/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "kyra/kyra_mr.h" #include "kyra/timer.h" #include "common/system.h" namespace Kyra { #define TimerV3(x) new Common::Functor1Mem(this, &KyraEngine_MR::x) void KyraEngine_MR::setupTimers() { _timer->addTimer(0, TimerV3(timerRestoreCommandLine), -1, 1); for (int i = 1; i <= 3; ++i) _timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0); _timer->addTimer(4, TimerV3(timerFleaDeath), -1, 0); for (int i = 5; i <= 11; ++i) _timer->addTimer(i, TimerV3(timerRunSceneScript7), -1, 0); for (int i = 12; i <= 13; ++i) _timer->addTimer(i, TimerV3(timerRunSceneScript7), 0, 0); } void KyraEngine_MR::timerRestoreCommandLine(int arg) { if (_shownMessage) _restoreCommandLine = true; } void KyraEngine_MR::timerRunSceneScript7(int arg) { _emc->init(&_sceneScriptState, &_sceneScriptData); _sceneScriptState.regs[1] = _mouseX; _sceneScriptState.regs[2] = _mouseY; _sceneScriptState.regs[3] = 0; _sceneScriptState.regs[4] = _itemInHand; _emc->start(&_sceneScriptState, 7); while (_emc->isValid(&_sceneScriptState)) _emc->run(&_sceneScriptState); } void KyraEngine_MR::timerFleaDeath(int arg) { _timer->setCountdown(4, 5400); saveGameStateIntern(999, "Autosave", 0); _screen->hideMouse(); _timer->disable(4); runAnimationScript("FLEADTH1.EMC", 0, 0, 1, 1); runAnimationScript("FLEADTH2.EMC", 0, 0, 1, 0); showBadConscience(); delay(60, true); const char *str1 = (const char *)getTableEntry(_cCodeFile, 130); const char *str2 = (const char *)getTableEntry(_cCodeFile, 131); if (str1 && str2) { badConscienceChat(str1, 204, 130); badConscienceChat(str2, 204, 131); } delay(60, true); hideBadConscience(); runAnimationScript("FLEADTH3.EMC", 0, 0, 0, 1); _deathHandler = 9; _screen->showMouse(); } void KyraEngine_MR::setWalkspeed(uint8 speed) { if (speed < 5) speed = 3; else speed = 5; _mainCharacter.walkspeed = speed; } void KyraEngine_MR::setCommandLineRestoreTimer(int secs) { if (secs == -1) secs = 32000; _timer->setCountdown(0, secs*60); } void KyraEngine_MR::setNextIdleAnimTimer() { _nextIdleAnim = _system->getMillis() + _rnd.getRandomNumberRng(10, 15) * 1000; } } // End of namespace Kyra