/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_TILEPUZZLE_H #define LAB_TILEPUZZLE_H #include "common/savefile.h" namespace Lab { class LabEngine; class SpecialLocks { private: LabEngine *_vm; Image *_tiles[16]; Image *_numberImages[10]; uint16 _curTile[4][4]; byte _combination[6]; public: SpecialLocks(LabEngine *vm); ~SpecialLocks(); void showTileLock(const Common::String filename, bool showSolution); /** * Processes mouse clicks and changes tile positions. */ void tileClick(Common::Point pos); void showCombinationLock(const Common::String filename); /** * Processes mouse clicks and changes the door combination. */ void combinationClick(Common::Point pos); void save(Common::OutSaveFile *file); void load(Common::InSaveFile *file); private: /** * Changes the combination number of one of the slots */ void changeCombination(uint16 number); /** * Changes the tile positions in the tile puzzle */ void changeTile(uint16 col, uint16 row); /** * Draws the images of the combination lock to the display bitmap. */ void doTile(bool showsolution); /** * Does the scrolling for the tiles on the tile puzzle. */ void doTileScroll(uint16 col, uint16 row, uint16 scrolltype); void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer); }; } // End of namespace Lab #endif // LAB_TILEPUZZLE_H