/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/timing.h" #include "lab/diff.h" #include "lab/text.h" #include "lab/interface.h" namespace Lab { static TextFont filler, *msgfont = &filler; extern bool nopalchange, noscreenchange, hidemouse, DoBlack, NoFlip, IsHiRes; extern char diffcmap[256 * 3]; extern uint32 VGAScreenWidth, VGAScreenHeight; extern uint16 *FadePalette; static uint16 Palette[16] = { 0x0000, 0x0855, 0x0FF9, 0x0EE7, 0x0ED5, 0x0DB4, 0x0CA2, 0x0C91, 0x0B80, 0x0B80, 0x0B91, 0x0CA2, 0x0CB3, 0x0DC4, 0x0DD6, 0x0EE7 }; static bool QuitIntro = false, IntroDoBlack; extern int32 longcharsdrawn; /******************************************************************************/ /* Goes thru, and responds to all the intuition messages currently in the */ /* the message port. */ /******************************************************************************/ void introEatMessages(void) { IntuiMessage *Msg; while (1) { Msg = getMsg(); if (Msg == NULL) return; else { if (((Msg->Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Msg->Qualifier)) || ((Msg->Class == RAWKEY) && (Msg->Code == 27))) QuitIntro = true; replyMsg(Msg); } } } /*****************************************************************************/ /* Reads in a picture. */ /*****************************************************************************/ static void doPictText(const char *Filename, bool isscreen) { uint32 lastsecs = 0L, lastmicros = 0L, secs = 0L, micros = 0L; IntuiMessage *Msg; char filename[50] = "Lab:rooms/Intro/"; byte *curplace, **tfile; bool DrawNextText = true, End = false, Begin = true; int32 Class, Code, Drawn; int16 Qualifier; uint timedelay; strcat(filename, Filename); if (isscreen) { g_music->fillUpMusic(true); timedelay = 35; } else { g_music->newCheckMusic(); timedelay = 7; } if (QuitIntro) return; while (1) { if (DrawNextText) { if (Begin) { Begin = false; tfile = g_music->newOpen(filename); if (!tfile) return; curplace = *tfile; } else if (isscreen) fade(false, 0); if (isscreen) { setAPen(7L); rectFill(VGAScaleX(10), VGAScaleY(10), VGAScaleX(310), VGAScaleY(190)); Drawn = flowText(msgfont, (!IsHiRes) * -1, 5, 7, false, false, true, true, VGAScaleX(14), VGAScaleY(11), VGAScaleX(306), VGAScaleY(189), (char *)curplace); fade(true, 0); } else { longDrawMessage((char *)curplace); Drawn = longcharsdrawn; } curplace += Drawn; End = (*curplace == 0); DrawNextText = false; introEatMessages(); if (QuitIntro) { if (isscreen) fade(false, 0); return; } getTime(&lastsecs, &lastmicros); } Msg = getMsg(); if (Msg == NULL) { g_music->newCheckMusic(); diffNextFrame(); getTime(&secs, µs); anyTimeDiff(lastsecs, lastmicros, secs, micros, &secs, µs); if (secs > timedelay) { if (End) { if (isscreen) fade(false, 0); return; } else { DrawNextText = true; } } waitTOF(); } else { Class = Msg->Class; Qualifier = Msg->Qualifier; Code = Msg->Code; replyMsg(Msg); if (((Class == MOUSEBUTTONS) && (IEQUALIFIER_RBUTTON & Qualifier)) || ((Class == RAWKEY) && (Code == 27))) { QuitIntro = true; if (isscreen) fade(false, 0); return; } else if (Class == MOUSEBUTTONS) { if (IEQUALIFIER_LEFTBUTTON & Qualifier) { if (End) { if (isscreen) fade(false, 0); return; } else DrawNextText = true; } introEatMessages(); if (QuitIntro) { if (isscreen) fade(false, 0); return; } } if (End) { if (isscreen) fade(false, 0); return; } else DrawNextText = true; } } } /*****************************************************************************/ /* Does a one second delay, but checks the music while doing it. */ /*****************************************************************************/ void musicDelay(void) { int16 counter; g_music->newCheckMusic(); if (QuitIntro) return; for (counter = 0; counter < 20; counter++) { g_music->newCheckMusic(); waitTOF(); waitTOF(); waitTOF(); } } static void NReadPict(const char *Filename, bool PlayOnce) { char filename[20] = "P:Intro/"; g_music->newCheckMusic(); if (QuitIntro) return; strcat(filename, Filename); DoBlack = IntroDoBlack; stopDiffEnd(); readPict(filename, PlayOnce); } //#define ALL_LOGOS /*****************************************************************************/ /* Does the introduction sequence for Labyrinth. */ /*****************************************************************************/ void introSequence(void) { uint16 counter, counter1; DoBlack = true; #if defined(DOSCODE) readPict("p:Intro/EA0", true); readPict("p:Intro/EA1", true); readPict("p:Intro/EA2", true); readPict("p:Intro/EA3", true); #elif defined(ALL_LOGOS) || defined(NDEBUG) readPict("p:Intro/WYRMKEEP", true); microDelay(4, 0, NULL); #endif blackAllScreen(); g_music->initMusic(); nopalchange = true; noscreenchange = true; readPict("p:Intro/TNDcycle2.pic", true); nopalchange = false; noscreenchange = false; FadePalette = Palette; #if defined(ALL_LOGOS) || defined(NDEBUG) for (counter = 0; counter < 16; counter++) { Palette[counter] = ((diffcmap[counter * 3] >> 2) << 8) + ((diffcmap[counter * 3 + 1] >> 2) << 4) + (diffcmap[counter * 3 + 2] >> 2); } newCheckMusic(); fade(true, 0); for (int times = 0; times < 150; times++) { newCheckMusic(); uint16 temp = Palette[2]; for (counter = 2; counter < 15; counter++) Palette[counter] = Palette[counter + 1]; Palette[15] = temp; setAmigaPal(Palette, 16); waitTOF(); } fade(false, 0); blackAllScreen(); #endif g_music->newCheckMusic(); readPict("p:Intro/Title.A", true); readPict("p:Intro/AB", true); musicDelay(); readPict("p:Intro/BA", true); readPict("p:Intro/AC", true); musicDelay(); #if !defined(DOSCODE) musicDelay(); // more credits on this page now #endif readPict("p:Intro/CA", true); readPict("p:Intro/AD", true); musicDelay(); #if !defined(DOSCODE) musicDelay(); // more credits on this page now #endif readPict("p:Intro/DA", true); musicDelay(); g_music->newOpen("p:Intro/Intro.1"); /* load the picture into the buffer */ g_music->newCheckMusic(); blackAllScreen(); g_music->fillUpMusic(true); getFont("P:Map.font", msgfont); nopalchange = true; noscreenchange = true; readPict("p:Intro/Intro.1", true); noscreenchange = false; nopalchange = false; for (counter = 0; counter < 16; counter++) { Palette[counter] = ((diffcmap[counter * 3] >> 2) << 8) + ((diffcmap[counter * 3 + 1] >> 2) << 4) + (diffcmap[counter * 3 + 2] >> 2); } doPictText("i.1", true); doPictText("i.2A", true); doPictText("i.2B", true); freeAllStolenMem(); blackAllScreen(); g_music->fillUpMusic(true); IntroDoBlack = true; NReadPict("Station1", true); doPictText("i.3", false); NReadPict("Station2", true); doPictText("i.4", false); NReadPict("Stiles4", true); doPictText("i.5", false); NReadPict("Stiles3", true); doPictText("i.6", false); NReadPict("Platform2", true); doPictText("i.7", false); NReadPict("Subway.1", true); doPictText("i.8", false); NReadPict("Subway.2", true); doPictText("i.9", false); doPictText("i.10", false); doPictText("i.11", false); if (!QuitIntro) for (counter = 0; counter < 50; counter++) { for (counter1 = (8 * 3); counter1 < (255 * 3); counter1++) diffcmap[counter1] = 255 - diffcmap[counter1]; g_music->newCheckMusic(); waitTOF(); VGASetPal(diffcmap, 256); waitTOF(); waitTOF(); } doPictText("i.12", false); doPictText("i.13", false); IntroDoBlack = false; NReadPict("Daed0", true); doPictText("i.14", false); NReadPict("Daed1", true); doPictText("i.15", false); NReadPict("Daed2", true); doPictText("i.16", false); doPictText("i.17", false); doPictText("i.18", false); NReadPict("Daed3", true); doPictText("i.19", false); doPictText("i.20", false); NReadPict("Daed4", true); doPictText("i.21", false); NReadPict("Daed5", true); doPictText("i.22", false); doPictText("i.23", false); doPictText("i.24", false); NReadPict("Daed6", true); doPictText("i.25", false); doPictText("i.26", false); NReadPict("Daed7", false); doPictText("i.27", false); doPictText("i.28", false); stopDiffEnd(); NReadPict("Daed8", true); doPictText("i.29", false); doPictText("i.30", false); NReadPict("Daed9", true); doPictText("i.31", false); doPictText("i.32", false); doPictText("i.33", false); NReadPict("Daed9a", true); NReadPict("Daed10", true); doPictText("i.34", false); doPictText("i.35", false); doPictText("i.36", false); NReadPict("SubX", true); if (QuitIntro) { setAPen(0); rectFill(0, 0, VGAScreenWidth - 1, VGAScreenHeight - 1); DoBlack = true; } hidemouse = false; } } // End of namespace Lab