/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_INTERFACE_H #define LAB_INTERFACE_H #include "common/events.h" namespace Lab { class LabEngine; class Image; struct Button { uint16 _x, _y, _buttonId; Common::KeyCode _keyEquiv; // the key which activates this button bool _isEnabled; Image *_image, *_altImage; }; typedef Common::List<Button *> ButtonList; class Interface { private: LabEngine *_vm; Button *_hitButton; ButtonList *_screenButtonList; public: Interface(LabEngine *vm); void attachButtonList(ButtonList *buttonList); Button *createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage); void toggleButton(Button *button, uint16 penColor, bool enable); /** * Draws a button list to the screen. */ void drawButtonList(ButtonList *buttonList); void freeButtonList(ButtonList *buttonList); Button *getButton(uint16 id); /** * Checks whether or not the coords fall within one of the buttons in a list * of buttons. */ Button *checkButtonHit(Common::Point pos); /** * Checks whether or not the coords fall within one of the buttons in a list * of buttons. */ Button *checkNumButtonHit(Common::KeyCode key); void handlePressedButton(); void mayShowCrumbIndicator(); void mayShowCrumbIndicatorOff(); }; } // End of namespace Lab #endif // LAB_INTERFACE_H