/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_DIFF_H #define LAB_DIFF_H #include "lab/stddefines.h" namespace Lab { struct DIFFHeader { uint16 Version, x, y; char depth, fps; uint32 BufferSize; uint16 Machine; uint32 Flags; }; struct BitMap { uint16 BytesPerRow, Rows; byte Flags, Depth; byte *Planes[16]; }; #if !defined(DOSCODE) #define BITMAPF_VIDEO (1<<7) #endif /* unDiff.c */ void initOffsets(uint16 bytesperrow); bool unDIFFMemory(byte *Dest, /* Where to Un-DIFF */ byte *diff, /* The DIFFed code. */ uint16 HeaderSize, /* Size of header (1, 2 or 4 bytes) (only supports 1 currently */ uint16 CopySize); /* Size of minimum copy or skip. (1, 2 or 4 bytes) */ bool VUnDIFFMemory(byte *Dest, byte *diff, uint16 HeaderSize, uint16 CopySize, uint16 bytesperrow); void runLengthDecode(byte *Dest, byte *Source); void VRunLengthDecode(byte *Dest, byte *Source, uint16 bytesperrow); /* readDiff.c */ void blackScreen(); void blackAllScreen(); void whiteScreen(void); bool readDiff(bool playonce); void diffNextFrame(void); void playCntMusic(void); void readSound(void); void stopDiff(void); void stopDiffEnd(void); void stopSound(void); void diffSetMusic(void); } // End of namespace Lab #endif /* LAB_DIFF_H */