/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/endian.h" #include "common/md5.h" #include "kyra/kyra_v1.h" #include "kyra/kyra_lok.h" #include "kyra/lol.h" #include "kyra/kyra_v2.h" #include "kyra/kyra_hof.h" #include "kyra/kyra_mr.h" #include "kyra/screen.h" #include "kyra/screen_lok.h" #include "kyra/screen_lol.h" #include "kyra/screen_hof.h" #include "kyra/screen_mr.h" #include "kyra/resource.h" #include "kyra/gui_lok.h" #include "kyra/gui_hof.h" #include "kyra/gui_mr.h" namespace Kyra { #define RESFILE_VERSION 32 bool StaticResource::checkKyraDat() { Common::File kyraDat; if (!kyraDat.open(StaticResource::staticDataFilename())) return false; uint32 size = kyraDat.size() - 16; uint8 digest[16]; kyraDat.seek(size, SEEK_SET); if (kyraDat.read(digest, 16) != 16) return false; kyraDat.close(); uint8 digestCalc[16]; if (!Common::md5_file(StaticResource::staticDataFilename().c_str(), digestCalc, size)) return false; for (int i = 0; i < 16; ++i) if (digest[i] != digestCalc[i]) return false; return true; } // used for the KYRA.DAT file which still uses // the old flag system, we just convert it, which // is less work than to change KYRA.DAT again enum { GF_FLOPPY = 1 << 0, GF_TALKIE = 1 << 1, GF_FMTOWNS = 1 << 2, GF_DEMO = 1 << 3, GF_ENGLISH = 1 << 4, GF_FRENCH = 1 << 5, GF_GERMAN = 1 << 6, GF_SPANISH = 1 << 7, GF_ITALIAN = 1 << 8, GF_JAPANESE = 1 << 9, // other languages here GF_LNGUNK = 1 << 16, // also used for multi language in kyra3 GF_AMIGA = 1 << 17 }; #define GAME_FLAGS (GF_FLOPPY | GF_TALKIE | GF_DEMO | GF_FMTOWNS | GF_AMIGA) #define LANGUAGE_FLAGS (GF_ENGLISH | GF_FRENCH | GF_GERMAN | GF_SPANISH | GF_ITALIAN | GF_JAPANESE | GF_LNGUNK) uint32 createFeatures(const GameFlags &flags) { if (flags.isTalkie) return GF_TALKIE; if (flags.isDemo) return GF_DEMO; if (flags.platform == Common::kPlatformFMTowns || flags.platform == Common::kPlatformPC98) return GF_FMTOWNS; if (flags.platform == Common::kPlatformAmiga) return GF_AMIGA; return GF_FLOPPY; } uint32 createLanguage(const GameFlags &flags) { if (flags.lang == Common::EN_ANY) return GF_ENGLISH; if (flags.lang == Common::DE_DEU) return GF_GERMAN; if (flags.lang == Common::FR_FRA) return GF_FRENCH; if (flags.lang == Common::ES_ESP) return GF_SPANISH; if (flags.lang == Common::IT_ITA) return GF_ITALIAN; if (flags.lang == Common::JA_JPN) return GF_JAPANESE; return GF_LNGUNK; } struct LanguageTypes { uint32 flags; const char *ext; }; static const LanguageTypes languages[] = { { GF_ENGLISH, "ENG" }, // this is the default language { GF_FRENCH, "FRE" }, { GF_GERMAN, "GER" }, { GF_SPANISH, "SPA" }, { GF_ITALIAN, "ITA" }, { GF_JAPANESE, "JPN" }, { 0, 0 } }; bool StaticResource::init() { #define proc(x) &StaticResource::x static const FileType fileTypeTable[] = { { kLanguageList, proc(loadLanguageTable), proc(freeStringTable) }, { kStringList, proc(loadStringTable), proc(freeStringTable) }, { StaticResource::kRoomList, proc(loadRoomTable), proc(freeRoomTable) }, { kShapeList, proc(loadShapeTable), proc(freeShapeTable) }, { kRawData, proc(loadRawData), proc(freeRawData) }, { kPaletteTable, proc(loadPaletteTable), proc(freePaletteTable) }, { k2SeqData, proc(loadHofSequenceData), proc(freeHofSequenceData) }, { k2ShpAnimDataV1, proc(loadShapeAnimData_v1), proc(freeHofShapeAnimDataV1) }, { k2ShpAnimDataV2, proc(loadShapeAnimData_v2), proc(freeHofShapeAnimDataV2) }, { 0, 0, 0 } }; #undef proc _fileLoader = fileTypeTable; // Kyrandia 1 Filenames static const FilenameTable kyra1StaticRes[] = { // INTRO / OUTRO sequences { k1ForestSeq, kRawData, "FOREST.SEQ" }, { k1KallakWritingSeq, kRawData, "KALLAK-WRITING.SEQ" }, { k1KyrandiaLogoSeq, kRawData, "KYRANDIA-LOGO.SEQ" }, { k1KallakMalcolmSeq, kRawData, "KALLAK-MALCOLM.SEQ" }, { k1MalcolmTreeSeq, kRawData, "MALCOLM-TREE.SEQ" }, { k1WestwoodLogoSeq, kRawData, "WESTWOOD-LOGO.SEQ" }, { k1Demo1Seq, kRawData, "DEMO1.SEQ" }, { k1Demo2Seq, kRawData, "DEMO2.SEQ" }, { k1Demo3Seq, kRawData, "DEMO3.SEQ" }, { k1Demo4Seq, kRawData, "DEMO4.SEQ" }, { k1OutroReunionSeq, kRawData, "REUNION.SEQ" }, // INTRO / OUTRO strings { k1IntroCPSStrings, kStringList, "INTRO-CPS.TXT" }, { k1IntroCOLStrings, kStringList, "INTRO-COL.TXT" }, { k1IntroWSAStrings, kStringList, "INTRO-WSA.TXT" }, { k1IntroStrings, kLanguageList, "INTRO-STRINGS." }, { k1OutroHomeString, kLanguageList, "HOME." }, // INGAME strings { k1ItemNames, kLanguageList, "ITEMLIST." }, { k1TakenStrings, kLanguageList, "TAKEN." }, { k1PlacedStrings, kLanguageList, "PLACED." }, { k1DroppedStrings, kLanguageList, "DROPPED." }, { k1NoDropStrings, kLanguageList, "NODROP." }, { k1PutDownString, kLanguageList, "PUTDOWN." }, { k1WaitAmuletString, kLanguageList, "WAITAMUL." }, { k1BlackJewelString, kLanguageList, "BLACKJEWEL." }, { k1PoisonGoneString, kLanguageList, "POISONGONE." }, { k1HealingTipString, kLanguageList, "HEALINGTIP." }, { k1ThePoisonStrings, kLanguageList, "THEPOISON." }, { k1FluteStrings, kLanguageList, "FLUTE." }, { k1WispJewelStrings, kLanguageList, "WISPJEWEL." }, { k1MagicJewelStrings, kLanguageList, "MAGICJEWEL." }, { k1FlaskFullString, kLanguageList, "FLASKFULL." }, { k1FullFlaskString, kLanguageList, "FULLFLASK." }, { k1VeryCleverString, kLanguageList, "VERYCLEVER." }, { k1NewGameString, kLanguageList, "NEWGAME." }, // GUI strings table { k1GUIStrings, kLanguageList, "GUISTRINGS." }, { k1ConfigStrings, kLanguageList, "CONFIGSTRINGS." }, // ROOM table/filenames { k1RoomList, kRoomList, "ROOM-TABLE.ROOM" }, { k1RoomFilenames, kStringList, "ROOM-FILENAMES.TXT" }, // SHAPE tables { k1DefaultShapes, kShapeList, "SHAPES-DEFAULT.SHP" }, { k1Healing1Shapes, kShapeList, "HEALING.SHP" }, { k1Healing2Shapes, kShapeList, "HEALING2.SHP" }, { k1PoisonDeathShapes, kShapeList, "POISONDEATH.SHP" }, { k1FluteShapes, kShapeList, "FLUTE.SHP" }, { k1Winter1Shapes, kShapeList, "WINTER1.SHP" }, { k1Winter2Shapes, kShapeList, "WINTER2.SHP" }, { k1Winter3Shapes, kShapeList, "WINTER3.SHP" }, { k1DrinkShapes, kShapeList, "DRINK.SHP" }, { k1WispShapes, kShapeList, "WISP.SHP" }, { k1MagicAnimShapes, kShapeList, "MAGICANIM.SHP" }, { k1BranStoneShapes, kShapeList, "BRANSTONE.SHP" }, // IMAGE filename table { k1CharacterImageFilenames, kStringList, "CHAR-IMAGE.TXT" }, // AMULET anim { k1AmuleteAnimSeq, kRawData, "AMULETEANIM.SEQ" }, // PALETTE table { k1PaletteList, kPaletteTable, "1 33 PALTABLE" }, // AUDIO files { k1AudioTracks, kStringList, "TRACKS.TXT" }, { k1AudioTracksIntro, kStringList, "TRACKSINT.TXT" }, // FM-TOWNS specific { k1TownsSFXwdTable, kRawData, "SFXWDTABLE" }, { k1TownsSFXbtTable, kRawData, "SFXBTTABLE" }, { k1TownsCDATable, kRawData, "CDATABLE" }, { k1CreditsStrings, kRawData, "CREDITS" }, { 0, 0, 0 } }; static const FilenameTable kyra2StaticRes[] = { // Sequence Player { k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" }, { k2SeqplayCredits, kRawData, "S_CREDITS.TXT" }, { k2SeqplayCreditsSpecial, kStringList, "S_CREDITS2.TXT" }, { k2SeqplayStrings, kLanguageList, "S_STRINGS." }, { k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" }, { k2SeqplayTlkFiles, kLanguageList, "S_TLKFILES." }, { k2SeqplaySeqData, k2SeqData, "S_DATA.SEQ" }, { k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" }, { k2SeqplayFinaleTracks, kStringList, "S_FINALE.TRA" }, { k2SeqplayIntroCDA, kRawData, "S_INTRO.CDA" }, { k2SeqplayFinaleCDA, kRawData, "S_FINALE.CDA" }, { k2SeqplayShapeAnimData, k2ShpAnimDataV1, "S_DEMO.SHP" }, // Ingame { k2IngamePakFiles, kStringList, "I_PAKFILES.TXT" }, { k2IngameSfxFiles, kStringList, "I_SFXFILES.TRA" }, { k2IngameSfxIndex, kRawData, "I_SFXINDEX.MAP" }, { k2IngameTracks, kStringList, "I_TRACKS.TRA" }, { k2IngameCDA, kRawData, "I_TRACKS.CDA" }, { k2IngameTalkObjIndex, kRawData, "I_TALKOBJECTS.MAP" }, { k2IngameTimJpStrings, kStringList, "I_TIMJPSTR.TXT" }, { k2IngameShapeAnimData, k2ShpAnimDataV2, "I_INVANIM.SHP" }, { k2IngameTlkDemoStrings, kLanguageList, "I_TLKDEMO.TXT." }, { 0, 0, 0 } }; static const FilenameTable kyra3StaticRes[] = { { k3MainMenuStrings, kStringList, "MAINMENU.TXT" }, { k3MusicFiles, kStringList, "SCORE.TRA" }, { k3ScoreTable, kRawData, "SCORE.MAP" }, { k3SfxFiles, kStringList, "SFXFILES.TRA" }, { k3SfxMap, kRawData, "SFXINDEX.MAP" }, { k3ItemAnimData, k2ShpAnimDataV2, "INVANIM.SHP" }, { k3ItemMagicTable, kRawData, "ITEMMAGIC.MAP" }, { k3ItemStringMap, kRawData, "ITEMSTRINGS.MAP" }, { 0, 0, 0 } }; static const FilenameTable lolStaticRes[] = { // Demo Sequence Player { k2SeqplayPakFiles, kStringList, "S_PAKFILES.TXT" }, { k2SeqplayStrings, kLanguageList, "S_STRINGS." }, { k2SeqplaySfxFiles, kStringList, "S_SFXFILES.TXT" }, { k2SeqplaySeqData, k2SeqData, "S_DATA.SEQ" }, { k2SeqplayIntroTracks, kStringList, "S_INTRO.TRA" }, { 0, 0, 0 } }; if (_vm->game() == GI_KYRA1) { _builtIn = 0; _filenameTable = kyra1StaticRes; } else if (_vm->game() == GI_KYRA2) { _builtIn = 0; _filenameTable = kyra2StaticRes; } else if (_vm->game() == GI_KYRA3) { _builtIn = 0; _filenameTable = kyra3StaticRes; } else if (_vm->game() == GI_LOL) { if (!_vm->gameFlags().isDemo) return true; _builtIn = 0; _filenameTable = lolStaticRes; } else { error("StaticResource: Unknown game ID"); } char errorBuffer[100]; int tempSize = 0; uint8 *temp = getFile("INDEX", tempSize); if (!temp) { snprintf(errorBuffer, sizeof(errorBuffer), "is missing an '%s' entry", getFilename("INDEX")); outputError(errorBuffer); return false; } if (tempSize != 3*4) { delete[] temp; snprintf(errorBuffer, sizeof(errorBuffer), "has incorrect header size for entry '%s'", getFilename("INDEX")); outputError(errorBuffer); return false; } uint32 version = READ_BE_UINT32(temp); uint32 gameID = READ_BE_UINT32((temp+4)); uint32 featuresValue = READ_BE_UINT32((temp+8)); delete[] temp; temp = 0; if (version != RESFILE_VERSION) { snprintf(errorBuffer, sizeof(errorBuffer), "has invalid version %d required, you got %d", RESFILE_VERSION, version); outputError(errorBuffer); return false; } if (gameID != _vm->game()) { outputError("does not include support for your game"); return false; } uint32 gameFeatures = createFeatures(_vm->gameFlags()); if ((featuresValue & GAME_FLAGS) != gameFeatures) { outputError("does not include support for your game version"); return false; } // load all tables for now if (!prefetchId(-1)) { outputError("is lacking entries for your game version"); return false; } return true; } void StaticResource::deinit() { unloadId(-1); } void StaticResource::outputError(const Common::String &error) { Common::String errorMessage = "Your '" + StaticResource::staticDataFilename() + "' file " + error + ", reget a correct version from the ScummVM website"; _vm->GUIErrorMessage(errorMessage); ::error(errorMessage.c_str()); } const char * const*StaticResource::loadStrings(int id, int &strings) { const char * const*temp = (const char* const*)getData(id, kStringList, strings); if (temp) return temp; return (const char* const*)getData(id, kLanguageList, strings); } const uint8 *StaticResource::loadRawData(int id, int &size) { return (const uint8*)getData(id, kRawData, size); } const Shape *StaticResource::loadShapeTable(int id, int &entries) { return (const Shape*)getData(id, kShapeList, entries); } const Room *StaticResource::loadRoomTable(int id, int &entries) { return (const Room*)getData(id, StaticResource::kRoomList, entries); } const uint8 * const*StaticResource::loadPaletteTable(int id, int &entries) { return (const uint8* const*)getData(id, kPaletteTable, entries); } const HofSeqData *StaticResource::loadHofSequenceData(int id, int &entries) { return (const HofSeqData*)getData(id, k2SeqData, entries); } const ItemAnimData_v1 *StaticResource::loadShapeAnimData_v1(int id, int &entries) { return (const ItemAnimData_v1*)getData(id, k2ShpAnimDataV1, entries); } const ItemAnimData_v2 *StaticResource::loadShapeAnimData_v2(int id, int &entries) { return (const ItemAnimData_v2*)getData(id, k2ShpAnimDataV2, entries); } bool StaticResource::prefetchId(int id) { if (id == -1) { for (int i = 0; _filenameTable[i].filename; ++i) prefetchId(_filenameTable[i].id); return true; } const void *ptr = 0; int type = -1, size = -1; if (checkResList(id, type, ptr, size)) return true; if (checkForBuiltin(id, type, size)) return true; const FilenameTable *filename = searchFile(id); if (!filename) return false; const FileType *filetype = getFiletype(filename->type); if (!filetype) return false; ResData data; data.id = id; data.type = filetype->type; if (!(this->*(filetype->load))(filename->filename, data.data, data.size)) return false; _resList.push_back(data); return true; } void StaticResource::unloadId(int id) { Common::List::iterator pos = _resList.begin(); for (; pos != _resList.end(); ++pos) { if (pos->id == id || id == -1) { const FileType *filetype = getFiletype(pos->type); (this->*(filetype->free))(pos->data, pos->size); if (id != -1) break; } } } bool StaticResource::checkResList(int id, int &type, const void *&ptr, int &size) { Common::List::iterator pos = _resList.begin(); for (; pos != _resList.end(); ++pos) { if (pos->id == id) { size = pos->size; type = pos->type; ptr = pos->data; return true; } } return false; } const void *StaticResource::checkForBuiltin(int id, int &type, int &size) { if (!_builtIn) return 0; for (int i = 0; _builtIn[i].data; ++i) { if (_builtIn[i].id == id) { size = _builtIn[i].size; type = _builtIn[i].type; return _builtIn[i].data; } } return 0; } const StaticResource::FilenameTable *StaticResource::searchFile(int id) { if (!_filenameTable) return 0; for (int i = 0; _filenameTable[i].filename; ++i) { if (_filenameTable[i].id == id) return &_filenameTable[i]; } return 0; } const StaticResource::FileType *StaticResource::getFiletype(int type) { if (!_fileLoader) return 0; for (int i = 0; _fileLoader[i].load; ++i) { if (_fileLoader[i].type == type) return &_fileLoader[i]; } return 0; } const void *StaticResource::getData(int id, int requesttype, int &size) { const void *ptr = 0; int type = -1; size = 0; if (checkResList(id, type, ptr, size)) { if (type == requesttype) return ptr; return 0; } ptr = checkForBuiltin(id, type, size); if (ptr) { if (type == requesttype) return ptr; return 0; } if (!prefetchId(id)) return 0; if (checkResList(id, type, ptr, size)) { if (type == requesttype) return ptr; } return 0; } bool StaticResource::loadLanguageTable(const char *filename, void *&ptr, int &size) { static Common::String file; for (int i = 0; languages[i].ext; ++i) { if (languages[i].flags != createLanguage(_vm->gameFlags())) continue; file = filename; file += languages[i].ext; if (loadStringTable(file.c_str(), ptr, size)) return true; } file = filename; file += languages[0].ext; if (loadStringTable(file.c_str(), ptr, size)) { static bool warned = false; if (!warned) { warned = true; warning("couldn't find specific language table for your version, using English now"); } return true; } return false; } bool StaticResource::loadStringTable(const char *filename, void *&ptr, int &size) { uint8 *filePtr = getFile(filename, size); if (!filePtr) return false; uint8 *src = filePtr; uint32 count = READ_BE_UINT32(src); src += 4; size = count; char **output = new char*[count]; assert(output); const char *curPos = (const char*)src; for (uint32 i = 0; i < count; ++i) { int strLen = strlen(curPos); output[i] = new char[strLen+1]; assert(output[i]); memcpy(output[i], curPos, strLen+1); curPos += strLen+1; } delete[] filePtr; ptr = output; return true; } bool StaticResource::loadRawData(const char *filename, void *&ptr, int &size) { ptr = getFile(filename, size); if (!ptr) return false; return true; } bool StaticResource::loadShapeTable(const char *filename, void *&ptr, int &size) { uint8 *filePtr = getFile(filename, size); if (!filePtr) return false; uint8 *src = filePtr; uint32 count = READ_BE_UINT32(src); src += 4; size = count; Shape *loadTo = new Shape[count]; assert(loadTo); for (uint32 i = 0; i < count; ++i) { loadTo[i].imageIndex = *src++; loadTo[i].x = *src++; loadTo[i].y = *src++; loadTo[i].w = *src++; loadTo[i].h = *src++; loadTo[i].xOffset = *src++; loadTo[i].yOffset = *src++; } delete[] filePtr; ptr = loadTo; return true; } bool StaticResource::loadRoomTable(const char *filename, void *&ptr, int &size) { uint8 *filePtr = getFile(filename, size); if (!filePtr) return false; uint8 *src = filePtr; uint32 count = READ_BE_UINT32(src); src += 4; size = count; Room *loadTo = new Room[count]; assert(loadTo); for (uint32 i = 0; i < count; ++i) { loadTo[i].nameIndex = *src++; loadTo[i].northExit = READ_BE_UINT16(src); src += 2; loadTo[i].eastExit = READ_BE_UINT16(src); src += 2; loadTo[i].southExit = READ_BE_UINT16(src); src += 2; loadTo[i].westExit = READ_BE_UINT16(src); src += 2; memset(&loadTo[i].itemsTable[0], 0xFF, sizeof(byte)*6); memset(&loadTo[i].itemsTable[6], 0, sizeof(byte)*6); memset(loadTo[i].itemsXPos, 0, sizeof(uint16)*12); memset(loadTo[i].itemsYPos, 0, sizeof(uint8)*12); memset(loadTo[i].needInit, 0, sizeof(loadTo[i].needInit)); } delete[] filePtr; ptr = loadTo; return true; } bool StaticResource::loadPaletteTable(const char *filename, void *&ptr, int &size) { const char *temp = filename; int start = atoi(temp); temp = strstr(temp, " "); if (temp == NULL) return false; ++temp; int end = atoi(temp); char **table = new char*[end-start+1]; assert(table); char file[64]; temp = filename; temp = strstr(temp, " "); ++temp; temp = strstr(temp, " "); if (temp == NULL) return false; ++temp; strncpy(file, temp, 64); char name[64]; for (int i = start; i <= end; ++i) { snprintf(name, 64, "%s%d.PAL", file, i); table[(start != 0) ? (i-start) : i] = (char*)getFile(name, size); if (!table[(start != 0) ? (i-start) : i]) { delete[] table; return false; } } ptr = table; size = end - start + 1; return true; } bool StaticResource::loadHofSequenceData(const char *filename, void *&ptr, int &size) { int filesize; uint8 *filePtr = getFile(filename, filesize); if (!filePtr) return false; uint16 *hdr = (uint16 *) filePtr; int numSeq = READ_BE_UINT16(hdr++); Sequence *tmp_s = new Sequence[numSeq]; char *tmp_c = 0; size = sizeof(HofSeqData) + numSeq * (sizeof(Sequence) + 28); for (int i = 0; i < numSeq; i++) { const uint8 *offset = (const uint8 *)(filePtr + READ_BE_UINT16(hdr++)); tmp_s[i].flags = READ_BE_UINT16(offset); offset += 2; tmp_c = new char[14]; memcpy(tmp_c, offset, 14); tmp_s[i].wsaFile = tmp_c; offset += 14; tmp_c = new char[14]; memcpy(tmp_c, offset, 14); tmp_s[i].cpsFile = tmp_c; offset += 14; tmp_s[i].startupCommand = *offset++; tmp_s[i].finalCommand = *offset++; tmp_s[i].stringIndex1 = READ_BE_UINT16(offset); offset += 2; tmp_s[i].stringIndex2 = READ_BE_UINT16(offset); offset += 2; tmp_s[i].startFrame = READ_BE_UINT16(offset); offset += 2; tmp_s[i].numFrames = READ_BE_UINT16(offset); offset += 2; tmp_s[i].frameDelay = READ_BE_UINT16(offset); offset += 2; tmp_s[i].xPos = READ_BE_UINT16(offset); offset += 2; tmp_s[i].yPos = READ_BE_UINT16(offset); offset += 2; tmp_s[i].duration = READ_BE_UINT16(offset); } int numSeqN = READ_BE_UINT16(hdr++); NestedSequence *tmp_n = new NestedSequence[numSeqN]; size += (numSeqN * (sizeof(NestedSequence) + 14)); for (int i = 0; i < numSeqN; i++) { const uint8 *offset = (const uint8 *)(filePtr + READ_BE_UINT16(hdr++)); tmp_n[i].flags = READ_BE_UINT16(offset); offset += 2; tmp_c = new char[14]; memcpy(tmp_c, offset, 14); tmp_n[i].wsaFile = tmp_c; offset += 14; tmp_n[i].startframe = READ_BE_UINT16(offset); offset += 2; tmp_n[i].endFrame = READ_BE_UINT16(offset); offset += 2; tmp_n[i].frameDelay = READ_BE_UINT16(offset); offset += 2; tmp_n[i].x = READ_BE_UINT16(offset); offset += 2; tmp_n[i].y = READ_BE_UINT16(offset); offset += 2; uint16 ctrlOffs = READ_BE_UINT16(offset); offset += 2; tmp_n[i].startupCommand = READ_BE_UINT16(offset); offset += 2; tmp_n[i].finalCommand = READ_BE_UINT16(offset); if (ctrlOffs) { int num_c = *(filePtr + ctrlOffs); const uint16 *in_c = (uint16*) (filePtr + ctrlOffs + 1); FrameControl *tmp_f = new FrameControl[num_c]; for (int ii = 0; ii < num_c; ii++) { tmp_f[ii].index = READ_BE_UINT16(in_c++); tmp_f[ii].delay = READ_BE_UINT16(in_c++); } tmp_n[i].wsaControl = (const FrameControl*) tmp_f; size += (num_c * sizeof(FrameControl)); } else { tmp_n[i].wsaControl = 0; } } delete[] filePtr; HofSeqData *loadTo = new HofSeqData; assert(loadTo); loadTo->seq = tmp_s; loadTo->seqn = tmp_n; loadTo->numSeq = numSeq; loadTo->numSeqn = numSeqN; ptr = loadTo; return true; } bool StaticResource::loadShapeAnimData_v1(const char *filename, void *&ptr, int &size) { int filesize; uint8 *filePtr = getFile(filename, filesize); uint8 *src = filePtr; if (!filePtr) return false; size = *src++; ItemAnimData_v1 *loadTo = new ItemAnimData_v1[size]; assert(loadTo); for (int i = 0; i < size; i++) { loadTo[i].itemIndex = (int16) READ_BE_UINT16(src); src += 2; loadTo[i].y = READ_BE_UINT16(src); src += 2; uint16 *tmp_f = new uint16[20]; for (int ii = 0; ii < 20; ii++) { tmp_f[ii] = READ_BE_UINT16(src); src += 2; } loadTo[i].frames = tmp_f; } delete[] filePtr; ptr = loadTo; return true; } bool StaticResource::loadShapeAnimData_v2(const char *filename, void *&ptr, int &size) { int filesize; uint8 *filePtr = getFile(filename, filesize); uint8 *src = filePtr; if (!filePtr) return false; size = *src++; ItemAnimData_v2 *loadTo = new ItemAnimData_v2[size]; assert(loadTo); for (int i = 0; i < size; i++) { loadTo[i].itemIndex = (int16) READ_BE_UINT16(src); src += 2; loadTo[i].numFrames = *src++; FrameControl *tmp_f = new FrameControl[loadTo[i].numFrames]; for (int ii = 0; ii < loadTo[i].numFrames; ii++) { tmp_f[ii].index = READ_BE_UINT16(src); src += 2; tmp_f[ii].delay = READ_BE_UINT16(src); src += 2; } loadTo[i].frames = tmp_f; } delete[] filePtr; ptr = loadTo; return true; } void StaticResource::freeRawData(void *&ptr, int &size) { uint8 *data = (uint8*)ptr; delete[] data; ptr = 0; size = 0; } void StaticResource::freeStringTable(void *&ptr, int &size) { char **data = (char**)ptr; while (size--) delete[] data[size]; delete[] data; ptr = 0; size = 0; } void StaticResource::freeShapeTable(void *&ptr, int &size) { Shape *data = (Shape*)ptr; delete[] data; ptr = 0; size = 0; } void StaticResource::freeRoomTable(void *&ptr, int &size) { Room *data = (Room*)ptr; delete[] data; ptr = 0; size = 0; } void StaticResource::freeHofSequenceData(void *&ptr, int &size) { HofSeqData *h = (HofSeqData*) ptr; for (int i = 0; i < h->numSeq; i++) { delete[] h->seq[i].wsaFile; delete[] h->seq[i].cpsFile; } delete[] h->seq; for (int i = 0; i < h->numSeqn; i++) { delete[] h->seqn[i].wsaFile; delete[] h->seqn[i].wsaControl; } delete[] h->seqn; delete h; ptr = 0; size = 0; } void StaticResource::freeHofShapeAnimDataV1(void *&ptr, int &size) { ItemAnimData_v1 *d= (ItemAnimData_v1*) ptr; for (int i = 0; i < size; i++) delete[] d[i].frames; delete[] d; ptr = 0; size = 0; } void StaticResource::freeHofShapeAnimDataV2(void *&ptr, int &size) { ItemAnimData_v2 *d= (ItemAnimData_v2*) ptr; for (int i = 0; i < size; i++) delete[] d[i].frames; delete[] d; ptr = 0; size = 0; } void StaticResource::freePaletteTable(void *&ptr, int &size) { uint8 **data = (uint8**)ptr; while (size--) delete[] data[size]; ptr = 0; size = 0; } const char *StaticResource::getFilename(const char *name) { static Common::String filename; filename = name; if (_vm->gameFlags().gameID == GI_KYRA2) filename += ".K2"; else if (_vm->gameFlags().gameID == GI_KYRA3) filename += ".K3"; else if (_vm->gameFlags().gameID == GI_LOL) filename += ".LOL"; if (_vm->gameFlags().isTalkie && _vm->gameFlags().gameID != GI_KYRA3) filename += ".CD"; else if (_vm->gameFlags().isDemo) filename += ".DEM"; else if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) filename += ".TNS"; else if (_vm->gameFlags().platform == Common::kPlatformAmiga) filename += ".AMG"; return filename.c_str(); } uint8 *StaticResource::getFile(const char *name, int &size) { uint32 tempSize = 0; uint8 *data = _vm->resource()->fileData(getFilename(name), &tempSize); size = tempSize; return data; } #pragma mark - void KyraEngine_LoK::initStaticResource() { int temp = 0; _seq_Forest = _staticres->loadRawData(k1ForestSeq, temp); _seq_KallakWriting = _staticres->loadRawData(k1KallakWritingSeq, temp); _seq_KyrandiaLogo = _staticres->loadRawData(k1KyrandiaLogoSeq, temp); _seq_KallakMalcolm = _staticres->loadRawData(k1KallakMalcolmSeq, temp); _seq_MalcolmTree = _staticres->loadRawData(k1MalcolmTreeSeq, temp); _seq_WestwoodLogo = _staticres->loadRawData(k1WestwoodLogoSeq, temp); _seq_Demo1 = _staticres->loadRawData(k1Demo1Seq, temp); _seq_Demo2 = _staticres->loadRawData(k1Demo2Seq, temp); _seq_Demo3 = _staticres->loadRawData(k1Demo3Seq, temp); _seq_Demo4 = _staticres->loadRawData(k1Demo4Seq, temp); _seq_Reunion = _staticres->loadRawData(k1OutroReunionSeq, temp); _seq_WSATable = _staticres->loadStrings(k1IntroWSAStrings, _seq_WSATable_Size); _seq_CPSTable = _staticres->loadStrings(k1IntroCPSStrings, _seq_CPSTable_Size); _seq_COLTable = _staticres->loadStrings(k1IntroCOLStrings, _seq_COLTable_Size); _seq_textsTable = _staticres->loadStrings(k1IntroStrings, _seq_textsTable_Size); _itemList = _staticres->loadStrings(k1ItemNames, _itemList_Size); _takenList = _staticres->loadStrings(k1TakenStrings, _takenList_Size); _placedList = _staticres->loadStrings(k1PlacedStrings, _placedList_Size); _droppedList = _staticres->loadStrings(k1DroppedStrings, _droppedList_Size); _noDropList = _staticres->loadStrings(k1NoDropStrings, _noDropList_Size); _putDownFirst = _staticres->loadStrings(k1PutDownString, _putDownFirst_Size); _waitForAmulet = _staticres->loadStrings(k1WaitAmuletString, _waitForAmulet_Size); _blackJewel = _staticres->loadStrings(k1BlackJewelString, _blackJewel_Size); _poisonGone = _staticres->loadStrings(k1PoisonGoneString, _poisonGone_Size); _healingTip = _staticres->loadStrings(k1HealingTipString, _healingTip_Size); _thePoison = _staticres->loadStrings(k1ThePoisonStrings, _thePoison_Size); _fluteString = _staticres->loadStrings(k1FluteStrings, _fluteString_Size); _wispJewelStrings = _staticres->loadStrings(k1WispJewelStrings, _wispJewelStrings_Size); _magicJewelString = _staticres->loadStrings(k1MagicJewelStrings, _magicJewelString_Size); _flaskFull = _staticres->loadStrings(k1FlaskFullString, _flaskFull_Size); _fullFlask = _staticres->loadStrings(k1FullFlaskString, _fullFlask_Size); _veryClever = _staticres->loadStrings(k1VeryCleverString, _veryClever_Size); _homeString = _staticres->loadStrings(k1OutroHomeString, _homeString_Size); _newGameString = _staticres->loadStrings(k1NewGameString, _newGameString_Size); _healingShapeTable = _staticres->loadShapeTable(k1Healing1Shapes, _healingShapeTableSize); _healingShape2Table = _staticres->loadShapeTable(k1Healing2Shapes, _healingShape2TableSize); _posionDeathShapeTable = _staticres->loadShapeTable(k1PoisonDeathShapes, _posionDeathShapeTableSize); _fluteAnimShapeTable = _staticres->loadShapeTable(k1FluteShapes, _fluteAnimShapeTableSize); _winterScrollTable = _staticres->loadShapeTable(k1Winter1Shapes, _winterScrollTableSize); _winterScroll1Table = _staticres->loadShapeTable(k1Winter2Shapes, _winterScroll1TableSize); _winterScroll2Table = _staticres->loadShapeTable(k1Winter3Shapes, _winterScroll2TableSize); _drinkAnimationTable = _staticres->loadShapeTable(k1DrinkShapes, _drinkAnimationTableSize); _brandonToWispTable = _staticres->loadShapeTable(k1WispShapes, _brandonToWispTableSize); _magicAnimationTable = _staticres->loadShapeTable(k1MagicAnimShapes, _magicAnimationTableSize); _brandonStoneTable = _staticres->loadShapeTable(k1BranStoneShapes, _brandonStoneTableSize); _characterImageTable = _staticres->loadStrings(k1CharacterImageFilenames, _characterImageTableSize); _roomFilenameTable = _staticres->loadStrings(k1RoomFilenames, _roomFilenameTableSize); _amuleteAnim = _staticres->loadRawData(k1AmuleteAnimSeq, temp); _specialPalettes = _staticres->loadPaletteTable(k1PaletteList, temp); _guiStrings = _staticres->loadStrings(k1GUIStrings, _guiStringsSize); _configStrings = _staticres->loadStrings(k1ConfigStrings, _configStringsSize); _soundFiles = _staticres->loadStrings(k1AudioTracks, _soundFilesSize); _soundFilesIntro = _staticres->loadStrings(k1AudioTracksIntro, _soundFilesIntroSize); _cdaTrackTable = (const int32*) _staticres->loadRawData(k1TownsCDATable, _cdaTrackTableSize); // copied static res // room list const Room *tempRoomList = _staticres->loadRoomTable(k1RoomList, _roomTableSize); if (_roomTableSize > 0) { _roomTable = new Room[_roomTableSize]; assert(_roomTable); memcpy(_roomTable, tempRoomList, _roomTableSize*sizeof(Room)); tempRoomList = 0; _staticres->unloadId(k1RoomList); } // default shape table const Shape *tempShapeTable = _staticres->loadShapeTable(k1DefaultShapes, _defaultShapeTableSize); if (_defaultShapeTableSize > 0) { _defaultShapeTable = new Shape[_defaultShapeTableSize]; assert(_defaultShapeTable); memcpy(_defaultShapeTable, tempShapeTable, _defaultShapeTableSize*sizeof(Shape)); tempShapeTable = 0; _staticres->unloadId(k1DefaultShapes); } // audio data tables static const char *tIntro98[] = { "intro%d.dat" }; static const char *tIngame98[] = { "kyram%d.dat" }; if (_flags.platform == Common::kPlatformPC) { _soundData[0]._fileList = _soundFilesIntro; _soundData[0]._fileListLen = _soundFilesIntroSize; _soundData[0]._cdaTracks = 0; _soundData[0]._cdaNumTracks = 0; _soundData[1]._fileList = _soundFiles; _soundData[1]._fileListLen = _soundFilesSize; _soundData[1]._cdaTracks = 0; _soundData[1]._cdaNumTracks = 0; _soundData[2]._fileList = 0; _soundData[2]._fileListLen = 0; _soundData[2]._cdaTracks = 0; _soundData[2]._cdaNumTracks = 0; } else if (_flags.platform == Common::kPlatformFMTowns) { _soundData[0]._fileList = _soundFiles; _soundData[0]._fileListLen = _soundFilesSize; _soundData[0]._cdaTracks = _cdaTrackTable; _soundData[0]._cdaNumTracks = _cdaTrackTableSize; _soundData[1]._fileList = _soundFiles; _soundData[1]._fileListLen = _soundFilesSize; _soundData[1]._cdaTracks = _cdaTrackTable; _soundData[1]._cdaNumTracks = _cdaTrackTableSize; _soundData[2]._fileList = 0; _soundData[2]._fileListLen = 0; _soundData[2]._cdaTracks = 0; _soundData[2]._cdaNumTracks = 0; } else if (_flags.platform == Common::kPlatformPC98) { _soundData[0]._fileList = tIntro98; _soundData[0]._fileListLen = 1; _soundData[0]._cdaTracks = 0; _soundData[0]._cdaNumTracks = 0; _soundData[1]._fileList = tIngame98; _soundData[1]._fileListLen = 1; _soundData[1]._cdaTracks = 0; _soundData[1]._cdaNumTracks = 0; _soundData[2]._fileList = 0; _soundData[2]._fileListLen = 0; _soundData[2]._cdaTracks = 0; _soundData[2]._cdaNumTracks = 0; } else { memset(_soundData, 0, sizeof(_soundData)); } } void KyraEngine_LoK::loadMouseShapes() { _screen->loadBitmap("MOUSE.CPS", 3, 3, 0); _screen->_curPage = 2; _shapes[0] = _screen->encodeShape(0, 0, 8, 10, 0); _shapes[1] = _screen->encodeShape(0, 0x17, 0x20, 7, 0); _shapes[2] = _screen->encodeShape(0x50, 0x12, 0x10, 9, 0); _shapes[3] = _screen->encodeShape(0x60, 0x12, 0x10, 11, 0); _shapes[4] = _screen->encodeShape(0x70, 0x12, 0x10, 9, 0); _shapes[5] = _screen->encodeShape(0x80, 0x12, 0x10, 11, 0); _shapes[6] = _screen->encodeShape(0x90, 0x12, 0x10, 10, 0); _shapes[360] = _screen->encodeShape(0x28, 0, 0x10, 13, 0); _screen->setMouseCursor(1, 1, 0); _screen->setMouseCursor(1, 1, _shapes[0]); _screen->setShapePages(5, 3); } void KyraEngine_LoK::loadCharacterShapes() { int curImage = 0xFF; int videoPage = _screen->_curPage; _screen->_curPage = 2; for (int i = 0; i < 115; ++i) { assert(i < _defaultShapeTableSize); Shape *shape = &_defaultShapeTable[i]; if (shape->imageIndex == 0xFF) { _shapes[i+7] = 0; continue; } if (shape->imageIndex != curImage) { assert(shape->imageIndex < _characterImageTableSize); _screen->loadBitmap(_characterImageTable[shape->imageIndex], 3, 3, 0); curImage = shape->imageIndex; } _shapes[i+7] = _screen->encodeShape(shape->x<<3, shape->y, shape->w<<3, shape->h, 1); } _screen->_curPage = videoPage; } void KyraEngine_LoK::loadSpecialEffectShapes() { _screen->loadBitmap("EFFECTS.CPS", 3, 3, 0); _screen->_curPage = 2; int currShape; for (currShape = 173; currShape < 183; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-173) * 24, 0, 24, 24, 1); for (currShape = 183; currShape < 190; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-183) * 24, 24, 24, 24, 1); for (currShape = 190; currShape < 201; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-190) * 24, 48, 24, 24, 1); for (currShape = 201; currShape < 206; currShape++) _shapes[currShape] = _screen->encodeShape((currShape-201) * 16, 106, 16, 16, 1); } void KyraEngine_LoK::loadItems() { int shape; _screen->loadBitmap("JEWELS3.CPS", 3, 3, 0); _screen->_curPage = 2; _shapes[323] = 0; for (shape = 1; shape < 6; shape++ ) _shapes[323 + shape] = _screen->encodeShape((shape - 1) * 32, 0, 32, 17, 0); for (shape = 330; shape <= 334; shape++) _shapes[shape] = _screen->encodeShape((shape-330) * 32, 102, 32, 17, 0); for (shape = 335; shape <= 339; shape++) _shapes[shape] = _screen->encodeShape((shape-335) * 32, 17, 32, 17, 0); for (shape = 340; shape <= 344; shape++) _shapes[shape] = _screen->encodeShape((shape-340) * 32, 34, 32, 17, 0); for (shape = 345; shape <= 349; shape++) _shapes[shape] = _screen->encodeShape((shape-345) * 32, 51, 32, 17, 0); for (shape = 350; shape <= 354; shape++) _shapes[shape] = _screen->encodeShape((shape-350) * 32, 68, 32, 17, 0); for (shape = 355; shape <= 359; shape++) _shapes[shape] = _screen->encodeShape((shape-355) * 32, 85, 32, 17, 0); _screen->loadBitmap("ITEMS.CPS", 3, 3, 0); _screen->_curPage = 2; for (int i = 0; i < 107; i++) { shape = findDuplicateItemShape(i); if (shape != -1) _shapes[216 + i] = _shapes[216 + shape]; else _shapes[216 + i] = _screen->encodeShape( (i % 20) * 16, i/20 * 16, 16, 16, 0); } uint32 size; uint8 *fileData = _res->fileData("_ITEM_HT.DAT", &size); assert(fileData); for (int i = 0; i < 107; i++) { _itemTable[i].height = fileData[i]; _itemTable[i].unk1 = _itemTable[i].unk2 = 0; } delete[] fileData; } void KyraEngine_LoK::loadButtonShapes() { _screen->loadBitmap("BUTTONS2.CPS", 3, 3, 0); _screen->_curPage = 2; _gui->_scrollUpButton.data0ShapePtr = _screen->encodeShape(0, 0, 24, 14, 1); _gui->_scrollUpButton.data1ShapePtr = _screen->encodeShape(24, 0, 24, 14, 1); _gui->_scrollUpButton.data2ShapePtr = _screen->encodeShape(48, 0, 24, 14, 1); _gui->_scrollDownButton.data0ShapePtr = _screen->encodeShape(0, 15, 24, 14, 1); _gui->_scrollDownButton.data1ShapePtr = _screen->encodeShape(24, 15, 24, 14, 1); _gui->_scrollDownButton.data2ShapePtr = _screen->encodeShape(48, 15, 24, 14, 1); _screen->_curPage = 0; } void KyraEngine_LoK::loadMainScreen(int page) { _screen->clearPage(page); if (_flags.lang == Common::EN_ANY && !_flags.isTalkie && (_flags.platform == Common::kPlatformPC || _flags.platform == Common::kPlatformAmiga)) _screen->loadBitmap("MAIN15.CPS", page, page, _screen->getPalette(0)); else if (_flags.lang == Common::EN_ANY || _flags.lang == Common::JA_JPN || (_flags.isTalkie && _flags.lang == Common::IT_ITA)) _screen->loadBitmap("MAIN_ENG.CPS", page, page, 0); else if (_flags.lang == Common::FR_FRA) _screen->loadBitmap("MAIN_FRE.CPS", page, page, 0); else if (_flags.lang == Common::DE_DEU) _screen->loadBitmap("MAIN_GER.CPS", page, page, 0); else if (_flags.lang == Common::ES_ESP) _screen->loadBitmap("MAIN_SPA.CPS", page, page, 0); else if (_flags.lang == Common::IT_ITA) _screen->loadBitmap("MAIN_ITA.CPS", page, page, 0); else warning("no main graphics file found"); if (_flags.platform == Common::kPlatformAmiga) memcpy(_screen->getPalette(1), _screen->getPalette(0), 32*3); _screen->copyRegion(0, 0, 0, 0, 320, 200, page, 0); } void KyraEngine_HoF::initStaticResource() { int tmpSize = 0; _sequencePakList = _staticres->loadStrings(k2SeqplayPakFiles, _sequencePakListSize); _ingamePakList = _staticres->loadStrings(k2IngamePakFiles, _ingamePakListSize); _sequenceStrings = _staticres->loadStrings(k2SeqplayStrings, _sequenceStringsSize); _ingameSoundList = _staticres->loadStrings(k2IngameSfxFiles, _ingameSoundListSize); _ingameSoundIndex = (const uint16 *)_staticres->loadRawData(k2IngameSfxIndex, _ingameSoundIndexSize); _musicFileListIntro = _staticres->loadStrings(k2SeqplayIntroTracks, _musicFileListIntroSize); _musicFileListIngame = _staticres->loadStrings(k2IngameTracks, _musicFileListIngameSize); _musicFileListFinale = _staticres->loadStrings(k2SeqplayFinaleTracks, _musicFileListFinaleSize); _cdaTrackTableIntro = _staticres->loadRawData(k2SeqplayIntroCDA, _cdaTrackTableIntroSize); _cdaTrackTableIngame = _staticres->loadRawData(k2IngameCDA, _cdaTrackTableIngameSize); _cdaTrackTableFinale = _staticres->loadRawData(k2SeqplayFinaleCDA, _cdaTrackTableFinaleSize); _ingameTalkObjIndex = (const uint16 *)_staticres->loadRawData(k2IngameTalkObjIndex, _ingameTalkObjIndexSize); _ingameTimJpStr = _staticres->loadStrings(k2IngameTimJpStrings, _ingameTimJpStrSize); _itemAnimData = _staticres->loadShapeAnimData_v2(k2IngameShapeAnimData, _itemAnimDataSize); // replace sequence talkie files with localized versions const char *const *seqSoundList = _staticres->loadStrings(k2SeqplaySfxFiles, _sequenceSoundListSize); const char *const *tlkfiles = _staticres->loadStrings(k2SeqplayTlkFiles, tmpSize); char **tmpSndLst = new char*[_sequenceSoundListSize]; for (int i = 0; i < _sequenceSoundListSize; i++) { const int len = strlen(seqSoundList[i]); tmpSndLst[i] = new char[len + 1]; tmpSndLst[i][0] = 0; if (tlkfiles && len > 1) { for (int ii = 0; ii < tmpSize; ii++) { if (strlen(tlkfiles[ii]) > 1 && !scumm_stricmp(&seqSoundList[i][1], &tlkfiles[ii][1])) strcpy(tmpSndLst[i], tlkfiles[ii]); } } if (tmpSndLst[i][0] == 0) strcpy(tmpSndLst[i], seqSoundList[i]); } tlkfiles = seqSoundList = 0; _staticres->unloadId(k2SeqplayTlkFiles); _staticres->unloadId(k2SeqplaySfxFiles); _sequenceSoundList = tmpSndLst; // assign music data static const char *fmtMusicFileListIntro[] = { "intro%d.twn" }; static const char *fmtMusicFileListFinale[] = { "finale%d.twn" }; static const char *fmtMusicFileListIngame[] = { "km%02d.twn" }; static const char *pc98MusicFileListIntro[] = { "intro%d.86" }; static const char *pc98MusicFileListFinale[] = { "finale%d.86" }; static const char *pc98MusicFileListIngame[] = { "km%02d.86" }; if (_flags.platform == Common::kPlatformPC) { _soundData[0]._fileList = _musicFileListIntro; _soundData[0]._fileListLen = _musicFileListIntroSize; _soundData[0]._cdaTracks = 0; _soundData[0]._cdaNumTracks = 0; _soundData[1]._fileList = _musicFileListIngame; _soundData[1]._fileListLen = _musicFileListIngameSize; _soundData[1]._cdaTracks = 0; _soundData[1]._cdaNumTracks = 0; _soundData[2]._fileList = _musicFileListFinale; _soundData[2]._fileListLen = _musicFileListIntroSize; _soundData[2]._cdaTracks = 0; _soundData[2]._cdaNumTracks = 0; } else if (_flags.platform == Common::kPlatformFMTowns) { _soundData[0]._fileList = fmtMusicFileListIntro; _soundData[0]._fileListLen = 1; _soundData[0]._cdaTracks = _cdaTrackTableIntro; _soundData[0]._cdaNumTracks = _cdaTrackTableIntroSize >> 1; _soundData[1]._fileList = fmtMusicFileListIngame; _soundData[1]._fileListLen = 1; _soundData[1]._cdaTracks = _cdaTrackTableIngame; _soundData[1]._cdaNumTracks = _cdaTrackTableIngameSize >> 1; _soundData[2]._fileList = fmtMusicFileListFinale; _soundData[2]._fileListLen = 1; _soundData[2]._cdaTracks = _cdaTrackTableFinale; _soundData[2]._cdaNumTracks = _cdaTrackTableFinaleSize >> 1; } else if (_flags.platform == Common::kPlatformPC98) { _soundData[0]._fileList = pc98MusicFileListIntro; _soundData[0]._fileListLen = 1; _soundData[0]._cdaTracks = 0; _soundData[0]._cdaNumTracks = 0; _soundData[1]._fileList = pc98MusicFileListIngame; _soundData[1]._fileListLen = 1; _soundData[1]._cdaTracks = 0; _soundData[1]._cdaNumTracks = 0; _soundData[2]._fileList = pc98MusicFileListFinale; _soundData[2]._fileListLen = 1; _soundData[2]._cdaTracks = 0; _soundData[2]._cdaNumTracks = 0; } // setup sequence data _sequences = _staticres->loadHofSequenceData(k2SeqplaySeqData, tmpSize); static const SeqProc hofSequenceCallbacks[] = { 0, &KyraEngine_HoF::seq_introWestwood, &KyraEngine_HoF::seq_introTitle, &KyraEngine_HoF::seq_introOverview, &KyraEngine_HoF::seq_introLibrary, &KyraEngine_HoF::seq_introHand, &KyraEngine_HoF::seq_introPoint, &KyraEngine_HoF::seq_introZanfaun, &KyraEngine_HoF::seq_finaleFunters, &KyraEngine_HoF::seq_finaleFerb, &KyraEngine_HoF::seq_finaleFish, &KyraEngine_HoF::seq_finaleFheep, &KyraEngine_HoF::seq_finaleFarmer, &KyraEngine_HoF::seq_finaleFuards, &KyraEngine_HoF::seq_finaleFirates, &KyraEngine_HoF::seq_finaleFrash }; static const SeqProc hofNestedSequenceCallbacks[] = { &KyraEngine_HoF::seq_finaleFiggle, &KyraEngine_HoF::seq_introOver1, &KyraEngine_HoF::seq_introOver2, &KyraEngine_HoF::seq_introForest, &KyraEngine_HoF::seq_introDragon, &KyraEngine_HoF::seq_introDarm, &KyraEngine_HoF::seq_introLibrary2, &KyraEngine_HoF::seq_introLibrary2, &KyraEngine_HoF::seq_introMarco, &KyraEngine_HoF::seq_introHand1a, &KyraEngine_HoF::seq_introHand1b, &KyraEngine_HoF::seq_introHand1c, &KyraEngine_HoF::seq_introHand2, &KyraEngine_HoF::seq_introHand3, 0 }; static const SeqProc hofDemoSequenceCallbacks[] = { &KyraEngine_HoF::seq_demoVirgin, &KyraEngine_HoF::seq_demoWestwood, &KyraEngine_HoF::seq_demoTitle, &KyraEngine_HoF::seq_demoHill, &KyraEngine_HoF::seq_demoOuthome, &KyraEngine_HoF::seq_demoWharf, &KyraEngine_HoF::seq_demoDinob, &KyraEngine_HoF::seq_demoFisher, 0 }; static const SeqProc hofDemoNestedSequenceCallbacks[] = { &KyraEngine_HoF::seq_demoWharf2, &KyraEngine_HoF::seq_demoDinob2, &KyraEngine_HoF::seq_demoWater, &KyraEngine_HoF::seq_demoBail, &KyraEngine_HoF::seq_demoDig, 0 }; static const SeqProc lolDemoSequenceCallbacks[] = { &KyraEngine_HoF::seq_lolDemoScene1, 0, &KyraEngine_HoF::seq_lolDemoScene2, 0, &KyraEngine_HoF::seq_lolDemoScene3, 0, &KyraEngine_HoF::seq_lolDemoScene4, 0, &KyraEngine_HoF::seq_lolDemoScene5, &KyraEngine_HoF::seq_lolDemoText5, &KyraEngine_HoF::seq_lolDemoScene6, 0 }; static const SeqProc lolDemoNestedSequenceCallbacks[] = { 0 }; _callbackS = _flags.gameID == GI_LOL ? lolDemoSequenceCallbacks : ((_flags.isDemo && !_flags.isTalkie) ? hofDemoSequenceCallbacks : hofSequenceCallbacks); _callbackN = _flags.gameID == GI_LOL ? lolDemoNestedSequenceCallbacks : ((_flags.isDemo && !_flags.isTalkie) ? hofDemoNestedSequenceCallbacks : hofNestedSequenceCallbacks); } void KyraEngine_MR::initStaticResource() { int tmp = 0; _mainMenuStrings = _staticres->loadStrings(k3MainMenuStrings, _mainMenuStringsSize); _soundList = _staticres->loadStrings(k3MusicFiles, _soundListSize); _scoreTable = _staticres->loadRawData(k3ScoreTable, _scoreTableSize); _sfxFileList = _staticres->loadStrings(k3SfxFiles, _sfxFileListSize); _sfxFileMap = _staticres->loadRawData(k3SfxMap, _sfxFileMapSize); _itemAnimData = _staticres->loadShapeAnimData_v2(k3ItemAnimData, tmp); _itemMagicTable = _staticres->loadRawData(k3ItemMagicTable, tmp); _itemStringMap = _staticres->loadRawData(k3ItemStringMap, _itemStringMapSize); } const ScreenDim Screen_LoK::_screenDimTable[] = { { 0x00, 0x00, 0x28, 0xC8, 0x0F, 0x0C, 0x00, 0x00 }, { 0x08, 0x48, 0x18, 0x38, 0x0F, 0x0C, 0x00, 0x00 }, { 0x01, 0x08, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 }, { 0x00, 0xC2, 0x28, 0x06, 0x0F, 0x0C, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0x04, 0x0C, 0x00, 0x00 }, { 0x01, 0x94, 0x26, 0x30, 0x04, 0x1B, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0x0F, 0x0D, 0x00, 0x00 }, { 0x01, 0x96, 0x26, 0x32, 0x0F, 0x0D, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0x88, 0x0F, 0x0C, 0x00, 0x00 }, { 0x01, 0x20, 0x26, 0x80, 0x0F, 0x0C, 0x00, 0x00 }, { 0x03, 0x28, 0x22, 0x46, 0x0F, 0x0D, 0x00, 0x00 } }; const int Screen_LoK::_screenDimTableCount = ARRAYSIZE(Screen_LoK::_screenDimTable); const ScreenDim Screen_HoF::_screenDimTable[] = { { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 }, { 0x08, 0x48, 0x18, 0x38, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0x90, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0xC2, 0x28, 0x06, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0x96, 0xCF, 0x00, 0x00 }, { 0x01, 0x94, 0x26, 0x30, 0x96, 0x1B, 0x00, 0x00 }, { 0x00, 0x90, 0x28, 0x38, 0xC7, 0xCC, 0x00, 0x00 }, { 0x01, 0x96, 0x26, 0x32, 0xC7, 0xCC, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0x88, 0xC7, 0xCF, 0x00, 0x00 }, { 0x00, 0x08, 0x28, 0xB8, 0xC7, 0xCF, 0x00, 0x00 }, { 0x01, 0x28, 0x26, 0x46, 0xC7, 0xCC, 0x00, 0x00 }, { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } // menu, just present for current menu code }; const int Screen_HoF::_screenDimTableCount = ARRAYSIZE(Screen_HoF::_screenDimTable); const ScreenDim Screen_MR::_screenDimTable[] = { { 0x00, 0x00, 0x28, 0xC8, 0xFF, 0xF0, 0x00, 0x00 }, { 0x08, 0x48, 0x18, 0x38, 0xFF, 0xF0, 0x00, 0x00 }, { 0x00, 0x00, 0x28, 0xBC, 0xFF, 0xF0, 0x00, 0x00 }, { 0x0A, 0x96, 0x14, 0x30, 0x19, 0xF0, 0x00, 0x00 } }; const int Screen_MR::_screenDimTableCount = ARRAYSIZE(Screen_MR::_screenDimTable); const int8 KyraEngine_v1::_addXPosTable[] = { 4, 4, 0, -4, -4, -4, 0, 4 }; const int8 KyraEngine_v1::_addYPosTable[] = { 0, -2, -2, -2, 0, 2, 2, 2 }; const int8 KyraEngine_v1::_charAddXPosTable[] = { 0, 4, 4, 4, 0, -4, -4, -4 }; const int8 KyraEngine_v1::_charAddYPosTable[] = { -2, -2, 0, 2, 2, 2, 0, -2 }; const uint16 KyraEngine_LoK::_itemPosX[] = { 95, 115, 135, 155, 175, 95, 115, 135, 155, 175 }; const uint8 KyraEngine_LoK::_itemPosY[] = { 160, 160, 160, 160, 160, 181, 181, 181, 181, 181 }; void GUI_LoK::initStaticResource() { GUI_V1_BUTTON(_scrollUpButton, 0x12, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0); GUI_V1_BUTTON(_scrollDownButton, 0x13, 1, 1, 1, 0x483, 0, 0, 0, 0x18, 0x0f, 0); GUI_V1_BUTTON(_menuButtonData[0], 0x0c, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[1], 0x0d, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[2], 0x0e, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[3], 0x0f, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[4], 0x10, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); GUI_V1_BUTTON(_menuButtonData[5], 0x11, 1, 1, 1, 0x487, 0, 0, 0, 0, 0, 0); delete[] _menu; _menu = new Menu[6]; assert(_menu); Button::Callback quitPlayingFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitPlaying); Button::Callback loadGameMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::loadGameMenu); Button::Callback cancelSubMenuFunctor = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::cancelSubMenu); GUI_V1_MENU(_menu[0], -1, -1, 0x100, 0x8B, 248, 249, 250, 0, 251, -1, 8, 0, 5, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[0].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[2], 1, 0, 0, 0, -1, -1, 0x40, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[3], 1, 0, 0, 0, -1, -1, 0x51, 0xDC, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[0].item[4], 1, 0, 0, 0, -1, 0, 0x6E, 0xDC, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[0].item[0].callback = loadGameMenuFunctor; _menu[0].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::saveGameMenu); _menu[0].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::gameControlsMenu); _menu[0].item[3].callback = quitPlayingFunctor; _menu[0].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::resumeGame); GUI_V1_MENU(_menu[1], -1, -1, 0x140, 0x38, 248, 249, 250, 0, 254,-1, 8, 0, 2, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[1].item[0], 1, 0, 0, 0, 0x18, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[1].item[1], 1, 0, 0, 0, 0xD8, 0, 0x1E, 0x48, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[1].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmYes); _menu[1].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::quitConfirmNo); GUI_V1_MENU(_menu[2], -1, -1, 0x120, 0xA0, 248, 249, 250, 0, 251, -1, 8, 0, 6, 132, 22, 132, 124); GUI_V1_MENU_ITEM(_menu[2].item[0], 1, 0, 0, 0, -1, 255, 0x27, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[1], 1, 0, 0, 0, -1, 255, 0x38, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[2], 1, 0, 0, 0, -1, 255, 0x49, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[3], 1, 0, 0, 0, -1, 255, 0x5A, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[4], 1, 0, 0, 0, -1, 255, 0x6B, 0x100, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[2].item[5], 1, 0, 0, 0, 0xB8, 0, 0x86, 0x58, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[2].item[5].callback = cancelSubMenuFunctor; GUI_V1_MENU(_menu[3], -1, -1, 288, 67, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[3].item[0], 1, 0, 0, 0, 24, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[3].item[1], 1, 0, 0, 0, 179, 0, 44, 85, 15, 252, 253, -1, 255, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[3].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::savegameConfirm); _menu[3].item[1].callback = cancelSubMenuFunctor; GUI_V1_MENU(_menu[4], -1, -1, 0xD0, 0x4C, 248, 249, 250, 0, 251, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[4].item[0], 1, 0, 0, 0, -1, -1, 0x1E, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); GUI_V1_MENU_ITEM(_menu[4].item[1], 1, 0, 0, 0, -1, -1, 0x2F, 0xB4, 0x0F, 252, 253, -1, 0, 248, 249, 250, -1, 0, 0, 0, 0, 0); _menu[4].item[0].callback = loadGameMenuFunctor; _menu[4].item[1].callback = quitPlayingFunctor; GUI_V1_MENU(_menu[5], -1, -1, 0x130, 0x99, 248, 249, 250, 0, 251, -1, 8, 0, 6, -1, -1, -1, -1); GUI_V1_MENU_ITEM(_menu[5].item[0], 1, 0, 0, 0, 0xA5, 0, 0x1E, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x20, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[1], 1, 0, 0, 0, 0xA5, 0, 0x2F, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x31, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[2], 1, 0, 0, 0, 0xA5, 0, 0x40, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x42, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[3], 1, 0, 0, 0, 0xA5, 0, 0x51, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x53, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[4], 1, 0, 0, 0, 0xA5, 0, 0x62, 0x80, 0x0F, 252, 253, 5, 0, 248, 249, 250, -1, 0, 0x10, 0x65, 0, 0); GUI_V1_MENU_ITEM(_menu[5].item[5], 1, 0, 0, 0, -1, 0, 0x7F, 0x6C, 0x0F, 252, 253, -1, 255, 248, 249, 250, -1, -0, 0, 0, 0, 0); _menu[5].item[0].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeMusic); _menu[5].item[1].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeSounds); _menu[5].item[2].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeWalk); _menu[5].item[4].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsChangeText); _menu[5].item[5].callback = BUTTON_FUNCTOR(GUI_LoK, this, &GUI_LoK::controlsApply); } void KyraEngine_LoK::setupButtonData() { delete[] _buttonData; delete[] _buttonDataListPtr; _buttonData = new Button[15]; assert(_buttonData); _buttonDataListPtr = new Button*[15]; assert(_buttonDataListPtr); GUI_V1_BUTTON(_buttonData[1], 0x01, 1, 1, 1, 0x0487, 0, 0x009, 0xA4, 0x36, 0x1E, 0); _buttonData[1].buttonCallback = BUTTON_FUNCTOR(GUI_LoK, _gui, &GUI_LoK::buttonMenuCallback); Button::Callback inventoryFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonInventoryCallback); for (int i = 2; i <= 10; ++i) _buttonData[i].buttonCallback = inventoryFunctor; _buttonData[0].buttonCallback = inventoryFunctor; GUI_V1_BUTTON(_buttonData[0], 0x02, 0, 0, 0, 0x0400, 0, 0x05D, 0x9E, 0x13, 0x13, 0); GUI_V1_BUTTON(_buttonData[2], 0x03, 0, 0, 0, 0x0400, 0, 0x071, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[3], 0x04, 0, 0, 0, 0x0400, 0, 0x085, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[4], 0x05, 0, 0, 0, 0x0400, 0, 0x099, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[5], 0x06, 0, 0, 0, 0x0400, 0, 0x0AD, 0x9E, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[6], 0x07, 0, 0, 0, 0x0400, 0, 0x05D, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[7], 0x08, 0, 0, 0, 0x0400, 0, 0x071, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[8], 0x09, 0, 0, 0, 0x0400, 0, 0x085, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[9], 0x0A, 0, 0, 0, 0x0400, 0, 0x099, 0xB3, 0x13, 0x14, 0); GUI_V1_BUTTON(_buttonData[10], 0x0B, 0, 0, 0, 0x0400, 0, 0x0AD, 0xB3, 0x13, 0x14, 0); Button::Callback amuletFunctor = BUTTON_FUNCTOR(KyraEngine_LoK, this, &KyraEngine_LoK::buttonAmuletCallback); GUI_V1_BUTTON(_buttonData[11], 0x15, 1, 1, 1, 0x0487, 0, 0x0FD, 0x9C, 0x1A, 0x12, 0); GUI_V1_BUTTON(_buttonData[12], 0x16, 1, 1, 1, 0x0487, 0, 0x0E7, 0xAA, 0x1A, 0x12, 0); GUI_V1_BUTTON(_buttonData[13], 0x17, 1, 1, 1, 0x0487, 0, 0x0FD, 0xB5, 0x1A, 0x12, 0); GUI_V1_BUTTON(_buttonData[14], 0x18, 1, 1, 1, 0x0487, 0, 0x113, 0xAA, 0x1A, 0x12, 0); for (int i = 11; i <= 14; ++i) _buttonData[i].buttonCallback = amuletFunctor; for (int i = 1; i < 15; ++i) _buttonDataListPtr[i-1] = &_buttonData[i]; _buttonDataListPtr[14] = 0; } const uint8 KyraEngine_LoK::_magicMouseItemStartFrame[] = { 0xAD, 0xB7, 0xBE, 0x00 }; const uint8 KyraEngine_LoK::_magicMouseItemEndFrame[] = { 0xB1, 0xB9, 0xC2, 0x00 }; const uint8 KyraEngine_LoK::_magicMouseItemStartFrame2[] = { 0xB2, 0xBA, 0xC3, 0x00 }; const uint8 KyraEngine_LoK::_magicMouseItemEndFrame2[] = { 0xB6, 0xBD, 0xC8, 0x00 }; const uint16 KyraEngine_LoK::_amuletX[] = { 231, 275, 253, 253 }; const uint16 KyraEngine_LoK::_amuletY[] = { 170, 170, 159, 181 }; const uint16 KyraEngine_LoK::_amuletX2[] = { 0x000, 0x0FD, 0x0E7, 0x0FD, 0x113, 0x000 }; const uint16 KyraEngine_LoK::_amuletY2[] = { 0x000, 0x09F, 0x0AA, 0x0B5, 0x0AA, 0x000 }; const int8 KyraEngine_LoK::_dosTrackMap[] = { -1, 0, -1, 1, 0, 3, 0, 2, 0, 4, 1, 2, 1, 3, 1, 4, 1, 92, 1, 6, 1, 7, 2, 2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 3, 3, 3, 4, 1, 8, 1, 9, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6, 4, 7, 4, 8, 1, 11, 1, 12, 1, 14, 1, 13, 4, 9, 5, 12, 6, 2, 6, 6, 6, 7, 6, 8, 6, 9, 6, 3, 6, 4, 6, 5, 7, 2, 7, 3, 7, 4, 7, 5, 7, 6, 7, 7, 7, 8, 7, 9, 8, 2, 8, 3, 8, 4, 8, 5, 6, 11, 5, 11 }; const int KyraEngine_LoK::_dosTrackMapSize = ARRAYSIZE(KyraEngine_LoK::_dosTrackMap); // kyra engine v2 static data const int GUI_v2::_sliderBarsPosition[] = { 0x92, 0x1F, 0x92, 0x30, 0x92, 0x41, 0x92, 0x52 }; // kyra 2 static res const uint8 KyraEngine_HoF::_seqTextColorPresets[] = { 0x01, 0x01, 0x00, 0x3f, 0x3f, 0x3f }; const char *KyraEngine_HoF::_languageExtension[] = { "ENG", "FRE", "GER",/*, "ITA", Italian and Spanish were never included "SPA"*/ "JPN", }; const char *KyraEngine_HoF::_scriptLangExt[] = { "EMC", "FMC", "GMC",/*, "IMC", Italian and Spanish were never included "SMC"*/ "JMC" }; const uint8 KyraEngine_HoF::_characterFrameTable[] = { 0x19, 0x09, 0x09, 0x12, 0x12, 0x12, 0x09, 0x09 }; const int KyraEngine_HoF::_inventoryX[] = { 0x4F, 0x63, 0x77, 0x8B, 0x9F, 0x4F, 0x63, 0x77, 0x8B, 0x9F }; const int KyraEngine_HoF::_inventoryY[] = { 0x95, 0x95, 0x95, 0x95, 0x95, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA }; const byte KyraEngine_HoF::_itemStringMap[] = { 2, 2, 0, 0, 2, 2, 2, 0, 2, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 2, 2, 2, 2, 0, 3, 0, 3, 2, 2, 2, 3, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 1, 3, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 2, 2, 1, 0, 1, 2, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 2, 3, 2, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0 }; const int KyraEngine_HoF::_itemStringMapSize = ARRAYSIZE(KyraEngine_HoF::_itemStringMap); const int8 KyraEngine_HoF::_dosTrackMap[] = { -1, 0, -1, 1, 9, 6, 5, 4, 8, 3, -2, 0, -2, 0, 2, 3, -2, 0, -2, 0, -2, 0, -2, 0, 0, 2, 0, 3, 1, 2, 1, 3, 2, 2, 2, 0, 3, 2, 3, 3, 3, 4, 4, 2, 5, 2, 5, 3, 5, 4, 6, 2, 6, 3, 6, 4, 6, 5, 6, 6, 6, 7, 6, 8, 6, 0, 6, 9, 7, 2, 7, 3, 7, 4, 7, 5, 8, 6, 7, 6, 7, 7, 7, 8, 7, 9, 8, 2, 14, 2, 8, 4, 8, 7, 8, 8, 8, 9, 9, 2, 9, 3, 9, 4, 9, 5, 9, 7, 9, 8, 9, 9, 10, 2, 10, 3, 10, 4, 10, 5, 10, 6, 10, 7, 11, 2, 11, 3, 11, 4, 11, 5, 11, 6, 11, 7, 11, 8, 11, 9, 12, 2, 12, 3, 12, 4, 12, 5, 12, 6, 12, 7, 12, 8, 12, 9, 13, 2, 4, 7, 14, 3, 14, 4, 14, 5, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6 }; const int KyraEngine_HoF::_dosTrackMapSize = ARRAYSIZE(KyraEngine_HoF::_dosTrackMap); void KyraEngine_HoF::initInventoryButtonList() { delete[] _inventoryButtons; _inventoryButtons = new Button[15]; assert(_inventoryButtons); GUI_V2_BUTTON(_inventoryButtons[0], 0x1, 0x4F, 0, 1, 1, 1, 0x4487, 0, 0x00A, 0x95, 0x39, 0x1D, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[0].buttonCallback = BUTTON_FUNCTOR(GUI_HoF, _gui, &GUI_HoF::optionsButton); GUI_V2_BUTTON(_inventoryButtons[1], 0x2, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x104, 0x90, 0x3C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronButton); GUI_V2_BUTTON(_inventoryButtons[2], 0x5, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0FA, 0x90, 0x0A, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::cauldronClearButton); GUI_V2_BUTTON(_inventoryButtons[3], 0x3, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0CE, 0x90, 0x2C, 0x2C, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::bookButton); GUI_V2_BUTTON(_inventoryButtons[4], 0x4, 0x00, 0, 1, 1, 1, 0x4487, 0, 0x0B6, 0x9D, 0x18, 0x1E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); _inventoryButtons[4].buttonCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::scrollInventory); Button::Callback inventoryCallback = BUTTON_FUNCTOR(KyraEngine_HoF, this, &KyraEngine_HoF::buttonInventory); GUI_V2_BUTTON(_inventoryButtons[5], 0x6, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[6], 0x7, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[7], 0x8, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[8], 0x9, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[9], 0xA, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0x92, 0x13, 0x15, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[10], 0xB, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x04D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[11], 0xC, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x061, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[12], 0xD, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x075, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[13], 0xE, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x089, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_inventoryButtons[14], 0xF, 0x00, 0, 0, 0, 0, 0x1100, 0, 0x09D, 0xA8, 0x13, 0x14, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (int i = 5; i <= 14; ++i) _inventoryButtons[i].buttonCallback = inventoryCallback; _buttonList = &_inventoryButtons[0]; for (size_t i = 1; i < 15; ++i) _buttonList = _gui->addButtonToList(_buttonList, &_inventoryButtons[i]); } void GUI_HoF::initStaticData() { GUI_V2_BUTTON(_scrollUpButton, 0x17, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); GUI_V2_BUTTON(_scrollDownButton, 0x18, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (int i = 0; i < 4; ++i) GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (int i = 0; i < 4; ++i) GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (int i = 0; i < 4; ++i) GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) GUI_V2_BUTTON(_menuButtons[i], 0x10+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xC7, 0xCF, 0xC7, 0xCF, 0xC7, 0xCF, 0); Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickLoadSlot); Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::clickSaveSlot); Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::loadMenu); Button::Callback clickQuitGameFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitGame); Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::quitOptionsMenu); const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther; GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[0].callback = clickLoadMenuFunctor; GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::saveMenu); GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::deleteMenu); GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptionsTalkie); GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::audioOptions); GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[5].callback = clickQuitGameFunctor; GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::resumeGame); for (int i = 0; i < 7; ++i) _mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1]; if (!_vm->gameFlags().isTalkie) { _mainMenu.height = 0x9C; _mainMenu.numberOfItems = 6; _mainMenu.item[6].enabled = false; for (int i = 4; i < 6; ++i) _mainMenu.item[i].callback = _mainMenu.item[i+1].callback; _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::gameOptions); _mainMenu.item[6].callback = Button::Callback(); _mainMenu.item[5].y = 0x7F; } GUI_V2_MENU(_gameOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[1 * 8], 0xFB, -1, 8, 4, 4, -1, -1, -1, -1); if (_vm->gameFlags().isTalkie) { GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x15, 8, 0x20, 0); _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleWalkspeed); GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x26, 8, 0x31, 0); _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::changeLanguage); GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x16, 8, 0x42, 0); _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::toggleText); GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0x10, -1, 0x6E, 0x6C, 0x0F, 0xFD, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _gameOptions.item[3].callback = clickQuitOptionsFunctor; } else { _gameOptions.numberOfItems = 5; GUI_V2_MENU_ITEM(_gameOptions.item[0], 0, 0x2B, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1F, 0x10, 0x20, 0); GUI_V2_MENU_ITEM(_gameOptions.item[1], 0, 0x2C, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x20, 0x10, 0x31, 0); GUI_V2_MENU_ITEM(_gameOptions.item[2], 0, 0x2D, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1D, 0x10, 0x42, 0); GUI_V2_MENU_ITEM(_gameOptions.item[3], 0, 0x2E, 0xA0, 0x51, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x1E, 0x10, 0x53, 0); GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0x18, 0xA0, 0x6E, 0x6C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _gameOptions.item[4].callback = clickQuitOptionsFunctor; } for (int i = _gameOptions.numberOfItems; i <= 6; ++i) _gameOptions.item[i].enabled = false; for (int i = 0; i < 7; ++i) _gameOptions.item[i].itemId = menuStr[1 * 8 + i + 1]; GUI_V2_MENU(_audioOptions, -1, -1, 0x120, 0x88, 0xF8, 0xF9, 0xFA, menuStr[2 * 8], 0xFB, -1, 8, 3, 4, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 0xA0, 0x1E, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x17, 8, 0x20, 0); GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 0xA0, 0x2F, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x18, 8, 0x31, 0); GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 0xA0, 0x40, 0x74, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0x27, 8, 0x42, 0); GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0x10, -1, 0x6E, 0x5C, 0x0F, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _audioOptions.item[3].callback = clickQuitOptionsFunctor; for (int i = 4; i <= 6; ++i) _audioOptions.item[i].enabled = false; for (int i = 0; i < 7; ++i) _audioOptions.item[i].itemId = menuStr[2 * 8 + i + 1]; GUI_V2_MENU(_choiceMenu, -1, -1, 0x140, 0x38, 0xF8, 0xF9, 0xFA, 0, 0xFE, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 0x14, 0x18, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceYes); GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 0x13, 0xD8, 0x1E, 0x48, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::choiceNo); for (int i = 2; i <= 6; ++i) _choiceMenu.item[i].enabled = false; for (int i = 0; i < 7; ++i) _choiceMenu.item[i].itemId = menuStr[3 * 8 + i + 1]; GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C); GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); for (int i = 0; i <= 4; ++i) _loadMenu.item[i].callback = clickLoadSlotFunctor; GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelLoadMenu); _loadMenu.item[6].enabled = false; for (int i = 0; i < 7; ++i) _loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1]; GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C); GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); for (int i = 0; i <= 4; ++i) _saveMenu.item[i].callback = clickSaveSlotFunctor; GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSaveMenu); _saveMenu.item[6].enabled = false; for (int i = 0; i < 7; ++i) _saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1]; GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::finishSavename); GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_HoF, this, &GUI_HoF::cancelSavename); for (int i = 2; i <= 6; ++i) _savenameMenu.item[i].enabled = false; for (int i = 0; i < 7; ++i) _savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1]; GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _deathMenu.item[0].callback = clickLoadMenuFunctor; GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 5, -1, 0x2F, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0); _deathMenu.item[1].callback = clickQuitGameFunctor; for (int i = 2; i <= 6; ++i) _deathMenu.item[i].enabled = false; for (int i = 0; i < 2; ++i) _deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1]; } const uint16 GUI_HoF::_menuStringsTalkie[] = { 0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006, // Main Menu String IDs 0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Options Menu String IDs 0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000, // Audio Menu String IDs 0x000, 0x014, 0x013, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs 0x008, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Load Menu String IDs 0x009, 0x029, 0x02A, 0x02B, 0x02C, 0x02D, 0x00B, 0x000, // Save Menu String IDs 0x00C, 0x00D, 0x00B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu6 Menu String IDs 0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs }; const uint16 GUI_HoF::_menuStringsOther[] = { 0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000, // Main Menu String IDs 0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000, // Options Menu String IDs 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, // Dummy 0x000, 0x01C, 0x01B, 0x000, 0x000, 0x000, 0x000, 0x000, // Menu3 Menu String IDs 0x010, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Load Menu String IDs 0x011, 0x02F, 0x030, 0x031, 0x032, 0x033, 0x013, 0x000, // Save Menu String IDs 0x014, 0x015, 0x013, 0x3E8, 0x000, 0x000, 0x000, 0x000, // Menu6 String IDs 0x016, 0x00A, 0x00D, 0x000, 0x000, 0x000, 0x000, 0x000 // Death Menu String IDs }; const uint16 KyraEngine_HoF::_itemMagicTable[] = { 0x0D, 0x0A, 0x0B, 0, 0x0D, 0x0B, 0x0A, 0, 0x0D, 0x38, 0x37, 0, 0x0D, 0x37, 0x38, 0, 0x0D, 0x35, 0x36, 0, 0x0D, 0x36, 0x35, 0, 0x34, 0x27, 0x33, 0, 0x41, 0x29, 0x49, 0, 0x45, 0x29, 0x4A, 1, 0x46, 0x29, 0x4A, 1, 0x3C, 0x29, 0x4B, 1, 0x34, 0x29, 0x4C, 0, 0x3C, 0x49, 0x3B, 1, 0x41, 0x4B, 0x3B, 0, 0x3C, 0x4A, 0x3B, 1, 0x34, 0x49, 0x3B, 0, 0x41, 0x4C, 0x3B, 0, 0x45, 0x4C, 0x3B, 1, 0x46, 0x4C, 0x3B, 1, 0x34, 0x4A, 0x3B, 0, 0x0D, 0x67, 0x68, 0, 0x0D, 0x68, 0x67, 0, 0x0D, 0x69, 0x6A, 0, 0x0D, 0x6A, 0x69, 0, 0x0D, 0x6B, 0x6C, 0, 0x0D, 0x6C, 0x6B, 0, 0x0D, 0x88, 0x87, 0, 0x0D, 0x87, 0x88, 0, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF }; const int KyraEngine_HoF::_bookPageYOffset[] = { 0, 0, 2, 2, 0, 0, 2, 2, 0, 0, 2, 2 }; const byte KyraEngine_HoF::_bookTextColorMap[] = { 0x00, 0xC7, 0xCF, 0x00 }; const int16 KyraEngine_HoF::_cauldronProtectedItems[] = { 0x07, 0x0D, 0x47, 0x48, 0x29, 0x1A, 0x1C, 0x6D, 0x4D, 0x3A, 0x0E, 0x0F, 0x10, 0x11, 0x26, 0x3E, 0x35, 0x40, 0x42, 0xA6, 0xA4, 0xA5, 0x91, 0x95, 0x99, 0xAC, 0xAE, 0xAF, 0x8A, 0x79, 0x61, -1 }; const int16 KyraEngine_HoF::_cauldronBowlTable[] = { 0x0027, 0x0029, 0x0028, 0x0029, 0x0033, 0x0029, 0x0049, 0x0029, 0x004A, 0x0029, 0x004B, 0x0029, 0x004C, 0x0029, 0x003B, 0x0029, 0x0034, 0x0034, -1, -1 }; const int16 KyraEngine_HoF::_cauldronMagicTable[] = { 0x0, 0x16, 0x2, 0x1A, 0x7, 0xA4, 0x5, 0x4D, 0x1, 0xA5, 0x3, 0xA6, 0x6, 0x6D, 0x4, 0x91, 0xA, 0x99, 0xC, 0x95, 0x9, 0xAC, -1, -1 }; const int16 KyraEngine_HoF::_cauldronMagicTableScene77[] = { 0x0, 0x16, 0x2, 0x1A, 0x7, 0xAB, 0x5, 0x4D, 0x1, 0xAE, 0x3, 0xAF, 0x6, 0x6D, 0x4, 0x91, 0xA, 0x99, 0xC, 0x95, 0x9, 0xAC, -1, -1 }; const uint8 KyraEngine_HoF::_cauldronStateTable[] = { 3, 1, 3, 1, 1, 4, 4, 2, 3, 1, 1, 3, 1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 }; const int16 KyraEngine_HoF::_flaskTable[] = { 0x19, 0x14, 0x15, 0x16, 0x17, 0x18, 0x34, 0x1B, 0x39, 0x1A, 0x3A, 0x4D, 0x72, -1 }; const uint8 KyraEngine_HoF::_rainbowRoomData[] = { 0x02, 0xA9, 0x9E, 0x75, 0x73, 0x17, 0x00, 0xA0, 0x08, 0x01, 0x19, 0x9F, 0x66, 0x05, 0x22, 0x7D, 0x20, 0x25, 0x1D, 0x64, 0xA0, 0x78, 0x85, 0x3B, 0x3C, 0x5E, 0x38, 0x45, 0x8F, 0x61, 0xA1, 0x71, 0x47, 0x77, 0x86, 0x41, 0xA2, 0x5F, 0x03, 0x72, 0x83, 0x9E, 0x84, 0x8E, 0xAD, 0xA8, 0x04, 0x79, 0xAA, 0xA3, 0x06, 0x27, 0x8F, 0x9F, 0x0A, 0x76, 0x46, 0x1E, 0x24, 0x63, 0x18, 0x69, 0x39, 0x1F, 0x7E, 0xAD, 0x28, 0x60, 0x67, 0x21, 0x84, 0x34 }; // kyra 3 static res const char *KyraEngine_MR::_languageExtension[] = { "TRE", "TRF", "TRG"/*, "TRI", Italian and Spanish were never included, the supported fan translations are using "TRS" English/French extensions thus overwriting these languages */ }; const int KyraEngine_MR::_languageExtensionSize = ARRAYSIZE(KyraEngine_MR::_languageExtension); const char * const KyraEngine_MR::_mainMenuSpanishFan[] = { "Nueva Partida", "Ver Intro", "Restaurar", "Finalizar" }; const char * const KyraEngine_MR::_mainMenuItalianFan[] = { "Nuova Partita", "Introduzione", "Carica una partita", "Esci dal gioco" }; const KyraEngine_MR::ShapeDesc KyraEngine_MR::_shapeDescs[] = { { 57, 91, -31, -82 }, { 57, 91, -31, -82 }, { 57, 91, -31, -82 }, { 57, 91, -31, -82 }, { 57, 91, -31, -82 }, { 82, 96, -43, -86 }, { 57, 91, -31, -82 }, { 57, 91, -31, -82 }, { 57, 91, -31, -82 }, { 69, 91, -31, -82 }, { 57, 91, -31, -82 }, { 57, 91, -31, -82 } }; const int KyraEngine_MR::_shapeDescsSize = ARRAYSIZE(KyraEngine_MR::_shapeDescs); const uint8 KyraEngine_MR::_characterFrameTable[] = { 0x36, 0x35, 0x35, 0x33, 0x32, 0x32, 0x34, 0x34 }; const uint8 KyraEngine_MR::_badConscienceFrameTable[] = { 0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x10, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x18, 0x13, 0x13, 0x13, 0x13, 0x15, 0x15, 0x14, 0x18, 0x14, 0x14, 0x14, 0x14, 0x24, 0x24, 0x24, 0x24, 0x24, 0x1D, 0x1D, 0x1D }; const uint8 KyraEngine_MR::_goodConscienceFrameTable[] = { 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x13, 0x15, 0x15, 0x15, 0x15, 0x15, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E }; const uint8 KyraEngine_MR::_chapterLowestScene[] = { 0x00, 0x00, 0x19, 0x2B, 0x33, 0x3B }; const uint8 KyraEngine_MR::_vocHighTable[] = { 0x64, 0x76, 0x82, 0x83, 0x92 }; const uint8 KyraEngine_MR::_inventoryX[] = { 0x45, 0x61, 0x7D, 0x99, 0xB5, 0x45, 0x61, 0x7D, 0x99, 0xB5 }; const uint8 KyraEngine_MR::_inventoryY[] = { 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xB2, 0xB2, 0xB2, 0xB2, 0xB2 }; const uint8 KyraEngine_MR::_trashItemList[] = { 0x1E, 0x1D, 0x1C, 0x1F, 0x0F, 0x05, 0x04, 0x00, 0x03, 0x22, 0x0B, 0x20, 0x21, 0x10, 0x11, 0x3A, 0x39, 0x40, 0x3E, 0x3D, 0x3C, 0x3F, 0xFF }; const uint8 KyraEngine_MR::_itemStringPickUp[] = { 0x4, 0x7, 0x0, 0xA }; const uint8 KyraEngine_MR::_itemStringDrop[] = { 0x5, 0x8, 0x1, 0xB }; const uint8 KyraEngine_MR::_itemStringInv[] = { 0x6, 0x9, 0x2, 0xC }; void KyraEngine_MR::initMainButtonList(bool disable) { if (!_mainButtonListInitialized) { _mainButtonData = new Button[14]; assert(_mainButtonData); GUI_V2_BUTTON(_mainButtonData[0], 1, 0, 0, 4, 4, 4, 0x4487, 0, 5, 162, 50, 25, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); _mainButtonData[0].buttonCallback = BUTTON_FUNCTOR(GUI_MR, _gui, &GUI_MR::optionsButton); GUI_V2_BUTTON(_mainButtonData[1], 2, 0, 0, 1, 1, 1, 0x4487, 0, 245, 156, 69, 33, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); _mainButtonData[1].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonMoodChange); GUI_V2_BUTTON(_mainButtonData[2], 3, 0, 0, 1, 1, 1, 0x4487, 0, 215, 191, 24, 9, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); _mainButtonData[2].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonShowScore); GUI_V2_BUTTON(_mainButtonData[3], 4, 0, 0, 1, 1, 1, 0x4487, 0, 215, 155, 25, 36, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); _mainButtonData[3].buttonCallback = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonJesterStaff); Button::Callback buttonInventoryFunctor = BUTTON_FUNCTOR(KyraEngine_MR, this, &KyraEngine_MR::buttonInventory); for (int i = 0; i < 5; ++i) { GUI_V2_BUTTON(_mainButtonData[i+4], i+5, 0, 0, 0, 0, 0, 0x1100, 0, 67+i*28, 155, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); _mainButtonData[i+4].buttonCallback = buttonInventoryFunctor; } for (int i = 0; i < 5; ++i) { GUI_V2_BUTTON(_mainButtonData[i+9], i+10, 0, 0, 0, 0, 0, 0x1100, 0, 67+i*28, 177, 27, 21, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); _mainButtonData[i+9].buttonCallback = buttonInventoryFunctor; } for (int i = 0; i < 14; ++i) _mainButtonList = _gui->addButtonToList(_mainButtonList, &_mainButtonData[i]); _mainButtonListInitialized = true; } for (int i = 0; i < 14; ++i) { if (disable) _gui->flagButtonDisable(&_mainButtonData[i]); else _gui->flagButtonEnable(&_mainButtonData[i]); } } void GUI_MR::initStaticData() { GUI_V2_BUTTON(_scrollUpButton, 22, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); GUI_V2_BUTTON(_scrollDownButton, 23, 0, 0, 4, 4, 4, 0x4487, 0, 0, 0, 0x18, 0x0F, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); for (int i = 0; i < 4; ++i) GUI_V2_BUTTON(_sliderButtons[0][i], 0x18+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); for (int i = 0; i < 4; ++i) GUI_V2_BUTTON(_sliderButtons[1][i], 0x1C+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0x0A, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); for (int i = 0; i < 4; ++i) GUI_V2_BUTTON(_sliderButtons[2][i], 0x20+i, 0, 0, 0, 0, 0, 0x2200, 0, 0, 0, 0x6E, 0x0E, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); for (uint i = 0; i < ARRAYSIZE(_menuButtons); ++i) GUI_V2_BUTTON(_menuButtons[i], 0x0F+i, 0, 0, 1, 1, 1, 0x4487, 0, 0, 0, 0, 0, 0xFF, 0xF0, 0xFF, 0xF0, 0xFF, 0xF0, 0); Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickLoadSlot); Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::clickSaveSlot); Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadMenu); Button::Callback clickQuitOptionsFunctor = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitOptionsMenu); GUI_V2_MENU(_mainMenu, -1, -1, 256, 172, 0xD0, 0xD1, 0xCF, 1, 0xBD, -1, 8, 0, 7, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 2, -1, 30, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[0].callback = clickLoadMenuFunctor; GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 3, -1, 47, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::saveMenu); GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 35, -1, 64, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::deleteMenu); GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 4, -1, 81, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::gameOptions); GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 37, -1, 98, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::audioOptions); GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 5, -1, 115, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::quitGame); GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 6, -1, 144, 220, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::resumeGame); GUI_V2_MENU(_audioOptions, -1, -1, 288, 136, 0xD0, 0xD1, 0xCF, 37, 0xBD, -1, 8, 4, 5, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_audioOptions.item[0], 0, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 23, 8, 32, 0x0000); GUI_V2_MENU_ITEM(_audioOptions.item[1], 0, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 24, 8, 49, 0x0000); GUI_V2_MENU_ITEM(_audioOptions.item[2], 0, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 39, 8, 66, 0x0000); GUI_V2_MENU_ITEM(_audioOptions.item[3], 1, 0, 152, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 47, 8, 83, 0x0000); _audioOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleHeliumMode); GUI_V2_MENU_ITEM(_audioOptions.item[4], 1, 16, -1, 110, 92, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _audioOptions.item[4].callback = clickQuitOptionsFunctor; for (int i = 5; i < 7; ++i) _audioOptions.item[i].enabled = false; GUI_V2_MENU(_gameOptions, -1, -1, 288, 154, 0xD0, 0xD1, 0xCF, 7, 0xBD, -1, 8, 0, 6, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_gameOptions.item[0], 1, 0, 160, 30, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 21, 8, 32, 0x0000); _gameOptions.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleWalkspeed); GUI_V2_MENU_ITEM(_gameOptions.item[1], 1, 0, 160, 47, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 26, 8, 49, 0x0000); _gameOptions.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::changeLanguage); GUI_V2_MENU_ITEM(_gameOptions.item[2], 1, 0, 160, 64, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 40, 8, 66, 0x0000); _gameOptions.item[2].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleStudioSFX); GUI_V2_MENU_ITEM(_gameOptions.item[3], 1, 0, 160, 81, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 46, 8, 83, 0x0000); _gameOptions.item[3].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleSkipSupport); GUI_V2_MENU_ITEM(_gameOptions.item[4], 1, 0, 160, 98, 116, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 22, 8, 100, 0x0000); _gameOptions.item[4].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::toggleText); GUI_V2_MENU_ITEM(_gameOptions.item[5], 1, 16, -1, 127, 125, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _gameOptions.item[5].callback = clickQuitOptionsFunctor; _gameOptions.item[6].enabled = false; GUI_V2_MENU(_choiceMenu, -1, -1, 320, 56, 0xD0, 0xD1, 0xCF, 0, 0xBA, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_choiceMenu.item[0], 1, 20, 24, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _choiceMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceYes); GUI_V2_MENU_ITEM(_choiceMenu.item[1], 1, 19, 216, 30, 72, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _choiceMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::choiceNo); for (int i = 2; i < 7; ++i) _choiceMenu.item[i].enabled = false; GUI_V2_MENU(_loadMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 8, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124); GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_loadMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_loadMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_loadMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_loadMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); for (int i = 0; i <= 4; ++i) _loadMenu.item[i].callback = clickLoadSlotFunctor; GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelLoadMenu); _loadMenu.item[6].enabled = false; GUI_V2_MENU(_saveMenu, -1, -1, 288, 160, 0xD0, 0xD1, 0xCF, 9, 0xBD, -1, 8, 0, 6, 132, 22, 132, 124); GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 41, -1, 39, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 42, -1, 56, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 43, -1, 73, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 44, -1, 90, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 45, -1, 107, 256, 15, 0xFA, 0xFF, 5, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); for (int i = 0; i <= 4; ++i) _saveMenu.item[i].callback = clickSaveSlotFunctor; GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 11, 184, 134, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSaveMenu); _saveMenu.item[6].enabled = false; GUI_V2_MENU(_savenameMenu, -1, -1, 320, 67, 0xD0, 0xD1, 0xCF, 12, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 13, 24, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::finishSavename); GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 11, 208, 44, 88, 15, 0xFA, 0xFF, -1, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::cancelSavename); for (int i = 2; i < 7; ++i) _savenameMenu.item[i].enabled = false; GUI_V2_MENU(_deathMenu, -1, -1, 208, 76, 0xD0, 0xD1, 0xCF, 14, 0xBD, -1, 8, 0, 2, -1, -1, -1, -1); GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 30, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _deathMenu.item[0].callback = clickLoadMenuFunctor; GUI_V2_MENU_ITEM(_deathMenu.item[1], 1, 38, -1, 47, 180, 15, 0xFA, 0xFF, 8, 0xD0, 0xD1, 0xCF, -1, 0, 0, 0, 0x0000); _deathMenu.item[1].callback = BUTTON_FUNCTOR(GUI_MR, this, &GUI_MR::loadSecondChance); for (int i = 2; i < 7; ++i) _deathMenu.item[i].enabled = false; } const int8 KyraEngine_MR::_albumWSAX[] = { 0, 77, -50, 99, -61, 82, -58, 85, -64, 80, -63, 88, -63, 88, -64, 0 }; const int8 KyraEngine_MR::_albumWSAY[] = { 0, -1, 3, 0, -1, 0, -2, 0, -1, -2, 2, 2, -6, -6, -6, 0 }; // lands of lore static res const ScreenDim Screen_LoL::_screenDimTable[] = { { 0x00, 0x00, 0x28, 0xC8, 0xC7, 0xCF, 0x00, 0x00 } }; const int Screen_LoL::_screenDimTableCount = ARRAYSIZE(Screen_LoL::_screenDimTable); const char * const LoLEngine::_languageExt[] = { "ENG", "FRE", "GER" }; const LoLEngine::CharacterPrev LoLEngine::_charPreviews[] = { { "Ak\'shel", 0x060, 0x7F, { 0x0F, 0x08, 0x05 } }, { "Michael", 0x09A, 0x7F, { 0x06, 0x0A, 0x0F } }, { "Kieran", 0x0D4, 0x7F, { 0x08, 0x06, 0x08 } }, { "Conrad", 0x10F, 0x7F, { 0x0A, 0x0C, 0x0A } } }; const uint8 LoLEngine::_chargenFrameTable[] = { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x10, 0x11, 0x12 }; const uint16 LoLEngine::_selectionPosTable[] = { 0x6F, 0x00, 0x8F, 0x00, 0xAF, 0x00, 0xCF, 0x00, 0xEF, 0x00, 0x6F, 0x20, 0x8F, 0x20, 0xAF, 0x20, 0xCF, 0x20, 0xEF, 0x20, 0x6F, 0x40, 0x8F, 0x40, 0xAF, 0x40, 0xCF, 0x40, 0xEF, 0x40, 0x10F, 0x00 }; const uint8 LoLEngine::_selectionChar1IdxTable[] = { 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 5, 5, 5, 5, 5, 5, 5, 0, 0, 5, 5, 5, 5, 5 }; const uint8 LoLEngine::_selectionChar2IdxTable[] = { 1, 1, 6, 6, 1, 1, 6, 6, 6, 6, 6, 6, 6, 1, 1, 6, 6, 6, 1, 1, 6, 6, 6, 6, 6, 6, 6 }; const uint8 LoLEngine::_selectionChar3IdxTable[] = { 2, 2, 7, 7, 7, 7, 2, 2, 7, 7, 7, 7, 7, 7, 7, 2, 2, 7, 7, 7, 7, 2, 2, 7, 7, 7, 7 }; const uint8 LoLEngine::_selectionChar4IdxTable[] = { 3, 3, 8, 8, 8, 8, 3, 3, 8, 8, 3, 3, 8, 8, 8, 8, 8, 8, 8, 8, 8, 3, 3, 8, 8, 8, 8 }; const uint8 LoLEngine::_reminderChar1IdxTable[] = { 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 }; const uint8 LoLEngine::_reminderChar2IdxTable[] = { 9, 9, 9, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6 }; const uint8 LoLEngine::_reminderChar3IdxTable[] = { 0xE, 0xE, 0xE, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7, 0x7 }; const uint8 LoLEngine::_reminderChar4IdxTable[] = { 0xF, 0xF, 0xF, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8, 0x8 }; const uint8 LoLEngine::_selectionAnimIndexTable[] = { 0, 5, 1, 6, 2, 7, 3, 8 }; const uint8 LoLEngine::_charInfoFrameTable[] = { 0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7, 0x0, 0x0, 0x7, 0x8, 0x9, 0xA, 0xB, 0xA, 0x9, 0x8, 0x7 }; } // End of namespace Kyra