/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_MUSIC_H #define LAB_MUSIC_H #include "common/events.h" // For the Music class - TODO: Move to another header file #include "audio/mixer.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" namespace Lab { class LabEngine; /*---------------------------*/ /*----- From LabMusic.c -----*/ /*---------------------------*/ #define MAXBUFFERS 5L class Music { public: Music(LabEngine *vm); bool initMusic(); void freeMusic(); void updateMusic(); uint16 getPlayingBufferCount(); void closeMusic(); void setMusic(bool on); void resumeBackMusic(); void pauseBackMusic(); void changeMusic(const char *newmusic); void checkRoomMusic(); void resetMusic(); void setMusicReset(bool reset) { _doReset = reset; } void playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data); void stopSoundEffect(); bool isSoundEffectActive() const; bool readMusic(const char *filename, bool waitTillFinished); bool _winmusic, _doNotFilestopSoundEffect; bool _musicOn; bool _loopSoundEffect; bool _waitTillFinished; uint16 _lastMusicRoom ; bool _doReset; private: void fillbuffer(byte *musicBuffer); void startMusic(bool restartFl); void readSound(bool waitTillFinished, Common::File *file); LabEngine *_vm; Common::File *_file; Common::File *_tFile; bool _musicPaused; bool _tMusicOn; uint32 _tLeftInFile; uint32 _leftinfile; Audio::SoundHandle _musicHandle; Audio::SoundHandle _sfxHandle; Audio::QueuingAudioStream *_queuingAudioStream; }; } // End of namespace Lab #endif /* LAB_MUSIC_H */