/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_PARSEFUN_H #define LAB_PARSEFUN_H #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/parsetypes.h" namespace Lab { /* From Parser.c */ bool parse(const char *InputFile); /* From allocRoom.c */ bool initRoomBuffer(void); void freeRoomBuffer(void); void allocRoom(void **Ptr, uint16 Size, uint16 RoomNum); /* From ReadParse.c */ bool readRoomData(const char *fileName); bool readInventory(const char *fileName); char *numtostr(char *text, uint16 Num); bool readViews(uint16 RoomNum, const char *Path); /* From ProcessRoom.c */ ViewDataPtr getViewData(uint16 RoomNum, uint16 Direction); char *getPictName(CloseDataPtr *LCPtr); void drawDirection(CloseDataPtr LCPtr); bool processArrow(uint16 *Direction, uint16 Arrow); void setCurCloseAbs(uint16 x, uint16 y, CloseDataPtr *cptr); void setCurClose(uint16 x, uint16 y, CloseDataPtr *cptr); bool takeItem(uint16 x, uint16 y, CloseDataPtr *cptr); bool doActionRule(int16 x, int16 y, int16 Action, int16 RoomNum, CloseDataPtr *LCPtr); bool doOperateRule(int16 x, int16 y, int16 ItemNum, CloseDataPtr *LCPtr); bool doGoForward(CloseDataPtr *LCPtr); bool doTurn(uint16 from, uint16 to, CloseDataPtr *LCPtr); bool doMainView(CloseDataPtr *LCPtr); /* bool doConditions(int16 x, int16 y, CloseDataPtr *LCPtr); */ } // End of namespace Lab #endif /* LAB_PARSEFUN_H */