStrings(k2SeqplaySfxFiles, _sequenceSoundListSize); const char* const* tlkfiles = _staticres->loadStrings(k2SeqplayTlkFiles, tmpSize); char ** tmpSndLst = new char*[_sequenceSoundListSize]; for (int i = 0; i < _sequenceSoundListSize; i++) { int len = strlen(seqSoundList[i]); tmpSndLst[i] = new char[len + 1]; tmpSndLst[i][0] = 0; if (_flags.platform == Common::kPlatformPC) len -= 4; if (tlkfiles) { for (int ii = 0; ii < tmpSize; ii++) { if (!scumm_stricmp(&seqSoundList[i][1], &tlkfiles[ii][1])) strcpy(tmpSndLst[i], tlkfiles[ii]); } } if (tmpSndLst[i][0] == 0) strcpy(tmpSndLst[i], seqSoundList[i]); tmpSndLst[i][len] = 0; } tlkfiles = seqSoundList = 0; _staticres->unloadId(k2SeqplayTlkFiles); _staticres->unloadId(k2SeqplaySfxFiles); _sequenceSoundList = tmpSndLst; // assign music data static const char *fmtMusicFileListIntro[] = { "intro" }; static const char *fmtMusicFileListFinale[] = { "finale" }; static const char *fmtMusicFileListIngame[] = { "k2" }; static const AudioDataStruct soundData_PC[] = { { _musicFileListIntro, _musicFileListIntroSize, 0, 0 }, { _musicFileListIngame, _musicFileListIngameSize, 0, 0}, { _musicFileListFinale, _musicFileListIntroSize, 0, 0 } }; static const AudioDataStruct soundData_TOWNS[] = { { fmtMusicFileListIntro, 1, _cdaTrackTableIntro, _cdaTrackTableIntroSize >> 1 }, { fmtMusicFileListIngame, 1, _cdaTrackTableIngame, _cdaTrackTableIngameSize >> 1 }, { fmtMusicFileListFinale, 1, _cdaTrackTableFinale, _cdaTrackTableFinaleSize >> 1 } }; _soundData = (_flags.platform == Common::kPlatformPC) ? soundData_PC : soundData_TOWNS; // setup sequence data const uint8 *seqData = _staticres->loadRawData(k2SeqplaySeqData, tmpSize); static const Seqproc hofSequenceCallbacks[] = { 0, &KyraEngine_v2::seq_introWestwood, &KyraEngine_v2::seq_introTitle, &KyraEngine_v2::seq_introOverview, &KyraEngine_v2::seq_introLibrary, &KyraEngine_v2::seq_introHand, &KyraEngine_v2::seq_introPoint, &KyraEngine_v2::seq_introZanfaun, &KyraEngine_v2::seq_finaleFunters, &KyraEngine_v2::seq_finaleFerb, &KyraEngine_v2::seq_finaleFish, &KyraEngine_v2::seq_finaleFheep, &KyraEngine_v2::seq_finaleFarmer, &KyraEngine_v2::seq_finaleFuards, &KyraEngine_v2::seq_finaleFirates, &KyraEngine_v2::seq_finaleFrash }; static const Seqproc hofNestedSequenceCallbacks[] = { &KyraEngine_v2::seq_finaleFiggle, &KyraEngine_v2::seq_introOver1, &KyraEngine_v2::seq_introOver2, &KyraEngine_v2::seq_introForest, &KyraEngine_v2::seq_introDragon, &KyraEngine_v2::seq_introDarm, &KyraEngine_v2::seq_introLibrary2, &KyraEngine_v2::seq_introLibrary2, &KyraEngine_v2::seq_introMarco, &KyraEngine_v2::seq_introHand1a, &KyraEngine_v2::seq_introHand1b, &KyraEngine_v2::seq_introHand1c, &KyraEngine_v2::seq_introHand2, &KyraEngine_v2::seq_introHand3, 0 }; static const Seqproc hofDemoSequenceCallbacks[] = { &KyraEngine_v2::seq_demoVirgin, &KyraEngine_v2::seq_demoWestwood, &KyraEngine_v2::seq_demoTitle, &KyraEngine_v2::seq_demoHill, &KyraEngine_v2::seq_demoOuthome, &KyraEngine_v2::seq_demoWharf, &KyraEngine_v2::seq_demoDinob, &KyraEngine_v2::seq_demoFisher, 0 }; static const Seqproc hofDemoNestedSequenceCallbacks[] = { &KyraEngine_v2::seq_demoWharf2, &KyraEngine_v2::seq_demoDinob2, &KyraEngine_v2::seq_demoWater, &KyraEngine_v2::seq_demoBail, &KyraEngine_v2::seq_demoDig, 0 }; const uint16 *hdr = (const uint16 *) seqData; uint16 numSeq = READ_LE_UINT16(hdr++); uint16 hdrSize = READ_LE_UINT16(hdr) - 1; const Seqproc *cb = (_flags.isDemo && !_flags.isTalkie) ? hofDemoSequenceCallbacks : hofSequenceCallbacks; const Seqproc *ncb = (_flags.isDemo && !_flags.isTalkie) ? hofDemoNestedSequenceCallbacks : hofNestedSequenceCallbacks; _sequences = new Sequence[numSeq]; for (int i = 0; i < numSeq; i++) { const uint8 *offset = (const uint8 *)(seqData + READ_LE_UINT16(hdr++)); _sequences[i].flags = READ_LE_UINT16(offset); offset += 2; _sequences[i].wsaFile = (const char *)offset; offset += 14; _sequences[i].cpsFile = (const char *)offset; offset += 14; _sequences[i].startupCommand = *offset++; _sequences[i].finalCommand = *offset++; _sequences[i].stringIndex1 = READ_LE_UINT16(offset); offset += 2; _sequences[i].stringIndex2 = READ_LE_UINT16(offset); offset += 2; _sequences[i].startFrame = READ_LE_UINT16(offset); offset += 2; _sequences[i].numFrames = READ_LE_UINT16(offset); offset += 2; _sequences[i].frameDelay = READ_LE_UINT16(offset); offset += 2; _sequences[i].xPos = READ_LE_UINT16(offset); offset += 2; _sequences[i].yPos = READ_LE_UINT16(offset); offset += 2; _sequences[i].duration = READ_LE_UINT16(offset); _sequences[i].callback = cb[i]; } if (hdr > ((const uint16*)(seqData + hdrSize))) return; numSeq = READ_LE_UINT16(hdr++); _nSequences = new NestedSequence[numSeq]; for (int i = 0; i < numSeq; i++) { const uint8 *offset = (const uint8 *)(seqData + READ_LE_UINT16(hdr++)); _nSequences[i].flags = READ_LE_UINT16(offset); offset += 2; _nSequences[i].wsaFile = (const char *)offset; offset += 14; _nSequences[i].startframe = READ_LE_UINT16(offset); offset += 2; _nSequences[i].endFrame = READ_LE_UINT16(offset); offset += 2; _nSequences[i].frameDelay = READ_LE_UINT16(offset); offset += 2; _nSequences[i].x = READ_LE_UINT16(offset); offset += 2; _nSequences[i].y = READ_LE_UINT16(offset); offset += 2; uint16 ctrlOffs = READ_LE_UINT16(offset); offset += 2; _nSequences[i].startupCommand = READ_LE_UINT16(offset); offset += 2; _nSequences[i].finalCommand = READ_LE_UINT16(offset); _nSequences[i].callback = ncb[i]; _nSequences[i].wsaControl = ctrlOffs ? (const uint16*) (seqData + ctrlOffs) : 0; } } const ScreenDim Screen::_screenDimTable[] = { { 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 }, { 0x08, 0x48, 0x18, 0x38, 0x0F, 0x0C, 0x00, 0x00 }, { 0x01, 0x08, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 }, { 0x00, 0xC2, 0x28, 0x06, 0x0F, 0x0C, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0x04, 0x0C, 0x00, 0x00 }, { 0x01, 0x94, 0x26, 0x30, 0x04, 0x1B, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0x0F, 0x0D, 0x00, 0x00 }, { 0x01, 0x96, 0x26, 0x32, 0x0F, 0x0D, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0x88, 0x0F, 0x0C, 0x00, 0x00 }, { 0x01, 0x20, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 }, { 0x03, 0x28, 0x22, 0x46, 0x0F, 0x0D, 0x00, 0x00 } }; const int Screen::_screenDimTableCount = ARRAYSIZE(Screen::_screenDimTable); const ScreenDim Screen_v2::_screenDimTable[] = { { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, { 0x08, 0x48, 0x18, 0x38, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0x90, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0xC2, 0x28, 0x06, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0x96, 0xCF, 0x00, 0x00 }, { 0x01, 0x94, 0x26, 0x30, 0x96, 0x1B, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0xC7, 0xCC, 0x00, 0x00 }, { 0x01, 0x96, 0x26, 0x32, 0xC7, 0xCC, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0x88, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0x08, 0x28, 0xB8, 0xC7, 0xCF, 0x00, 0x00 }, { 0x01, 0x28, 0x26, 0x46, 0xC7, 0xCC, 0x00, 0x00 }, { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } // menu, just present for current menu code }; const int Screen_v2::_screenDimTableCount = ARRAYSIZE(Screen_v2::_screenDimTable); const ScreenDim Screen_v2::_screenDimTableK3[] = { { 0x00, 0x00, 0x28, 0xC8, 0xFF, 0xF0, 0x00, 0x00 }, { 0x08, 0x48, 0x18, 0x38, 0xFF, 0xF0, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0xBC, 0xFF, 0xF0, 0x00, 0x00 }, { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } }; const int Screen_v2::_screenDimTableCountK3 = ARRAYSIZE(Screen_v2::_screenDimTableK3); const int8 KyraEngine::_addXPosTable[] = { 4, 4, 0, -4, -4, -4, 0, 4 }; const int8 KyraEngine::_addYPosTable[] = { 0, -2, -2, -2, 0, 2, 2, 2 }; const int8 KyraEngine_v1::_charXPosTable[] = { 0, 4, 4, 4, 0, -4, -4, -4 }; const int8 KyraEngine_v1::_charYPosTable[] = { -2, -2, 0, 2, 2, 2, 0, -2 }; const uint16 KyraEngine_v1::_itemPosX[] = { 95, 115, 135, 155, 175, 95, 115, 135, 155, 175 }; const uint8 KyraEngine_v1::_itemPosY[] = { 160, 160, 160, 160, 160, 181, 181, 181, 181, 181 }; void GUI_v1::initStaticResource() { GUI_V1_BUTTON(_scrollUpButton, 0x12, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0); GUI_V1_BUTTON(_scrollDownButton, 0x13, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0); GUI_V1_BUTTON(_menuButtonData[0], 0x0c, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[1], 0x0d, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[2], 0x0e, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[3], 0x0f, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[4], 0x10, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[5], 0x11, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); delete [] _menu; _menu = new Menu[6]; assert(_menu); Button::Callback quitPlayingFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::quitPlaying); Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::loadGameMenu); Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::cancelSubMenu); GUI_V1_MENU(_menu[0], -1, -1, 208, 136, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 30, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 47, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 64, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 81, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, 86, 0, 110, 92, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[0].item[0].callback = loadGameMenuFunctor; _menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::saveGameMenu); _menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::gameControlsMenu); _menu[0].item[3].callback = quitPlayingFunctor; _menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::resumeGame); GUI_V1_MENU(_menu[1], -1, -1, 288, 56, 248, 249, 250, 0, 254,-1, 8, 0, 2, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 24, 0, 30, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 192, 0, 30, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::quitConfirmYes); _menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::quitConfirmNo); GUI_V1_MENU(_menu[2], -1, -1, 288, 160, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124); GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 39, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 56, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 73, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 90, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 107, 256, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 184, 0, 134, 88, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[2].item[5].callback = cancelSubMenuFunctor; GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 192, 0, 44, 72, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::savegameConfirm); _menu[3].item[1].callback = cancelSubMenuFunctor; GUI_V1_MENU(_menu[4], -1, -1, 208, 76, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 30, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 47, 148, 15, 252, 253, 24, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[4].item[0].callback = loadGameMenuFunctor; _menu[4].item[1].callback = quitPlayingFunctor; GUI_V1_MENU(_menu[5], -1, -1, 208, 153, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 110, 0, 30, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 32, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 110, 0, 47, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 49, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 110, 0, 64, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 66, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 110, 0, 81, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 83, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 110, 0, 98, 64, 15, 252, 253, 5, 0, 248, 249, 250, -1, 0, 34, 100, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, 64, 0, 127, 92, 15, 252, 253, -1, 255, 248, 249, 250, -1, -0, 0, 0, 0, 0); _menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeMusic); _menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeSounds); _menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeWalk); _menu[5].item[4].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsChangeText); _menu[5].item[5].callback = BUTTON_FUNCTOR(GUI_v1, this, &GUI_v1::controlsApply); } void KyraEngine_v1::setupButtonData() { delete [] _buttonData; delete [] _buttonDataListPtr; _buttonData = new Button[15]; assert(_buttonData); _buttonDataListPtr = new Button*[15]; assert(_buttonDataListPtr); GUI_V1_BUTTON(_buttonData[1], 0x01, 1, 1, 1, 0x0487, 0, 0x009, 0xA4, 0x36, 0x1E, 0); _buttonData[1].buttonCallback = BUTTON_FUNCTOR(GUI_v1, _gui, &GUI_v1::buttonMenuCallback); Button::Callback inventoryFunctor = BUTTON_FUNCTOR(KyraEngine_v1, this, &KyraEngine_v1::buttonInventoryCallback); for (int i = 2; i <= 10; ++i) _buttonData[i].buttonCallback = inventoryFunctor; _buttonData[0].buttonCallback = inventoryFunctor; GUI_V1_BUTTON(_buttonData[0], 0x02, 0, 0, 0, 0x0400, 0, 0x05D, 0x9E, 0x13, 0x13, 0); GUI_V1_BUTTON(_buttonData[2], 0x03, 0, 0, 0, 0x0400, 0, 0x071, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[3], 0x04, 0, 0, 0, 0x0400, 0, 0x085, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[4], 0x05, 0, 0, 0, 0x0400, 0, 0x099, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[5], 0x06, 0, 0, 0, 0x0400, 0, 0x0AD, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[6], 0x07, 0, 0, 0, 0x0400, 0, 0x05D, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[7], 0x08, 0, 0, 0, 0x0400, 0, 0x071, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[8], 0x09, 0, 0, 0, 0x0400, 0, 0x085, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[9], 0x0A, 0, 0, 0, 0x0400, 0, 0x099, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[10], 0x0B, 0, 0, 0, 0x0400, 0, 0x0AD, 0xB3, 0x13, 0x14, 0); Button::Callback amuletFunctor = BUTTON_FUNCTOR(KyraEngine_v1, this, &KyraEngine_v1::buttonAmuletCallback); GUI_V1_BUTTON(_buttonData[11], 0x15, 1, 1, 1, 0x0487, 0, 0x0FD, 0x9C, 0x1A, 0x12, 0); GUI_V1_BUTTON(_buttonData[12], 0x16, 1, 1, 1, 0x0487, 0, 0x0E7, 0xAA, 0x1A, 0x12, 0); GUI_V1_BUTTON(_buttonData[13], 0x17, 1, 1, 1, 0x0487, 0, 0x0FD, 0xB5, 0x1A, 0x12, 0); GUI_V1_BUTTON(_buttonData[14], 0x18, 1, 1, 1, 0x0487, 0, 0x113, 0xAA, 0x1A, 0x12, 0); for (int i = 11; i <= 14; ++i) _buttonData[i].buttonCallback = amuletFunctor; for (int i = 1; i < 15; ++i) _buttonDataListPtr[i-1] = &_buttonData[i]; _buttonDataListPtr[14] = 0; } const uint8 KyraEngine_v1::_magicMouseItemStartFrame[] = { 0xAD, 0xB7, 0xBE, 0x00 }; const uint8 KyraEngine_v1::_magicMouseItemEndFrame[] = { 0xB1, 0xB9, 0xC2, 0x00 }; const uint8 KyraEngine_v1::_magicMouseItemStartFrame2[] = { 0xB2, 0xBA, 0xC3, 0x00 }; const uint8 KyraEngine_v1::_magicMouseItemEndFrame2[] = { 0xB6, 0xBD, 0xC8, 0x00 }; const uint16 KyraEngine_v1::_amuletX[] = { 231, 275, 253, 253 }; const uint16 KyraEngine_v1::_amuletY[] = { 170, 170, 159, 181 }; const uint16 KyraEngine_v1::_amuletX2[] = { 0x000, 0x0FD, 0x0E7, 0x0FD, 0x113, 0x000 }; const uint16 KyraEngine_v1::_amuletY2[] = { 0x000, 0x09F, 0x0AA, 0x0B5, 0x0AA, 0x000 }; const int8 KyraEngine_v1::_dosTrackMap[] = { -1, 0, -1, 1, 0, 3, 0, 2, 0, 4, 1, 2, 1, 3, 1, 4, 1, 92, 1, 6, 1, 7, 2, 2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 3, 3, 3, 4, 1, 8, 1, 9, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6, 4, 7, 4, 8, 1, 11, 1, 12, 1, 14, 1, 13, 4, 9, 5, 12, 6, 2, 6, 6, 6, 7, 6, 8, 6, 9, 6, 3, 6, 4, 6, 5, 7, 2, 7, 3, 7, 4, 7, 5, 7, 6, 7, 7, 7, 8, 7, 9, 8, 2, 8, 3, 8, 4, 8, 5, 6, 11, 5, 11 }; const int KyraEngine_v1::_dosTrackMapSize = ARRAYSIZE(KyraEngine_v1::_dosTrackMap); // Kyra 2 and 3 main menu const char *KyraEngine_v2::_mainMenuStrings[] = { "Start a new game", "Introduction", "Load a game", "Exit the game", "Nouvelle Partie", "Introduction", "Charger une partie", "Quitter le jeu", "Neues Spiel starten", "Intro", "Spielstand laden", "Spiel beenden", 0 }; // kyra 2 static res const uint8 KyraEngine_v2::_seqTextColorPresets[] = { 0x01, 0x01, 0x00, 0x3f, 0x3f, 0x3f }; const char *KyraEngine_v2::_languageExtension[] = { "ENG", "FRE", "GER",/*, "ITA", Italian and Spanish was never included "SPA"*/ "JPN" }; const char *KyraEngine_v2::_scriptLangExt[] = { "EMC", "FMC", "GMC",/*, "IMC", Italian and Spanish was never included "SMC"*/ "JMC" }; const int KyraEngine_v2::_characterFrameTable[] = { 0x19, 0x09, 0x09, 0x12, 0x12, 0x12, 0x09, 0x09 }; const int KyraEngine_v2::_inventoryX[] = { 0x4F, 0x63, 0x77, 0x8B, 0x9F, 0x4F, 0x63, 0x77, 0x8B, 0x9F }; const int KyraEngine_v2::_inventoryY[] = { 0x95, 0x95, 0x95, 0x95, 0x95, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA }; const byte KyraEngine_v2::_itemStringMap[] = { 2, 2, 0, 0, 2, 2, 2, 0, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 0, 3, 0, 3, 2, 2, 2, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 1, 0, 1, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 3, 2, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0 }; const int KyraEngine_v2::_itemStringMapSize = ARRAYSIZE(KyraEngine_v2::_itemStringMap); const int8 KyraEngine_v2::_dosTrackMap[] = { -1, 0, -1, 1, 9, 6, 5, 4, 8, 3, -2, 0, -2, 0, 2, 3, -2, 0, -2, 0, -2, 0, -2, 0, 0, 2, 0, 3, 1, 2, 1, 3, 2, 2, 2, 0, 3, 2, 3, 3, 3, 4, 4, 2, 5, 2, 5, 3, 5, 4, 6, 2, 6, 3, 6, 4, 6, 5, 6, 6, 6, 7, 6, 8, 6, 0, 6, 9, 7, 2, 7, 3, 7, 4, 7, 5, 8, 6, 7, 6, 7, 7, 7, 8, 7, 9, 8, 2, 14, 2, 8, 4, 8, 7, 8, 8, 8, 9, 9, 2, 9, 3, 9, 4, 9, 5, 9, 7, 9, 8, 9, 9, 10, 2, 10, 3, 10, 4, 10, 5, 10, 6, 10, 7, 11, 2, 11, 3, 11, 4, 11, 5, 11, 6, 11, 7, 11, 8, 11, 9, 12, 2, 12, 3, 12, 4, 12, 5, 12, 6, 12, 7, 12, 8, 12, 9, 13, 2, 4, 7, 14, 3, 14, 4, 14, 5, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6 }; const int KyraEngine_v2::_dosTrackMapSize = ARRAYSIZE(KyraEngine_v2::_dosTrackMap); void KyraEngine_v2::initInventoryButtonList() { delete [] _inventoryButtons; _inventoryButtons = new Button[15]; assert(_inventoryButtons); GUI_V2_BUTTON(_inventoryButtons[0], 0x1, 0x4F, 0, 1, 1, 1, 0x4487, 0, 0x00A, 0x95, 0x39, 0x1D, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[0].buttonCallback = BUTTON_FUNCTOR(GUI_v2, _gui, &GUI_v2::optionsButton); GUI_V2_BUTTON(_inventoryButtons[1], 0x2, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x104, 0x90, 0x3C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::cauldronButton); GUI_V2_BUTTON(_inventoryButtons[2], 0x5, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0FA, 0x90, 0x0A, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::cauldronClearButton); GUI_V2_BUTTON(_inventoryButtons[3], 0x3, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0CE, 0x90, 0x2C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::bookButton); GUI_V2_BUTTON(_inventoryButtons[4], 0x4, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0B6, 0x9D, 0x18, 0x1E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::scrollInventory); Button::Callback inventoryCallback = BUTTON_FUNCTOR(KyraEngine_v2, this, &KyraEngine_v2::buttonInventory); GUI_V2_BUTTON(_inventoryButtons[5], 0x6, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[6], 0x7, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[7], 0x8, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[8], 0x9, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[9], 0xA, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[10], 0xB, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[11], 0xC, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[12], 0xD, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[13], 0xE, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[14], 0xF, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (int i = 5; i <= 14; ++i) _inventoryButtons[i].buttonCallback = inventoryCallback; _buttonList = &_inventoryButtons[0]; for (size_t i = 1; i < 15; ++i) _buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]); } void GUI_v2::initStaticData() { GUI_V2_BUTTON(_scrollUpButton, 0x17, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_scrollDownButton, 0x18, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (int i = 0; i < 3; ++i) { GUI_V2_BUTTON(_sliderButtons[0][i], 0x19+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); } for (int i = 0; i < 3; ++i) { GUI_V2_BUTTON(_sliderButtons[1][i], 0x1D+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); } for (int i = 0; i < 3; ++i) { GUI_V2_BUTTON(_sliderButtons[2][i], 0x21+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); } for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) { GUI_V2_BUTTON(_menuButtons[i], 0x10+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); } Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickLoadSlot); Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickSaveSlot); Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::loadMenu); Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitGame); Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::quitOptionsMenu); const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther; GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[0].callback = clickLoadMenuFunctor; GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::saveMenu); GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::gameOptions); GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::audioOptions); GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[5].callback = clickQuitGameFunctor; GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::resumeGame); for (int i = 0; i < 7; ++i) _mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1]; GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0); _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::toggleWalkspeed); GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0); _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::changeLanguage); GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0); _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::toggleText); GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _gameOptions.item[3].callback = clickQuitOptionsFunctor; for (int i = 4; i <= 6; ++i) _gameOptions.item[i].enabled = false; for (int i = 0; i < 7; ++i) _gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1]; GUI_V2_MENU(_audioOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[2 * 8], 0xFB, -1, 8, 3, 4, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x17, 8, 0x20, 0); GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x18, 8, 0x31, 0); GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x27, 8, 0x42, 0); GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0x10, -1, 0x6E, 0x5C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _audioOptions.item[3].callback = clickQuitOptionsFunctor; for (int i = 4; i <= 6; ++i) _audioOptions.item[i].enabled = false; for (int i = 0; i < 7; ++i) _audioOptions.item[i].itemId = menuStr[2 * 8 + i + 1]; GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::choiceYes); GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 0x13, 0xD8, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::choiceNo); for (int i = 2; i <= 6; ++i) _choiceMenu.item[i].enabled = false; for (int i = 0; i < 7; ++i) _choiceMenu.item[i].itemId = menuStr[3 * 8 + i + 1]; GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C); GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); for (int i = 0; i <= 4; ++i) _loadMenu.item[i].callback = clickLoadSlotFunctor; GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelLoadMenu); _loadMenu.item[6].enabled = false; for (int i = 0; i < 7; ++i) _loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1]; GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C); GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); for (int i = 0; i <= 4; ++i) _saveMenu.item[i].callback = clickSaveSlotFunctor; GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSaveMenu); _saveMenu.item[6].enabled = false; for (int i = 0; i < 7; ++i) _saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1]; GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::finishSavename); GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSavename); for (int i = 2; i <= 6; ++i) _savenameMenu.item[i].enabled = false; for (int i = 0; i < 7; ++i) _savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1]; GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _deathMenu.item[0].callback = clickLoadMenuFunctor; GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _deathMenu.item[1].callback = clickQuitGameFunctor; for (int i = 2; i <= 6; ++i) _deathMenu.item[i].enabled = false; for (int i = 0; i < 2; ++i) _deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1]; } const uint16 GUI_v2::_menuStringsTalkie[] = { 0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs 0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs 0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs 0x000, 0x014, 0x013, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs 0x008, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Load Menu String IDs 0x009, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Save Menu String IDs 0x00C, 0x00D, 0x00B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu6 Menu String IDs 0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs }; const uint16 GUI_v2::_menuStringsOther[] = { 0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs 0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy 0x000, 0x01C, 0x01B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs 0x010, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Load Menu String IDs 0x011, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Save Menu String IDs 0x014, 0x015, 0x013, 0x3E8, 0x000, 0x000, 0x000, 0x000, // Menu6 String IDs 0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs }; const int GUI_v2::_sliderBarsPosition[] = { 0x92, 0x1F, 0x92, 0x30, 0x92, 0x41 }; const uint16 KyraEngine_v2::_itemMagicTable[] = { 0x0D, 0x0A, 0x0B, 0, 0x0D, 0x0B, 0x0A, 0, 0x0D, 0x38, 0x37, 0, 0x0D, 0x37, 0x38, 0, 0x0D, 0x35, 0x36, 0, 0x0D, 0x36, 0x35, 0, 0x34, 0x27, 0x33, 0, 0x41, 0x29, 0x49, 0, 0x45, 0x29, 0x4A, 1, 0x46, 0x29, 0x4A, 1, 0x3C, 0x29, 0x4B, 1, 0x34, 0x29, 0x4C, 0, 0x3C, 0x49, 0x3B, 1, 0x41, 0x4B, 0x3B, 0, 0x3C, 0x4A, 0x3B, 1, 0x34, 0x49, 0x3B, 0, 0x41, 0x4C, 0x3B, 0, 0x45, 0x4C, 0x3B, 1, 0x46, 0x4C, 0x3B, 1, 0x34, 0x4A, 0x3B, 0, 0x0D, 0x67, 0x68, 0, 0x0D, 0x68, 0x67, 0, 0x0D, 0x69, 0x6A, 0, 0x0D, 0x6A, 0x69, 0, 0x0D, 0x6B, 0x6C, 0, 0x0D, 0x6C, 0x6B, 0, 0x0D, 0x88, 0x87, 0, 0x0D, 0x87, 0x88, 0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF }; const int KyraEngine_v2::_bookPageYOffset[] = { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2 }; const byte KyraEngine_v2::_bookTextColorMap[] = { 0x00, 0xC7, 0xCF, 0x00 }; const int16 KyraEngine_v2::_cauldronProtectedItems[] = { 0x07, 0x0D, 0x47, 0x48, 0x29, 0x1A, 0x1C, 0x6D, 0x4D, 0x3A, 0x0E, 0x0F, 0x10, 0x11, 0x26, 0x3E, 0x35, 0x40, 0x42, 0xA6, 0xA4, 0xA5, 0x91, 0x95, 0x99, 0xAC, 0xAE, 0xAF, 0x8A, 0x79, 0x61, -1 }; const int16 KyraEngine_v2::_cauldronBowlTable[] = { 0x0027, 0x0029, 0x0028, 0x0029, 0x0033, 0x0029, 0x0049, 0x0029, 0x004A, 0x0029, 0x004B, 0x0029, 0x004C, 0x0029, 0x003B, 0x0029, 0x0034, 0x0034, -1, -1 }; const int16 KyraEngine_v2::_cauldronMagicTable[] = { 0x0, 0x16, 0x2, 0x1A, 0x7, 0xA4, 0x5, 0x4D, 0x1, 0xA5, 0x3, 0xA6, 0x6, 0x6D, 0x4, 0x91, 0xA, 0x99, 0xC, 0x95, 0x9, 0xAC, -1, -1 }; const int16 KyraEngine_v2::_cauldronMagicTableScene77[] = { 0x0, 0x16, 0x2, 0x1A, 0x7, 0xAB, 0x5, 0x4D, 0x1, 0xAE, 0x3, 0xAF, 0x6, 0x6D, 0x4, 0x91, 0xA, 0x99, 0xC, 0x95, 0x9, 0xAC, -1, -1 }; const uint8 KyraEngine_v2::_cauldronStateTable[] = { 3, 1, 3, 1, 1, 4, 4, 2, 3, 1, 1, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }; const int16 KyraEngine_v2::_flaskTable[] = { 0x19, 0x14, 0x15, 0x16, 0x17, 0x18, 0x34, 0x1B, 0x39, 0x1A, 0x3A, 0x4D, 0x72, -1 }; const uint8 KyraEngine_v2::_rainbowRoomData[] = { 0x02, 0xA9, 0x9E, 0x75, 0x73, 0x17, 0x00, 0xA0, 0x08, 0x01, 0x19, 0x9F, 0x66, 0x05, 0x22, 0x7D, 0x20, 0x25, 0x1D, 0x64, 0xA0, 0x78, 0x85, 0x3B, 0x3C, 0x5E, 0x38, 0x45, 0x8F, 0x61, 0xA1, 0x71, 0x47, 0x77, 0x86, 0x41, 0xA2, 0x5F, 0x03, 0x72, 0x83, 0x9E, 0x84, 0x8E, 0xAD, 0xA8, 0x04, 0x79, 0xAA, 0xA3, 0x06, 0x27, 0x8F, 0x9F, 0x0A, 0x76, 0x46, 0x1E, 0x24, 0x63, 0x18, 0x69, 0x39, 0x1F, 0x7E, 0xAD, 0x28, 0x60, 0x67, 0x21, 0x84, 0x34 }; // kyra 3 static res const char *KyraEngine_v3::_soundList[] = { "ARREST1.AUD", "BATH1.AUD", "OCEAN1.AUD", "CLOWN1.AUD", "DARM2.AUD", "FALL1M.AUD", "FALL2.AUD", "FISH1.AUD", "FISHWNDR.AUD", "HERMAN1.AUD", "JAIL1.AUD", "JUNGLE1.AUD", "KATHY1.AUD", "NICESINE.AUD", "PEGASUS1.AUD", "PIRATE1.AUD", "PIRATE2.AUD", "PIRATE3.AUD", "POP3.AUD", "PORT1.AUD", "QUEEN1.AUD", "RUINS1.AUD", "SNAKES1.AUD", "SPRING1.AUD", "STATUE1.AUD", "STATUE2.AUD", "TITLE1.AUD", "UNDER1.AUD", "WALKCHP1.AUD", "YANK1.AUD", "ZAN2.AUD", "GROOVE2.AUD", "GROOVE3.AUD", "KING1.AUD", "KING2.AUD", "GROOVE1.AUD", "JAIL2.AUD", "SPIRIT1.AUD", "SPRING1A.AUD", "POP1.AUD", "POP2.AUD", "SQUIRL1.AUD" }; const int KyraEngine_v3::_soundListSize = ARRAYSIZE(KyraEngine_v3::_soundList); const char *KyraEngine_v3::_languageExtension[] = { "TRE", "TRF", "TRG"/*, "TRI", Italian and Spanish was never included "TRS"*/ }; const int KyraEngine_v3::_languageExtensionSize = ARRAYSIZE(KyraEngine_v3::_languageExtension); } // End of namespace Kyra