/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_DISPMAN_H #define LAB_DISPMAN_H namespace Lab { struct BitMap; class LabEngine; class Image; struct TextFont { uint32 _dataLength; uint16 _height; byte _widths[256]; uint16 _offsets[256]; byte *_data; }; enum TransitionType { kTransitionNone, kTransitionWipe, kTransitionScrollWipe, kTransitionScrollBlack, kTransitionScrollBounce, kTransitionTransporter, kTransitionReadFirstFrame, kTransitionReadNextFrame }; class DisplayMan { private: LabEngine *_vm; uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter); uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter); void getWord(char *wordBuffer, const char *mainBuffer, uint16 *wordWidth); byte _curapen; byte *_curBitmap; byte _curvgapal[256 * 3]; public: DisplayMan(LabEngine *lab); virtual ~DisplayMan(); void loadPict(const char *filename); void readPict(const char *filename, bool playOnce, bool onlyDiffData = false); void freePict(); byte *readPictToMem(const char *filename, uint16 x, uint16 y); void doScrollBlack(); void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem); void doScrollWipe(char *filename); void doScrollBounce(); void doTransWipe(CloseDataPtr *closePtrList, char *filename); void doTransition(TransitionType transitionType, CloseDataPtr *closePtrList, char *filename); void blackScreen(); void whiteScreen(); void blackAllScreen(); void createBox(uint16 y2); void drawPanel(); void setUpScreens(); int32 longDrawMessage(const char *str); void drawMessage(const char *str); void setAPen(byte pennum); void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2); void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2); // Window text stuff uint32 flowText(void *font, // the TextAttr pointer int16 spacing, // How much vertical spacing between the lines byte pencolor, // pen number to use for text byte backpen, // the background color bool fillback, // Whether to fill the background bool centerh, // Whether to center the text horizontally bool centerv, // Whether to center the text vertically bool output, // Whether to output any text uint16 x1, uint16 y1, // Cords uint16 x2, uint16 y2, const char *text); // The text itself uint32 flowTextScaled( void *font, // the TextAttr pointer int16 spacing, // How much vertical spacing between the lines byte pencolor, // pen number to use for text byte backpen, // the background color bool fillback, // Whether to fill the background bool centerh, // Whether to center the text horizontally bool centerv, // Whether to center the text vertically bool output, // Whether to output any text uint16 x1, uint16 y1, // Cords uint16 x2, uint16 y2, const char *text); // The text itself uint32 flowTextToMem(Image *destIm, void *font, // the TextAttr pointer int16 spacing, // How much vertical spacing between the lines byte pencolor, // pen number to use for text byte backpen, // the background color bool fillback, // Whether to fill the background bool centerh, // Whether to center the text horizontally bool centerv, // Whether to center the text vertically bool output, // Whether to output any text uint16 x1, uint16 y1, // Cords uint16 x2, uint16 y2, const char *str); // The text itself void drawHLine(uint16 x, uint16 y1, uint16 y2); void drawVLine(uint16 x1, uint16 y, uint16 x2); void screenUpdate(); void createScreen(bool HiRes); void setAmigaPal(uint16 *pal, uint16 numColors); void writeColorRegs(byte *buf, uint16 first, uint16 numreg); void setPalette(void *cmap, uint16 numcolors); void overlayRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2); byte *getCurrentDrawingBuffer(); void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); void fade(bool fadein, uint16 res); void closeFont(TextFont *tf); uint16 textLength(TextFont *tf, const char *text, uint16 numchars); uint16 textHeight(TextFont *tf); void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars); void getLine(TextFont *tf, char *lineBuffer, const char **mainBuffer, uint16 lineWidth); bool _longWinInFront; bool _lastMessageLong; uint32 _screenBytesPerPage; int _screenWidth; int _screenHeight; byte *_displayBuffer; byte *_currentDisplayBuffer; bool _doNotDrawMessage; uint16 *FadePalette; BitMap *_dispBitMap; }; } // End of namespace Lab #endif // LAB_DISPMAN_H