/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_EVENTMAN_H #define LAB_EVENTMAN_H #include "common/events.h" namespace Lab { class LabEngine; class Image; struct IntuiMessage { MessageClass _msgClass; uint16 _code; // KeyCode or Button Id uint16 _qualifier; Common::Point _mouse; }; class EventManager { private: LabEngine *_vm; bool _leftClick; bool _rightClick; bool _buttonHit; Common::Point _mousePos; Common::KeyState _keyPressed; public: EventManager (LabEngine *vm); IntuiMessage *getMsg(); /** * Initializes the mouse. */ void initMouse(); /** * Shows the mouse. */ void mouseShow(); /** * Hides the mouse. */ void mouseHide(); void processInput(); /** * Moves the mouse to new co-ordinates. */ void setMousePos(Common::Point pos); Common::Point updateAndGetMousePos(); /** * Simulates an event for the game main loop, when a game is * loaded or when the user teleports to a scene */ void simulateEvent(); }; } // End of namespace Lab #endif // LAB_EVENTMAN_H