/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_H #define LAB_H #include "common/system.h" #include "common/rect.h" #include "engines/engine.h" struct ADGameDescription; namespace Lab { struct MapData; struct Action; struct CloseData; struct Gadget; struct IntuiMessage; struct InventoryData; struct RoomData; struct Rule; struct TextFont; struct ViewData; class Anim; class DisplayMan; class EventManager; class Image; class LargeSet; class Music; class Resource; class Utils; enum GameFeatures { GF_LOWRES = 1 << 0, GF_WINDOWS_TRIAL = 1 << 1 }; #define ONESECOND 1000 #define BRICKOPEN 115 #define COMBINATIONUNLOCKED 130 #define LEFTSCROLL 1 #define RIGHTSCROLL 2 #define UPSCROLL 3 #define DOWNSCROLL 4 #define QUARTERNUM 30 typedef Common::List GadgetList; struct CrumbData { uint16 _roomNum; uint16 _direction; }; #define MAX_CRUMBS 128 typedef CloseData *CloseDataPtr; typedef Common::List RuleList; // Direction defines #define NORTH 0 #define SOUTH 1 #define EAST 2 #define WEST 3 class LabEngine : public Engine { public: LabEngine(OSystem *syst, const ADGameDescription *gameDesc); ~LabEngine(); virtual Common::Error run(); void go(); const ADGameDescription *_gameDescription; Common::Platform getPlatform() const; uint32 getFeatures() const; bool hasFeature(EngineFeature f) const; Common::String generateSaveFileName(uint slot); LargeSet *_conditions, *_roomsFound; // timing.cpp void getTime(uint32 *secs, uint32 *micros); void addCurTime(uint32 sec, uint32 micros, uint32 *timeSec, uint32 *timeMicros); void anyTimeDiff(uint32 sec1, uint32 micros1, uint32 sec2, uint32 micros2, uint32 *diffSecs, uint32 *diffMicros); void timeDiff(uint32 sec, uint32 micros, uint32 *diffSec, uint32 *diffMicros); void waitForTime(uint32 sec, uint32 micros); private: uint32 _extraGameFeatures; bool _interfaceOff; bool _noUpdateDiff; bool _quitLab; bool _mainDisplay; // timing.cpp void microDelay(uint32 secs, uint32 micros); public: EventManager *_event; Resource *_resource; Music *_music; Anim *_anim; DisplayMan *_graphics; RoomData *_rooms; Utils *_utils; int _roomNum; CrumbData _breadCrumbs[MAX_CRUMBS]; uint16 _numCrumbs; bool _droppingCrumbs; bool _followingCrumbs; bool _followCrumbsFast; bool _isCrumbTurning; uint32 _crumbSecs, _crumbMicros; bool _isCrumbWaiting; bool _alternate; bool _isHiRes; uint16 _numInv; uint16 _manyRooms; uint16 _direction; uint16 _highestCondition; const char *_curFileName; const char *_nextFileName; // When ProcessRoom.c decides to change the filename of the current picture. const char *_newFileName; TextFont *_msgFont; GadgetList _moveGadgetList; GadgetList _invGadgetList; Image *_moveImages[20]; Image *_invImages[10]; Image *_numberImages[10]; uint16 _curTile[4][4]; byte _combination[6]; private: int _lastWaitTOFTicks; bool _lastTooLong; CloseDataPtr _closeDataPtr; InventoryData *_inventory; Image *_tiles[16]; GadgetList _journalGadgetList; GadgetList _mapGadgetList; Image *_imgMap, *_imgRoom, *_imgUpArrowRoom, *_imgDownArrowRoom, *_imgBridge; Image *_imgHRoom, *_imgVRoom, *_imgMaze, *_imgHugeMaze, *_imgPath, *_imgMapNorth; Image *_imgMapEast, *_imgMapSouth, *_imgMapWest, *_imgXMark; uint16 _maxRooms; MapData *_maps; private: bool fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos, uint16 &curInv, IntuiMessage *curMsg, bool &forceDraw, uint16 gadgetId, uint16 &actionMode); public: void waitTOF(); void drawRoomMessage(uint16 curInv, CloseDataPtr closePtr); void interfaceOff(); void interfaceOn(); void decIncInv(uint16 *CurInv, bool dec); Gadget *checkNumGadgetHit(GadgetList *gadgetList, uint16 key); IntuiMessage *getMsg(); void loadMapData(); void drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn); void processMap(uint16 curRoom); void doMap(uint16 curRoom); void freeMapData(); void loadJournalData(); void drawJournal(uint16 wipenum, bool needFade); void processJournal(); void doJournal(); void drawMonText(char *text, TextFont *monitorFont, uint16 x1, uint16 y1, uint16 x2, uint16 y2, bool isinteractive); void processMonitor(char *ntext, TextFont *monitorFont, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void doMonitor(char *background, char *textfile, bool isinteractive, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void doNotes(); void doWestPaper(); void eatMessages(); void drawStaticMessage(byte index); void drawDirection(CloseDataPtr closePtr); int followCrumbs(); void changeVolume(int delta); char *getPictName(CloseDataPtr *closePtrList); private: // engine.cpp void freeScreens(); void perFlipGadget(uint16 gadID); bool doCloseUp(CloseDataPtr closePtr); void mainGameLoop(); bool doUse(uint16 curInv); void mayShowCrumbIndicator(); void mayShowCrumbIndicatorOff(); const char *getInvName(uint16 curInv); void mouseTile(Common::Point pos); void changeTile(uint16 col, uint16 row); void mouseCombination(Common::Point pos); void doTile(bool showsolution); void showTile(const char *filename, bool showsolution); void doTileScroll(uint16 col, uint16 row, uint16 scrolltype); void changeCombination(uint16 number); void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); void doCombination(); void showCombination(const char *filename); void initTilePuzzle(); bool saveRestoreGame(); Common::Rect roomCoords(uint16 curRoom); void drawRoomMap(uint16 curRoom, bool drawMarkFl); bool onFloor(uint16 floorNum); bool getUpFloor(uint16 *floorNum); bool getDownFloor(uint16 *floorNum); bool checkConditions(int16 *condition); ViewData *getViewData(uint16 roomNum, uint16 direction); CloseData *getObject(Common::Point pos, CloseDataPtr closePtr); CloseDataPtr findClosePtrMatch(CloseDataPtr closePtr, CloseDataPtr closePtrList); uint16 processArrow(uint16 curDirection, uint16 arrow); void setCurrentClose(Common::Point pos, CloseDataPtr *closePtrList, bool useAbsoluteCoords); bool takeItem(uint16 x, uint16 y, CloseDataPtr *closePtrList); bool doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults); bool doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *closePtrList); bool doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults); bool doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *closePtrList); bool doGoForward(CloseDataPtr *closePtrList); bool doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList); bool doMainView(CloseDataPtr *closePtrList); public: void doActions(Action *actionList, CloseDataPtr *closePtrList); }; extern LabEngine *g_lab; } // End of namespace Lab #endif // LAB_H