/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_DIFF_H #define LAB_DIFF_H #include "common/file.h" namespace Lab { class LabEngine; #define CONTINUOUS 0xFFFF struct DIFFHeader { uint16 _version; // unused uint16 _width; uint16 _height; char _depth; // unused char _fps; uint32 _bufferSize; // unused uint16 _machine; // unused uint32 _flags; }; struct BitMap { uint16 _bytesPerRow; uint16 _rows; // unused byte _flags; byte *_planes[16]; }; #define BITMAPF_NONE 0 #define BITMAPF_VIDEO (1<<7) class Anim { private: LabEngine *_vm; uint32 _header; uint16 _curBit; uint16 _numChunks; uint32 _waitSec; uint32 _waitMicros; uint32 _delayMicros; bool _continuous; bool _isPlaying; bool _isAnim; bool _isPal; bool _donePal; uint16 _frameNum; bool _playOnce; byte *_buffer; byte *_storeDiffFile; byte **_diffFile; uint32 _size; bool _stopPlayingEnd; uint16 _sampleSpeed; byte *_start; uint32 _diffWidth; uint32 _diffHeight; bool _stopSound; uint16 _dataBytesPerRow; void unDIFFByteByte(byte *dest, byte *diff); void unDIFFByteWord(uint16 *dest, uint16 *diff); void VUnDIFFByteByte(byte *Dest, byte *diff, uint16 bytesperrow); void VUnDIFFByteWord(uint16 *Dest, uint16 *diff, uint16 bytesperrow); void VUnDIFFByteLong(uint32 *Dest, uint32 *diff, uint16 bytesperrow); public: Anim(LabEngine *vm); DIFFHeader _headerdata; char _diffPalette[256 * 3]; bool _isBM; /* Just fill in the RawDIFFBM structure */ bool _waitForEffect; /* Wait for each sound effect to finish before continuing. */ bool _doBlack; /* Black the screen before new picture */ bool _noPalChange; /* Don't change the palette. */ BitMap _rawDiffBM; void unDiff(byte *newBuf, byte *oldBuf, byte *diffData, uint16 bytesperrow, bool isV); bool unDIFFMemory(byte *dest, /* Where to Un-DIFF */ byte *diff, /* The DIFFed code. */ uint16 headerSize, /* Size of header (1, 2 or 4 bytes) (only supports 1 currently */ uint16 copySize); /* Size of minimum copy or skip. (1, 2 or 4 bytes) */ bool VUnDIFFMemory(byte *dest, byte *diff, uint16 headerSize, uint16 copySize, uint16 bytesPerRow); void runLengthDecode(byte *dest, byte *source); void VRunLengthDecode(byte *dest, byte *source, uint16 bytesPerRow); bool readDiff(byte *buffer, bool playOnce); void playDiff(byte *buffer); void diffNextFrame(); void readSound(bool waitTillFinished, Common::File *file); void stopDiff(); void stopDiffEnd(); void stopSound(); }; } // End of namespace Lab #endif /* LAB_DIFF_H */