/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/timer.h" namespace Kyra { #define TimerV2(x) new Common::Functor1Mem(this, &LoLEngine::x) void LoLEngine::setupTimers() { _timer->addTimer(0, TimerV2(timerProcessDoors), 15, true); _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true); _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true); _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength); _timer->addTimer(3, TimerV2(timerSpecialCharacterUpdate), 15, true); _timer->addTimer(4, TimerV2(timerProcessFlyingObjects), 1, true); _timer->addTimer(0x50, TimerV2(timerRunSceneAnimScript), 0, false); _timer->addTimer(0x51, TimerV2(timerRunSceneAnimScript), 0, false); _timer->addTimer(0x52, TimerV2(timerRunSceneAnimScript), 0, false); _timer->addTimer(8, TimerV2(timerRegeneratePoints), 1200, true); _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true); _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true); _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false); } void LoLEngine::enableTimer(int id) { _timer->enable(id); _timer->setCountdown(id, _timer->getDelay(id)); } void LoLEngine::enableSysTimer(int sysTimer) { if (sysTimer != 2) return; for (int i = 0; i < _numClock2Timers; i++) _timer->pauseSingleTimer(_clock2Timers[i], false); } void LoLEngine::disableSysTimer(int sysTimer) { if (sysTimer != 2) return; for (int i = 0; i < _numClock2Timers; i++) _timer->pauseSingleTimer(_clock2Timers[i], true); } void LoLEngine::timerProcessDoors(int timerNum) { for (int i = 0; i < 3; i++) { uint16 b = _openDoorState[i].block; if (!b) continue; int v = _openDoorState[i].state; int c = _openDoorState[i].wall; _levelBlockProperties[b].walls[c] += v; _levelBlockProperties[b].walls[c ^ 2] += v; int snd = 31; int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]]; if (flg & 0x20) snd = 33; else if (v == -1) snd = 32; if (!(_updateFlags & 1)) { snd_processEnvironmentalSoundEffect(snd, b); if (!checkSceneUpdateNeed(b)) updateEnvironmentalSfx(0); } if (flg & 0x30) _openDoorState[i].block = 0; } } void LoLEngine::timerProcessMonsters(int timerNum) { for (int i = timerNum & 0x0f; i < 30; i += 2) updateMonster(&_monsters[i]); } void LoLEngine::timerSpecialCharacterUpdate(int timerNum) { int v = 0; for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1)) continue; for (int ii = 0; ii < 5; ii++) { if (!(_characters[i].characterUpdateEvents[ii])) continue; if (--_characters[i].characterUpdateDelay[ii] > 0) { if (_characters[i].characterUpdateDelay[ii] > v) v = _characters[i].characterUpdateDelay[ii]; continue; } switch (_characters[i].characterUpdateEvents[ii] - 1) { case 0: if (_characters[i].weaponHit) { _characters[i].weaponHit = 0; _characters[i].characterUpdateDelay[ii] = calcMonsterSkillLevel(i, 6); if (_characters[i].characterUpdateDelay[ii] > v) v = _characters[i].characterUpdateDelay[ii]; } else { _characters[i].flags &= 0xfffb; } gui_drawCharPortraitWithStats(i); break; case 1: _characters[i].damageSuffered = 0; gui_drawCharPortraitWithStats(i); break; case 2: _characters[i].flags &= 0xffbf; gui_drawCharPortraitWithStats(i); break; case 3: v = _rnd.getRandomNumberRng(1, 2); if (inflictDamage(i, v, 0x8000, 0, 0x80)) { _txt->printMessage(2, getLangString(0x4022), _characters[i].name); _characters[i].characterUpdateDelay[ii] = 10; if (_characters[i].characterUpdateDelay[ii] > v) v = _characters[i].characterUpdateDelay[ii]; } break; case 4: _characters[i].flags &= 0xfeff; _txt->printMessage(0, getLangString(0x4027), _characters[i].name); gui_drawCharPortraitWithStats(i); break; case 5: setTemporaryFaceFrame(i, 0, 0, 1); break; case 6: _characters[i].flags &= 0xefff; gui_drawCharPortraitWithStats(i); break; case 7: level11specialUnk(); break; default: break; } if (_characters[i].characterUpdateDelay[ii] <= 0) _characters[i].characterUpdateEvents[ii] = 0; } } if (v) { _timer->enable(3); _timer3Para = v * 15; } else { _timer->disable(3); } } void LoLEngine::timerProcessFlyingObjects(int timerNum) { for (int i = 0; i < 8; i++) { if (!_flyingObjects[i].enable) continue; updateFlyingObject(&_flyingObjects[i]); } } void LoLEngine::timerRunSceneAnimScript(int timerNum) { runLevelScript(0x401 + (timerNum & 0x0f), -1); } void LoLEngine::timerRegeneratePoints(int timerNum) { for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1)) continue; // check for Duble ring int hInc = (_characters[i].flags & 8) ? 0 : (itemEquipped(i, 228) ? 4 : 1); // check for Talba ring int mInc = _drainMagic ? ((_characters[i].magicPointsMax >> 5) * -1) : ((_characters[i].flags & 8) ? 0 : (itemEquipped(i, 227) ? (_characters[i].magicPointsMax / 10) : 1)); _characters[i].magicPointsCur = CLIP(_characters[i].magicPointsCur + mInc, 0, _characters[i].magicPointsMax); if (!(_characters[i].flags & 0x80)) increaseCharacterHitpoints(i, hInc, false); gui_drawCharPortraitWithStats(i); } } void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { if (skipUpdate != 1) skipUpdate = 0; for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) continue; if (_characters[i].curFaceFrame != 1) { if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) { _characters[i].curFaceFrame = 1; gui_drawCharPortraitWithStats(i); _timer->setCountdown(9, 10); } } else { _characters[i].curFaceFrame = 0; gui_drawCharPortraitWithStats(i); _characters[i].nextAnimUpdateCountdown = (int16) _rnd.getRandomNumberRng(1, 12) + 6; } } } void LoLEngine::timerUpdateLampState(int timerNum) { if ((_gameFlags[15] & 0x800) && (_gameFlags[15] & 0x400) && _lampOilStatus > 0) _lampOilStatus--; } void LoLEngine::timerFadeMessageText(int timerNum) { _timer->disable(timerNum); initTextFading(0, 0); } } // end of namespace Kyra #endif // ENABLE_LOL