/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_PROCESSROOM_H #define LAB_PROCESSROOM_H namespace Lab { enum ActionType { kActionPlaySound = 1, kActionPlaySoundLooping = 2, kActionShowDiff = 3, kActionShowDiffLooping = 4, kActionLoadDiff = 5, kActionLoadBitmap = 6, // unused kActionShowBitmap = 7, // unused kActionTransition = 8, kActionNoUpdate = 9, kActionForceUpdate = 10, kActionShowCurPict = 11, kActionSetElement = 12, kActionUnsetElement = 13, kActionShowMessage = 14, kActionShowMessages = 15, kActionChangeRoom = 16, kActionSetCloseup = 17, kActionMainView = 18, kActionSubInv = 19, kActionAddInv = 20, kActionShowDir = 21, kActionWaitSecs = 22, kActionStopMusic = 23, kActionStartMusic = 24, kActionChangeMusic = 25, kActionResetMusic = 26, kActionFillMusic = 27, kActionWaitSound = 28, kActionClearSound = 29, kActionWinMusic = 30, kActionWinGame = 31, kActionLostGame = 32, // unused kActionResetBuffer = 33, kActionSpecialCmd = 34, kActionCShowMessage = 35, kActionPlaySoundNoWait = 36 }; enum RuleType { kRuleTypeNone = 0, kRuleTypeAction = 1, kRuleTypeOperate = 2, kRuleTypeGoForward = 3, kRuleTypeConditions = 4, // unused? kRuleTypeTurn = 5, kRuleTypeGoMainView = 6, kRuleTypeTurnFromTo = 7 }; enum RuleAction { kRuleActionTake = 0, kRuleActionMove = 1, // unused? kRuleActionOpenDoor = 2, // unused? kRuleActionCloseDoor = 3, // unused? kRuleActionTakeDef = 4 }; enum Condition { kCondBeltGlowing = 70, kCondBridge1 = 104, kCondNoNews = 135, kCondBridge0 = 148, kCondLampOn = 151, kCondNoClean = 152, kCondDirty = 175, kCondUsedHelmet = 184 }; enum MapDoors { kDoorLeftNorth = 1, kDoorLeftEast = 2, kDoorLeftSouth = 4, kDoorLeftWest = 8, kDoorMiddleNorth = 16, kDoorRightNorth = 32, kDoorMiddleSouth = 64, kDoorRightSouth = 128, kDoorMiddleEast = 16, kDoorBottomEast = 32, kDoorMiddleWest = 64, kDoorBottomWest = 128 }; // Special Map ID's #define NORMAL 0 #define UPARROWROOM 1 #define DOWNARROWROOM 2 #define BRIDGEROOM 3 #define VCORRIDOR 4 #define HCORRIDOR 5 #define MEDMAZE 6 #define HEDGEMAZE 7 #define SURMAZE 8 #define MULTIMAZEF1 9 #define MULTIMAZEF2 10 #define MULTIMAZEF3 11 #if defined(WIN32) #pragma pack(push, 1) #endif struct CloseData { uint16 _x1, _y1, _x2, _y2; int16 _closeUpType; // if > 0, an object. If < 0, an item uint16 _depth; // Level of the closeup. Common::String _graphicName; Common::String _message; Common::List _subCloseUps; }; struct ViewData { Common::Array _condition; Common::String _graphicName; Common::List _closeUps; }; struct Action { ActionType _actionType; int16 _param1; int16 _param2; int16 _param3; Common::Array _messages; }; struct Rule { RuleType _ruleType; int16 _param1; int16 _param2; Common::Array _condition; Common::List _actionList; }; struct RoomData { uint16 _doors[4]; byte _transitionType; Common::List _view[4]; RuleList _rules; Common::String _roomMsg; }; struct InventoryData { uint16 _quantity; Common::String _name; Common::String _bitmapName; }; struct MapData { uint16 _x, _y, _pageNumber, _specialID; uint32 _mapFlags; }; #if defined(WIN32) #pragma pack(pop) #endif } // End of namespace Lab #endif // LAB_PROCESSROOM_H