/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "gui/message.h" #include "lab/lab.h" #include "lab/anim.h" #include "lab/dispman.h" #include "lab/labsets.h" #include "lab/music.h" #include "lab/processroom.h" #include "lab/resource.h" #include "lab/utils.h" namespace Lab { #define NOFILE "no file" /** * Checks whether all the conditions in a condition list are met. */ bool LabEngine::checkConditions(int16 *condition) { if (!condition) return true; if (condition[0] == 0) return true; int counter = 1; bool res = _conditions->in(condition[0]); while (condition[counter] && res) { res = _conditions->in(condition[counter]); counter++; } return res; } /** * Gets the current ViewDataPointer. */ ViewData *LabEngine::getViewData(uint16 roomNum, uint16 direction) { if (!_rooms[roomNum]._roomMsg) _resource->readViews(roomNum); ViewData *view = _rooms[roomNum]._view[direction]; do { if (checkConditions(view->_condition)) break; view = view->_nextCondition; } while (true); return view; } /** * Gets an object, if any, from the user's click on the screen. */ CloseData *LabEngine::getObject(Common::Point pos, CloseDataPtr closePtr) { CloseDataPtr wrkClosePtr; if (!closePtr) wrkClosePtr = getViewData(_roomNum, _direction)->_closeUps; else wrkClosePtr = closePtr->_subCloseUps; while (wrkClosePtr) { if ((pos.x >= _utils->scaleX(wrkClosePtr->_x1)) && (pos.y >= _utils->scaleY(wrkClosePtr->_y1)) && (pos.x <= _utils->scaleX(wrkClosePtr->_x2)) && (pos.y <= _utils->scaleY(wrkClosePtr->_y2))) return wrkClosePtr; wrkClosePtr = wrkClosePtr->_nextCloseUp; } return nullptr; } /** * Goes through the list of closeups to find a match. * NYI: Known bug here. If there are two objects that have closeups, and * some of the closeups have the same hit boxes, then this returns the * first occurrence of the object with the same hit box. */ CloseDataPtr LabEngine::findClosePtrMatch(CloseDataPtr closePtr, CloseDataPtr closePtrList) { CloseDataPtr resClosePtr; while (closePtrList) { if ((closePtr->_x1 == closePtrList->_x1) && (closePtr->_x2 == closePtrList->_x2) && (closePtr->_y1 == closePtrList->_y1) && (closePtr->_y2 == closePtrList->_y2) && (closePtr->_depth == closePtrList->_depth)) return closePtrList; resClosePtr = findClosePtrMatch(closePtr, closePtrList->_subCloseUps); if (resClosePtr) return resClosePtr; else closePtrList = closePtrList->_nextCloseUp; } return nullptr; } /** * Returns the current picture name. */ char *LabEngine::getPictName(CloseDataPtr *closePtrList) { ViewData *viewPtr = getViewData(_roomNum, _direction); if (*closePtrList) { *closePtrList = findClosePtrMatch(*closePtrList, viewPtr->_closeUps); if (*closePtrList) return (*closePtrList)->_graphicName; } return viewPtr->_graphicName; } /** * Draws the current direction to the screen. */ void LabEngine::drawDirection(CloseDataPtr closePtr) { if (closePtr && closePtr->_message) { _graphics->drawMessage(closePtr->_message); return; } Common::String message; if (_rooms[_roomNum]._roomMsg) { message += _rooms[_roomNum]._roomMsg; message += ", "; } if (_direction == NORTH) message += _resource->getStaticText(kTextFacingNorth); else if (_direction == EAST) message += _resource->getStaticText(kTextFacingEast); else if (_direction == SOUTH) message += _resource->getStaticText(kTextFacingSouth); else if (_direction == WEST) message += _resource->getStaticText(kTextFacingWest); _graphics->drawMessage(message.c_str()); } /** * process a arrow button movement. */ uint16 LabEngine::processArrow(uint16 curDirection, uint16 arrow) { if (arrow == 1) { // Forward uint16 room = _rooms[_roomNum]._doors[curDirection]; if (room != 0) _roomNum = room; return curDirection; } else if (arrow == 0) { // Left if (curDirection == NORTH) return WEST; else if (curDirection == WEST) return SOUTH; else if (curDirection == SOUTH) return EAST; else return NORTH; } else if (arrow == 2) { // Right if (curDirection == NORTH) return EAST; else if (curDirection == EAST) return SOUTH; else if (curDirection == SOUTH) return WEST; else return NORTH; } // Should never reach here! return curDirection; } /** * Sets the current close up data. */ void LabEngine::setCurrentClose(Common::Point pos, CloseDataPtr *closePtrList, bool useAbsoluteCoords) { CloseDataPtr closePtr; if (!*closePtrList) closePtr = getViewData(_roomNum, _direction)->_closeUps; else closePtr = (*closePtrList)->_subCloseUps; Common::Rect target; while (closePtr) { if (!useAbsoluteCoords) target = Common::Rect(closePtr->_x1, closePtr->_y1, closePtr->_x2, closePtr->_y2); else target = Common::Rect(_utils->scaleX(closePtr->_x1), _utils->scaleY(closePtr->_y1), _utils->scaleX(closePtr->_x2), _utils->scaleY(closePtr->_y2)); if (target.contains(pos) && closePtr->_graphicName) { *closePtrList = closePtr; return; } closePtr = closePtr->_nextCloseUp; } } /** * Takes the currently selected item. */ bool LabEngine::takeItem(uint16 x, uint16 y, CloseDataPtr *closePtrList) { CloseDataPtr closePtr; if (!*closePtrList) { closePtr = getViewData(_roomNum, _direction)->_closeUps; } else if ((*closePtrList)->_closeUpType < 0) { _conditions->inclElement(abs((*closePtrList)->_closeUpType)); return true; } else closePtr = (*closePtrList)->_subCloseUps; while (closePtr) { if ((x >= _utils->scaleX(closePtr->_x1)) && (y >= _utils->scaleY(closePtr->_y1)) && (x <= _utils->scaleX(closePtr->_x2)) && (y <= _utils->scaleY(closePtr->_y2)) && (closePtr->_closeUpType < 0)) { _conditions->inclElement(abs(closePtr->_closeUpType)); return true; } closePtr = closePtr->_nextCloseUp; } return false; } /** * Processes the action list. */ void LabEngine::doActions(Action *actionList, CloseDataPtr *closePtrList) { while (actionList) { _music->updateMusic(); switch (actionList->_actionType) { case PLAYSOUND: _music->_loopSoundEffect = false; _music->_waitTillFinished = true; _music->readMusic((char *)actionList->_data, true); _music->_waitTillFinished = false; break; case PLAYSOUNDB: _music->_loopSoundEffect = false; _music->_waitTillFinished = false; _music->readMusic((char *)actionList->_data, false); break; case PLAYSOUNDCONT: _music->_loopSoundEffect = true; _music->readMusic((char *)actionList->_data, _music->_waitTillFinished); break; case SHOWDIFF: _graphics->readPict((char *)actionList->_data, true); break; case SHOWDIFFCONT: _graphics->readPict((char *)actionList->_data, false); break; case LOADDIFF: if (actionList->_data) // Puts a file into memory _graphics->loadPict((char *)actionList->_data); break; case TRANSITION: _graphics->doTransition((TransitionType)actionList->_param1, closePtrList, (char *)actionList->_data); break; case NOUPDATE: _noUpdateDiff = true; _anim->_doBlack = false; break; case FORCEUPDATE: _curFileName = " "; break; case SHOWCURPICT: { char *test = getPictName(closePtrList); if (strcmp(test, _curFileName) != 0) { _curFileName = test; _graphics->readPict(_curFileName, true); } } break; case SETELEMENT: _conditions->inclElement(actionList->_param1); break; case UNSETELEMENT: _conditions->exclElement(actionList->_param1); break; case SHOWMESSAGE: _graphics->_doNotDrawMessage = false; if (_graphics->_longWinInFront) _graphics->longDrawMessage((char *)actionList->_data); else _graphics->drawMessage((char *)actionList->_data); _graphics->_doNotDrawMessage = true; break; case CSHOWMESSAGE: if (!*closePtrList) { _graphics->_doNotDrawMessage = false; _graphics->drawMessage((char *)actionList->_data); _graphics->_doNotDrawMessage = true; } break; case SHOWMESSAGES: { char **str = (char **)actionList->_data; _graphics->_doNotDrawMessage = false; _graphics->drawMessage(str[_rnd.getRandomNumber(actionList->_param1)]); _graphics->_doNotDrawMessage = true; } break; case SETPOSITION: if (actionList->_param1 & 0x8000) { // This is a Wyrmkeep Windows trial version, thus stop at this // point, since we can't check for game payment status _graphics->readPict(getPictName(closePtrList), true); actionList = nullptr; GUI::MessageDialog trialMessage("This is the end of the trial version. You can play the full game using the original interpreter from Wyrmkeep"); trialMessage.runModal(); continue; } _roomNum = actionList->_param1; _direction = actionList->_param2 - 1; *closePtrList = nullptr; _anim->_doBlack = true; break; case SETCLOSEUP: { Common::Point curPos = Common::Point(_utils->scaleX(actionList->_param1), _utils->scaleY(actionList->_param2)); CloseDataPtr tmpClosePtr = getObject(curPos, *closePtrList); if (tmpClosePtr) *closePtrList = tmpClosePtr; } break; case MAINVIEW: *closePtrList = nullptr; break; case SUBINV: if (_inventory[actionList->_param1]._many) (_inventory[actionList->_param1]._many)--; if (_inventory[actionList->_param1]._many == 0) _conditions->exclElement(actionList->_param1); break; case ADDINV: (_inventory[actionList->_param1]._many) += actionList->_param2; _conditions->inclElement(actionList->_param1); break; case SHOWDIR: _graphics->_doNotDrawMessage = false; break; case WAITSECS: { uint32 targetMillis = g_system->getMillis() + actionList->_param1 * 1000; _graphics->screenUpdate(); while (g_system->getMillis() < targetMillis) { _music->updateMusic(); _anim->diffNextFrame(); } } break; case STOPMUSIC: _music->setMusic(false); break; case STARTMUSIC: _music->setMusic(true); break; case CHANGEMUSIC: _music->changeMusic((const char *)actionList->_data); _music->setMusicReset(false); break; case RESETMUSIC: _music->resetMusic(); _music->setMusicReset(true); break; case FILLMUSIC: _music->updateMusic(); break; case WAITSOUND: while (_music->isSoundEffectActive()) { _music->updateMusic(); _anim->diffNextFrame(); waitTOF(); } break; case CLEARSOUND: if (_music->_loopSoundEffect) { _music->_loopSoundEffect = false; _music->stopSoundEffect(); } else if (_music->isSoundEffectActive()) _music->stopSoundEffect(); break; case WINMUSIC: _music->freeMusic(); _music->initMusic("Music:WinGame"); break; case WINGAME: _quitLab = true; showLab2Teaser(); break; case LOSTGAME: // This seems to be unused? error("Unused opcode LOSTGAME has been called"); break; case RESETBUFFER: _graphics->freePict(); break; case SPECIALCMD: if (actionList->_param1 == 0) _anim->_doBlack = true; else if (actionList->_param1 == 1) _anim->_doBlack = (_closeDataPtr == nullptr); else if (actionList->_param1 == 2) _anim->_doBlack = (_closeDataPtr != nullptr); else if (actionList->_param1 == 5) { // inverse the palette for (uint16 idx = (8 * 3); idx < (255 * 3); idx++) _anim->_diffPalette[idx] = 255 - _anim->_diffPalette[idx]; waitTOF(); _graphics->setPalette(_anim->_diffPalette, 256); waitTOF(); waitTOF(); } else if (actionList->_param1 == 4) { // white the palette _graphics->whiteScreen(); waitTOF(); waitTOF(); } else if (actionList->_param1 == 6) { // Restore the palette waitTOF(); _graphics->setPalette(_anim->_diffPalette, 256); waitTOF(); waitTOF(); } else if (actionList->_param1 == 7) { // Quick pause waitTOF(); waitTOF(); waitTOF(); } break; } actionList = actionList->_nextAction; } if (_music->_loopSoundEffect) { _music->_loopSoundEffect = false; _music->stopSoundEffect(); } else { while (_music->isSoundEffectActive()) { _music->updateMusic(); _anim->diffNextFrame(); waitTOF(); } } } /** * Does the work for doActionRule. */ bool LabEngine::doActionRuleSub(int16 action, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) { action++; if (closePtr) { RuleList *rules = _rooms[_roomNum]._rules; if (!rules && (roomNum == 0)) { _resource->readViews(roomNum); rules = _rooms[roomNum]._rules; } for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if (((*rule)->_ruleType == ACTION) && (((*rule)->_param1 == action) || (((*rule)->_param1 == 0) && allowDefaults))) { if ((((*rule)->_param2 == closePtr->_closeUpType) || (((*rule)->_param2 == 0) && allowDefaults)) || ((action == 1) && ((*rule)->_param2 == (-closePtr->_closeUpType)))) { if (checkConditions((*rule)->_condition)) { doActions((*rule)->_actionList, setCloseList); return true; } } } } } return false; } /** * Goes through the rules if an action is taken. */ bool LabEngine::doActionRule(Common::Point pos, int16 action, int16 roomNum, CloseDataPtr *closePtrList) { if (roomNum) _newFileName = NOFILE; else _newFileName = _curFileName; CloseDataPtr curClosePtr = getObject(pos, *closePtrList); if (doActionRuleSub(action, roomNum, curClosePtr, closePtrList, false)) return true; else if (doActionRuleSub(action, roomNum, *closePtrList, closePtrList, false)) return true; else if (doActionRuleSub(action, roomNum, curClosePtr, closePtrList, true)) return true; else if (doActionRuleSub(action, roomNum, *closePtrList, closePtrList, true)) return true; return false; } /** * Does the work for doActionRule. */ bool LabEngine::doOperateRuleSub(int16 itemNum, int16 roomNum, CloseDataPtr closePtr, CloseDataPtr *setCloseList, bool allowDefaults) { if (closePtr) if (closePtr->_closeUpType > 0) { RuleList *rules = _rooms[roomNum]._rules; if (!rules && (roomNum == 0)) { _resource->readViews(roomNum); rules = _rooms[roomNum]._rules; } for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if (((*rule)->_ruleType == OPERATE) && (((*rule)->_param1 == itemNum) || (((*rule)->_param1 == 0) && allowDefaults)) && (((*rule)->_param2 == closePtr->_closeUpType) || (((*rule)->_param2 == 0) && allowDefaults))) { if (checkConditions((*rule)->_condition)) { doActions((*rule)->_actionList, setCloseList); return true; } } } } return false; } /** * Goes through the rules if the user tries to operate an item on an object. */ bool LabEngine::doOperateRule(Common::Point pos, int16 ItemNum, CloseDataPtr *closePtrList) { _newFileName = NOFILE; CloseDataPtr closePtr = getObject(pos, *closePtrList); if (doOperateRuleSub(ItemNum, _roomNum, closePtr, closePtrList, false)) return true; else if (doOperateRuleSub(ItemNum, _roomNum, *closePtrList, closePtrList, false)) return true; else if (doOperateRuleSub(ItemNum, _roomNum, closePtr, closePtrList, true)) return true; else if (doOperateRuleSub(ItemNum, _roomNum, *closePtrList, closePtrList, true)) return true; else { _newFileName = _curFileName; if (doOperateRuleSub(ItemNum, 0, closePtr, closePtrList, false)) return true; else if (doOperateRuleSub(ItemNum, 0, *closePtrList, closePtrList, false)) return true; else if (doOperateRuleSub(ItemNum, 0, closePtr, closePtrList, true)) return true; else if (doOperateRuleSub(ItemNum, 0, *closePtrList, closePtrList, true)) return true; } return false; } /** * Goes through the rules if the user tries to go forward. */ bool LabEngine::doGoForward(CloseDataPtr *closePtrList) { RuleList *rules = _rooms[_roomNum]._rules; for (RuleList::iterator ruleIter = rules->begin(); ruleIter != rules->end(); ++ruleIter) { Rule *rule = *ruleIter; if ((rule->_ruleType == GOFORWARD) && (rule->_param1 == (_direction + 1))) { if (checkConditions(rule->_condition)) { doActions(rule->_actionList, closePtrList); return true; } } } return false; } /** * Goes through the rules if the user tries to turn. */ bool LabEngine::doTurn(uint16 from, uint16 to, CloseDataPtr *closePtrList) { from++; to++; RuleList *rules = _rooms[_roomNum]._rules; for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if (((*rule)->_ruleType == TURN) || (((*rule)->_ruleType == TURNFROMTO) && ((*rule)->_param1 == from) && ((*rule)->_param2 == to))) { if (checkConditions((*rule)->_condition)) { doActions((*rule)->_actionList, closePtrList); return true; } } } return false; } /** * Goes through the rules if the user tries to go to the main view */ bool LabEngine::doMainView(CloseDataPtr *closePtrList) { RuleList *rules = _rooms[_roomNum]._rules; for (RuleList::iterator rule = rules->begin(); rule != rules->end(); ++rule) { if ((*rule)->_ruleType == GOMAINVIEW) { if (checkConditions((*rule)->_condition)) { doActions((*rule)->_actionList, closePtrList); return true; } } } return false; } } // End of namespace Lab