/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "gui/debugger.h" #include "lab/lab.h" #include "lab/console.h" #include "lab/dispman.h" #include "lab/eventman.h" #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" namespace Lab { Console::Console(LabEngine *vm) : GUI::Debugger(), _vm(vm) { registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene)); registerCmd("scene_resources", WRAP_METHOD(Console, Cmd_DumpSceneResources)); registerCmd("find_action", WRAP_METHOD(Console, Cmd_FindAction)); } Console::~Console() { } bool Console::Cmd_Scene(int argc, const char **argv) { if (argc != 2) { const char *directions[] = { "North", "South", "East", "West" }; debugPrintf("Current scene is %d, direction: %s\n", _vm->_roomNum, directions[_vm->getDirection()]); debugPrintf("Use %s to change the current scene\n", argv[0]); return true; } _vm->_roomNum = atoi(argv[1]); _vm->_music->checkRoomMusic(1, _vm->_roomNum); _vm->_curFileName = " "; _vm->_closeDataPtr = nullptr; _vm->_mainDisplay = true; _vm->_followingCrumbs = false; _vm->_event->simulateEvent(); _vm->_graphics->_longWinInFront = false; return false; } bool Console::Cmd_DumpSceneResources(int argc, const char **argv) { if (argc != 2) { debugPrintf("Usage: %s to dump the resources for a scene\n", argv[0]); return true; } int scene = atoi(argv[1]); _vm->_resource->readViews(scene); RoomData *roomData = &_vm->_rooms[scene]; RuleList &rules = roomData->_rules; const char *transitions[] = { "None", "Wipe", "ScrollWipe", "ScrollBlack", "ScrollBounce", "Transporter", "ReadFirstFrame", "ReadNextFrame" }; const char *ruleTypes[] = { "None", "Action", "Operate", "Go forward", "Conditions", "Turn", "Go main view", "Turn from to" }; const char *directions[] = { "", "North", "South", "East", "West" }; const char *actionTypes[] = { "", "PlaySound", "PlaySoundLooping", "ShowDiff", "ShowDiffLooping", "LoadDiff", "LoadBitmap", "ShowBitmap", "Transition", "NoUpdate", "ForceUpdate", "ShowCurPict", "SetElement", "UnsetElement", "ShowMessage", "ShowMessages", "ChangeRoom", "SetCloseup", "MainView", "SubInv", "AddInv", "ShowDir", "WaitSecs", "StopMusic", "StartMusic", "ChangeMusic", "ResetMusic", "FillMusic", "WaitSound", "ClearSound", "WinMusic", "WinGame", "LostGame", "ResetBuffer", "SpecialCmd", "CShowMessage", "PlaySoundNoWait" }; debugPrintf("Room message: %s\n", roomData->_roomMsg.c_str()); debugPrintf("Transition: %s (%d)\n", transitions[roomData->_transitionType], roomData->_transitionType); debugPrintf("Script:\n"); for (RuleList::iterator rule = rules.begin(); rule != rules.end(); ++rule) { debugPrintf("Rule type: %s", ruleTypes[rule->_ruleType]); if (rule->_ruleType == kRuleTypeAction || rule->_ruleType == kRuleTypeOperate) debugPrintf(" (item %d, closeup %d)", rule->_param1, rule->_param2); else if (rule->_ruleType == kRuleTypeGoForward) debugPrintf(" (%s)", directions[rule->_param1]); else if (rule->_ruleType == kRuleTypeTurnFromTo) debugPrintf(" (from %s to %s)", directions[rule->_param1], directions[rule->_param2]); debugPrintf("\n"); ActionList::iterator action; for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) { debugPrintf(" - %s ('%s', %d, %d, %d)\n", actionTypes[action->_actionType], action->_messages[0].c_str(), action->_param1, action->_param2, action->_param3); } } return true; } bool Console::Cmd_FindAction(int argc, const char **argv) { if (argc < 2) { debugPrintf("Usage: %s [param 1] [param 2] [param 3]\n", argv[0]); return true; } int actionId = atoi(argv[1]); int param1 = (argc > 2) ? atoi(argv[2]) : -1; int param2 = (argc > 3) ? atoi(argv[3]) : -1; int param3 = (argc > 4) ? atoi(argv[4]) : -1; for (int i = 1; i <= _vm->_manyRooms; i++) { _vm->_resource->readViews(i); for (RuleList::iterator rule = _vm->_rooms[i]._rules.begin(); rule != _vm->_rooms[i]._rules.end(); ++rule) { ActionList::iterator action; for (action = rule->_actionList.begin(); action != rule->_actionList.end(); ++action) { if (action->_actionType == actionId && (action->_param1 == param1 || param1 == -1) && (action->_param2 == param2 || param2 == -1) && (action->_param3 == param3 || param3 == -1)) { debugPrintf("Found at script %d\n", i); } } } } return true; } } // End of namespace Neverhood