/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_EVENTMAN_H #define LAB_EVENTMAN_H namespace Lab { struct Gadget; class LabEngine; class EventManager { private: LabEngine *_vm; bool _leftClick; bool _rightClick; bool _mouseHidden; Gadget *_lastGadgetHit; uint16 _nextKeyIn; uint16 _nextKeyOut; Common::Point _mousePos; bool _mouseAtEdge; uint16 _keyBuf[64]; public: EventManager (LabEngine *vm); GadgetList *_screenGadgetList; Gadget *_hitGadget; Gadget *checkGadgetHit(GadgetList *gadgetList, Common::Point pos); void initMouse(); void updateMouse(); void mouseShow(); void mouseHide(); Common::Point getMousePos(); void setMousePos(Common::Point pos); bool mouseButton(uint16 *x, uint16 *y, bool leftButton); Gadget *mouseGadget(); void attachGadgetList(GadgetList *gadgetList); void mouseHandler(int flag, Common::Point pos); bool keyPress(uint16 *keyCode); bool haveNextChar(); void processInput(bool can_delay = false); uint16 getNextChar(); Common::Point updateAndGetMousePos(); }; } // End of namespace Lab #endif /* LAB_EVENTMAN_H */