/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/parsetypes.h" namespace Lab { /* Have to make sure that ROOMBUFFERSIZE is bigger than the biggest piece of memory that we need */ #define ROOMBUFFERSIZE (2 * 20480L) extern RoomData *_rooms; static void *_roomBuffer = nullptr; static uint16 _curMarker = 0; static void *_memPlace = nullptr; /*****************************************************************************/ /* Allocates the memory for the room buffers. */ /*****************************************************************************/ bool initRoomBuffer() { _curMarker = 0; if ((_roomBuffer = calloc(ROOMBUFFERSIZE, 1))) { _memPlace = _roomBuffer; return true; } else return false; } /*****************************************************************************/ /* Frees the memory for the room buffers. */ /*****************************************************************************/ void freeRoomBuffer() { if (_roomBuffer) { free(_roomBuffer); _roomBuffer = nullptr; } } } // End of namespace Lab