/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_DISPMAN_H #define LAB_DISPMAN_H namespace Lab { class LabEngine; class Image; struct TextFont { uint32 _dataLength; uint16 _height; byte _widths[256]; uint16 _offsets[256]; byte *_data; }; enum TransitionType { kTransitionNone, kTransitionWipe, kTransitionScrollWipe, kTransitionScrollBlack, kTransitionScrollBounce, kTransitionTransporter, kTransitionReadFirstFrame, kTransitionReadNextFrame }; class DisplayMan { private: LabEngine *_vm; /** * Does the fading of the Palette on the screen. */ uint16 fadeNumIn(uint16 num, uint16 res, uint16 counter); uint16 fadeNumOut(uint16 num, uint16 res, uint16 counter); /** * Extracts the first word from a string. */ Common::String getWord(const char *mainBuffer); void createBox(uint16 y2); /** * Sets up either a low-res or a high-res 256 color screen. */ void createScreen(bool hiRes); /** * Scrolls the display to black. */ void doScrollBlack(); void copyPage(uint16 width, uint16 height, uint16 nheight, uint16 startline, byte *mem); /** * Scrolls the display to a new picture from a black screen. */ void doScrollWipe(const Common::String filename); /** * Does the scroll bounce. Assumes bitmap already in memory. */ void doScrollBounce(); /** * Does the transporter wipe. */ void doTransWipe(const Common::String filename); /** * Draws a vertical line. */ void drawHLine(uint16 x, uint16 y1, uint16 y2, byte color); /** * Draws a horizontal line. */ void drawVLine(uint16 x1, uint16 y, uint16 x2, byte color); /** * Draws the text to the screen. */ void drawText(TextFont *tf, uint16 x, uint16 y, uint16 color, const Common::String text); /** * Gets a line of text for flowText; makes sure that its length is less than * or equal to the maximum width. */ Common::String getLine(TextFont *tf, const char **mainBuffer, uint16 lineWidth); /** * Returns the length of a text in the specified font. */ uint16 textLength(TextFont *font, const Common::String text); bool _actionMessageShown; Common::File *_curBitmap; byte _curVgaPal[256 * 3]; byte *_currentDisplayBuffer; public: DisplayMan(LabEngine *lab); virtual ~DisplayMan(); void loadPict(const Common::String filename); void loadBackPict(const Common::String fileName, uint16 *highPal); /** * Reads in a picture into the display bitmap. */ void readPict(const Common::String filename, bool playOnce = true, bool onlyDiffData = false, byte *memoryBuffer = nullptr); void freePict(); /** * Does a certain number of pre-programmed wipes. */ void doTransition(TransitionType transitionType, const Common::String filename); /** * Changes the front screen to black. */ void blackScreen(); /** * Changes the front screen to white. */ void whiteScreen(); /** * Changes the entire screen to black. */ void blackAllScreen(); /** * Draws the control panel display. */ void drawPanel(); /** * Sets up the Labyrinth screens, and opens up the initial windows. */ void setUpScreens(); int longDrawMessage(Common::String str, bool isActionMessage); /** * Draws a message to the message box. */ void drawMessage(Common::String str, bool isActionMessage); void setActionMessage(bool val) { _actionMessageShown = val; } /** * Fills in a rectangle. */ void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte color); void rectFill(Common::Rect fillRect, byte color); void rectFillScaled(uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte color); /** * Dumps a chunk of text to an arbitrary box; flows it within that box and * optionally centers it. Returns the number of characters that were processed. * @note Every individual word MUST be int16 enough to fit on a line, and * each line less than 255 characters. * @param font Pointer on the font used * @param spacing How much vertical spacing between the lines * @param penColor Pen number to use for text * @param backPen Background color * @param fillBack Whether to fill the background * @param centerh Whether to center the text horizontally * @param centerv Whether to center the text vertically * @param output Whether to output any text * @param textRect Coords * @param text The text itself */ int flowText(TextFont *font, int16 spacing, byte penColor, byte backPen, bool fillBack, bool centerh, bool centerv, bool output, Common::Rect textRect, const char *text, Image *targetImage = nullptr); void screenUpdate(); /** * Converts a 16-color Amiga palette to a VGA palette, then sets * the VGA palette. */ void setAmigaPal(uint16 *pal); /** * Writes any number of the 256 color registers. * @param buf A char pointer which contains the selected color registers. * Each value representing a color register occupies 3 bytes in the array. The * order is red, green then blue. The first byte in the array is the red component * of the first element selected. The length of the buffer is 3 times the number * of registers selected. * @param first The number of the first color register to write. * @param numReg The number of registers to write. */ void writeColorRegs(byte *buf, uint16 first, uint16 numReg); void setPalette(void *newPal, uint16 numColors); /** * Overlays a region on the screen using the desired pen color. */ void checkerBoardEffect(uint16 penColor, uint16 x1, uint16 y1, uint16 x2, uint16 y2); /** * Returns the base address of the current VGA display. */ byte *getCurrentDrawingBuffer(); /** * Scrolls the display in the x direction by blitting. * The _tempScrollData variable must be initialized to some memory, or this * function will fail. */ void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); /** * Scrolls the display in the y direction by blitting. */ void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); void fade(bool fadein); /** * Closes a font and frees all memory associated with it. */ void freeFont(TextFont **font); /** * Returns the height of a specified font. */ uint16 textHeight(TextFont *tf); bool _longWinInFront; bool _lastMessageLong; uint32 _screenBytesPerPage; int _screenWidth; int _screenHeight; byte *_displayBuffer; uint16 *_fadePalette; }; } // End of namespace Lab #endif // LAB_DISPMAN_H