/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "common/file.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" #include "lab/lab.h" #include "lab/anim.h" #include "lab/eventman.h" #include "lab/music.h" #include "lab/resource.h" namespace Lab { #define CLOWNROOM 123 #define DIMROOM 80 Music::Music(LabEngine *vm) : _vm(vm) { _musicFile = nullptr; _storedPos = 0; } byte Music::getSoundFlags() { byte soundFlags = Audio::FLAG_LITTLE_ENDIAN; if (_vm->getPlatform() == Common::kPlatformWindows) soundFlags |= Audio::FLAG_16BITS; else if (_vm->getPlatform() == Common::kPlatformDOS) soundFlags |= Audio::FLAG_UNSIGNED; return soundFlags; } void Music::loadSoundEffect(const Common::String filename, bool loop, bool waitTillFinished) { stopSoundEffect(); Common::File *file = _vm->_resource->openDataFile(filename, MKTAG('D', 'I', 'F', 'F')); if (!file) return; _vm->_anim->_doBlack = false; uint32 magicBytes = file->readUint32LE(); if (magicBytes != 1219009121) { warning("readSound: Bad signature, skipping"); return; } uint32 soundTag = file->readUint32LE(); uint32 soundSize = file->readUint32LE(); if (soundTag != 0) return; file->skip(soundSize); // skip the header while (soundTag != 65535) { _vm->updateEvents(); soundTag = file->readUint32LE(); soundSize = file->readUint32LE() - 8; if ((soundTag == 30) || (soundTag == 31)) { if (waitTillFinished) { while (isSoundEffectActive()) { _vm->updateEvents(); _vm->waitTOF(); } } file->skip(4); uint16 sampleRate = file->readUint16LE(); file->skip(2); playSoundEffect(sampleRate, soundSize, loop, file); } else if (soundTag == 65535) { if (waitTillFinished) { while (isSoundEffectActive()) { _vm->updateEvents(); _vm->waitTOF(); } } } else file->skip(soundSize); } } void Music::playSoundEffect(uint16 sampleSpeed, uint32 length, bool loop, Common::File *dataFile) { stopSoundEffect(); // NOTE: We need to use malloc(), cause this will be freed with free() // by the music code byte *soundData = (byte *)malloc(length); dataFile->read(soundData, length); Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)soundData, length, MAX(sampleSpeed, 4000), getSoundFlags()); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, new Audio::LoopingAudioStream(audioStream, (loop) ? 0 : 1)); } void Music::stopSoundEffect() { if (isSoundEffectActive()) _vm->_mixer->stopHandle(_sfxHandle); } bool Music::isSoundEffectActive() const { return _vm->_mixer->isSoundHandleActive(_sfxHandle); } void Music::changeMusic(const Common::String filename, bool storeCurPos, bool seektoStoredPos) { if (storeCurPos) _storedPos = _musicFile->pos(); stopSoundEffect(); freeMusic(); _musicFile = _vm->_resource->openDataFile(filename); if (seektoStoredPos) _musicFile->seek(_storedPos); Audio::SeekableAudioStream *audioStream = Audio::makeRawStream(_musicFile, 15000, getSoundFlags()); _vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, new Audio::LoopingAudioStream(audioStream, 0)); } void Music::resetMusic(bool seektoStoredPos) { if (_vm->getPlatform() != Common::kPlatformAmiga) changeMusic("Music:BackGrou", false, seektoStoredPos); else changeMusic("Music:BackGround", false, seektoStoredPos); } void Music::checkRoomMusic(uint16 prevRoom, uint16 newRoom) { if (newRoom == CLOWNROOM) changeMusic("Music:Laugh", true, false); else if (newRoom == DIMROOM) changeMusic("Music:Rm81", true, false); else if (prevRoom == CLOWNROOM || prevRoom == DIMROOM) resetMusic(true); } void Music::freeMusic() { _vm->_mixer->stopHandle(_musicHandle); _vm->_mixer->stopHandle(_sfxHandle); _musicFile = nullptr; } } // End of namespace Lab