/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/stddefines.h" #ifndef LAB_MOUSE_H #define LAB_MOUSE_H namespace Lab { struct Gadget; bool initMouse(void); bool mouseReset(void); void updateMouse(void); void mouseShow(void); void mouseHide(void); void mouseXY(uint16 *x, uint16 *y); void mouseMove(uint16 x, uint16 y); bool mouseButton(uint16 *x, uint16 *y, bool leftbutton); Gadget *mouseGadget(void); void attachGadgetList(struct Gadget *GadList); void mouse_handler(int32 max, int32 mcx, int32 mdx); } // End of namespace Lab #endif /* LAB_MOUSE_H */