/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/lab.h" #include "lab/labfun.h" #include "lab/image.h" #include "lab/interface.h" #include "common/util.h" namespace Lab { extern bool IsHiRes; Common::KeyState _keyPressed; Gadget *createButton(uint16 x, uint16 y, uint16 id, uint16 key, Image *im, Image *imalt) { Gadget *gptr; x = g_lab->_graphics->VGAScaleX(x); if ((gptr = new Gadget())) { gptr->x = x; gptr->y = y; gptr->_gadgetID = id; gptr->_keyEquiv = key; gptr->_image = im; gptr->_altImage = imalt; return gptr; } else return NULL; } void freeButtonList(GadgetList *gadgetList) { for (GadgetList::iterator gadget = gadgetList->begin(); gadget != gadgetList->end(); ++gadget) { delete *gadget; } gadgetList->clear(); } /*****************************************************************************/ /* Draws a gadget list to the screen. */ /*****************************************************************************/ void drawGadgetList(GadgetList *gadgetList) { for (GadgetList::iterator gadget = gadgetList->begin(); gadget != gadgetList->end(); ++gadget) { (*gadget)->_image->drawImage((*gadget)->x, (*gadget)->y); if (GADGETOFF & (*gadget)->_flags) disableGadget((*gadget), 1); } } /*****************************************************************************/ /* Dims a gadget, and makes it unavailable for using. */ /*****************************************************************************/ void disableGadget(Gadget *curgad, uint16 pencolor) { g_lab->_graphics->overlayRect(pencolor, curgad->x, curgad->y, curgad->x + curgad->_image->_width - 1, curgad->y + curgad->_image->_height - 1); curgad->_flags |= GADGETOFF; } /*****************************************************************************/ /* Undims a gadget, and makes it available again. */ /*****************************************************************************/ void enableGadget(Gadget *curgad) { curgad->_image->drawImage(curgad->x, curgad->y); curgad->_flags &= !(GADGETOFF); } /*****************************************************************************/ /* Make a key press have the right case for a gadget KeyEquiv value. */ /*****************************************************************************/ uint16 makeGadgetKeyEquiv(uint16 key) { if (Common::isAlnum(key)) key = tolower(key); return key; } /*****************************************************************************/ /* Checks whether or not the cords fall within one of the gadgets in a list */ /* of gadgets. */ /*****************************************************************************/ Gadget *LabEngine::checkNumGadgetHit(GadgetList *gadgetList, uint16 key) { uint16 gkey = key - '0'; if (!gadgetList) return NULL; for (GadgetList::iterator gadgetItr = gadgetList->begin(); gadgetItr != gadgetList->end(); ++gadgetItr) { Gadget *gadget = *gadgetItr; if ((gkey - 1 == gadget->_gadgetID || (gkey == 0 && gadget->_gadgetID == 9) || (gadget->_keyEquiv != 0 && makeGadgetKeyEquiv(key) == gadget->_keyEquiv)) && !(GADGETOFF & gadget->_flags)) { _event->mouseHide(); gadget->_altImage->drawImage(gadget->x, gadget->y); _event->mouseShow(); g_system->delayMillis(80); _event->mouseHide(); gadget->_image->drawImage(gadget->x, gadget->y); _event->mouseShow(); return gadget; } } return NULL; } IntuiMessage IMessage; IntuiMessage *LabEngine::getMsg() { Gadget *curgad; int Qualifiers; _event->updateMouse(); Qualifiers = _keyPressed.flags; if ((curgad = _event->mouseGadget()) != NULL) { _event->updateMouse(); IMessage._msgClass = GADGETUP; IMessage._code = curgad->_gadgetID; IMessage._gadgetID = curgad->_gadgetID; IMessage._qualifier = Qualifiers; return &IMessage; } else if (_event->mouseButton(&IMessage._mouseX, &IMessage._mouseY, true)) { /* Left Button */ IMessage._qualifier = IEQUALIFIER_LEFTBUTTON | Qualifiers; IMessage._msgClass = MOUSEBUTTONS; return &IMessage; } else if (_event->mouseButton(&IMessage._mouseX, &IMessage._mouseY, false)) { /* Right Button */ IMessage._qualifier = IEQUALIFIER_RBUTTON | Qualifiers; IMessage._msgClass = MOUSEBUTTONS; return &IMessage; } else if (_event->keyPress(&IMessage._code)) { /* Keyboard key */ curgad = checkNumGadgetHit(_event->_screenGadgetList, IMessage._code); if (curgad) { IMessage._msgClass = GADGETUP; IMessage._code = curgad->_gadgetID; IMessage._gadgetID = curgad->_gadgetID; } else IMessage._msgClass = RAWKEY; IMessage._qualifier = Qualifiers; return &IMessage; } else return NULL; } } // End of namespace Lab