/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/lab.h" #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/diff.h" #include "lab/vga.h" #include "lab/timing.h" #include "lab/text.h" #include "lab/parsefun.h" #include "lab/interface.h" #include "lab/mouse.h" #include "lab/resource.h" namespace Lab { const char *CurFileName = " "; bool LongWinInFront = false; TextFont *MsgFont; extern bool DoBlack, waitForEffect, stopsound, DoNotDrawMessage, IsHiRes, nopalchange; /* Global parser data */ extern RoomData *Rooms; extern InventoryData *Inventory; extern uint16 NumInv, RoomNum, ManyRooms, HighestCondition, Direction; CloseDataPtr CPtr; CrumbData BreadCrumbs[MAX_CRUMBS]; uint16 NumCrumbs; bool DroppingCrumbs; bool FollowingCrumbs; bool FollowCrumbsFast; bool IsCrumbTurning; uint32 CrumbSecs, CrumbMicros; bool IsCrumbWaiting; int followCrumbs(); void mayShowCrumbIndicator(); void mayShowCrumbIndicatorOff(); bool Alternate = false, ispal = false, noupdatediff = false, MainDisplay = true, QuitLab = false; extern const char *NewFileName; /* When ProcessRoom.c decides to change the filename of the current picture. */ extern char *LAMPONMSG, *TURNLEFT, *TURNRIGHT; extern char *GOFORWARDDIR, *NOPATH, *TAKEITEM, *USEONWHAT, *TAKEWHAT, *MOVEWHAT, *OPENWHAT, *CLOSEWHAT, *LOOKWHAT, *NOTHING, *USEMAP, *USEJOURNAL, *TURNLAMPON, *TURNLAMPOFF, *USEWHISKEY, *USEPITH, *USEHELMET; #define BUFFERSIZE 850000L /* LAB: Labyrinth specific code for the special puzzles */ #define SPECIALLOCK 100 #define SPECIALBRICK 101 #define SPECIALBRICKNOMOUSE 102 #define MAPNUM 28 #define JOURNALNUM 9 #define WESTPAPERNUM 18 #define NOTESNUM 12 #define WHISKEYNUM 25 #define PITHHELMETNUM 7 #define HELMETNUM 1 #define LAMPNUM 27 #define LAMPON 151 #define BELTNUM 3 #define BELTGLOW 70 #define USEDHELMET 184 #define QUARTERNUM 30 #define MUSEUMMONITOR 71 #define GRAMAPHONEMONITOR 72 #define UNICYCLEMONITOR 73 #define STATUEMONITOR 74 #define TALISMANMONITOR 75 #define LUTEMONITOR 76 #define CLOCKMONITOR 77 #define WINDOWMONITOR 78 #define BELTMONITOR 79 #define LIBRARYMONITOR 80 #define TERMINALMONITOR 81 #define LEVERSMONITOR 82 static byte *MovePanelBuffer, *InvPanelBuffer; static uint32 MovePanelBufferSize, InvPanelBufferSize; static Image *MoveImages[20], *InvImages[10]; static Gadget *MoveGadgetList, *InvGadgetList; static char initcolors[] = { '\x00', '\x00', '\x00', '\x30', '\x30', '\x30', '\x10', '\x10', '\x10', '\x14', '\x14', '\x14', '\x20', '\x20', '\x20', '\x24', '\x24', '\x24', '\x2c', '\x2c', '\x2c', '\x08', '\x08', '\x08'}; /******************************************************************************/ /* Draws the control panel display. */ /******************************************************************************/ void drawPanel() { mouseHide(); setAPen(3); /* Clear Area */ rectFill(0, VGAScaleY(149) + SVGACord(2), VGAScaleX(319), VGAScaleY(199)); setAPen(0); /* First Line */ drawHLine(0, VGAScaleY(149) + SVGACord(2), VGAScaleX(319)); setAPen(5); /* Second Line */ drawHLine(0, VGAScaleY(149) + 1 + SVGACord(2), VGAScaleX(319)); /* Gadget Seperators */ setAPen(0); drawHLine(0, VGAScaleY(170), VGAScaleX(319)); /* First black line to seperate buttons */ if (!Alternate) { setAPen(4); drawHLine(0, VGAScaleY(170) + 1, VGAScaleX(319)); /* The horizontal lines under the black one */ drawGadgetList(MoveGadgetList); } else { if (g_lab->getPlatform() != Common::kPlatformWindows) { drawVLine(VGAScaleX(124), VGAScaleY(170) + 1, VGAScaleY(199)); /* Vertical Black lines */ drawVLine(VGAScaleX(194), VGAScaleY(170) + 1, VGAScaleY(199)); } else { drawVLine(VGAScaleX(90), VGAScaleY(170) + 1, VGAScaleY(199)); /* Vertical Black lines */ drawVLine(VGAScaleX(160), VGAScaleY(170) + 1, VGAScaleY(199)); drawVLine(VGAScaleX(230), VGAScaleY(170) + 1, VGAScaleY(199)); } setAPen(4); drawHLine(0, VGAScaleY(170) + 1, VGAScaleX(122)); /* The horizontal lines under the black one */ drawHLine(VGAScaleX(126), VGAScaleY(170) + 1, VGAScaleX(192)); drawHLine(VGAScaleX(196), VGAScaleY(170) + 1, VGAScaleX(319)); drawVLine(VGAScaleX(1), VGAScaleY(170) + 2, VGAScaleY(198)); /* The vertical high light lines */ if (g_lab->getPlatform() != Common::kPlatformWindows) { drawVLine(VGAScaleX(126), VGAScaleY(170) + 2, VGAScaleY(198)); drawVLine(VGAScaleX(196), VGAScaleY(170) + 2, VGAScaleY(198)); } else { drawVLine(VGAScaleX(92), VGAScaleY(170) + 2, VGAScaleY(198)); drawVLine(VGAScaleX(162), VGAScaleY(170) + 2, VGAScaleY(198)); drawVLine(VGAScaleX(232), VGAScaleY(170) + 2, VGAScaleY(198)); } drawGadgetList(InvGadgetList); } mouseShow(); } extern bool LastMessageLong; static bool LastTooLong = false; /******************************************************************************/ /* Draws the message for the room. */ /******************************************************************************/ static void drawRoomMessage(uint16 CurInv, CloseDataPtr cptr) { if (LastTooLong) { LastTooLong = false; return; } if (Alternate) { if ((CurInv <= NumInv) && g_lab->_conditions->in(CurInv) && Inventory[CurInv].BInvName) { if ((CurInv == LAMPNUM) && g_lab->_conditions->in(LAMPON)) /* LAB: Labyrith specific */ drawMessage(LAMPONMSG); else if (Inventory[CurInv].Many > 1) { Common::String roomMessage = Common::String(Inventory[CurInv].name) + " (" + Common::String::format("%d", Inventory[CurInv].Many) + ")"; drawMessage(roomMessage.c_str()); } else drawMessage(Inventory[CurInv].name); } } else drawDirection(cptr); LastTooLong = LastMessageLong; } /******************************************************************************/ /* Sets up the Labyrinth screens, and opens up the initial windows. */ /******************************************************************************/ bool setUpScreens() { uint16 counter; byte *bufferstorage, **buffer = &bufferstorage; Gadget *curgad; uint16 y; if (!createScreen(IsHiRes)) return false; /* Loads in the graphics for the movement control panel */ Common::File *file = openPartial("P:Control"); if (!file) return false; MovePanelBufferSize = file->size(); if (!MovePanelBufferSize || !(MovePanelBuffer = (byte *)calloc(MovePanelBufferSize, 1))) return false; file->read(MovePanelBuffer, MovePanelBufferSize); file->close(); *buffer = MovePanelBuffer; for (counter = 0; counter < 20; counter++) readImage(buffer, &(MoveImages[counter])); /* Creates the gadgets for the movement control panel */ y = VGAScaleY(173) - SVGACord(2); if (g_lab->getPlatform() == Common::kPlatformWindows) { MoveGadgetList = createButton(1, y, 0, 't', MoveImages[0], MoveImages[1]); curgad = MoveGadgetList; curgad->NextGadget = createButton(33, y, 1, 'm', MoveImages[2], MoveImages[3]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(65, y, 2, 'o', MoveImages[4], MoveImages[5]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(97, y, 3, 'c', MoveImages[6], MoveImages[7]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(129, y, 4, 'l', MoveImages[8], MoveImages[9]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(161, y, 5, 'i', MoveImages[12], MoveImages[13]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(193, y, 6, VKEY_LTARROW, MoveImages[14], MoveImages[15]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(225, y, 7, VKEY_UPARROW, MoveImages[16], MoveImages[17]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(257, y, 8, VKEY_RTARROW, MoveImages[18], MoveImages[19]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(289, y, 9, 'p', MoveImages[10], MoveImages[11]); } else { MoveGadgetList = createButton(1, y, 0, 0, MoveImages[0], MoveImages[1]); curgad = MoveGadgetList; curgad->NextGadget = createButton(33, y, 1, 0, MoveImages[2], MoveImages[3]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(65, y, 2, 0, MoveImages[4], MoveImages[5]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(97, y, 3, 0, MoveImages[6], MoveImages[7]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(129, y, 4, 0, MoveImages[8], MoveImages[9]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(161, y, 5, 0, MoveImages[12], MoveImages[13]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(193, y, 6, 0, MoveImages[14], MoveImages[15]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(225, y, 7, 0, MoveImages[16], MoveImages[17]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(257, y, 8, 0, MoveImages[18], MoveImages[19]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(289, y, 9, 0, MoveImages[10], MoveImages[11]); } file = openPartial("P:Inv"); if (!file) return false; InvPanelBufferSize = file->size(); if (!InvPanelBufferSize || !(InvPanelBuffer = (byte *)calloc(InvPanelBufferSize, 1))) return false; file->read(InvPanelBuffer, InvPanelBufferSize); file->close(); *buffer = InvPanelBuffer; if (g_lab->getPlatform() == Common::kPlatformWindows) { for (counter = 0; counter < 10; counter++) readImage(buffer, &(InvImages[counter])); InvGadgetList = createButton(24, y, 0, 'm', InvImages[0], InvImages[1]); curgad = InvGadgetList; curgad->NextGadget = createButton(56, y, 1, 'g', InvImages[2], InvImages[3]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(94, y, 2, 'u', InvImages[4], InvImages[5]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(126, y, 3, 'l', MoveImages[8], MoveImages[9]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(164, y, 4, VKEY_LTARROW, MoveImages[14], MoveImages[15]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(196, y, 5, VKEY_RTARROW, MoveImages[18], MoveImages[19]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(234, y, 6, 'b', InvImages[6], InvImages[7]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(266, y, 7, 'f', InvImages[8], InvImages[9]); curgad = curgad->NextGadget; } else { for (counter = 0; counter < 6; counter++) readImage(buffer, &(InvImages[counter])); InvGadgetList = createButton(58, y, 0, 0, InvImages[0], InvImages[1]); curgad = InvGadgetList; curgad->NextGadget = createButton(90, y, 1, 0, InvImages[2], InvImages[3]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(128, y, 2, 0, InvImages[4], InvImages[5]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(160, y, 3, 0, MoveImages[8], MoveImages[9]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(198, y, 4, 0, MoveImages[14], MoveImages[15]); curgad = curgad->NextGadget; curgad->NextGadget = createButton(230, y, 5, 0, MoveImages[18], MoveImages[19]); curgad = curgad->NextGadget; } return true; } /******************************************************************************/ /* Permanently flips the imagry of a gadget. */ /******************************************************************************/ static void perFlipGadget(uint16 GadID) { Image *Temp; Gadget *TopGad; TopGad = MoveGadgetList; while (TopGad) { if (TopGad->GadgetID == GadID) { Temp = TopGad->Im; TopGad->Im = TopGad->ImAlt; TopGad->ImAlt = Temp; if (!Alternate) { mouseHide(); drawImage(TopGad->Im, TopGad->x, TopGad->y); mouseShow(); } return; } else TopGad = TopGad->NextGadget; } } /******************************************************************************/ /* Eats all the available messages. */ /******************************************************************************/ void eatMessages() { IntuiMessage *Msg; do { Msg = getMsg(); } while (Msg); return; } /******************************************************************************/ /* Checks whether the close up is one of the special case closeups. */ /******************************************************************************/ static bool doCloseUp(CloseDataPtr cptr) { if (cptr == NULL) return false; int monltmargin, monrtmargin, montopmargin, lutertmargin; if (g_lab->getPlatform() != Common::kPlatformWindows) { monltmargin = 0; monrtmargin = 319; montopmargin = 0; lutertmargin = 124; } else { monltmargin = 2; monrtmargin = 317; montopmargin = 2; lutertmargin = 128; } switch (cptr->CloseUpType) { case MUSEUMMONITOR: case LIBRARYMONITOR: case WINDOWMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, monltmargin, montopmargin, monrtmargin, 165); break; case GRAMAPHONEMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, monltmargin, montopmargin, 171, 165); break; case UNICYCLEMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, 100, montopmargin, monrtmargin, 165); break; case STATUEMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, 117, montopmargin, monrtmargin, 165); break; case TALISMANMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, monltmargin, montopmargin, 184, 165); break; case LUTEMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, monltmargin, montopmargin, lutertmargin, 165); break; case CLOCKMONITOR: doMonitor(cptr->GraphicName, cptr->Message, false, monltmargin, montopmargin, 206, 165); break; case TERMINALMONITOR: doMonitor(cptr->GraphicName, cptr->Message, true, monltmargin, montopmargin, monrtmargin, 165); break; default: return false; } CurFileName = " "; drawPanel(); return true; } /******************************************************************************/ /* Gets the current inventory name. */ /******************************************************************************/ static const char *getInvName(uint16 CurInv) { if (MainDisplay) return Inventory[CurInv].BInvName; if ((CurInv == LAMPNUM) && g_lab->_conditions->in(LAMPON)) return "P:Mines/120"; else if ((CurInv == BELTNUM) && g_lab->_conditions->in(BELTGLOW)) return "P:Future/BeltGlow"; else if (CurInv == WESTPAPERNUM) { CurFileName = Inventory[CurInv].BInvName; nopalchange = true; readPict(CurFileName, false); nopalchange = false; doWestPaper(); } else if (CurInv == NOTESNUM) { CurFileName = Inventory[CurInv].BInvName; nopalchange = true; readPict(CurFileName, false); nopalchange = false; doNotes(); } return Inventory[CurInv].BInvName; } static bool interfaceisoff = false; /******************************************************************************/ /* Turns the interface off. */ /******************************************************************************/ static void interfaceOff() { if (!interfaceisoff) { attachGadgetList(NULL); mouseHide(); interfaceisoff = true; } } /******************************************************************************/ /* Turns the interface on. */ /******************************************************************************/ static void interfaceOn() { if (interfaceisoff) { interfaceisoff = false; mouseShow(); } if (LongWinInFront) attachGadgetList(NULL); else if (Alternate) attachGadgetList(InvGadgetList); else attachGadgetList(MoveGadgetList); } static const char *Test; /******************************************************************************/ /* If the user hits the "Use" gadget; things that can get used on themselves. */ /******************************************************************************/ static bool doUse(uint16 CurInv) { if (CurInv == MAPNUM) { /* LAB: Labyrinth specific */ drawMessage(USEMAP); interfaceOff(); stopDiff(); CurFileName = " "; CPtr = NULL; doMap(RoomNum); VGASetPal(initcolors, 8); drawMessage(NULL); drawPanel(); } else if (CurInv == JOURNALNUM) { /* LAB: Labyrinth specific */ drawMessage(USEJOURNAL); interfaceOff(); stopDiff(); CurFileName = " "; CPtr = NULL; doJournal(); drawPanel(); drawMessage(NULL); } else if (CurInv == LAMPNUM) { /* LAB: Labyrinth specific */ interfaceOff(); if (g_lab->_conditions->in(LAMPON)) { drawMessage(TURNLAMPOFF); g_lab->_conditions->exclElement(LAMPON); } else { drawMessage(TURNLAMPON); g_lab->_conditions->inclElement(LAMPON); } DoBlack = false; waitForEffect = true; readPict("Music:Click", true); waitForEffect = false; DoBlack = false; Test = getInvName(CurInv); } else if (CurInv == BELTNUM) { /* LAB: Labyrinth specific */ if (!g_lab->_conditions->in(BELTGLOW)) g_lab->_conditions->inclElement(BELTGLOW); DoBlack = false; Test = getInvName(CurInv); } else if (CurInv == WHISKEYNUM) { /* LAB: Labyrinth specific */ g_lab->_conditions->inclElement(USEDHELMET); drawMessage(USEWHISKEY); } else if (CurInv == PITHHELMETNUM) { /* LAB: Labyrinth specific */ g_lab->_conditions->inclElement(USEDHELMET); drawMessage(USEPITH); } else if (CurInv == HELMETNUM) { /* LAB: Labyrinth specific */ g_lab->_conditions->inclElement(USEDHELMET); drawMessage(USEHELMET); } else return false; return true; } /******************************************************************************/ /* Decrements the current inventory number. */ /******************************************************************************/ static void decIncInv(uint16 *CurInv, bool dec) { interfaceOff(); if (dec) (*CurInv)--; else (*CurInv)++; while (*CurInv && (*CurInv <= NumInv)) { if (g_lab->_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) { Test = getInvName(*CurInv); break; } if (dec) (*CurInv)--; else (*CurInv)++; } if ((*CurInv == 0) || (*CurInv > NumInv)) { if (dec) *CurInv = NumInv; else *CurInv = 1; while (*CurInv && (*CurInv <= NumInv)) { if (g_lab->_conditions->in(*CurInv) && Inventory[*CurInv].BInvName) { Test = getInvName(*CurInv); break; } if (dec) (*CurInv)--; else (*CurInv)++; } } } /******************************************************************************/ /* The main game loop */ /******************************************************************************/ static void mainGameLoop() { IntuiMessage *Msg; uint32 Class; uint16 Code = 0, Qualifier, MouseX, MouseY, ActionMode = 4; uint16 CurInv = MAPNUM, LastInv = MAPNUM, Old; bool ForceDraw = false, doit, GotMessage = true; uint16 OldRoomNum, OldDirection = 0, GadID = 0, NewDir; CloseDataPtr OldCPtr, TempCPtr, HCPtr = NULL; ViewDataPtr VPtr; VGASetPal(initcolors, 8); CPtr = NULL; RoomNum = 1; Direction = NORTH; readRoomData("LAB:Doors"); readInventory("LAB:Inventor"); if (!(g_lab->_conditions = new LargeSet(HighestCondition + 1))) return; if (!(g_lab->_roomsFound = new LargeSet(ManyRooms + 1))) return; g_lab->_conditions->readInitialConditions("LAB:Conditio"); LongWinInFront = false; drawPanel(); perFlipGadget(ActionMode); /* Set up initial picture. */ while (1) { WSDL_ProcessInput(1); if (GotMessage) { if (QuitLab || g_engine->shouldQuit()) { stopDiff(); break; } g_music->resumeBackMusic(); /* Sees what kind of close up we're in and does the appropriate stuff, if any. */ if (doCloseUp(CPtr)) { CPtr = NULL; mayShowCrumbIndicator(); WSDL_UpdateScreen(); } /* Sets the current picture properly on the screen */ if (MainDisplay) Test = getPictName(&CPtr); if (noupdatediff) { g_lab->_roomsFound->inclElement(RoomNum); /* Potentially entered another room */ ForceDraw = (strcmp(Test, CurFileName) != 0) || ForceDraw; noupdatediff = false; CurFileName = Test; } else if (strcmp(Test, CurFileName) != 0) { interfaceOff(); g_lab->_roomsFound->inclElement(RoomNum); /* Potentially entered another room */ CurFileName = Test; if (CPtr) { if ((CPtr->CloseUpType == SPECIALLOCK) && MainDisplay) /* LAB: Labyrinth specific code */ showCombination(CurFileName); else if (((CPtr->CloseUpType == SPECIALBRICK) || (CPtr->CloseUpType == SPECIALBRICKNOMOUSE)) && MainDisplay) /* LAB: Labyrinth specific code */ showTile(CurFileName, (bool)(CPtr->CloseUpType == SPECIALBRICKNOMOUSE)); else readPict(CurFileName, false); } else readPict(CurFileName, false); drawRoomMessage(CurInv, CPtr); ForceDraw = false; mayShowCrumbIndicator(); WSDL_UpdateScreen(); if (!FollowingCrumbs) eatMessages(); } if (ForceDraw) { drawRoomMessage(CurInv, CPtr); ForceDraw = false; WSDL_UpdateScreen(); } } g_music->updateMusic(); /* Make sure we check the music at least after every message */ interfaceOn(); Msg = getMsg(); if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */ GotMessage = false; g_music->checkRoomMusic(); g_music->updateMusic(); diffNextFrame(); if (FollowingCrumbs) { int result = followCrumbs(); if (result != 0) { int x = 0, y = 0; WSDL_GetMousePos(&x, &y); Class = GADGETUP; Qualifier = 0; MouseX = x; MouseY = y; if (result == VKEY_UPARROW) { Code = GadID = 7; } else if (result == VKEY_LTARROW) { Code = GadID = 6; } else if (result == VKEY_RTARROW) { Code = GadID = 8; } GotMessage = true; mayShowCrumbIndicator(); WSDL_UpdateScreen(); goto from_crumbs; } } mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else { GotMessage = true; Class = Msg->Class; Code = Msg->Code; Qualifier = Msg->Qualifier; MouseX = Msg->MouseX; MouseY = Msg->MouseY; GadID = Msg->GadgetID; FollowingCrumbs = false; from_crumbs: DoBlack = false; if ((Class == RAWKEY) && (!LongWinInFront)) { if (Code == 13) { /* The return key */ Class = MOUSEBUTTONS; Qualifier = IEQUALIFIER_LEFTBUTTON; mouseXY(&MouseX, &MouseY); } else if (g_lab->getPlatform() == Common::kPlatformWindows && (Code == 'b' || Code == 'B')) { /* Start bread crumbs */ BreadCrumbs[0].RoomNum = 0; NumCrumbs = 0; DroppingCrumbs = true; mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (Code == 'f' || Code == 'F' || Code == 'r' || Code == 'R') { /* Follow bread crumbs */ if (DroppingCrumbs) { if (NumCrumbs > 0) { FollowingCrumbs = true; FollowCrumbsFast = (Code == 'r' || Code == 'R'); IsCrumbTurning = false; IsCrumbWaiting = false; getTime(&CrumbSecs, &CrumbMicros); if (Alternate) { eatMessages(); Alternate = false; DoBlack = true; DoNotDrawMessage = false; MainDisplay = true; interfaceOn(); /* Sets the correct gadget list */ drawPanel(); drawRoomMessage(CurInv, CPtr); WSDL_UpdateScreen(); } } else { BreadCrumbs[0].RoomNum = 0; DroppingCrumbs = false; // Need to hide indicator!!!! mayShowCrumbIndicatorOff(); WSDL_UpdateScreen(); } } } else if ((Code == 315) || (Code == 'x') || (Code == 'X') || (Code == 'q') || (Code == 'Q')) { /* Quit? */ DoNotDrawMessage = false; drawMessage("Do you want to quit? (Y/N)"); doit = false; eatMessages(); interfaceOff(); while (1) { g_music->updateMusic(); /* Make sure we check the music at least after every message */ Msg = getMsg(); if (Msg == NULL) { /* Does music load and next animation frame when you've run out of messages */ g_music->updateMusic(); diffNextFrame(); } else { if (Msg->Class == RAWKEY) { if ((Msg->Code == 'Y') || (Msg->Code == 'y') || (Msg->Code == 'Q') || (Msg->Code == 'q')) { doit = true; break; } else if (Msg->Code < 128) { break; } } else if (Msg->Class == MOUSEBUTTONS) { break; } } } if (doit) { stopDiff(); break; } else { ForceDraw = true; interfaceOn(); } } else if (Code == 9) { /* TAB key */ Class = DELTAMOVE; } else if (Code == 27) { /* ESC key */ CPtr = NULL; } eatMessages(); } if (LongWinInFront) { if ((Class == RAWKEY) || ((Class == MOUSEBUTTONS) && ((IEQUALIFIER_LEFTBUTTON & Qualifier) || (IEQUALIFIER_RBUTTON & Qualifier)))) { LongWinInFront = false; DoNotDrawMessage = false; drawPanel(); drawRoomMessage(CurInv, CPtr); WSDL_UpdateScreen(); } } else if ((Class == GADGETUP) && !Alternate) { if (GadID <= 5) { if ((ActionMode == 4) && (GadID == 4) && (CPtr != NULL)) { doMainView(&CPtr); DoBlack = true; HCPtr = NULL; CPtr = NULL; mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (GadID == 5) { eatMessages(); Alternate = true; DoBlack = true; DoNotDrawMessage = false; interfaceOn(); /* Sets the correct gadget list */ MainDisplay = false; if (LastInv && g_lab->_conditions->in(LastInv)) { CurInv = LastInv; Test = getInvName(CurInv); } else decIncInv(&CurInv, false); drawPanel(); drawRoomMessage(CurInv, CPtr); mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else { Old = ActionMode; ActionMode = GadID; if (Old < 5) perFlipGadget(Old); perFlipGadget(ActionMode); if (GadID == 0) drawMessage(TAKEWHAT); else if (GadID == 1) drawMessage(MOVEWHAT); else if (GadID == 2) drawMessage(OPENWHAT); else if (GadID == 3) drawMessage(CLOSEWHAT); else if (GadID == 4) drawMessage(LOOKWHAT); WSDL_UpdateScreen(); } } else if (GadID == 9) { doUse(MAPNUM); mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (GadID >= 6) { /* Arrow Gadgets */ CPtr = NULL; HCPtr = NULL; if ((GadID == 6) || (GadID == 8)) { if (GadID == 6) drawMessage(TURNLEFT); else drawMessage(TURNRIGHT); CurFileName = " "; OldDirection = Direction; NewDir = Direction; processArrow(&NewDir, GadID - 6); doTurn(Direction, NewDir, &CPtr); DoBlack = true; Direction = NewDir; ForceDraw = true; mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (GadID == 7) { OldRoomNum = RoomNum; if (doGoForward(&CPtr)) { if (OldRoomNum == RoomNum) DoBlack = true; } else { DoBlack = true; processArrow(&Direction, GadID - 6); if (OldRoomNum != RoomNum) { drawMessage(GOFORWARDDIR); g_lab->_roomsFound->inclElement(RoomNum); /* Potentially entered a new room */ CurFileName = " "; ForceDraw = true; } else { DoBlack = true; drawMessage(NOPATH); } } if (FollowingCrumbs) { if (IsCrumbTurning) { if (Direction == OldDirection) { FollowingCrumbs = false; } } else { if (RoomNum == OldRoomNum) { // didn't get there? FollowingCrumbs = false; } } } else if (DroppingCrumbs && OldRoomNum != RoomNum) { // If in surreal maze, turn off DroppingCrumbs. // Note: These numbers were generated by parsing the // "Maps" file, which is why they are hard-coded. Bleh! if (RoomNum >= 245 && RoomNum <= 280) { FollowingCrumbs = false; DroppingCrumbs = false; NumCrumbs = 0; BreadCrumbs[0].RoomNum = 0; } else { bool intersect = false; int i; for (i = 0; i < NumCrumbs; i++) { if (BreadCrumbs[i].RoomNum == RoomNum) { NumCrumbs = i + 1; BreadCrumbs[NumCrumbs].RoomNum = 0; intersect = true; } } if (!intersect) { if (NumCrumbs == MAX_CRUMBS) { NumCrumbs = MAX_CRUMBS - 1; memcpy(&BreadCrumbs[0], &BreadCrumbs[1], NumCrumbs * sizeof BreadCrumbs[0]); } BreadCrumbs[NumCrumbs].RoomNum = RoomNum; BreadCrumbs[NumCrumbs++].Direction = Direction; } } } mayShowCrumbIndicator(); WSDL_UpdateScreen(); } } } else if ((Class == GADGETUP) && Alternate) { DoBlack = true; if (GadID == 0) { eatMessages(); Alternate = false; DoBlack = true; DoNotDrawMessage = false; MainDisplay = true; interfaceOn(); /* Sets the correct gadget list */ drawPanel(); drawRoomMessage(CurInv, CPtr); WSDL_UpdateScreen(); } GadID--; if (GadID == 0) { interfaceOff(); stopDiff(); CurFileName = " "; doit = !saveRestoreGame(); CPtr = NULL; MainDisplay = true; CurInv = MAPNUM; LastInv = MAPNUM; Test = getInvName(CurInv); drawPanel(); if (doit) { drawMessage("Disk operation failed."); VGASetPal(initcolors, 8); WSDL_UpdateScreen(); g_system->delayMillis(1000); } else { WSDL_UpdateScreen(); } } else if (GadID == 1) { if (!doUse(CurInv)) { Old = ActionMode; ActionMode = 5; /* Use button */ if (Old < 5) perFlipGadget(Old); drawMessage(USEONWHAT); MainDisplay = true; WSDL_UpdateScreen(); } } else if (GadID == 2) { MainDisplay = !MainDisplay; if ((CurInv == 0) || (CurInv > NumInv)) { CurInv = 1; while ((CurInv <= NumInv) && (!g_lab->_conditions->in(CurInv))) CurInv++; } if ((CurInv <= NumInv) && g_lab->_conditions->in(CurInv) && Inventory[CurInv].BInvName) Test = getInvName(CurInv); WSDL_UpdateScreen(); } else if (GadID == 3) { /* Left gadget */ decIncInv(&CurInv, true); LastInv = CurInv; DoNotDrawMessage = false; drawRoomMessage(CurInv, CPtr); WSDL_UpdateScreen(); } else if (GadID == 4) { /* Right gadget */ decIncInv(&CurInv, false); LastInv = CurInv; DoNotDrawMessage = false; drawRoomMessage(CurInv, CPtr); WSDL_UpdateScreen(); } else if (GadID == 5) { /* bread crumbs */ BreadCrumbs[0].RoomNum = 0; NumCrumbs = 0; DroppingCrumbs = true; mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (GadID == 6) { /* follow crumbs */ if (DroppingCrumbs) { if (NumCrumbs > 0) { FollowingCrumbs = true; FollowCrumbsFast = false; IsCrumbTurning = false; IsCrumbWaiting = false; getTime(&CrumbSecs, &CrumbMicros); eatMessages(); Alternate = false; DoBlack = true; DoNotDrawMessage = false; MainDisplay = true; interfaceOn(); /* Sets the correct gadget list */ drawPanel(); drawRoomMessage(CurInv, CPtr); WSDL_UpdateScreen(); } else { BreadCrumbs[0].RoomNum = 0; DroppingCrumbs = false; // Need to hide indicator!!!! mayShowCrumbIndicatorOff(); WSDL_UpdateScreen(); } } } } else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & Qualifier) && MainDisplay) { interfaceOff(); MainDisplay = true; doit = false; if (CPtr) { if ((CPtr->CloseUpType == SPECIALLOCK) && MainDisplay) /* LAB: Labrinth specific code */ mouseCombination(MouseX, MouseY); else if ((CPtr->CloseUpType == SPECIALBRICK) && MainDisplay) mouseTile(MouseX, MouseY); else doit = true; } else doit = true; if (doit) { HCPtr = NULL; eatMessages(); if (ActionMode == 0) { /* Take something. */ if (doActionRule(MouseX, MouseY, ActionMode, RoomNum, &CPtr)) CurFileName = NewFileName; else if (takeItem(MouseX, MouseY, &CPtr)) drawMessage(TAKEITEM); else if (doActionRule(MouseX, MouseY, TAKEDEF - 1, RoomNum, &CPtr)) CurFileName = NewFileName; else if (doActionRule(MouseX, MouseY, TAKE - 1, 0, &CPtr)) CurFileName = NewFileName; else if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); } else if ((ActionMode == 1) /* Manipulate an object */ || (ActionMode == 2) /* Open up a "door" */ || (ActionMode == 3)) { /* Close a "door" */ if (doActionRule(MouseX, MouseY, ActionMode, RoomNum, &CPtr)) CurFileName = NewFileName; else if (!doActionRule(MouseX, MouseY, ActionMode, 0, &CPtr)) { if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); } } else if (ActionMode == 4) { /* Look at closeups */ TempCPtr = CPtr; setCurClose(MouseX, MouseY, &TempCPtr); if (CPtr == TempCPtr) { if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); } else if (TempCPtr->GraphicName) { if (*(TempCPtr->GraphicName)) { DoBlack = true; CPtr = TempCPtr; } else if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); } else if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); } else if ((ActionMode == 5) && g_lab->_conditions->in(CurInv)) { /* Use an item on something else */ if (doOperateRule(MouseX, MouseY, CurInv, &CPtr)) { CurFileName = NewFileName; if (!g_lab->_conditions->in(CurInv)) decIncInv(&CurInv, false); } else if (MouseY < (VGAScaleY(149) + SVGACord(2))) drawMessage(NOTHING); } } mayShowCrumbIndicator(); WSDL_UpdateScreen(); } else if (Class == DELTAMOVE) { VPtr = getViewData(RoomNum, Direction); OldCPtr = VPtr->closeUps; if (HCPtr == NULL) { TempCPtr = CPtr; setCurClose(MouseX, MouseY, &TempCPtr); if ((TempCPtr == NULL) || (TempCPtr == CPtr)) { if (CPtr == NULL) HCPtr = OldCPtr; else HCPtr = CPtr->SubCloseUps; } else HCPtr = TempCPtr->NextCloseUp; } else HCPtr = HCPtr->NextCloseUp; if (HCPtr == NULL) { if (CPtr == NULL) HCPtr = OldCPtr; else HCPtr = CPtr->SubCloseUps; } if (HCPtr) mouseMove(scaleX((HCPtr->x1 + HCPtr->x2) / 2), scaleY((HCPtr->y1 + HCPtr->y2) / 2)); } else if ((Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Qualifier)) { eatMessages(); Alternate = !Alternate; DoBlack = true; DoNotDrawMessage = false; MainDisplay = true; interfaceOn(); /* Sets the correct gadget list */ if (Alternate) { if (LastInv && g_lab->_conditions->in(LastInv)) CurInv = LastInv; else decIncInv(&CurInv, false); } drawPanel(); drawRoomMessage(CurInv, CPtr); mayShowCrumbIndicator(); WSDL_UpdateScreen(); } } } delete g_lab->_conditions; delete g_lab->_roomsFound; if (Rooms) free(Rooms); if (Inventory) { for (Code = 1; Code <= NumInv; Code++) { if (Inventory[Code].name) free(Inventory[Code].name); if (Inventory[Code].BInvName) free(Inventory[Code].BInvName); } free(Inventory); } } void LabEngine::go() { bool mem, dointro = false; uint16 counter; dointro = true; IsHiRes = ((getFeatures() & GF_LOWRES) == 0); #if 0 if (IsHiRes) warning("Running in HiRes mode"); else warning("Running in LowRes mode"); #endif if (initBuffer(BUFFERSIZE, true)) { mem = true; } else { warning("initBuffer() failed"); return; } if (!setUpScreens()) { IsHiRes = false; mem = mem && setUpScreens(); } initMouse(); mem = mem && initRoomBuffer() && initLabText(); if (!dointro) g_music->initMusic(); MsgFont = g_resource->getFont("P:AvanteG.12"); mouseHide(); if (dointro && mem) { introSequence(); } else DoBlack = true; if (mem) { mouseShow(); mainGameLoop(); } else debug("\n\nNot enough memory to start game.\n\n"); if (QuitLab) { /* Won the game */ blackAllScreen(); readPict("P:End/L2In.1", true); for (counter = 0; counter < 120; counter++) { g_music->updateMusic(); waitTOF(); } readPict("P:End/L2In.9", true); readPict("P:End/Lost", true); warning("STUB: waitForPress"); while (!1) { // 1 means ignore SDL_ProcessInput calls g_music->updateMusic(); diffNextFrame(); waitTOF(); } } closeFont(MsgFont); freeLabText(); freeRoomBuffer(); freeBuffer(); g_music->freeMusic(); } /*****************************************************************************/ /* New code to allow quick(er) return navigation in game. */ /*****************************************************************************/ int followCrumbs() { // NORTH, SOUTH, EAST, WEST static int movement[4][4] = { { VKEY_UPARROW, VKEY_RTARROW, VKEY_RTARROW, VKEY_LTARROW }, { VKEY_RTARROW, VKEY_UPARROW, VKEY_LTARROW, VKEY_RTARROW }, { VKEY_LTARROW, VKEY_RTARROW, VKEY_UPARROW, VKEY_RTARROW }, { VKEY_RTARROW, VKEY_LTARROW, VKEY_RTARROW, VKEY_UPARROW } }; int ExitDir; int MoveDir; if (IsCrumbWaiting) { uint32 Secs; uint32 Micros; timeDiff(CrumbSecs, CrumbMicros, &Secs, &Micros); if (Secs != 0 || Micros != 0) return 0; IsCrumbWaiting = false; } if (!IsCrumbTurning) BreadCrumbs[NumCrumbs--].RoomNum = 0; // Is the current crumb this room? If not, logic error. if (RoomNum != BreadCrumbs[NumCrumbs].RoomNum) { NumCrumbs = 0; BreadCrumbs[0].RoomNum = 0; DroppingCrumbs = false; FollowingCrumbs = false; return 0; } // which direction is last crumb if (BreadCrumbs[NumCrumbs].Direction == EAST) ExitDir = WEST; else if (BreadCrumbs[NumCrumbs].Direction == WEST) ExitDir = EAST; else if (BreadCrumbs[NumCrumbs].Direction == NORTH) ExitDir = SOUTH; else ExitDir = NORTH; MoveDir = movement[Direction][ExitDir]; if (NumCrumbs == 0) { IsCrumbTurning = false; BreadCrumbs[0].RoomNum = 0; DroppingCrumbs = false; FollowingCrumbs = false; } else { int theDelay = (FollowCrumbsFast ? ONESECOND / 4 : ONESECOND); IsCrumbTurning = (MoveDir != VKEY_UPARROW); IsCrumbWaiting = true; addCurTime(theDelay / ONESECOND, theDelay % ONESECOND, &CrumbSecs, &CrumbMicros); } return MoveDir; } byte dropCrumbs[] = { 0x00 }; byte dropCrumbsOff[] = { 0x00 }; Image DropCrumbsImage = { 24, 24, dropCrumbs }; Image DropCrumbsOffImage = { 24, 24, dropCrumbsOff }; void mayShowCrumbIndicator() { if (g_lab->getPlatform() != Common::kPlatformWindows) return; if (DroppingCrumbs && MainDisplay) { mouseHide(); drawMaskImage(&DropCrumbsImage, 612, 4); mouseShow(); } } void mayShowCrumbIndicatorOff() { if (g_lab->getPlatform() != Common::kPlatformWindows) return; if (MainDisplay) { mouseHide(); drawMaskImage(&DropCrumbsOffImage, 612, 4); mouseShow(); } } } // End of namespace Lab