/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/lab.h" #include "lab/dispman.h" #include "lab/eventman.h" #include "lab/image.h" #include "lab/labsets.h" #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" #include "lab/utils.h" namespace Lab { /*---------------------------------------------------------------------------*/ /*------------------------------ The Map stuff ------------------------------*/ /*---------------------------------------------------------------------------*/ enum MapFloor { kFloorNone, kFloorLower, kFloorMiddle, kFloorUpper, kFloorMedMaze, kFloorHedgeMaze, kFloorSurMaze, kFloorCarnival }; /** * Loads in the map data. */ void LabEngine::loadMapData() { Common::File *mapImages = _resource->openDataFile("P:MapImage"); _imgMap = new Image(mapImages); _imgRoom = new Image(mapImages); _imgUpArrowRoom = new Image(mapImages); _imgDownArrowRoom = new Image(mapImages); _imgHRoom = new Image(mapImages); _imgVRoom = new Image(mapImages); _imgMaze = new Image(mapImages); _imgHugeMaze = new Image(mapImages); _imgMapNorth = new Image(mapImages); _imgMapEast = new Image(mapImages); _imgMapSouth = new Image(mapImages); _imgMapWest = new Image(mapImages); _imgPath = new Image(mapImages); _imgBridge = new Image(mapImages); _mapGadgetList.push_back(_event->createButton( 8, _utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages), new Image(mapImages))); // back _mapGadgetList.push_back(_event->createButton( 55, _utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages), new Image(mapImages))); // up _mapGadgetList.push_back(_event->createButton(101, _utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages), new Image(mapImages))); // down delete mapImages; Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0')); _music->updateMusic(); if (!_music->_unstoppableSoundEffect) _music->stopSoundEffect(); _maxRooms = mapFile->readUint16LE(); _maps = new MapData[_maxRooms]; // will be freed when the user exits the map for (int i = 0; i < _maxRooms; i++) { _maps[i]._x = mapFile->readUint16LE(); _maps[i]._y = mapFile->readUint16LE(); _maps[i]._pageNumber = mapFile->readUint16LE(); _maps[i]._specialID = mapFile->readUint16LE(); _maps[i]._mapFlags = mapFile->readUint32LE(); } delete mapFile; } void LabEngine::freeMapData() { _event->freeButtonList(&_mapGadgetList); delete _imgMap; delete _imgRoom; delete _imgUpArrowRoom; delete _imgDownArrowRoom; delete _imgBridge; delete _imgHRoom; delete _imgVRoom; delete _imgMaze; delete _imgHugeMaze; delete _imgPath; delete _imgMapNorth; delete _imgMapEast; delete _imgMapSouth; delete _imgMapWest; // _imgXMark is a pointer to one of the four buffers above delete[] _maps; _imgMap = nullptr; _imgRoom = nullptr; _imgUpArrowRoom = nullptr; _imgDownArrowRoom = nullptr; _imgBridge = nullptr; _imgHRoom = nullptr; _imgVRoom = nullptr; _imgMaze = nullptr; _imgHugeMaze = nullptr; _imgPath = nullptr; _imgMapNorth = nullptr; _imgMapEast = nullptr; _imgMapSouth = nullptr; _imgMapWest = nullptr; _imgXMark = nullptr; _maps = nullptr; } /** * Figures out what a room's coordinates should be. */ Common::Rect LabEngine::roomCoords(uint16 curRoom) { Image *curRoomImg = nullptr; switch (_maps[curRoom]._specialID) { case NORMAL: case UPARROWROOM: case DOWNARROWROOM: curRoomImg = _imgRoom; break; case BRIDGEROOM: curRoomImg = _imgBridge; break; case VCORRIDOR: curRoomImg = _imgVRoom; break; case HCORRIDOR: curRoomImg = _imgHRoom; break; default: // Some rooms (like the map) do not have an image break; } int x1 = _utils->mapScaleX(_maps[curRoom]._x); int y1 = _utils->mapScaleY(_maps[curRoom]._y); int x2 = x1; int y2 = y1; if (curRoomImg) { x2 += curRoomImg->_width; y2 += curRoomImg->_height; } return Common::Rect(x1, y1, x2, y2); } /** * Draws a room map. */ void LabEngine::drawRoomMap(uint16 curRoom, bool drawMarkFl) { uint16 drawX, drawY, offset; uint16 x = _utils->mapScaleX(_maps[curRoom]._x); uint16 y = _utils->mapScaleY(_maps[curRoom]._y); uint32 flags = _maps[curRoom]._mapFlags; switch (_maps[curRoom]._specialID) { case NORMAL: case UPARROWROOM: case DOWNARROWROOM: if (_maps[curRoom]._specialID == NORMAL) _imgRoom->drawImage(x, y); else if (_maps[curRoom]._specialID == DOWNARROWROOM) _imgDownArrowRoom->drawImage(x, y); else _imgUpArrowRoom->drawImage(x, y); offset = (_imgRoom->_width - _imgPath->_width) / 2; if ((NORTHDOOR & flags) && (y >= _imgPath->_height)) _imgPath->drawImage(x + offset, y - _imgPath->_height); if (SOUTHDOOR & flags) _imgPath->drawImage(x + offset, y + _imgRoom->_height); offset = (_imgRoom->_height - _imgPath->_height) / 2; if (EASTDOOR & flags) _imgPath->drawImage(x + _imgRoom->_width, y + offset); if (WESTDOOR & flags) _imgPath->drawImage(x - _imgPath->_width, y + offset); drawX = x + (_imgRoom->_width - _imgXMark->_width) / 2; drawY = y + (_imgRoom->_height - _imgXMark->_height) / 2; break; case BRIDGEROOM: _imgBridge->drawImage(x, y); drawX = x + (_imgBridge->_width - _imgXMark->_width) / 2; drawY = y + (_imgBridge->_height - _imgXMark->_height) / 2; break; case VCORRIDOR: _imgVRoom->drawImage(x, y); offset = (_imgVRoom->_width - _imgPath->_width) / 2; if (NORTHDOOR & flags) _imgPath->drawImage(x + offset, y - _imgPath->_height); if (SOUTHDOOR & flags) _imgPath->drawImage(x + offset, y + _imgVRoom->_height); offset = (_imgRoom->_height - _imgPath->_height) / 2; if (EASTDOOR & flags) _imgPath->drawImage(x + _imgVRoom->_width, y + offset); if (WESTDOOR & flags) _imgPath->drawImage(x - _imgPath->_width, y + offset); if (EASTBDOOR & flags) _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height); if (WESTBDOOR & flags) _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height); offset = (_imgVRoom->_height - _imgPath->_height) / 2; if (EASTMDOOR & flags) _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height); if (WESTMDOOR & flags) _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height); drawX = x + (_imgVRoom->_width - _imgXMark->_width) / 2; drawY = y + (_imgVRoom->_height - _imgXMark->_height) / 2; break; case HCORRIDOR: _imgHRoom->drawImage(x, y); offset = (_imgRoom->_width - _imgPath->_width) / 2; if (NORTHDOOR & flags) _imgPath->drawImage(x + offset, y - _imgPath->_height); if (SOUTHDOOR & flags) _imgPath->drawImage(x + offset, y + _imgRoom->_height); if (NORTHRDOOR & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height); if (SOUTHRDOOR & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height); offset = (_imgHRoom->_width - _imgPath->_width) / 2; if (NORTHMDOOR & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height); if (SOUTHMDOOR & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height); offset = (_imgRoom->_height - _imgPath->_height) / 2; if (EASTDOOR & flags) _imgPath->drawImage(x + _imgHRoom->_width, y + offset); if (WESTDOOR & flags) _imgPath->drawImage(x - _imgPath->_width, y + offset); drawX = x + (_imgHRoom->_width - _imgXMark->_width) / 2; drawY = y + (_imgHRoom->_height - _imgXMark->_height) / 2; break; default: return; } if (drawMarkFl) _imgXMark->drawImage(drawX, drawY); } /** * Checks if a floor has been visited. */ bool LabEngine::floorVisited(uint16 floorNum) { for (uint16 i = 1; i <= _maxRooms; i++) { if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) return true; } return false; } /** * Returns the floor to show when the up arrow is pressed * Note: The original did not show all the visited floors, but we do */ uint16 LabEngine::getUpperFloor(uint16 floorNum) { if (floorNum == kFloorCarnival || floorNum == kFloorNone) return kFloorNone; for (uint16 i = floorNum; i < kFloorCarnival; i++) if (floorVisited(i + 1)) return i + 1; return kFloorNone; } /** * Returns the floor to show when the down arrow is pressed * Note: The original did not show all the visited floors, but we do */ uint16 LabEngine::getLowerFloor(uint16 floorNum) { if (floorNum == kFloorLower || floorNum == kFloorNone) return kFloorNone; for (uint16 i = floorNum; i > kFloorLower; i--) if (floorVisited(i - 1)) return i - 1; return kFloorNone; } /** * Draws the map */ void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn) { _event->mouseHide(); if (fadeOut) _graphics->fade(false, 0); _graphics->setAPen(0); _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1); _imgMap->drawImage(0, 0); _event->drawGadgetList(&_mapGadgetList); for (uint16 i = 1; i <= _maxRooms; i++) { if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) { drawRoomMap(i, (bool)(i == curRoom)); _music->updateMusic(); } } // Makes sure the X is drawn in corridors // NOTE: this here on purpose just in case there's some weird // condition, like the surreal maze where there are no rooms if ((_maps[curRoom]._pageNumber == floorNum) && _roomsFound->in(curRoom) && _maps[curRoom]._x) drawRoomMap(curRoom, true); Gadget *upGadget = _event->getGadget(1); Gadget *downGadget = _event->getGadget(2); if (getUpperFloor(floorNum) != kFloorNone) _event->enableGadget(upGadget); else _event->disableGadget(upGadget, 12); if (getLowerFloor(floorNum) != kFloorNone) _event->enableGadget(downGadget); else _event->disableGadget(downGadget, 12); // Labyrinth specific code if (floorNum == kFloorLower) { if (floorVisited(kFloorSurMaze)) _imgMaze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277)); } else if (floorNum == kFloorMiddle) { if (floorVisited(kFloorCarnival)) _imgMaze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72)); if (floorVisited(kFloorMedMaze)) _imgMaze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325)); } else if (floorNum == kFloorUpper) { if (floorVisited(kFloorHedgeMaze)) _imgHugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97)); } else if (floorNum == kFloorSurMaze) { char *sptr = (char *)_resource->getStaticText(kTextSurmazeMessage).c_str(); _graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, _utils->mapScaleX(360), 0, _utils->mapScaleX(660), _utils->mapScaleY(450), sptr); } if ((floorNum >= kFloorLower) && (floorNum <= kFloorCarnival)) { char *sptr = (char *)_resource->getStaticText(floorNum - 1).c_str(); _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 75, 134, 97, sptr); } if (_rooms[curMsg]._roomMsg) _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, _rooms[curMsg]._roomMsg); if (fadeIn) _graphics->fade(true, 0); _event->mouseShow(); } /** * Processes the map. */ void LabEngine::processMap(uint16 curRoom) { uint32 place = 1; uint16 curMsg = curRoom; uint16 curFloor = _maps[curRoom]._pageNumber; while (1) { // Make sure we check the music at least after every message _music->updateMusic(); IntuiMessage *msg = getMsg(); if (!msg) { _music->updateMusic(); byte newcolor[3]; if (place <= 14) { newcolor[0] = 14 << 2; newcolor[1] = place << 2; newcolor[2] = newcolor[1]; } else { newcolor[0] = 14 << 2; newcolor[1] = (28 - place) << 2; newcolor[2] = newcolor[1]; } waitTOF(); _graphics->writeColorRegs(newcolor, 1, 1); _event->updateMouse(); waitTOF(); _event->updateMouse(); waitTOF(); _event->updateMouse(); waitTOF(); _event->updateMouse(); place++; if (place >= 28) place = 1; } else { uint32 msgClass = msg->_msgClass; uint16 msgCode = msg->_code; uint16 gadgetID = msg->_gadgetID; uint16 qualifier = msg->_qualifier; uint16 mouseX = msg->_mouseX; uint16 mouseY = msg->_mouseY; if (((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_RIGHTBUTTON & qualifier)) || ((msgClass == RAWKEY) && (msgCode == 27))) return; if (msgClass == GADGETUP) { if (gadgetID == 0) { // Quit menu button return; } else if (gadgetID == 1) { // Up arrow uint16 upperFloor = getUpperFloor(curFloor); if (upperFloor != kFloorNone) { curFloor = upperFloor; _graphics->fade(false, 0); drawMap(curRoom, curMsg, curFloor, false, false); _graphics->fade(true, 0); } } else if (gadgetID == 2) { // Down arrow uint16 lowerFloor = getLowerFloor(curFloor); if (lowerFloor != kFloorNone) { curFloor = lowerFloor; _graphics->fade(false, 0); drawMap(curRoom, curMsg, curFloor, false, false); _graphics->fade(true, 0); } } } else if ((msgClass == MOUSEBUTTONS) && (IEQUALIFIER_LEFTBUTTON & qualifier)) { if ((curFloor == kFloorLower) && (mouseX >= _utils->mapScaleX(538)) && (mouseY >= _utils->mapScaleY(277)) && (mouseX <= _utils->mapScaleX(633)) && (mouseY <= _utils->mapScaleY(352)) && floorVisited(kFloorSurMaze)) { curFloor = kFloorSurMaze; _graphics->fade(false, 0); drawMap(curRoom, curMsg, curFloor, false, false); _graphics->fade(true, 0); } else if ((curFloor == kFloorMiddle) && (mouseX >= _utils->mapScaleX(358)) && (mouseY >= _utils->mapScaleY(71)) && (mouseX <= _utils->mapScaleX(452)) && (mouseY <= _utils->mapScaleY(147)) && floorVisited(kFloorCarnival)) { curFloor = kFloorCarnival; _graphics->fade(false, 0); drawMap(curRoom, curMsg, curFloor, false, false); _graphics->fade(true, 0); } else if ((curFloor == kFloorMiddle) && (mouseX >= _utils->mapScaleX(557)) && (mouseY >= _utils->mapScaleY(325)) && (mouseX <= _utils->mapScaleX(653)) && (mouseY <= _utils->mapScaleY(401)) && floorVisited(kFloorMedMaze)) { curFloor = kFloorMedMaze; _graphics->fade(false, 0); drawMap(curRoom, curMsg, curFloor, false, false); _graphics->fade(true, 0); } else if ((curFloor == kFloorUpper) && (mouseX >= _utils->mapScaleX(524)) && (mouseY >= _utils->mapScaleY(97)) && (mouseX <= _utils->mapScaleX(645)) && (mouseY <= _utils->mapScaleY(207)) && floorVisited(kFloorHedgeMaze)) { curFloor = kFloorHedgeMaze; _graphics->fade(false, 0); drawMap(curRoom, curMsg, curFloor, false, false); _graphics->fade(true, 0); } else if (mouseX > _utils->mapScaleX(314)) { uint16 oldMsg = curMsg; Common::Rect curCoords; for (uint16 i = 1; i <= _maxRooms; i++) { curCoords = roomCoords(i); if ((_maps[i]._pageNumber == curFloor) && _roomsFound->in(i) && curCoords.contains(Common::Point(mouseX, mouseY))) { curMsg = i; } } if (oldMsg != curMsg) { if (_rooms[curMsg]._roomMsg == nullptr) _resource->readViews(curMsg); char *sptr; if ((sptr = _rooms[curMsg]._roomMsg)) { _event->mouseHide(); _graphics->setAPen(3); _graphics->rectFillScaled(13, 148, 135, 186); _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr); if (_maps[oldMsg]._pageNumber == curFloor) drawRoomMap(oldMsg, (bool)(oldMsg == curRoom)); curCoords = roomCoords(curMsg); int right = (curCoords.left + curCoords.right) / 2; int left = right - 1; int top, bottom; top = bottom = (curCoords.top + curCoords.bottom) / 2; if ((curMsg != curRoom) && (_maps[curMsg]._pageNumber == curFloor)) { _graphics->setAPen(1); _graphics->rectFill(left, top, right, bottom); } _event->mouseShow(); } } } } _graphics->screenUpdate(); } } } /** * Does the map processing. */ void LabEngine::doMap(uint16 curRoom) { static uint16 amigaMapPalette[] = { 0x0BA8, 0x0C11, 0x0A74, 0x0076, 0x0A96, 0x0DCB, 0x0CCA, 0x0222, 0x0444, 0x0555, 0x0777, 0x0999, 0x0AAA, 0x0ED0, 0x0EEE, 0x0694 }; _graphics->FadePalette = amigaMapPalette; _music->updateMusic(); loadMapData(); _graphics->blackAllScreen(); if (_direction == NORTH) _imgXMark = _imgMapNorth; else if (_direction == SOUTH) _imgXMark = _imgMapSouth; else if (_direction == EAST) _imgXMark = _imgMapEast; else if (_direction == WEST) _imgXMark = _imgMapWest; _event->attachGadgetList(&_mapGadgetList); drawMap(curRoom, curRoom, _maps[curRoom]._pageNumber, false, true); _event->mouseShow(); _graphics->screenUpdate(); processMap(curRoom); _event->attachGadgetList(nullptr); _graphics->fade(false, 0); _graphics->blackAllScreen(); _event->mouseHide(); _graphics->setAPen(0); _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1); freeMapData(); _graphics->blackAllScreen(); _event->mouseShow(); _graphics->screenUpdate(); } } // End of namespace Lab