/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "common/system.h" #include "common/debug.h" #include "common/textconsole.h" #ifndef LAB_STDDEFINES_H #define LAB_STDDEFINES_H namespace Lab { #define swapUShort(value) (value) #define swapUShortPtr(ptr,count) (ptr) #define swapShort(value) (value) #define swapShortPtr(ptr,count) (ptr) #define swapUInt(value) (value) #define swapInt(value) (value) #define swapULong(value) (value) #define swapLong(value) (value) } // End of namespace Lab #endif /* LAB_STDDEFINES_H */