/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/scummsys.h" #include "common/error.h" #include "common/fs.h" #include "common/rect.h" #include "engines/dialogs.h" #include "engines/engine.h" #include "engines/util.h" #include "gui/message.h" #include "lab/lab.h" #include "lab/labfun.h" #include "engines/advancedDetector.h" namespace Lab { LabEngine *g_lab; LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) { g_lab = this; //const Common::FSNode gameDataDir(ConfMan.get("path")); //SearchMan.addSubDirectoryMatching(gameDataDir, "game"); //SearchMan.addSubDirectoryMatching(gameDataDir, "game/pict"); //SearchMan.addSubDirectoryMatching(gameDataDir, "game/spict"); //SearchMan.addSubDirectoryMatching(gameDataDir, "music"); } LabEngine::~LabEngine() { // Remove all of our debug levels here DebugMan.clearAllDebugChannels(); } Common::Error LabEngine::run() { if (getFeatures() & GF_LOWRES) initGraphics(320, 200, false); else initGraphics(640, 480, true); g_music = new Music(); if (getPlatform() == Common::kPlatformWindows) { // Check if this is the Wyrmkeep trial Common::File roomFile; bool knownVersion = true; bool roomFileOpened = roomFile.open("game/rooms/48"); if (!roomFileOpened) knownVersion = false; else if (roomFile.size() != 892) knownVersion = false; else { roomFile.seek(352); byte checkByte = roomFile.readByte(); if (checkByte == 0x00) { // Full Windows version } else if (checkByte == 0x80) { // Wyrmkeep trial version _extraGameFeatures = GF_WINDOWS_TRIAL; GUI::MessageDialog trialMessage("This is a trial Windows version of the game. To play the full version, you will need to use the original interpreter and purchase a key from Wyrmkeep"); trialMessage.runModal(); } else { knownVersion = false; } roomFile.close(); if (!knownVersion) { warning("Unknown Windows version found, please report this version to the ScummVM team"); return Common::kNoGameDataFoundError; } } } go(); return Common::kNoError; } Common::String LabEngine::generateSaveFileName(uint slot) { return Common::String::format("%s.%03u", _targetName.c_str(), slot); } /*void LabEngine::showMainMenu() { }*/ } // End of namespace Lab