/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/stddefines.h" #include "lab/storage.h" #include "lab/labfun.h" namespace Lab { static uint32 SizeOfMemChunk; static char *BeginOfMemChunk, *CurPlace; char *LOWERFLOORS, *MIDDLEFLOORS, *UPPERFLOORS, *MEDMAZEFLOORS, *HEDGEMAZEFLOORS, *SURMAZEFLOORS, *CARNIVALFLOOR, *SURMAZEMSG, *FACINGNORTH, *FACINGEAST, *FACINGSOUTH, *FACINGWEST, *LAMPONMSG, *TURNLEFT, *TURNRIGHT, *GOFORWARDDIR, *NOPATH, *TAKEITEM, *SAVETEXT, *LOADTEXT, *BOOKMARKTEXT, *PERSONALTEXT, *DISKTEXT, *SAVEBOOK, *RESTOREBOOK, *SAVEFLASH, *RESTOREFLASH, *SAVEDISK, *RESTOREDISK, *NODISKINDRIVE, *WRITEPROTECTED, *SELECTDISK, *FORMATFLOPPY, *FORMATTING, *NOTHING, *USEONWHAT, *TAKEWHAT, *MOVEWHAT, *OPENWHAT, *CLOSEWHAT, *LOOKWHAT, *USEMAP, *USEJOURNAL, *TURNLAMPON, *TURNLAMPOFF, *USEWHISKEY, *USEPITH, *USEHELMET; #define LABTEXTFILE "Lab:Rooms/LabText" /*****************************************************************************/ /* Gets the next string from the list, and changes the end of string marker */ /* from an end of line to a null character. */ /*****************************************************************************/ static void setString(char **string) { *string = CurPlace; while (*CurPlace != '\n') CurPlace++; *CurPlace = 0; CurPlace++; } /*****************************************************************************/ /* Initializes everything for the Labyrinth text stuff */ /*****************************************************************************/ bool initLabText(void) { if ((SizeOfMemChunk = sizeOfFile(LABTEXTFILE))) if (allocate((void **) &BeginOfMemChunk, SizeOfMemChunk)) { Common::File *file = openPartial(LABTEXTFILE); if (file) { file->read(BeginOfMemChunk, SizeOfMemChunk); file->close(); CurPlace = BeginOfMemChunk; setString(&LOWERFLOORS); setString(&MIDDLEFLOORS); setString(&UPPERFLOORS); setString(&MEDMAZEFLOORS); setString(&HEDGEMAZEFLOORS); setString(&SURMAZEFLOORS); setString(&CARNIVALFLOOR); setString(&SURMAZEMSG); setString(&FACINGNORTH); setString(&FACINGEAST); setString(&FACINGSOUTH); setString(&FACINGWEST); setString(&LAMPONMSG); setString(&TURNLEFT); setString(&TURNRIGHT); setString(&GOFORWARDDIR); setString(&NOPATH); setString(&TAKEITEM); setString(&SAVETEXT); setString(&LOADTEXT); setString(&BOOKMARKTEXT); setString(&PERSONALTEXT); setString(&DISKTEXT); setString(&SAVEBOOK); setString(&RESTOREBOOK); setString(&SAVEFLASH); setString(&RESTOREFLASH); setString(&SAVEDISK); setString(&RESTOREDISK); setString(&NODISKINDRIVE); setString(&WRITEPROTECTED); setString(&SELECTDISK); setString(&FORMATFLOPPY); setString(&FORMATTING); setString(&NOTHING); setString(&USEONWHAT); setString(&TAKEWHAT); setString(&MOVEWHAT); setString(&OPENWHAT); setString(&CLOSEWHAT); setString(&LOOKWHAT); setString(&USEMAP); setString(&USEJOURNAL); setString(&TURNLAMPON); setString(&TURNLAMPOFF); setString(&USEWHISKEY); setString(&USEPITH); setString(&USEHELMET); return true; } } return false; } /*****************************************************************************/ /* Frees the memory from the Labyrinth text stuff. */ /*****************************************************************************/ void freeLabText(void) { if (SizeOfMemChunk && BeginOfMemChunk) deallocate(BeginOfMemChunk, SizeOfMemChunk); } /*****************************************************************************/ /* Decrypts a chunk of text. */ /*****************************************************************************/ void decrypt(byte *text) { if (text == NULL) return; while (*text != '\0') { (*text) -= (byte) 95; text++; } } } // End of namespace Lab