/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/parsetypes.h" namespace Lab { /* Have to make sure that ROOMBUFFERSIZE is bigger than the biggest piece of memory that we need */ #define ROOMBUFFERSIZE (2 * 20480L) #define EMPTYROOM ((uint16) -1) #define MAXMARKERS 10 extern RoomData *_rooms; typedef struct { uint16 _roomNum; void *_start0, *_end0, *_start1, *_end1; } RoomMarker; static RoomMarker _roomMarkers[MAXMARKERS]; static void *RoomBuffer = NULL; static uint16 CurMarker = 0; static void *MemPlace = NULL, *NextMemPlace = NULL; static int32 MemLeftInBuffer = 0L; /*****************************************************************************/ /* Allocates the memory for the room buffers. */ /*****************************************************************************/ bool initRoomBuffer() { CurMarker = 0; if ((RoomBuffer = calloc(ROOMBUFFERSIZE, 1))) { MemPlace = RoomBuffer; MemLeftInBuffer = ROOMBUFFERSIZE; for (uint16 i = 0; i < MAXMARKERS; i++) _roomMarkers[i]._roomNum = EMPTYROOM; return true; } else return false; } /*****************************************************************************/ /* Frees the memory for the room buffers. */ /*****************************************************************************/ void freeRoomBuffer() { if (RoomBuffer) free(RoomBuffer); } } // End of namespace Lab