/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_DIFF_H #define LAB_DIFF_H namespace Lab { class LabEngine; #define CONTINUOUS 0xFFFF struct DIFFHeader { uint16 _version; // unused uint16 _width; uint16 _height; char _depth; // unused char _fps; uint32 _bufferSize; // unused uint16 _machine; // unused uint32 _flags; }; struct BitMap { uint16 _bytesPerRow; uint16 _rows; // unused byte _flags; byte *_planes[16]; }; #define BITMAPF_NONE 0 #define BITMAPF_VIDEO (1<<7) class Anim { private: LabEngine *_vm; uint32 _header; uint16 _curBit; uint16 _numChunks; uint32 _waitSec; uint32 _waitMicros; uint32 _delayMicros; bool _continuous; bool _isPlaying; bool _isAnim; bool _isPal; bool _donePal; uint16 _frameNum; bool _playOnce; byte *_buffer; byte *_diffFile; uint32 _size; bool _stopPlayingEnd; uint16 _sampleSpeed; uint32 _diffWidth; uint32 _diffHeight; BitMap *DrawBitMap; void readBlock(void *Buffer, uint32 Size, byte **File); void playDiff(byte *buffer, bool onlyDiffData = false); public: Anim(LabEngine *vm); DIFFHeader _headerdata; char _diffPalette[256 * 3]; bool _waitForEffect; // Wait for each sound effect to finish before continuing. bool _doBlack; // Black the screen before new picture bool _noPalChange; // Don't change the palette. BitMap _rawDiffBM; bool readDiff(byte *buffer, bool playOnce, bool onlyDiffData = false); void diffNextFrame(bool onlyDiffData = false); void stopDiff(); void stopDiffEnd(); }; } // End of namespace Lab #endif // LAB_DIFF_H