/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "common/events.h" #include "lab/lab.h" #include "lab/dispman.h" #include "lab/eventman.h" #include "lab/image.h" namespace Lab { static const byte mouseData[] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 7, 1, 0, 0, 0, 0, 0, 1, 7, 7, 7, 7, 1, 0, 0, 0, 0, 1, 7, 7, 7, 7, 7, 1, 0, 0, 0, 1, 7, 7, 7, 7, 7, 7, 1, 0, 0, 1, 7, 7, 7, 7, 7, 7, 7, 1, 0, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 7, 7, 1, 7, 7, 1, 0, 0, 0, 1, 7, 1, 0, 1, 7, 7, 1, 0, 0, 1, 1, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }; #define MOUSE_WIDTH 10 #define MOUSE_HEIGHT 15 /** * Checks whether or not the cords fall within one of the buttons in a list * of buttons. */ Button *EventManager::checkButtonHit(ButtonList *buttonList, Common::Point pos) { for (ButtonList::iterator buttonItr = buttonList->begin(); buttonItr != buttonList->end(); ++buttonItr) { Button *button = *buttonItr; Common::Rect buttonRect(button->x, button->y, button->x + button->_image->_width - 1, button->y + button->_image->_height - 1); if (buttonRect.contains(pos) && button->isEnabled) { if (_vm->_isHiRes) { _hitButton = button; } else { mouseHide(); button->_altImage->drawImage(button->x, button->y); mouseShow(); for (uint16 i = 0; i < 3; i++) _vm->waitTOF(); mouseHide(); button->_image->drawImage(button->x, button->y); mouseShow(); } return button; } } return NULL; } void EventManager::attachButtonList(ButtonList *buttonList) { if (_screenButtonList != buttonList) _lastButtonHit = nullptr; _screenButtonList = buttonList; } Button *EventManager::getButton(uint16 id) { for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) { Button *button = *buttonItr; if (button->_buttonID == id) return button; } return nullptr; } EventManager::EventManager(LabEngine *vm) : _vm(vm) { _leftClick = false; _rightClick = false; _mouseHidden = true; _lastButtonHit = nullptr; _screenButtonList = nullptr; _hitButton = nullptr; _nextKeyIn = 0; _nextKeyOut = 0; _mousePos = Common::Point(0, 0); _mouseAtEdge = false; for (int i = 0; i < 64; i++) _keyBuf[i] = 0; } void EventManager::mouseHandler(int flag, Common::Point pos) { if (flag & 0x02) { // Left mouse button click Button *tmp = NULL; if (_screenButtonList) tmp = checkButtonHit(_screenButtonList, _vm->_isHiRes ? pos : Common::Point(pos.x / 2, pos.y)); if (tmp) _lastButtonHit = tmp; else _leftClick = true; } if (flag & 0x08) // Right mouse button click _rightClick = true; } void EventManager::updateMouse() { bool doUpdateDisplay = false; if (!_mouseHidden) doUpdateDisplay = true; if (_hitButton) { mouseHide(); _hitButton->_altImage->drawImage(_hitButton->x, _hitButton->y); mouseShow(); for (uint16 i = 0; i < 3; i++) _vm->waitTOF(); mouseHide(); _hitButton->_image->drawImage(_hitButton->x, _hitButton->y); mouseShow(); doUpdateDisplay = true; _hitButton = nullptr; } if (doUpdateDisplay) _vm->_graphics->screenUpdate(); } /** * Initializes the mouse. */ void EventManager::initMouse() { g_system->setMouseCursor(mouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0); g_system->showMouse(false); setMousePos(Common::Point(0, 0)); } /** * Shows the mouse. */ void EventManager::mouseShow() { if (_mouseHidden) { processInput(); _mouseHidden = false; } g_system->showMouse(true); } /** * Hides the mouse. */ void EventManager::mouseHide() { if (!_mouseHidden) { _mouseHidden = true; g_system->showMouse(false); } } /** * Gets the current mouse co-ordinates. NOTE: On IBM version, will scale * from virtual to screen co-ordinates automatically. */ Common::Point EventManager::getMousePos() { if (_vm->_isHiRes) return _mousePos; else return Common::Point(_mousePos.x / 2, _mousePos.y); } /** * Moves the mouse to new co-ordinates. */ void EventManager::setMousePos(Common::Point pos) { if (_vm->_isHiRes) g_system->warpMouse(pos.x, pos.y); else g_system->warpMouse(pos.x * 2, pos.y); if (!_mouseHidden) processInput(); } /** * Checks whether or not the mouse buttons have been pressed, and the last * co-ordinates of the button press. leftbutton tells whether to check the * left or right button. */ bool EventManager::mouseButton(uint16 *x, uint16 *y, bool leftbutton) { if (leftbutton) { if (_leftClick) { *x = (!_vm->_isHiRes) ? (uint16)_mousePos.x / 2 : (uint16)_mousePos.x; *y = (uint16)_mousePos.y; _leftClick = false; return true; } } else { if (_rightClick) { *x = (!_vm->_isHiRes) ? (uint16)_mousePos.x / 2 : (uint16)_mousePos.x; *y = (uint16)_mousePos.y; _rightClick = false; return true; } } return false; } Button *EventManager::mouseButton() { Button *temp = _lastButtonHit; _lastButtonHit = nullptr; return temp; } /** * Checks whether or not a key has been pressed. */ bool EventManager::keyPress(uint16 *keyCode) { if (haveNextChar()) { *keyCode = getNextChar(); return true; } return false; } bool EventManager::haveNextChar() { processInput(); return _nextKeyIn != _nextKeyOut; } void EventManager::processInput(bool can_delay) { Common::Event event; if (1) { //!g_IgnoreProcessInput int flags = 0; while (g_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_RBUTTONDOWN: flags |= 8; mouseHandler(flags, _mousePos); break; case Common::EVENT_LBUTTONDOWN: flags |= 2; mouseHandler(flags, _mousePos); break; case Common::EVENT_MOUSEMOVE: { int lastMouseAtEdge = _mouseAtEdge; _mouseAtEdge = false; _mousePos.x = event.mouse.x; if (event.mouse.x <= 0) { _mousePos.x = 0; _mouseAtEdge = true; } if (_mousePos.x >= _vm->_graphics->_screenWidth) { _mousePos.x = _vm->_graphics->_screenWidth; _mouseAtEdge = true; } _mousePos.y = event.mouse.y; if (event.mouse.y <= 0) { _mousePos.y = 0; _mouseAtEdge = true; } if (_mousePos.y >= _vm->_graphics->_screenHeight) { _mousePos.y = _vm->_graphics->_screenHeight; _mouseAtEdge = true; } if (!lastMouseAtEdge || !_mouseAtEdge) mouseHandler(1, _mousePos); } break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_LEFTBRACKET: _vm->changeVolume(-1); break; case Common::KEYCODE_RIGHTBRACKET: _vm->changeVolume(1); break; case Common::KEYCODE_z: //saveSettings(); break; default: { int n = ((((unsigned int)((_nextKeyIn + 1) >> 31) >> 26) + (byte)_nextKeyIn + 1) & 0x3F) - ((unsigned int)((_nextKeyIn + 1) >> 31) >> 26); if (n != _nextKeyOut) { _keyBuf[_nextKeyIn] = event.kbd.keycode; _nextKeyIn = n; } } } break; case Common::EVENT_QUIT: case Common::EVENT_RTL: default: break; } g_system->copyRectToScreen(_vm->_graphics->_displayBuffer, _vm->_graphics->_screenWidth, 0, 0, _vm->_graphics->_screenWidth, _vm->_graphics->_screenHeight); g_system->updateScreen(); } } if (can_delay) g_system->delayMillis(10); } uint16 EventManager::getNextChar() { uint16 c = 0; processInput(); if (_nextKeyIn != _nextKeyOut) { c = _keyBuf[_nextKeyOut]; _nextKeyOut = ((((unsigned int)((_nextKeyOut + 1) >> 31) >> 26) + (byte)_nextKeyOut + 1) & 0x3F) - ((unsigned int)((_nextKeyOut + 1) >> 31) >> 26); } return c; } Common::Point EventManager::updateAndGetMousePos() { processInput(); return _mousePos; } } // End of namespace Lab