/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/lab.h" #include "lab/image.h" namespace Lab { /*****************************************************************************/ /* Reads in an image from disk. */ /*****************************************************************************/ Image::Image(byte **buffer) { uint32 size; _width = READ_LE_UINT16(*buffer); _height = READ_LE_UINT16(*buffer + 2); *buffer += 8; /* sizeof(struct Image); */ size = _width * _height; if (1L & size) size++; _imageData = (byte *)(*buffer); (*buffer) += size; } /*****************************************************************************/ /* Draws an image to the screen. */ /*****************************************************************************/ void Image::drawImage(uint16 x, uint16 y) { int sx = 0, sy = 0; int dx = x, dy = y; int w = _width; int h = _height; if (dx < 0) { sx -= dx; w += dx; dx = 0; } if (dy < 0) { sy -= dy; w += dy; dy = 0; } if (dx + w > g_lab->_screenWidth) w = g_lab->_screenWidth - dx; if (dy + h > g_lab->_screenHeight) h = g_lab->_screenHeight - dy; if ((w > 0) && (h > 0)) { byte *s = _imageData + sy * _width + sx; byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx; while (h-- > 0) { memcpy(d, s, w); s += _width; d += g_lab->_screenWidth; } } } /*****************************************************************************/ /* Draws an image to the screen. */ /*****************************************************************************/ void Image::drawMaskImage(uint16 x, uint16 y) { int sx = 0, sy = 0; int dx = x, dy = y; int w = _width; int h = _height; if (dx < 0) { sx -= dx; w += dx; dx = 0; } if (dy < 0) { sy -= dy; w += dy; dy = 0; } if (dx + w > g_lab->_screenWidth) w = g_lab->_screenWidth - dx; if (dy + h > g_lab->_screenHeight) h = g_lab->_screenHeight - dy; if ((w > 0) && (h > 0)) { byte *s = _imageData + sy * _width + sx; byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx; while (h-- > 0) { byte *ss = s; byte *dd = d; int ww = w; while (ww-- > 0) { byte c = *ss++; if (c) *dd++ = c - 1; else dd++; } s += _width; d += g_lab->_screenWidth; } } } /*****************************************************************************/ /* Reads an image from the screen. */ /*****************************************************************************/ void Image::readScreenImage(uint16 x, uint16 y) { int sx = 0, sy = 0; int dx = x, dy = y; int w = _width; int h = _height; if (dx < 0) { sx -= dx; w += dx; dx = 0; } if (dy < 0) { sy -= dy; w += dy; dy = 0; } if (dx + w > g_lab->_screenWidth) w = g_lab->_screenWidth - dx; if (dy + h > g_lab->_screenHeight) h = g_lab->_screenHeight - dy; if ((w > 0) && (h > 0)) { byte *s = _imageData + sy * _width + sx; byte *d = g_lab->getCurrentDrawingBuffer() + dy * g_lab->_screenWidth + dx; while (h-- > 0) { memcpy(s, d, w); s += _width; d += g_lab->_screenWidth; } } } /*****************************************************************************/ /* Blits a piece of one image to another. */ /* NOTE: for our purposes, assumes that ImDest is to be in VGA memory. */ /*****************************************************************************/ void Image::bltBitMap(uint16 xs, uint16 ys, Image *imDest, uint16 xd, uint16 yd, uint16 width, uint16 height) { // I think the old code assumed that the source image data was valid for the given box. // I will proceed on that assumption. int sx = xs; int sy = ys; int dx = xd; int dy = yd; int w = width; int h = height; if (dx < 0) { sx -= dx; w += dx; dx = 0; } if (dy < 0) { sy -= dy; w += dy; dy = 0; } if (dx + w > imDest->_width) w = imDest->_width - dx; if (dy + h > imDest->_height) h = imDest->_height - dy; if (w > 0 && h > 0) { byte *s = _imageData + sy * _width + sx; byte *d = imDest->_imageData + dy * imDest->_width + dx; while (h-- > 0) { memcpy(d, s, w); s += _width; d += imDest->_width; } } } } // End of namespace Lab