/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/kyra_lok.h" #include "kyra/animator_lok.h" #include "kyra/timer.h" namespace Kyra { #define TimerV1(x) new Common::Functor1Mem(this, &KyraEngine_LoK::x) void KyraEngine_LoK::setupTimers() { for (int i = 0; i <= 4; ++i) _timer->addTimer(i, 0, -1, 1); _timer->addTimer(5, 0, 5, 1); _timer->addTimer(6, 0, 7, 1); _timer->addTimer(7, 0, 8, 1); _timer->addTimer(8, 0, 9, 1); _timer->addTimer(9, 0, 7, 1); for (int i = 10; i <= 13; ++i) _timer->addTimer(i, 0, 420, 1); _timer->addTimer(14, TimerV1(timerAsWillowispTimeout), 600, 1); _timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1); _timer->addTimer(16, TimerV1(timerTulipCreator), 7200, 1); _timer->addTimer(17, TimerV1(timerRubyCreator), 7200, 1); _timer->addTimer(18, TimerV1(timerAsInvisibleTimeout), 600, 1); _timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1); _timer->addTimer(20, 0, 7200, 1); _timer->addTimer(21, TimerV1(timerLavenderRoseCreator), 18000, 1); _timer->addTimer(22, 0, 7200, 1); _timer->addTimer(23, 0, 10800, 1); _timer->addTimer(24, TimerV1(timerAcornCreator), 10800, 1); _timer->addTimer(25, 0, 10800, 1); _timer->addTimer(26, TimerV1(timerBlueberryCreator), 10800, 1); _timer->addTimer(27, 0, 10800, 1); _timer->addTimer(28, 0, 21600, 1); _timer->addTimer(29, 0, 7200, 1); _timer->addTimer(30, 0, 10800, 1); _timer->addTimer(31, TimerV1(timerFadeText), -1, 1); _timer->addTimer(32, TimerV1(timerWillowispFrameTimer), 9, 1); _timer->addTimer(33, TimerV1(timerInvisibleFrameTimer), 3, 1); } void KyraEngine_LoK::timerUpdateHeadAnims(int timerNum) { static const int8 frameTable[] = { 4, 5, 4, 5, 4, 5, 0, 1, 4, 5, 4, 4, 6, 4, 8, 1, 9, 4, -1 }; if (_talkingCharNum < 0) return; _currHeadShape = frameTable[_currentHeadFrameTableIndex]; ++_currentHeadFrameTableIndex; if (frameTable[_currentHeadFrameTableIndex] == -1) _currentHeadFrameTableIndex = 0; _animator->animRefreshNPC(0); _animator->animRefreshNPC(_talkingCharNum); } void KyraEngine_LoK::timerTulipCreator(int timerNum) { if (_currentCharacter->sceneId == 0x1C) return; setItemCreationFlags(17, 3); } void KyraEngine_LoK::timerRubyCreator(int timerNum) { if (_currentCharacter->sceneId == 0x23) return; setItemCreationFlags(22, 4); } void KyraEngine_LoK::timerLavenderRoseCreator(int timerNum) { if (_currentCharacter->sceneId == 0x06) return; setItemCreationFlags(0, 4); } void KyraEngine_LoK::timerAcornCreator(int timerNum) { if (_currentCharacter->sceneId == 0x1F) return; setItemCreationFlags(72, 5); } void KyraEngine_LoK::timerBlueberryCreator(int timerNum) { if (_currentCharacter->sceneId == 0x28) return; setItemCreationFlags(26, 7); } void KyraEngine_LoK::setItemCreationFlags(int offset, int count) { int rndNr = _rnd.getRandomNumberRng(0, count); for (int i = 0; i <= count; i++) { if (!queryGameFlag(rndNr + offset)) { setGameFlag(rndNr + offset); break; } else { rndNr++; if (rndNr > count) rndNr = 0; } } } void KyraEngine_LoK::timerFadeText(int timerNum) { _fadeText = true; } void KyraEngine_LoK::timerWillowispFrameTimer(int timerNum) { if (_brandonStatusBit & 2) _brandonStatusBit0x02Flag = 1; } void KyraEngine_LoK::timerInvisibleFrameTimer(int timerNum) { if (_brandonStatusBit & 0x20) _brandonStatusBit0x20Flag = 1; } void KyraEngine_LoK::setTextFadeTimerCountdown(int16 countdown) { if (countdown == -1) countdown = 32000; _timer->setCountdown(31, countdown * 60); } void KyraEngine_LoK::timerAsInvisibleTimeout(int timerNum) { if (_brandonStatusBit & 0x20) { checkAmuletAnimFlags(); _timer->setCountdown(18, -1); } } void KyraEngine_LoK::timerAsWillowispTimeout(int timerNum) { if (_brandonStatusBit & 0x2) { checkAmuletAnimFlags(); _timer->setCountdown(14, -1); } } void KyraEngine_LoK::timerRedrawAmulet(int timerNum) { if (queryGameFlag(0xF1)) { drawAmulet(); _timer->setCountdown(19, -1); } } void KyraEngine_LoK::setWalkspeed(uint8 newSpeed) { if (!_timer) return; static const uint8 speeds[] = { 11, 9, 6, 5, 3 }; assert(newSpeed < ARRAYSIZE(speeds)); _timer->setDelay(5, speeds[newSpeed]); } } // End of namespace Kyra