/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "engines/advancedDetector.h" #include "common/system.h" #include "common/str-array.h" #include "common/savefile.h" #include "base/plugins.h" #include "graphics/surface.h" #include "lab/lab.h" #include "lab/labfun.h" static const PlainGameDescriptor lab_setting[] = { { "lab", "Labyrith of Time" }, { 0, 0 } }; static const ADGameDescription labDescriptions[] = { { "lab", "", { { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors { "notes11", 0, "63e873f659f8f46f9809d16a2bf653c7", 3562 }, // fonts/notes11 { "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon { NULL, 0, NULL, 0 } }, Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0() }, { "lab", "Lowres", { { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors { "notes11", 0, "63e873f659f8f46f9809d16a2bf653c7", 3562 }, // fonts/notes11 { "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b { NULL, 0, NULL, 0 } }, Common::EN_ANY, Common::kPlatformDOS, Lab::GF_LOWRES, GUIO0() }, { "lab", "Rerelease", { { "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors { "notes11", 0, "63e873f659f8f46f9809d16a2bf653c7", 3562 }, // fonts/notes11 { "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon { "wyrmkeep",0, "97c7064c54c28b952d37c4ebff6efa50", 52286 }, // game/spict/intro { NULL, 0, NULL, 0 } }, Common::EN_ANY, Common::kPlatformWindows, ADGF_NO_FLAGS, GUIO0() }, { "lab", "", AD_ENTRY1s("doors", "7bf458df6ec30cc8ef4665e4d7c77f59", 2537), // game/doors Common::EN_ANY, Common::kPlatformAmiga, ADGF_NO_FLAGS, GUIO0() }, AD_TABLE_END_MARKER }; static const char *const directoryGlobs[] = { "fonts", "game", "pict", "spict", "rooms", "h2", "intro", 0 }; namespace Lab { Common::Platform LabEngine::getPlatform() const { return _gameDescription->platform; } uint32 LabEngine::getFeatures() const { return _gameDescription->flags | _extraGameFeatures; } } // End of namespace Lab class LabMetaEngine : public AdvancedMetaEngine { public: LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) { _singleid = "lab"; _maxScanDepth = 4; _directoryGlobs = directoryGlobs; _flags = kADFlagUseExtraAsHint; } virtual const char *getName() const { return "Lab"; } virtual const char *getOriginalCopyright() const { return "Labytinth of Time (c) 2004 The Wyrmkeep Entertainment Co."; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { // Instantiate Engine even if the game data is not found. *engine = new Lab::LabEngine(syst, desc); return true; } virtual bool hasFeature(MetaEngineFeature f) const; SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; }; bool LabMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || //(f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate) || (f == kSavesSupportPlayTime); } bool Lab::LabEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); //(f == kSupportsLoadingDuringRuntime) || //(f == kSupportsSavingDuringRuntime); } SaveStateList LabMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Lab::SaveGameHeader header; Common::String pattern = target; pattern += ".???"; Common::StringArray filenames; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/ SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); if (in) { if (Lab::readSaveGameHeader(in, header)) saveList.push_back(SaveStateDescriptor(slotNum, header.desc.getDescription())); delete in; } } } return saveList; } int LabMetaEngine::getMaximumSaveSlot() const { return 999; } void LabMetaEngine::removeSaveState(const char *target, int slot) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::String filename = Common::String::format("%s.%03u", target, slot); saveFileMan->removeSavefile(filename.c_str()); Common::StringArray filenames; Common::String pattern = target; pattern += ".???"; filenames = saveFileMan->listSavefiles(pattern.c_str()); Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); // Rename every slot greater than the deleted slot, if (slotNum > slot) { saveFileMan->renameSavefile(file->c_str(), filename.c_str()); filename = Common::String::format("%s.%03u", target, ++slot); } } } SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String filename = Common::String::format("%s.%03u", target, slot); Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); if (in) { Lab::SaveGameHeader header; bool successfulRead = Lab::readSaveGameHeader(in, header); delete in; if (successfulRead) { SaveStateDescriptor desc(slot, header.desc.getDescription()); // Do not allow save slot 0 (used for auto-saving) to be deleted or // overwritten. //desc.setDeletableFlag(slot != 0); //desc.setWriteProtectedFlag(slot == 0); return header.desc; } } return SaveStateDescriptor(); } #if PLUGIN_ENABLED_DYNAMIC(LAB) REGISTER_PLUGIN_DYNAMIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine); #else REGISTER_PLUGIN_STATIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine); #endif