/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "common/events.h" #include "graphics/cursorman.h" #include "lab/lab.h" #include "lab/dispman.h" #include "lab/eventman.h" #include "lab/image.h" namespace Lab { static const byte mouseData[] = { 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 7, 1, 0, 0, 0, 0, 0, 1, 7, 7, 7, 7, 1, 0, 0, 0, 0, 1, 7, 7, 7, 7, 7, 1, 0, 0, 0, 1, 7, 7, 7, 7, 7, 7, 1, 0, 0, 1, 7, 7, 7, 7, 7, 7, 7, 1, 0, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 7, 7, 1, 7, 7, 1, 0, 0, 0, 1, 7, 1, 0, 1, 7, 7, 1, 0, 0, 1, 1, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }; #define MOUSE_WIDTH 10 #define MOUSE_HEIGHT 15 EventManager::EventManager(LabEngine *vm) : _vm(vm) { _leftClick = false; _rightClick = false; _lastButtonHit = nullptr; _screenButtonList = nullptr; _hitButton = nullptr; _mousePos = Common::Point(0, 0); _keyPressed = Common::KEYCODE_INVALID; } Button *EventManager::checkButtonHit(ButtonList *buttonList, Common::Point pos) { for (ButtonList::iterator buttonItr = buttonList->begin(); buttonItr != buttonList->end(); ++buttonItr) { Button *button = *buttonItr; Common::Rect buttonRect(button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1); if (buttonRect.contains(pos) && button->_isEnabled) { _hitButton = button; return button; } } return nullptr; } void EventManager::attachButtonList(ButtonList *buttonList) { if (_screenButtonList != buttonList) _lastButtonHit = nullptr; _screenButtonList = buttonList; } Button *EventManager::getButton(uint16 id) { for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) { Button *button = *buttonItr; if (button->_buttonId == id) return button; } return nullptr; } void EventManager::updateMouse() { if (!_hitButton) return; _hitButton->_altImage->drawImage(_hitButton->_x, _hitButton->_y); for (int i = 0; i < 3; i++) _vm->waitTOF(); _hitButton->_image->drawImage(_hitButton->_x, _hitButton->_y); _hitButton = nullptr; _vm->_graphics->screenUpdate(); } void EventManager::initMouse() { CursorMan.pushCursor(mouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0); CursorMan.showMouse(false); setMousePos(Common::Point(_vm->_graphics->_screenWidth / 2, _vm->_graphics->_screenHeight / 2)); } void EventManager::mouseShow() { CursorMan.showMouse(true); } void EventManager::mouseHide() { CursorMan.showMouse(false); } void EventManager::setMousePos(Common::Point pos) { if (_vm->_isHiRes) _vm->_system->warpMouse(pos.x, pos.y); else _vm->_system->warpMouse(pos.x * 2, pos.y); } void EventManager::processInput() { Common::Event event; Button *curButton = nullptr; while (_vm->_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_LBUTTONDOWN: if (_screenButtonList) curButton = checkButtonHit(_screenButtonList, _mousePos); if (curButton) _lastButtonHit = curButton; else _leftClick = true; break; case Common::EVENT_RBUTTONDOWN: _rightClick = true; break; case Common::EVENT_MOUSEMOVE: _mousePos = event.mouse; break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_LEFTBRACKET: _vm->changeVolume(-1); break; case Common::KEYCODE_RIGHTBRACKET: _vm->changeVolume(1); break; case Common::KEYCODE_d: if (event.kbd.hasFlags(Common::KBD_CTRL)) { // Open debugger console _vm->_console->attach(); continue; } // Intentional fall through default: _keyPressed = event.kbd; break; } break; case Common::EVENT_QUIT: case Common::EVENT_RTL: default: break; } } _vm->_system->copyRectToScreen(_vm->_graphics->_displayBuffer, _vm->_graphics->_screenWidth, 0, 0, _vm->_graphics->_screenWidth, _vm->_graphics->_screenHeight); _vm->_console->onFrame(); _vm->_system->updateScreen(); } Common::Point EventManager::updateAndGetMousePos() { processInput(); return _mousePos; } void EventManager::simulateEvent() { // Simulate an event by setting an unused key _keyPressed = Common::KeyState(Common::KEYCODE_SEMICOLON); } } // End of namespace Lab