/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v1.h" #include "kyra/kyra_lok.h" #include "kyra/screen.h" #include "kyra/animator_lok.h" #include "kyra/timer.h" #include "common/system.h" namespace Kyra { #define TimerV1(x) new Common::Functor1Mem<int, void, KyraEngine_LoK>(this, &KyraEngine_LoK::x) void KyraEngine_LoK::setupTimers() { for (int i = 0; i <= 4; ++i) _timer->addTimer(i, 0, -1, 1); _timer->addTimer(5, 0, 5, 1); _timer->addTimer(6, 0, 7, 1); _timer->addTimer(7, 0, 8, 1); _timer->addTimer(8, 0, 9, 1); _timer->addTimer(9, 0, 7, 1); for (int i = 10; i <= 13; ++i) _timer->addTimer(i, 0, 420, 1); _timer->addTimer(14, TimerV1(timerCheckAnimFlag2), 600, 1); _timer->addTimer(15, TimerV1(timerUpdateHeadAnims), 11, 1); _timer->addTimer(16, TimerV1(timerSetFlags1), 7200, 1); _timer->addTimer(17, 0 /*sub_15120*/, 7200, 1); _timer->addTimer(18, TimerV1(timerCheckAnimFlag1), 600, 1); _timer->addTimer(19, TimerV1(timerRedrawAmulet), 600, 1); _timer->addTimer(20, 0, 7200, 1); _timer->addTimer(21, 0/*sub_1517C*/, 18000, 1); _timer->addTimer(22, 0, 7200, 1); for (int i = 23; i <= 27; ++i) _timer->addTimer(i, 0, 10800, 1); _timer->addTimer(28, 0, 21600, 1); _timer->addTimer(29, 0, 7200, 1); _timer->addTimer(30, 0, 10800, 1); _timer->addTimer(31, TimerV1(timerFadeText), -1, 1); _timer->addTimer(32, TimerV1(updateAnimFlag1), 9, 1); _timer->addTimer(33, TimerV1(updateAnimFlag2), 3, 1); } void KyraEngine_LoK::timerUpdateHeadAnims(int timerNum) { static int8 currentFrame = 0; static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5, 4, 4, 6, 4, 8, 1, 9, 4, -1}; if (_talkingCharNum < 0) return; _currHeadShape = frameTable[currentFrame]; currentFrame++; if (frameTable[currentFrame] == -1) currentFrame = 0; _animator->animRefreshNPC(0); _animator->animRefreshNPC(_talkingCharNum); } void KyraEngine_LoK::timerSetFlags1(int timerNum) { if (_currentCharacter->sceneId == 0x1C) return; int rndNr = _rnd.getRandomNumberRng(0, 3); for (int i = 0; i < 4; i++) { if (!queryGameFlag(rndNr + 17)) { setGameFlag(rndNr + 17); break; } else { rndNr++; if (rndNr > 3) rndNr = 0; } } } void KyraEngine_LoK::timerFadeText(int timerNum) { _fadeText = true; } void KyraEngine_LoK::updateAnimFlag1(int timerNum) { if (_brandonStatusBit & 2) { _brandonStatusBit0x02Flag = 1; } } void KyraEngine_LoK::updateAnimFlag2(int timerNum) { if (_brandonStatusBit & 0x20) { _brandonStatusBit0x20Flag = 1; } } void KyraEngine_LoK::setTextFadeTimerCountdown(int16 countdown) { if (countdown == -1) countdown = 32000; _timer->setCountdown(31, countdown*60); } void KyraEngine_LoK::timerSetFlags2(int timerNum) { if (!((uint32*)(_flagsTable+0x2D))[timerNum]) ((uint32*)(_flagsTable+0x2D))[timerNum] = 1; } void KyraEngine_LoK::timerCheckAnimFlag1(int timerNum) { if (_brandonStatusBit & 0x20) { checkAmuletAnimFlags(); _timer->setCountdown(18, -1); } } void KyraEngine_LoK::timerCheckAnimFlag2(int timerNum) { if (_brandonStatusBit & 0x2) { checkAmuletAnimFlags(); _timer->setCountdown(14, -1); } } void KyraEngine_LoK::timerRedrawAmulet(int timerNum) { if (queryGameFlag(0xF1)) { drawAmulet(); _timer->setCountdown(19, -1); } } void KyraEngine_LoK::setWalkspeed(uint8 newSpeed) { static const uint8 speeds[] = { 11, 9, 6, 5, 3 }; assert(newSpeed < ARRAYSIZE(speeds)); _timer->setDelay(5, speeds[newSpeed]); } } // End of namespace Kyra