/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_H #define LAB_H #include "common/system.h" #include "common/random.h" #include "common/rect.h" #include "engines/engine.h" #include "lab/image.h" struct ADGameDescription; namespace Lab { struct MapData; struct Action; struct CloseData; struct Gadget; struct IntuiMessage; struct InventoryData; struct RoomData; struct Rule; struct TextFont; struct ViewData; class Anim; class DisplayMan; class EventManager; class Image; class LargeSet; class Music; class Resource; class TilePuzzle; class Utils; enum GameFeatures { GF_LOWRES = 1 << 0, GF_WINDOWS_TRIAL = 1 << 1 }; #define ONESECOND 1000 typedef Common::List GadgetList; struct CrumbData { uint16 _roomNum; uint16 _direction; }; #define MAX_CRUMBS 128 typedef CloseData *CloseDataPtr; typedef Common::List RuleList; // Direction defines #define NORTH 0 #define SOUTH 1 #define EAST 2 #define WEST 3 class LabEngine : public Engine { private: bool _interfaceOff; bool _isCrumbWaiting; bool _lastTooLong; bool _lastPage; bool _mainDisplay; bool _noUpdateDiff; bool _quitLab; int _lastWaitTOFTicks; uint16 _direction; uint16 _highPalette[20]; uint16 _journalPage; uint16 _maxRooms; uint16 _monitorPage; uint16 _monitorGadgetHeight; uint32 _extraGameFeatures; char *_journalText; char *_journalTextTitle; const char *_nextFileName; const char *_newFileName; const char *_monitorTextFilename; CloseDataPtr _closeDataPtr; GadgetList _journalGadgetList; GadgetList _mapGadgetList; Image *_imgMap, *_imgRoom, *_imgUpArrowRoom, *_imgDownArrowRoom, *_imgBridge; Image *_imgHRoom, *_imgVRoom, *_imgMaze, *_imgHugeMaze, *_imgPath, *_imgMapNorth; Image *_imgMapEast, *_imgMapSouth, *_imgMapWest, *_imgXMark; InventoryData *_inventory; MapData *_maps; byte *_blankJournal; Image *_monitorButton; TextFont *_journalFont; Common::RandomSource _rnd; Image journalBackImage; Image ScreenImage; public: bool _alternate; bool _droppingCrumbs; bool _followingCrumbs; bool _followCrumbsFast; bool _isCrumbTurning; bool _isHiRes; int _roomNum; uint16 _highestCondition; uint16 _manyRooms; uint16 _numCrumbs; uint16 _numInv; uint32 _crumbSecs, _crumbMicros; const char *_curFileName; Anim *_anim; CrumbData _breadCrumbs[MAX_CRUMBS]; DisplayMan *_graphics; EventManager *_event; GadgetList _invGadgetList; GadgetList _moveGadgetList; Image *_invImages[10]; Image *_moveImages[20]; LargeSet *_conditions, *_roomsFound; Music *_music; Resource *_resource; RoomData *_rooms; TextFont *_msgFont; TilePuzzle *_tilePuzzle; Utils *_utils; public: LabEngine(OSystem *syst, const ADGameDescription *gameDesc); ~LabEngine(); virtual Common::Error run(); void go(); const ADGameDescription *_gameDescription; Common::Platform getPlatform() const; uint32 getFeatures() const; bool hasFeature(EngineFeature f) const; Common::String generateSaveFileName(uint slot); void changeVolume(int delta); uint16 getDirection() { return _direction; } IntuiMessage *getMsg(); char *getPictName(CloseDataPtr *closePtrList); uint16 getQuarters(); void setDirection(uint16 direction) { _direction = direction; }; void setQuarters(uint16 quarters); void waitTOF(); private: bool checkConditions(int16 *condition); Gadget *checkNumGadgetHit(GadgetList *gadgetList, uint16 key); void decIncInv(uint16 *CurInv, bool dec); void doActions(Action *actionList, CloseDataPtr *closePtrList); bool doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *closePtrList); bool doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults); bool doCloseUp(CloseDataPtr closePtr); bool doGoForward(CloseDataPtr *closePtrList); void doJournal(); bool doMainView(CloseDataPtr *closePtrList); void doMap(uint16 curRoom); void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void doNotes(); bool doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults); bool doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *closePtrList); bool doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList); bool doUse(uint16 curInv); void doWestPaper(); void drawDirection(CloseDataPtr closePtr); void drawJournal(uint16 wipenum, bool needFade); void drawJournalText(); void drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn); void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive); void drawRoomMap(uint16 curRoom, bool drawMarkFl); void drawRoomMessage(uint16 curInv, CloseDataPtr closePtr); void drawStaticMessage(byte index); void eatMessages(); CloseDataPtr findClosePtrMatch(CloseDataPtr closePtr, CloseDataPtr closePtrList); bool floorVisited(uint16 floorNum); int followCrumbs(); void freeMapData(); void freeScreens(); bool fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos, uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode); const char *getInvName(uint16 curInv); uint16 getLowerFloor(uint16 floorNum); CloseData *getObject(Common::Point pos, CloseDataPtr closePtr); uint16 getUpperFloor(uint16 floorNum); ViewData *getViewData(uint16 roomNum, uint16 direction); void interfaceOff(); void interfaceOn(); void loadJournalData(); void loadMapData(); void mainGameLoop(); void mayShowCrumbIndicator(); void mayShowCrumbIndicatorOff(); void perFlipGadget(uint16 gadID); uint16 processArrow(uint16 curDirection, uint16 arrow); void processJournal(); void processMap(uint16 curRoom); void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2); Common::Rect roomCoords(uint16 curRoom); bool saveRestoreGame(); void setCurrentClose(Common::Point pos, CloseDataPtr *closePtrList, bool useAbsoluteCoords); bool takeItem(uint16 x, uint16 y, CloseDataPtr *closePtrList); void turnPage(bool fromLeft); }; extern LabEngine *g_lab; } // End of namespace Lab #endif // LAB_H