/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_H #define LAB_H #include "common/array.h" #include "engines/engine.h" #include "lab/labfun.h" struct ADGameDescription; namespace Lab { enum GameFeatures { GF_LOWRES = 1 << 0, GF_WINDOWS_TRIAL = 1 << 1 }; class LabEngine : public Engine { public: LabEngine(OSystem *syst, const ADGameDescription *gameDesc); ~LabEngine(); virtual Common::Error run(); void go(); const ADGameDescription *_gameDescription; Common::Platform getPlatform() const; uint32 getFeatures() const; bool hasFeature(EngineFeature f) const; Common::String generateSaveFileName(uint slot); //void showMainMenu(); LargeSet *_conditions, *_roomsFound; private: uint32 _extraGameFeatures; }; extern LabEngine *g_lab; } // End of namespace Lab #endif // LAB_H