/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/lab.h" #include "lab/image.h" #include "lab/mouse.h" #include "lab/interface.h" namespace Lab { static bool LeftClick = false; static bool RightClick = false; static bool MouseHidden = true; static int32 NumHidden = 1; static Gadget *LastGadgetHit = NULL; Gadget *ScreenGadgetList = NULL; static byte MouseData[] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 7, 1, 0, 0, 0, 0, 0, 1, 7, 7, 7, 7, 1, 0, 0, 0, 0, 1, 7, 7, 7, 7, 7, 1, 0, 0, 0, 1, 7, 7, 7, 7, 7, 7, 1, 0, 0, 1, 7, 7, 7, 7, 7, 7, 7, 1, 0, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 7, 7, 1, 7, 7, 1, 0, 0, 0, 1, 7, 1, 0, 1, 7, 7, 1, 0, 0, 1, 1, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}; #define MOUSE_WIDTH 10 #define MOUSE_HEIGHT 15 static Gadget *hitgad = NULL; /*****************************************************************************/ /* Checks whether or not the cords fall within one of the gadgets in a list */ /* of gadgets. */ /*****************************************************************************/ Gadget *EventManager::checkGadgetHit(Gadget *gadlist, Common::Point pos) { while (gadlist != NULL) { if ((pos.x >= gadlist->x) && (pos.y >= gadlist->y) && (pos.x <= (gadlist->x + gadlist->Im->Width)) && (pos.y <= (gadlist->y + gadlist->Im->Height)) && !(GADGETOFF & gadlist->GadgetFlags)) { if (_vm->_isHiRes) { hitgad = gadlist; } else { mouseHide(); gadlist->ImAlt->drawImage(gadlist->x, gadlist->y); mouseShow(); for (uint16 i = 0; i < 3; i++) _vm->waitTOF(); mouseHide(); gadlist->Im->drawImage(gadlist->x, gadlist->y); mouseShow(); } return gadlist; } else { gadlist = gadlist->NextGadget; } } return NULL; } void EventManager::attachGadgetList(Gadget *GadList) { if (ScreenGadgetList != GadList) LastGadgetHit = NULL; ScreenGadgetList = GadList; } EventManager::EventManager(LabEngine *vm) : _vm(vm) { } void EventManager::mouseHandler(int flag, Common::Point pos) { if (NumHidden >= 2) return; if (flag & 0x02) { /* Left mouse button click */ Gadget *tmp = NULL; if (ScreenGadgetList) tmp = checkGadgetHit(ScreenGadgetList, _vm->_isHiRes ? pos : Common::Point(pos.x / 2, pos.y)); if (tmp) LastGadgetHit = tmp; else LeftClick = true; } if (flag & 0x08) /* Right mouse button click */ RightClick = true; } void EventManager::updateMouse() { bool doUpdateDisplay = false; if (!MouseHidden) doUpdateDisplay = true; if (hitgad) { mouseHide(); hitgad->ImAlt->drawImage(hitgad->x, hitgad->y); mouseShow(); for (uint16 i = 0; i < 3; i++) _vm->waitTOF(); mouseHide(); hitgad->Im->drawImage(hitgad->x, hitgad->y); mouseShow(); doUpdateDisplay = true; hitgad = NULL; } if (doUpdateDisplay) _vm->screenUpdate(); } /*****************************************************************************/ /* Initializes the mouse. */ /*****************************************************************************/ void EventManager::initMouse() { g_system->setMouseCursor(MouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0); g_system->showMouse(false); setMousePos(Common::Point(0, 0)); } /*****************************************************************************/ /* Shows the mouse. */ /*****************************************************************************/ void EventManager::mouseShow() { if (NumHidden) NumHidden--; if ((NumHidden == 0) && MouseHidden) { _vm->processInput(); MouseHidden = false; } g_system->showMouse(true); } /*****************************************************************************/ /* Hides the mouse. */ /*****************************************************************************/ void EventManager::mouseHide() { NumHidden++; if (NumHidden && !MouseHidden) { MouseHidden = true; g_system->showMouse(false); } } /*****************************************************************************/ /* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */ /* from virtual to screen co-ordinates automatically. */ /*****************************************************************************/ Common::Point EventManager::getMousePos() { if (_vm->_isHiRes) return _vm->_mousePos; else return Common::Point(_vm->_mousePos.x / 2, _vm->_mousePos.y); } /*****************************************************************************/ /* Moves the mouse to new co-ordinates. */ /*****************************************************************************/ void EventManager::setMousePos(Common::Point pos) { if (_vm->_isHiRes) g_system->warpMouse(pos.x, pos.y); else g_system->warpMouse(pos.x * 2, pos.y); if (!MouseHidden) _vm->processInput(); } /*****************************************************************************/ /* Checks whether or not the mouse buttons have been pressed, and the last */ /* co-ordinates of the button press. leftbutton tells whether to check the */ /* left or right button. */ /*****************************************************************************/ bool EventManager::mouseButton(uint16 *x, uint16 *y, bool leftbutton) { if (leftbutton) { if (LeftClick) { *x = (!_vm->_isHiRes) ? (uint16)_vm->_mousePos.x / 2 : (uint16)_vm->_mousePos.x; *y = (uint16)_vm->_mousePos.y; LeftClick = false; return true; } } else { if (RightClick) { *x = (!_vm->_isHiRes) ? (uint16)_vm->_mousePos.x / 2 : (uint16)_vm->_mousePos.x; *y = (uint16)_vm->_mousePos.y; RightClick = false; return true; } } return false; } Gadget *EventManager::mouseGadget() { Gadget *Temp = LastGadgetHit; LastGadgetHit = nullptr; return Temp; } } // End of namespace Lab