/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/mouse.h" #include "lab/vga.h" #include "lab/stddefines.h" #include "lab/timing.h" #include "lab/interface.h" namespace Lab { extern bool IsHiRes; static bool LeftClick = false; static bool RightClick = false; static bool MouseHidden = true; static int32 NumHidden = 1; static Gadget *LastGadgetHit = NULL; Gadget *ScreenGadgetList = NULL; static byte MouseData[] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 7, 1, 0, 0, 0, 0, 0, 1, 7, 7, 7, 7, 1, 0, 0, 0, 0, 1, 7, 7, 7, 7, 7, 1, 0, 0, 0, 1, 7, 7, 7, 7, 7, 7, 1, 0, 0, 1, 7, 7, 7, 7, 7, 7, 7, 1, 0, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 7, 7, 1, 7, 7, 1, 0, 0, 0, 1, 7, 1, 0, 1, 7, 7, 1, 0, 0, 1, 1, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}; #define MOUSE_WIDTH 10 #define MOUSE_HEIGHT 15 static Gadget *hitgad = NULL; /*****************************************************************************/ /* Checks whether or not the cords fall within one of the gadgets in a list */ /* of gadgets. */ /*****************************************************************************/ static Gadget *checkGadgetHit(Gadget *gadlist, uint16 x, uint16 y) { uint16 counter; while (gadlist != NULL) { if ((x >= gadlist->x) && (y >= gadlist->y) && (x <= (gadlist->x + gadlist->Im->Width)) && (y <= (gadlist->y + gadlist->Im->Height)) && !(GADGETOFF & gadlist->GadgetFlags)) { if (IsHiRes) { hitgad = gadlist; } else { VGAStorePage(); mouseHide(); drawImage(gadlist->ImAlt, gadlist->x, gadlist->y); mouseShow(); for (counter = 0; counter < 3; counter++) waitTOF(); mouseHide(); drawImage(gadlist->Im, gadlist->x, gadlist->y); mouseShow(); VGARestorePage(); } return gadlist; } else { gadlist = gadlist->NextGadget; } } return NULL; } void attachGadgetList(Gadget *GadList) { if (ScreenGadgetList != GadList) LastGadgetHit = NULL; ScreenGadgetList = GadList; } void mouseHandler(int32 flag, int32 mouseX, int32 mouseY) { if (NumHidden >= 2) return; if (!IsHiRes) mouseX /= 2; if (flag & 0x02) { /* Left mouse button click */ Gadget *tmp = NULL; if (ScreenGadgetList) tmp = checkGadgetHit(ScreenGadgetList, mouseX, mouseY); if (tmp) LastGadgetHit = tmp; else LeftClick = true; } if (flag & 0x08) /* Right mouse button click */ RightClick = true; } void updateMouse() { uint16 counter; bool doUpdateDisplay = false; if (!MouseHidden) doUpdateDisplay = true; if (hitgad) { mouseHide(); drawImage(hitgad->ImAlt, hitgad->x, hitgad->y); mouseShow(); for (counter = 0; counter < 3; counter++) waitTOF(); mouseHide(); drawImage(hitgad->Im, hitgad->x, hitgad->y); mouseShow(); doUpdateDisplay = true; hitgad = NULL; } if (doUpdateDisplay) WSDL_UpdateScreen(); } /*****************************************************************************/ /* Initializes the mouse. */ /*****************************************************************************/ void initMouse() { g_system->setMouseCursor(MouseData, MOUSE_WIDTH, MOUSE_HEIGHT, 0, 0, 0); g_system->showMouse(false); mouseMove(0, 0); } /*****************************************************************************/ /* Shows the mouse. */ /*****************************************************************************/ void mouseShow() { if (NumHidden) NumHidden--; if ((NumHidden == 0) && MouseHidden) { WSDL_ProcessInput(0); MouseHidden = false; } g_system->showMouse(true); } /*****************************************************************************/ /* Hides the mouse. */ /*****************************************************************************/ void mouseHide() { NumHidden++; if (NumHidden && !MouseHidden) { MouseHidden = true; g_system->showMouse(false); } } extern uint32 g_MouseX; extern uint32 g_MouseY; /*****************************************************************************/ /* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */ /* from virtual to screen co-ordinates automatically. */ /*****************************************************************************/ void mouseXY(uint16 *x, uint16 *y) { *x = (uint16)g_MouseX; *y = (uint16)g_MouseY; if (!IsHiRes) (*x) /= 2; } /*****************************************************************************/ /* Moves the mouse to new co-ordinates. */ /*****************************************************************************/ void mouseMove(uint16 x, uint16 y) { if (!IsHiRes) x *= 2; g_system->warpMouse(x, y); if (!MouseHidden) WSDL_ProcessInput(0); } /*****************************************************************************/ /* Checks whether or not the mouse buttons have been pressed, and the last */ /* co-ordinates of the button press. leftbutton tells whether to check the */ /* left or right button. */ /*****************************************************************************/ bool mouseButton(uint16 *x, uint16 *y, bool leftbutton) { if (leftbutton) { if (LeftClick) { *x = (!IsHiRes) ? (uint16)g_MouseX / 2 : (uint16)g_MouseX; *y = (uint16)g_MouseY; LeftClick = false; return true; } } else { if (RightClick) { *x = (!IsHiRes) ? (uint16)g_MouseX / 2 : (uint16)g_MouseX; *y = (uint16)g_MouseY; RightClick = false; return true; } } return false; } Gadget *mouseGadget() { Gadget *Temp = LastGadgetHit; LastGadgetHit = NULL; return Temp; } } // End of namespace Lab