/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/lab.h" #include "lab/dispman.h" #include "lab/eventman.h" #include "lab/image.h" #include "lab/interface.h" #include "lab/labsets.h" #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" #include "lab/utils.h" namespace Lab { /*---------------------------------------------------------------------------*/ /*------------------------------ The Map stuff ------------------------------*/ /*---------------------------------------------------------------------------*/ enum MapFloor { kFloorNone, kFloorLower, kFloorMiddle, kFloorUpper, kFloorMedMaze, kFloorHedgeMaze, kFloorSurMaze, kFloorCarnival }; void LabEngine::loadMapData() { Common::File *mapImages = _resource->openDataFile("P:MapImage"); _imgMap = new Image(mapImages, this); _imgRoom = new Image(mapImages, this); _imgUpArrowRoom = new Image(mapImages, this); _imgDownArrowRoom = new Image(mapImages, this); _imgHRoom = new Image(mapImages, this); _imgVRoom = new Image(mapImages, this); _imgMaze = new Image(mapImages, this); _imgHugeMaze = new Image(mapImages, this); _imgMapX[kDirectionNorth] = new Image(mapImages, this); _imgMapX[kDirectionEast] = new Image(mapImages, this); _imgMapX[kDirectionSouth] = new Image(mapImages, this); _imgMapX[kDirectionWest] = new Image(mapImages, this); _imgPath = new Image(mapImages, this); _imgBridge = new Image(mapImages, this); _mapButtonList.push_back(_interface->createButton( 8, _utils->vgaScaleY(105), 0, Common::KEYCODE_ESCAPE, new Image(mapImages, this), new Image(mapImages, this))); // back _mapButtonList.push_back(_interface->createButton( 55, _utils->vgaScaleY(105), 1, Common::KEYCODE_UP, new Image(mapImages, this), new Image(mapImages, this))); // up _mapButtonList.push_back(_interface->createButton(101, _utils->vgaScaleY(105), 2, Common::KEYCODE_DOWN, new Image(mapImages, this), new Image(mapImages, this))); // down delete mapImages; Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0')); updateEvents(); _maxRooms = mapFile->readUint16LE(); _maps = new MapData[_maxRooms + 1]; // will be freed when the user exits the map for (int i = 0; i <= _maxRooms; i++) { _maps[i]._x = mapFile->readUint16LE(); _maps[i]._y = mapFile->readUint16LE(); _maps[i]._pageNumber = mapFile->readUint16LE(); _maps[i]._specialID = (SpecialRoom) mapFile->readUint16LE(); _maps[i]._mapFlags = mapFile->readUint32LE(); } delete mapFile; } void LabEngine::freeMapData() { _interface->freeButtonList(&_mapButtonList); delete _imgMap; delete _imgRoom; delete _imgUpArrowRoom; delete _imgDownArrowRoom; delete _imgBridge; delete _imgHRoom; delete _imgVRoom; delete _imgMaze; delete _imgHugeMaze; delete _imgPath; for (int i = 0; i < 4; i++) delete _imgMapX[i]; delete[] _maps; _imgMap = nullptr; _imgRoom = nullptr; _imgUpArrowRoom = nullptr; _imgDownArrowRoom = nullptr; _imgBridge = nullptr; _imgHRoom = nullptr; _imgVRoom = nullptr; _imgMaze = nullptr; _imgHugeMaze = nullptr; _imgPath = nullptr; for (int i = 0; i < 4; i++) _imgMapX[i] = nullptr; _maps = nullptr; } Common::Rect LabEngine::roomCoords(uint16 curRoom) { Image *curRoomImg = nullptr; switch (_maps[curRoom]._specialID) { case kNormalRoom: case kUpArrowRoom: case kDownArrowRoom: curRoomImg = _imgRoom; break; case kBridgeRoom: curRoomImg = _imgBridge; break; case kVerticalCorridor: curRoomImg = _imgVRoom; break; case kHorizontalCorridor: curRoomImg = _imgHRoom; break; default: // Some rooms (like the map) do not have an image break; } int x1 = _utils->mapScaleX(_maps[curRoom]._x); int y1 = _utils->mapScaleY(_maps[curRoom]._y); int x2 = x1; int y2 = y1; if (curRoomImg) { x2 += curRoomImg->_width; y2 += curRoomImg->_height; } return Common::Rect(x1, y1, x2, y2); } void LabEngine::drawRoomMap(uint16 curRoom, bool drawMarkFl) { uint16 drawX, drawY, offset; uint16 x = _utils->mapScaleX(_maps[curRoom]._x); uint16 y = _utils->mapScaleY(_maps[curRoom]._y); uint32 flags = _maps[curRoom]._mapFlags; switch (_maps[curRoom]._specialID) { case kNormalRoom: case kUpArrowRoom: case kDownArrowRoom: if (_maps[curRoom]._specialID == kNormalRoom) _imgRoom->drawImage(x, y); else if (_maps[curRoom]._specialID == kDownArrowRoom) _imgDownArrowRoom->drawImage(x, y); else _imgUpArrowRoom->drawImage(x, y); offset = (_imgRoom->_width - _imgPath->_width) / 2; if ((kDoorLeftNorth & flags) && (y >= _imgPath->_height)) _imgPath->drawImage(x + offset, y - _imgPath->_height); if (kDoorLeftSouth & flags) _imgPath->drawImage(x + offset, y + _imgRoom->_height); offset = (_imgRoom->_height - _imgPath->_height) / 2; if (kDoorLeftEast & flags) _imgPath->drawImage(x + _imgRoom->_width, y + offset); if (kDoorLeftWest & flags) _imgPath->drawImage(x - _imgPath->_width, y + offset); drawX = x + (_imgRoom->_width - _imgMapX[_direction]->_width) / 2; drawY = y + (_imgRoom->_height - _imgMapX[_direction]->_height) / 2; break; case kBridgeRoom: _imgBridge->drawImage(x, y); drawX = x + (_imgBridge->_width - _imgMapX[_direction]->_width) / 2; drawY = y + (_imgBridge->_height - _imgMapX[_direction]->_height) / 2; break; case kVerticalCorridor: _imgVRoom->drawImage(x, y); offset = (_imgVRoom->_width - _imgPath->_width) / 2; if (kDoorLeftNorth & flags) _imgPath->drawImage(x + offset, y - _imgPath->_height); if (kDoorLeftSouth & flags) _imgPath->drawImage(x + offset, y + _imgVRoom->_height); offset = (_imgRoom->_height - _imgPath->_height) / 2; if (kDoorLeftEast & flags) _imgPath->drawImage(x + _imgVRoom->_width, y + offset); if (kDoorLeftWest & flags) _imgPath->drawImage(x - _imgPath->_width, y + offset); if (kDoorBottomEast & flags) _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height); if (kDoorBottomWest & flags) _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height); offset = (_imgVRoom->_height - _imgPath->_height) / 2; if (kDoorMiddleEast & flags) _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height); if (kDoorMiddleWest & flags) _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height); drawX = x + (_imgVRoom->_width - _imgMapX[_direction]->_width) / 2; drawY = y + (_imgVRoom->_height - _imgMapX[_direction]->_height) / 2; break; case kHorizontalCorridor: _imgHRoom->drawImage(x, y); offset = (_imgRoom->_width - _imgPath->_width) / 2; if (kDoorLeftNorth & flags) _imgPath->drawImage(x + offset, y - _imgPath->_height); if (kDoorLeftSouth & flags) _imgPath->drawImage(x + offset, y + _imgRoom->_height); if (kDoorRightNorth & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height); if (kDoorRightSouth & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height); offset = (_imgHRoom->_width - _imgPath->_width) / 2; if (kDoorMiddleNorth & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height); if (kDoorMiddleSouth & flags) _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height); offset = (_imgRoom->_height - _imgPath->_height) / 2; if (kDoorLeftEast & flags) _imgPath->drawImage(x + _imgHRoom->_width, y + offset); if (kDoorLeftWest & flags) _imgPath->drawImage(x - _imgPath->_width, y + offset); drawX = x + (_imgHRoom->_width - _imgMapX[_direction]->_width) / 2; drawY = y + (_imgHRoom->_height - _imgMapX[_direction]->_height) / 2; break; default: return; } if (drawMarkFl) _imgMapX[_direction]->drawImage(drawX, drawY); } bool LabEngine::floorVisited(uint16 floorNum) { for (int i = 0; i < _maxRooms; i++) { if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) return true; } return false; } uint16 LabEngine::getUpperFloor(uint16 floorNum) { if ((floorNum == kFloorCarnival) || (floorNum == kFloorNone)) return kFloorNone; for (int i = floorNum; i < kFloorCarnival; i++) if (floorVisited(i + 1)) return i + 1; return kFloorNone; } uint16 LabEngine::getLowerFloor(uint16 floorNum) { if ((floorNum == kFloorLower) || (floorNum == kFloorNone)) return kFloorNone; for (int i = floorNum; i > kFloorLower; i--) if (floorVisited(i - 1)) return i - 1; return kFloorNone; } void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeIn) { _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); _imgMap->drawImage(0, 0); _interface->drawButtonList(&_mapButtonList); for (int i = 1; i <= _maxRooms; i++) { if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) { drawRoomMap(i, (bool)(i == curRoom)); } } updateEvents(); // Makes sure the X is drawn in corridors // NOTE: this here on purpose just in case there's some weird // condition, like the surreal maze where there are no rooms if ((_maps[curRoom]._pageNumber == floorNum) && _roomsFound->in(curRoom) && _maps[curRoom]._x) drawRoomMap(curRoom, true); _interface->toggleButton(_interface->getButton(1), 12, (getUpperFloor(floorNum) != kFloorNone)); // up button _interface->toggleButton(_interface->getButton(2), 12, (getLowerFloor(floorNum) != kFloorNone)); // down button // Labyrinth specific code if (floorNum == kFloorLower) { if (floorVisited(kFloorSurMaze)) _imgMaze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277)); } else if (floorNum == kFloorMiddle) { if (floorVisited(kFloorCarnival)) _imgMaze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72)); if (floorVisited(kFloorMedMaze)) _imgMaze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325)); } else if (floorNum == kFloorUpper) { if (floorVisited(kFloorHedgeMaze)) _imgHugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97)); } else if (floorNum == kFloorSurMaze) { Common::Rect textRect = Common::Rect(_utils->mapScaleX(360), 0, _utils->mapScaleX(660), _utils->mapScaleY(450)); const char *textPtr = _resource->getStaticText(kTextSurmazeMessage).c_str(); _graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, textRect, textPtr); } if ((floorNum >= kFloorLower) && (floorNum <= kFloorCarnival)) { const char *textPrt = _resource->getStaticText(floorNum - 1).c_str(); _graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 75, 134, 97), textPrt); } if (!_rooms[curMsg]._roomMsg.empty()) _graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 148, 134, 186), _rooms[curMsg]._roomMsg.c_str()); if (fadeIn) _graphics->fade(true); } void LabEngine::processMap(uint16 curRoom) { byte place = 1; uint16 curMsg = curRoom; uint16 curFloor = _maps[curRoom]._pageNumber; while (1) { IntuiMessage *msg = _event->getMsg(); if (shouldQuit()) { _quitLab = true; return; } updateEvents(); _graphics->screenUpdate(); _system->delayMillis(10); if (!msg) { updateEvents(); byte newcolor[3]; if (place <= 14) { newcolor[0] = 14 << 2; newcolor[1] = place << 2; newcolor[2] = newcolor[1]; } else { newcolor[0] = 14 << 2; newcolor[1] = (28 - place) << 2; newcolor[2] = newcolor[1]; } waitTOF(); _graphics->writeColorRegs(newcolor, 1, 1); _interface->handlePressedButton(); waitTOF(); place++; if (place >= 28) place = 1; } else { uint32 msgClass = msg->_msgClass; uint16 msgCode = msg->_code; uint16 mouseX = msg->_mouse.x; uint16 mouseY = msg->_mouse.y; if ((msgClass == kMessageRightClick) || ((msgClass == kMessageRawKey) && (msgCode == Common::KEYCODE_ESCAPE))) return; if (msgClass == kMessageButtonUp) { if (msgCode == 0) { // Quit menu button return; } else if (msgCode == 1) { // Up arrow uint16 upperFloor = getUpperFloor(curFloor); if (upperFloor != kFloorNone) { curFloor = upperFloor; _graphics->fade(false); drawMap(curRoom, curMsg, curFloor, false); _graphics->fade(true); } } else if (msgCode == 2) { // Down arrow uint16 lowerFloor = getLowerFloor(curFloor); if (lowerFloor != kFloorNone) { curFloor = lowerFloor; _graphics->fade(false); drawMap(curRoom, curMsg, curFloor, false); _graphics->fade(true); } } } else if (msgClass == kMessageLeftClick) { if ((curFloor == kFloorLower) && _utils->mapRectScale(538, 277, 633, 352).contains(mouseX, mouseY) && floorVisited(kFloorSurMaze)) { curFloor = kFloorSurMaze; _graphics->fade(false); drawMap(curRoom, curMsg, curFloor, false); _graphics->fade(true); } else if ((curFloor == kFloorMiddle) && _utils->mapRectScale(358, 71, 452, 147).contains(mouseX, mouseY) && floorVisited(kFloorCarnival)) { curFloor = kFloorCarnival; _graphics->fade(false); drawMap(curRoom, curMsg, curFloor, false); _graphics->fade(true); } else if ((curFloor == kFloorMiddle) && _utils->mapRectScale(557, 325, 653, 401).contains(mouseX, mouseY) && floorVisited(kFloorMedMaze)) { curFloor = kFloorMedMaze; _graphics->fade(false); drawMap(curRoom, curMsg, curFloor, false); _graphics->fade(true); } else if ((curFloor == kFloorUpper) && _utils->mapRectScale(524, 97, 645, 207).contains(mouseX, mouseY) && floorVisited(kFloorHedgeMaze)) { curFloor = kFloorHedgeMaze; _graphics->fade(false); drawMap(curRoom, curMsg, curFloor, false); _graphics->fade(true); } else if (mouseX > _utils->mapScaleX(314)) { uint16 oldMsg = curMsg; Common::Rect curCoords; for (int i = 1; i <= _maxRooms; i++) { curCoords = roomCoords(i); if ((_maps[i]._pageNumber == curFloor) && _roomsFound->in(i) && curCoords.contains(Common::Point(mouseX, mouseY))) { curMsg = i; } } if (oldMsg != curMsg) { if (!_rooms[curMsg]._roomMsg.empty()) _resource->readViews(curMsg); const char *sptr; if ((sptr = _rooms[curMsg]._roomMsg.c_str())) { _graphics->rectFillScaled(13, 148, 135, 186, 3); _graphics->flowText(_msgFont, 0, 5, 3, true, true, true, true, _utils->vgaRectScale(14, 148, 134, 186), sptr); if (_maps[oldMsg]._pageNumber == curFloor) drawRoomMap(oldMsg, (bool)(oldMsg == curRoom)); curCoords = roomCoords(curMsg); int right = (curCoords.left + curCoords.right) / 2; int left = right - 1; int top, bottom; top = bottom = (curCoords.top + curCoords.bottom) / 2; if ((curMsg != curRoom) && (_maps[curMsg]._pageNumber == curFloor)) _graphics->rectFill(left, top, right, bottom, 1); } } } } _graphics->screenUpdate(); } } // while } void LabEngine::doMap() { static uint16 amigaMapPalette[] = { 0x0BA8, 0x0C11, 0x0A74, 0x0076, 0x0A96, 0x0DCB, 0x0CCA, 0x0222, 0x0444, 0x0555, 0x0777, 0x0999, 0x0AAA, 0x0ED0, 0x0EEE, 0x0694 }; _graphics->_fadePalette = amigaMapPalette; updateEvents(); loadMapData(); _graphics->blackAllScreen(); _interface->attachButtonList(&_mapButtonList); drawMap(_roomNum, _roomNum, _maps[_roomNum]._pageNumber, true); _event->mouseShow(); _graphics->screenUpdate(); processMap(_roomNum); _event->mouseHide(); _interface->attachButtonList(nullptr); _graphics->fade(false); _graphics->blackAllScreen(); _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1, 0); freeMapData(); _event->mouseShow(); _graphics->screenUpdate(); } } // End of namespace Lab