/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_IMAGE_H #define LAB_IMAGE_H namespace Common { class File; } namespace Lab { class LabEngine; class Image { LabEngine *_vm; public: uint16 _width; uint16 _height; byte *_imageData; Image(LabEngine *vm) : _width(0), _height(0), _imageData(nullptr), _vm(vm), _autoFree(true) {} Image(int w, int h, byte *d, LabEngine *vm, bool autoFree = true) : _width(w), _height(h), _imageData(d), _vm(vm), _autoFree(autoFree) {} Image(Common::File *s, LabEngine *vm); ~Image(); void setData(byte *d, bool autoFree = true); /** * Draws an image to the screen. */ void drawImage(uint16 x, uint16 y); /** * Draws an image to the screen with transparency. */ void drawMaskImage(uint16 x, uint16 y); /** * Reads an image from the screen. */ void readScreenImage(uint16 x, uint16 y); /** * Blits a piece of one image to another. */ void blitBitmap(uint16 srcX, uint16 srcY, Image *imgDest, uint16 destX, uint16 destY, uint16 width, uint16 height, byte masked); private: bool _autoFree; ///< Free _imageData in destructor? }; } // End of namespace Lab #endif // LAB_IMAGE_H