/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_H #define LAB_H #include "common/array.h" #include "common/events.h" #include "engines/engine.h" #include "lab/labfun.h" #include "lab/interface.h" #include "lab/eventman.h" #include "lab/music.h" #include "lab/resource.h" #include "lab/anim.h" #include "lab/graphics.h" #include "lab/labsets.h" struct ADGameDescription; namespace Lab { enum GameFeatures { GF_LOWRES = 1 << 0, GF_WINDOWS_TRIAL = 1 << 1 }; #define ONESECOND 1000 #define BRICKOPEN 115 #define COMBINATIONUNLOCKED 130 #define LEFTSCROLL 1 #define RIGHTSCROLL 2 #define UPSCROLL 3 #define DOWNSCROLL 4 class LabEngine : public Engine { public: LabEngine(OSystem *syst, const ADGameDescription *gameDesc); ~LabEngine(); virtual Common::Error run(); void go(); const ADGameDescription *_gameDescription; Common::Platform getPlatform() const; uint32 getFeatures() const; bool hasFeature(EngineFeature f) const; Common::String generateSaveFileName(uint slot); LargeSet *_conditions, *_roomsFound; // timing.cpp void getTime(uint32 *secs, uint32 *micros); void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros); void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros); void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros); void waitForTime(uint32 sec, uint32 micros); private: uint32 _extraGameFeatures; bool _interfaceOff; bool _noUpdateDiff; bool _quitLab; // timing.cpp void microDelay(uint32 secs, uint32 micros); public: EventManager *_event; Resource *_resource; Music *_music; Anim *_anim; DisplayMan *_graphics; int _roomNum; CrumbData _breadCrumbs[MAX_CRUMBS]; uint16 _numCrumbs; bool _droppingCrumbs; bool _followingCrumbs; bool _followCrumbsFast; bool _isCrumbTurning; uint32 _crumbSecs, _crumbMicros; bool _isCrumbWaiting; bool _alternate; bool _isHiRes; uint16 _numInv; uint16 _manyRooms; uint16 _direction; uint16 _highestCondition; const char *_curFileName; const char *_nextFileName; const char *_newFileName; /* When ProcessRoom.c decides to change the filename of the current picture. */ TextFont *_msgFont; Gadget *_moveGadgetList; Gadget *_invGadgetList; Image *_moveImages[20]; Image *_invImages[10]; Image *Images[10]; uint16 CurTile[4][4]; byte combination[6]; private: int _lastWaitTOFTicks; bool _lastTooLong; CloseDataPtr _cptr; InventoryData *_inventory; Image *Tiles[16]; private: bool from_crumbs(uint32 tmpClass, uint16 code, uint16 Qualifier, Common::Point tmpPos, uint16 &curInv, IntuiMessage * curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode); public: void waitTOF(); void drawRoomMessage(uint16 CurInv, CloseDataPtr cptr); void interfaceOff(); void interfaceOn(); void decIncInv(uint16 *CurInv, bool dec); Gadget *checkNumGadgetHit(Gadget *gadlist, uint16 key); IntuiMessage *getMsg(); void drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein); void processMap(uint16 CurRoom); void doMap(uint16 CurRoom); void drawJournal(uint16 wipenum, bool needFade); void processJournal(); void doJournal(); void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive); void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void doNotes(); void doWestPaper(); void eatMessages(); void drawStaticMessage(byte index); void drawDirection(CloseDataPtr lcPtr); int followCrumbs(); void changeVolume(int delta); private: // engine.cpp void freeScreens(); void perFlipGadget(uint16 gadID); bool doCloseUp(CloseDataPtr cptr); void mainGameLoop(); bool doUse(uint16 curInv); void mayShowCrumbIndicator(); void mayShowCrumbIndicatorOff(); const char *getInvName(uint16 curInv); int VGAUnScaleX(int x); int VGAUnScaleY(int y); void mouseTile(Common::Point pos); void changeTile(uint16 col, uint16 row); void mouseCombination(Common::Point pos); void doTile(bool showsolution); void showTile(const char *filename, bool showsolution); void doTileScroll(uint16 col, uint16 row, uint16 scrolltype); void changeCombination(uint16 number); void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void doCombination(); void showCombination(const char *filename); void initTilePuzzle(); bool saveRestoreGame(); public: void doActions(Action *aPtr, CloseDataPtr *lcptr); }; extern LabEngine *g_lab; } // End of namespace Lab #endif // LAB_H