/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "kyra/kyra_v2.h" #include "kyra/timer.h" namespace Kyra { #define TimerV2(x) new Functor1Mem(this, &KyraEngine_v2::x) void KyraEngine_v2::setupTimers() { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::setupTimers()"); _timer->addTimer(0, 0, 5, 1); _timer->addTimer(1, TimerV2(timerFadeOutMessage), -1, 1); _timer->addTimer(2, TimerV2(timerCauldronAnimation), 1, 1); _timer->addTimer(3, TimerV2(timerFunc4), 1, 0); _timer->addTimer(4, TimerV2(timerFunc5), 1, 0); _timer->addTimer(5, TimerV2(timerBurnZanthia), 1, 0); } void KyraEngine_v2::timerFadeOutMessage(int arg) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::timerFadeOutMessage(%d)", arg); if (_shownMessage) _fadeMessagePalette = 1; } void KyraEngine_v2::timerCauldronAnimation(int arg) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::timerCauldronAnimation(%d)", arg); int animation = -1; // HACK: We don't allow inventory animations while the inventory is backed off, which means not shown usually. // This prevents for example that the cauldron animation is shown in the meanwhile scene with Marco and the Hand in Chapter 2. if (_inventorySaved) return; if (queryGameFlag(2) && _mainCharacter.sceneId != 34 && _mainCharacter.sceneId != 73 && !_invWsa.wsa && !_invWsa.running) { if (animation == -1) animation = _rnd.getRandomNumberRng(1, 6); char filename[13]; strcpy(filename, "CAULD00.WSA"); filename[5] = (animation / 10) + '0'; filename[6] = (animation % 10) + '0'; loadInvWsa(filename, 0, 8, 0, -1, -1, 1); } } void KyraEngine_v2::timerFunc4(int arg) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::timerFunc4(%d)", arg); _timer->disable(3); setGameFlag(0xD8); } void KyraEngine_v2::timerFunc5(int arg) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::timerFunc5(%d)", arg); _timer->disable(4); _screen->hideMouse(); _specialSceneScriptState[5] = 1; for (int i = 68; i <= 75; ++i) { updateSceneAnim(4, i); delay(6); } _deathHandler = 4; } void KyraEngine_v2::timerBurnZanthia(int arg) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::timerBurnZanthia(%d)", arg); _timer->disable(5); _screen->hideMouse(); snd_playSoundEffect(0x2D); runTemporaryScript("_ZANBURN.EMC", 0, 1, 1, 0); _deathHandler = 7; snd_playWanderScoreViaMap(0x53, 1); } void KyraEngine_v2::setTimer1DelaySecs(int secs) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::setTimer1DelaySecs(%d)", secs); if (secs == -1) secs = 32000; _timer->setCountdown(1, secs * 60); } void KyraEngine_v2::setWalkspeed(uint8 newSpeed) { debugC(9, kDebugLevelMain | kDebugLevelTimer, "KyraEngine_v2::setWalkspeed(%i)", newSpeed); if (newSpeed < 5) newSpeed = 3; else newSpeed = 5; _timer->setDelay(5, newSpeed); } } // end of namespace Kyra