/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/mouse.h" #include "lab/vga.h" #include "lab/stddefines.h" #include "lab/timing.h" #include "lab/interface.h" namespace Lab { extern bool IsHiRes; extern uint32 VGAScreenWidth, VGAScreenHeight; void mouseHideXY(void); static bool LeftClick = false; static uint16 leftx = 0, lefty = 0; static bool RightClick = false; static uint16 rightx = 0, righty = 0; static bool MouseHidden = true, QuitMouseHandler = false; static int32 NumHidden = 1; static uint16 CurMouseX, CurMouseY; static uint16 MouseImageWidth = 10, MouseImageHeight = 15; static Gadget *LastGadgetHit = NULL; Gadget *ScreenGadgetList = NULL; static byte MouseData[] = {1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 7, 1, 0, 0, 0, 0, 0, 1, 7, 7, 7, 7, 1, 0, 0, 0, 0, 1, 7, 7, 7, 7, 7, 1, 0, 0, 0, 1, 7, 7, 7, 7, 7, 7, 1, 0, 0, 1, 7, 7, 7, 7, 7, 7, 7, 1, 0, 1, 7, 7, 7, 7, 7, 1, 1, 1, 1, 1, 7, 7, 1, 7, 7, 1, 0, 0, 0, 1, 7, 1, 0, 1, 7, 7, 1, 0, 0, 1, 1, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 1, 7, 7, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0}; static Image MouseImage, BackImage; static byte BackImageBuffer[256]; static uint16 backx, backy; static bool drawmouse = false, gadhit = false; static Gadget *hitgad = NULL; void mouseShowXY(uint16 CurMouseX, uint16 CurMouseY); /*****************************************************************************/ /* Checks whether or not the cords fall within one of the gadgets in a list */ /* of gadgets. */ /*****************************************************************************/ static Gadget *checkGadgetHit(Gadget *gadlist, uint16 x, uint16 y) { uint16 counter; while (gadlist != NULL) { if ((x >= gadlist->x) && (y >= gadlist->y) && (x <= (gadlist->x + gadlist->Im->Width)) && (y <= (gadlist->y + gadlist->Im->Height)) && !(GADGETOFF & gadlist->GadgetFlags)) { if (IsHiRes) { gadhit = true; hitgad = gadlist; } else { QuitMouseHandler = true; VGAStorePage(); mouseHideXY(); drawImage(gadlist->ImAlt, gadlist->x, gadlist->y); mouseShowXY(x, y); for (counter = 0; counter < 3; counter++) waitTOF(); mouseHideXY(); drawImage(gadlist->Im, gadlist->x, gadlist->y); mouseShowXY(x, y); VGARestorePage(); QuitMouseHandler = false; } return gadlist; } else { gadlist = gadlist->NextGadget; } } return NULL; } void attachGadgetList(Gadget *GadList) { if (ScreenGadgetList != GadList) LastGadgetHit = NULL; ScreenGadgetList = GadList; } static void drawMouse(void) { if (BackImage.ImageData) { if (backx <= VGAScreenWidth - BackImage.Width && backy <= VGAScreenHeight - BackImage.Height) drawMaskImage(&MouseImage, backx, backy); } else { if (CurMouseX <= VGAScreenWidth - MouseImage.Width && CurMouseY <= VGAScreenHeight - MouseImage.Height) drawMaskImage(&MouseImage, CurMouseX, CurMouseY); } } static void getBackMouse(void) { BackImage.Width = MouseImage.Width; BackImage.Height = MouseImage.Height; BackImage.ImageData = BackImageBuffer; backx = CurMouseX; backy = CurMouseY; if (backx <= VGAScreenWidth - BackImage.Width && backy <= VGAScreenHeight - BackImage.Height) readScreenImage(&BackImage, backx, backy); } static void restoreBackMouse(void) { if (BackImage.ImageData) { if (backx <= VGAScreenWidth - BackImage.Width && backy <= VGAScreenHeight - BackImage.Height) drawImage(&BackImage, backx, backy); BackImage.ImageData = NULL; } } static Gadget *TempGad; void mouse_handler(int32 max, int32 mcx, int32 mdx) { if (!IsHiRes) mcx /= 2; if (max & 0x01) { /* mouse Move */ if ((CurMouseX != mcx) || (CurMouseY != mdx)) { CurMouseX = mcx; CurMouseY = mdx; if (IsHiRes && !QuitMouseHandler) { drawmouse = true; } else if (!MouseHidden && !QuitMouseHandler) { VGAStorePage(); restoreBackMouse(); getBackMouse(); drawMouse(); VGARestorePage(); } } } if ((max & 0x02) && (NumHidden < 2)) { /* Left mouse button click */ if (ScreenGadgetList) TempGad = checkGadgetHit(ScreenGadgetList, mcx, mdx); else TempGad = NULL; if (TempGad) { LastGadgetHit = TempGad; } else { LeftClick = true; leftx = mcx; lefty = mdx; } } if ((max & 0x08) && (NumHidden < 2)) { /* Right mouse button click */ RightClick = true; rightx = mcx; righty = mdx; } } void updateMouse(void) { uint16 counter; bool doUpdateDisplay = false; if (drawmouse && !MouseHidden) { QuitMouseHandler = true; drawmouse = false; restoreBackMouse(); getBackMouse(); drawMouse(); QuitMouseHandler = false; doUpdateDisplay = true; } if (gadhit) { gadhit = false; QuitMouseHandler = true; mouseHide(); drawImage(hitgad->ImAlt, hitgad->x, hitgad->y); mouseShow(); for (counter = 0; counter < 3; counter++) waitTOF(); mouseHide(); drawImage(hitgad->Im, hitgad->x, hitgad->y); mouseShow(); doUpdateDisplay = true; QuitMouseHandler = false; } if (doUpdateDisplay) WSDL_UpdateScreen(); } /*****************************************************************************/ /* Initializes the mouse. */ /*****************************************************************************/ bool initMouse(void) { BackImage.ImageData = NULL; MouseImage.ImageData = MouseData; MouseImage.Width = MouseImageWidth; MouseImage.Height = MouseImageHeight; mouseMove(0, 0); return true; } /*****************************************************************************/ /* Resets the mouse. */ /*****************************************************************************/ bool mouseReset(void) { return true; } /*****************************************************************************/ /* Shows the mouse. */ /*****************************************************************************/ void mouseShow(void) { QuitMouseHandler = true; VGAStorePage(); mouseShowXY(CurMouseX, CurMouseY); VGARestorePage(); QuitMouseHandler = false; } /*****************************************************************************/ /* Shows the mouse. */ /*****************************************************************************/ void mouseShowXY(uint16 MouseX, uint16 MouseY) { QuitMouseHandler = true; if (NumHidden) NumHidden--; if ((NumHidden == 0) && MouseHidden) { CurMouseX = MouseX; CurMouseY = MouseY; getBackMouse(); drawMouse(); WSDL_UpdateScreen(); MouseHidden = false; } QuitMouseHandler = false; } /*****************************************************************************/ /* Hides the mouse. */ /*****************************************************************************/ void mouseHide(void) { QuitMouseHandler = true; NumHidden++; if (NumHidden && !MouseHidden) { MouseHidden = true; VGAStorePage(); restoreBackMouse(); VGARestorePage(); } QuitMouseHandler = false; } /*****************************************************************************/ /* Hides the mouse. */ /*****************************************************************************/ void mouseHideXY(void) { QuitMouseHandler = true; NumHidden++; if (NumHidden && !MouseHidden) { MouseHidden = true; restoreBackMouse(); } QuitMouseHandler = false; } /*****************************************************************************/ /* Gets the current mouse co-ordinates. NOTE: On IBM version, will scale */ /* from virtual to screen co-ordinates automatically. */ /*****************************************************************************/ void mouseXY(uint16 *x, uint16 *y) { int xx = 0, yy = 0; //SDL_GetMousePos(&xx, &yy); warning("STUB: mouseXY"); *x = (uint16)xx; *y = (uint16)yy; if (!IsHiRes) (*x) /= 2; } /*****************************************************************************/ /* Moves the mouse to new co-ordinates. */ /*****************************************************************************/ void mouseMove(uint16 x, uint16 y) { if (!IsHiRes) x *= 2; g_system->warpMouse(x, y); if (!MouseHidden) { QuitMouseHandler = true; mouseXY(&CurMouseX, &CurMouseY); VGAStorePage(); restoreBackMouse(); getBackMouse(); drawMouse(); VGARestorePage(); WSDL_UpdateScreen(); QuitMouseHandler = false; } } /*****************************************************************************/ /* Checks whether or not the mouse buttons have been pressed, and the last */ /* co-ordinates of the button press. leftbutton tells whether to check the */ /* left or right button. */ /*****************************************************************************/ bool mouseButton(uint16 *x, uint16 *y, bool leftbutton) { if (leftbutton) { if (LeftClick) { *x = leftx; *y = lefty; LeftClick = false; return true; } } else { if (RightClick) { *x = rightx; *y = righty; RightClick = false; return true; } } return false; } Gadget *mouseGadget(void) { Gadget *Temp = LastGadgetHit; LastGadgetHit = NULL; return Temp; } } // End of namespace Lab