/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifdef ENABLE_LOL #include "kyra/lol.h" #include "kyra/screen_lol.h" #include "kyra/timer.h" namespace Kyra { #define TimerV2(x) new Common::Functor1Mem(this, &LoLEngine::x) void LoLEngine::setupTimers() { debugC(9, kDebugLevelMain | kDebugLevelTimer, "LoLEngine::setupTimers()"); _timer->addTimer(0, TimerV2(timerProcessDoors), 15, true); _timer->addTimer(0x10, TimerV2(timerProcessMonsters), 6, true); _timer->addTimer(0x11, TimerV2(timerProcessMonsters), 6, true); _timer->setNextRun(0x11, _system->getMillis() + 3 * _tickLength); _timer->addTimer(3, TimerV2(timerSub3), 15, true); _timer->addTimer(4, TimerV2(timerSub4), 1, true); _timer->addTimer(0x50, TimerV2(timerSub5), 0, false); _timer->addTimer(0x51, TimerV2(timerSub5), 0, false); _timer->addTimer(0x52, TimerV2(timerSub5), 0, false); _timer->addTimer(8, TimerV2(timerSub6), 1200, true); _timer->addTimer(9, TimerV2(timerUpdatePortraitAnimations), 10, true); _timer->addTimer(10, TimerV2(timerUpdateLampState), 360, true); _timer->addTimer(11, TimerV2(timerFadeMessageText), 360, false); } void LoLEngine::enableTimer(int id) { _timer->enable(id); _timer->setNextRun(id, _system->getMillis() + _timer->getDelay(id) * _tickLength); } void LoLEngine::enableSysTimer(int sysTimer) { if (sysTimer != 2) return; for (int i = 0; i < _numClock2Timers; i++) _timer->pauseSingleTimer(_clock2Timers[i], false); } void LoLEngine::disableSysTimer(int sysTimer) { if (sysTimer != 2) return; for (int i = 0; i < _numClock2Timers; i++) _timer->pauseSingleTimer(_clock2Timers[i], true); } void LoLEngine::timerProcessDoors(int timerNum) { for (int i = 0; i < 3; i++) { uint16 b = _openDoorState[i].block; if (!b) continue; int v = _openDoorState[i].state; int c = _openDoorState[i].field_2; _levelBlockProperties[b].walls[c] += v; _levelBlockProperties[b].walls[c ^ 2] += v; int snd = 31; int flg = _wllWallFlags[_levelBlockProperties[b].walls[c]]; if (flg & 0x20) snd = 33; else if (v == -1) snd = 32; if (!(_updateFlags & 1)) { snd_processEnvironmentalSoundEffect(snd, b); if (!checkSceneUpdateNeed(b)) updateEnvironmentalSfx(0); } if (flg & 0x30) _openDoorState[i].block = 0; } } void LoLEngine::timerProcessMonsters(int timerNum) { // if (!_updateMonsters) // return; for (int i = timerNum & 0x0f; i < 30; i += 2) updateMonster(&_monsters[i]); } void LoLEngine::timerSub3(int timerNum) { } void LoLEngine::timerSub4(int timerNum) { } void LoLEngine::timerSub5(int timerNum) { runLevelScript(0x401 + (timerNum & 0x0f), -1); } void LoLEngine::timerSub6(int timerNum) { } void LoLEngine::timerUpdatePortraitAnimations(int skipUpdate) { if (skipUpdate != 1) skipUpdate = 0; for (int i = 0; i < 4; i++) { if (!(_characters[i].flags & 1) || (_characters[i].flags & 8) || (_characters[i].curFaceFrame > 1)) continue; if (_characters[i].curFaceFrame != 1) { if (--_characters[i].nextAnimUpdateCountdown <= 0 && !skipUpdate) { _characters[i].curFaceFrame = 1; gui_drawCharPortraitWithStats(i); _timer->setCountdown(9, 10); } } else { _characters[i].curFaceFrame = 0; gui_drawCharPortraitWithStats(i); _characters[i].nextAnimUpdateCountdown = (int16) _rnd.getRandomNumberRng(1, 12) + 6; } } } void LoLEngine::timerUpdateLampState(int timerNum) { if ((_gameFlags[15] & 0x800) && (_gameFlags[15] & 0x400) && _lampStatusUnk) _lampStatusUnk--; } void LoLEngine::timerFadeMessageText(int timerNum) { _timer->disable(timerNum); initTextFading(0, 0); } } // end of namespace Kyra #endif // ENABLE_LOL