/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_INTRO_H #define LAB_INTRO_H namespace Lab { class Intro { public: Intro(LabEngine *vm); /** * Does the introduction sequence for Labyrinth. */ void introSequence(); private: /** * Goes through, and responds to all the intuition messages currently in the * message queue. */ void introEatMessages(); /** * Reads in a picture. */ void doPictText(const Common::String filename, TextFont *msgFont, bool isScreen); /** * Does a one second delay, but checks the music while doing it. */ void musicDelay(); void nReadPict(const Common::String filename, bool playOnce = true); LabEngine *_vm; bool _quitIntro, _introDoBlack; }; } // End of namespace Lab #endif // LAB_INTRO_H